diff --git a/content/getting-started/overview-of-the-interface/_index.en.md b/content/getting-started/overview-of-the-interface/_index.en.md index 6c149c0..6cc444d 100644 --- a/content/getting-started/overview-of-the-interface/_index.en.md +++ b/content/getting-started/overview-of-the-interface/_index.en.md @@ -11,6 +11,38 @@ We will take a look at shared elements of the interface, main windows, and focus TODO PARTS OF UI ANNOTATED SCREENSHOT +### Transport Menu + +![Transport Menu](en/Ardour6_Transport_Menu.png) + +The **Transport Menu** controls include the following buttons: + +- MIDI Panic +- Enable/Disable audio click (metronome) +- Rewind +- Fast forward +- Loop playback +- Play range/selection +- Play from playhead +- Stop +- Record-enable  +- Jog/shuttle controls + +### Clocks + +![Clocks](en/Ardour6_Clocks.png) +  +The main **Clocks** are located next to the transport controls. Clocks +in Ardour can display time in 4 different formats: Time Code, +Bars:Beats, Minutes:Seconds, and Samples. Right-click on the clock to +select a format. You can also turn the clock off. The reason for having +two transport clocks is that it allows you to see the playhead position +in two different time units without having to change any settings. + +Please see the [**Setting Up the Timeline**](../setting-up-the-timeline) chapter for more details on the +Clocks. + + ## Switching Between Windows You can use the key combination **Alt + M** (**Control + M** on a diff --git a/content/getting-started/overview-of-the-interface/editor-window/en/Ardour6_Empty_Session.png b/content/getting-started/overview-of-the-interface/editor-window/en/Ardour6_Empty_Session.png deleted file mode 100644 index b36c276..0000000 Binary files a/content/getting-started/overview-of-the-interface/editor-window/en/Ardour6_Empty_Session.png and /dev/null differ diff --git a/content/getting-started/overview-of-the-interface/editor-window/en/editor-window-sections.png b/content/getting-started/overview-of-the-interface/editor-window/en/editor-window-sections.png new file mode 100644 index 0000000..9622e68 Binary files /dev/null and b/content/getting-started/overview-of-the-interface/editor-window/en/editor-window-sections.png differ diff --git a/content/getting-started/overview-of-the-interface/editor-window/index.en.md b/content/getting-started/overview-of-the-interface/editor-window/index.en.md index e5124ce..d156a49 100644 --- a/content/getting-started/overview-of-the-interface/editor-window/index.en.md +++ b/content/getting-started/overview-of-the-interface/editor-window/index.en.md @@ -6,78 +6,51 @@ weight = 1 #pre = "1. " +++ -When you create a new session, Ardour opens an empty new window called -the **Editor Window**. The Editor Window is the most important window in -Ardour, as this is how you will control the program as well as see and -edit the audio you have recorded or imported. +When you create a new session, Ardour opens an empty new window called the +_Editor_ window. The _Editor_ window is the most important window in Ardour, as +this is how you will control the program as well as see and edit the audio and +MIDI data you have recorded or imported. -![Empty Session](en/Ardour6_Empty_Session.png) +Let's take a look at main parts of the Editor window: -At the top of the Editor Window are several main areas: the **Transport -Menu**, the **Clocks**, the **Edit** **Modes/Cursor Modes** menu, the -**Snap Mode** menu and the **Auxiliary Controls**. Below that area is -the Main Canvas, which contains the **Tracks** and **Busses** used in -the Session. The **Mixer Strips** for the Tracks appear on the left, and -a set of tabs allowing for an overview of the **Regions**, -**Tracks/Busses**, **Snapshots**, **Edit Groups** and **Chunks** appear -on the right. The very bottom of the window is the **Summary** view, -which is a miniature timeline view allowing for quick navigation through -the session. +{{< figure src="en/editor-window-sections.png" alt="Editor window sections" >}} -We will introduce these controls briefly here and cover them more -extensively in dedicated chapters later on. +Here they are: -### Transport Menu +1. Editor-specific toolbar +2. Timeline +3. Tracks and busses +4. Project overview +5. Editor mixer strip +6. Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks -![Transport Menu](en/Ardour6_Transport_Menu.png) +Let's overview them quickly. -The **Transport Menu** controls include the following buttons: - -- MIDI Panic -- Enable/Disable audio click (metronome) -- Rewind -- Fast forward -- Loop playback -- Play range/selection -- Play from playhead -- Stop -- Record-enable  -- Jog/shuttle controls - -### Clocks - -![Clocks](en/Ardour6_Clocks.png) -  -The main **Clocks** are located next to the transport controls. Clocks -in Ardour can display time in 4 different formats: Time Code, -Bars:Beats, Minutes:Seconds, and Samples. Right-click on the clock to -select a format. You can also turn the clock off. The reason for having -two transport clocks is that it allows you to see the playhead position -in two different time units without having to change any settings. - -Please see the [**Setting Up the Timeline**](../setting-up-the-timeline) chapter for more details on the -Clocks. +## Editor-specific toolbar ### Edit Modes and Cursor Modes ![Edit Modes](en/Ardour6_Edit_Modes_Cursor_Modes.png) -The **Edit Modes** and **Cursor Modes** controls define the behavior of -the main canvas and the different functions the cursor can have. There -are three Edit Modes in the drop-down menu: **Slide**, **Ripple**, and **Lock**. To the right of the Smart button are the -Cursor Modes: +TODO RIPPLE ALL + MODES -- **Smart Mode** (shortcut *"Y"*) -- **Grab Mode** (shortcut *"G"*) -- **Range Mode** (shortcut *"R"*) -- **Cut Mode** (shortcut *"C"*) -- **Stretch Mode** (shortcut *"T"*) -- **Audition Mode** -- **Draw Mode** (shortcut *"D"*) -- **Internal Edit Mode** (shortcut *"E"*) +The **Edit Modes** and **Cursor Modes** controls define the behavior of the main +canvas and the different functions the cursor can have. There are three Edit +modes in the drop-down menu: **Slide**, **Ripple**, and **Lock**. To the right +of the Smart button are the Cursor Modes: -Most of them are discussed in the **Working With Regions** chapter. The last two -are discussed in the **Using Automation** chapter. +- _Smart_ mode (shortcut **Y**) +- _Grab_ mode (shortcut **G**) +- _Range_ mode (shortcut **R**) +- _Cut_ mode (shortcut **C**) +- _Stretch_ mode (shortcut **T**) +- _Audition_ mode +- _Draw_ mode (shortcut **D**) +- _Internal Edit_ mode (shortcut **E**) + +Most of them are discussed in the [Working With +Regions]](en/editing-sessions/working-with-regions/) chapter. The last two are +discussed in the **Using Automation** chapter. The **Smart Mode** is actually a combination of Grab Mode and Range Mode. When enabled, the mouse behaves as if it is in "Range Mode" in the upper half of a @@ -121,15 +94,7 @@ expand and shrink all tracks and busses vertically. Use the drop-down menu to ch For further information on other buttons and displays on the main interface, please refer to the [Ardour Manual](http://manual.ardour.org/ "Ardour Manual"). -## Main Canvas - -The main canvas is just below the top rows of controls described above. -It basically comprises the **Rulers**, the space where **Tracks** and -**Busses** are displayed, and a **Summary** view at the bottom. - -At the very top of Ardour's Editor Window (to the right) you will find useful information such as sample rate of the session, available recording time, and DSP use. - -### Rulers +## Timeline Right-click on the names of rulers and you will see a menu with all the possible rulers at your disposition. You may uncheck rulers that you @@ -139,7 +104,7 @@ up the Meter** chapters. ![Ardour Overview Rulers](en/Ardour6_Overview_Rulers.png) -### Tracks and Busses +## Tracks and Busses Just below the Rulers is where Tracks and Busses are displayed. In the example below, you can see one Bus called "*Master*" and one Track @@ -150,7 +115,11 @@ or Bus** chapter. ![Ardour Track](en/Ardour6_Track.png) -### Editor Mixer +## Project Overview + +TODO + +## Editor Mixer The Editor Mixer is located at the left of the Edit Window. It displays the **Mixer Strip** of the currently selected Track or Bus. It controls @@ -161,7 +130,7 @@ This Mixer is covered in the **Using the Mixer Strip** chapter. ![Editor Mixer](en/Ardour6_Editor_Mixer.png) -### Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks +## Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks The space on the right of Ardour's Editor Window can have 5 different functions, depending on which tab is currently selected: **Regions**, @@ -175,3 +144,9 @@ chapter. The Tracks tab is covered in the **Arranging Tracks** chapter, and Snapshots are discussed in the **Saving Snapshots** chapter. ![Region List](en/Ardour6_Region_List.png) + +## Continuing + +Next up is the _Mixer_ window where you control... + +Next: [Mixer window](../mixer-window) \ No newline at end of file diff --git a/content/getting-started/overview-of-the-interface/mixer-window/index.en.md b/content/getting-started/overview-of-the-interface/mixer-window/index.en.md index 72f3851..be205d8 100644 --- a/content/getting-started/overview-of-the-interface/mixer-window/index.en.md +++ b/content/getting-started/overview-of-the-interface/mixer-window/index.en.md @@ -9,6 +9,8 @@ weight = 2 The _Mixer_ window, can be viewed by going to the main menu and clicking `Window > Mixer > Show Mixer`. Alternatively, you can press **Alt+M**. +TODO: not just display mixer strips, but control gain and plugins etc. + The main function of the _Mixer_ window is to display all the mixer strips for the various tracks and busses side by side for easy reference. This window is mainly used during the _mixing_ process. It also provides access to plugins and