Update Further Region Operations

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Alexandre Prokoudine 2022-04-07 11:04:24 +03:00
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@ -2,105 +2,126 @@
title = "Further region operations" title = "Further region operations"
chapter = false chapter = false
weight = 5 weight = 5
#pre = "<b>1. </b>"
+++ +++
In this section you will learn a few more things you can do with Regions. In this section you will learn a few more things you can do with regions.
Right-clicking a selected Region reveals a context menu. The first item Right-clicking a selected region reveals a context menu. The first item
in the menu (labeled with the Region's name) contains a large sub-menu. in the menu (labeled with the region's name) contains a large sub-menu.
All of these operations are also available from Ardour's main *Region* All of these operations are also available from Ardour's main *Region*
menu. menu.
This section describes a few of the most commonly used operations This section describes a few of the most commonly used operations
accessible from these menus. accessible from these menus.
![region menu 1](en/Ardour4_Region_Menu_1.png) ![region menu 1](en/ardour7-region-menu.png)
- **Play**: play back from the beginning to the end of **Play**
that Region (shortcut "*H*"). : Play back from the beginning to the end of that region (**H** shortcut).
- **Loop**: set the loop range to fit that region's duration, and
start looping it right away.
- **Rename**: change a region's name.
- **Properties**: lots of information on the region, plus ability to
change its gain.
- **Position**: among other options, in this sub-menu you will find
The **Lock** toggle box: it locks the Region so that it cannot be
Moved or Trimmed. It can still be Split, however, and the resulting
Regions will be unlocked.
- **Edit**: in this sub-menu you find useful tools such as **Pitch Shift** (shortcut "*Alt + 8*") and **Reverse** (shortcut "*Alt + 4*"). Pitch Shift alters the pitch of a region without changing its duration. Reverse makes the region play backwards.
- **Gain**: useful options such as **Mute** (shortcut "*Alt + 1*), **Normalize** (shortcut "*Alt + 3*"), **Boost Gain** (shortcut "*Alt + 6*"), and **Cut Gain** (shortcut "*Alt + 7*").
- **Duplicate**: includes Duplicate (shortcut "*Alt + D*"), Multi-Duplicate, and Fill Track.
These were explained in detail in the chapter [Working with
Regions](../working-with-regions).
- **Spectral Analysis**: window displaying the overall frequency
content of the Region.
Feel free to explore by yourself other sub-menus not mentioned above. **Tag**
Many of them are mirrors of the options you find under Ardour's : Give a region some meaningful tag, e.g. "Good" that helps distinguishing it
*Region* menu. Below we go into a bit more details on some of the most from others in the _Regions_ list
useful functions.
**Loop**
: Set the loop range to fit that region's duration, and start looping it right
away.
**Rename**
: Change a region's name.
**Properties**
: Lots of information on the region, plus the ability to change its gain.
**Position**
: Among other options, in this sub-menu you will find the _Lock_ toggle box: it
locks the region so that it cannot be moved or trimmed. It can still be split,
however, and the resulting regions will be unlocked.
**Edit**
: This submenu contains useful tools such as _Pitch Shift_ (**Alt+8**) and
_Reverse_ (**Alt+4**). _Pitch Shift_ alters the pitch of a region without
changing its duration. _Reverse_ makes the region play backwards.
**Gain**
: Has useful options such as _Mute_ (**Alt+1**), _Normalize_ (**Alt+3**),
_Boost Gain_ (**Alt+6**), and _Cut Gain_ (**Alt+7**).
**Duplicate**
: Includes _Duplicate_ (shortcut **Alt+D**), _Multi-Duplicate_, and _Fill Track_.
These were explained in detail in the
[Working with Regions](../working-with-regions) chapter.
**Loudness Analysis**
: Estimates loudness of a region in LUFS, as well as _Peak_ and _True Peak_
values.
**Spectral Analysis**
: Window displaying the overall frequency content of the region.
Feel free to explore by yourself other submenus not mentioned above. Many of
them are mirrors of the options you find under Ardour's *Region* menu. Below we
go into a bit more details on some of the most useful functions.
## Pitch Shifting ## Pitch Shifting
The **Pitch Shift** (shortcut "*Alt + 8*") function alters the pitch of a region without The _Pitch Shift_ (**Alt+8**) function alters the pitch of a region without
changing its duration. The function applies a pitch-shifting algorithm changing its duration. The function applies a pitch-shifting algorithm to
to create a new audio clip based on the source clip. create a new audio clip based on the source clip.
The Pitch Shift window allows the user to specify the amount and direction of The _Pitch Shift_ window allows the user to specify the amount and direction of
transposition desired. The window includes a **Preserve Formants** transposition desired. The window includes a _Preserve Formants_ option. When
button. When pitch shifting by large amounts, the Preserve Formants pitch shifting by large amounts, the preserve formants option can give results
option can give results that sound slightly more natural, particularly that sound slightly more natural, particularly when used on vocal material.
when used on vocal material.
![pitch shift](en/Ardour4_Pitch_Shift_Window.png)  ![Pitch Shift](en/ardour7-pitch-shift-window.png) 
## Normalize ## Normalize
The **Normalize** function (shortcut *"Alt" + "3"*) non-destructively boosts the level of the The _Normalize_ function (**Alt+3** shortcut) non-destructively boosts the level
selected Region so that the **Peaks** are at 0 dB or less. When Normalizing of the selected region so that the _peaks_ are at 0 dB or less. When
to 0.0, the region will be as loud as possible while avoiding **Clipping**. normalizing to 0.0, the region will be as loud as possible while avoiding
Sometimes you may find useful to normalize a region to a value less than 0, clipping. Sometimes you may find useful to normalize a region to a value less
such as -1.0, -3.0, or -6.0 decibels, so it doesn't become too loud. than 0, such as -1.0, -3.0, or -6.0 decibels, so it doesn't become too loud.
![normalize](en/Ardour4_Normalize_Window.png) ![normalize](en/ardour7-normalize-window.png)
Two other useful gain operations for regions are Boost Gain (*"Alt" + "6"*), and Cut Gain (*"Alt" + "7"*). Be sure to try them out. Two other useful gain operations for regions are _Boost Gain_ (**Alt+6**) and
_Cut Gain_ (**Alt+7**), both incrementing gain by 1dB upwards or downwards.
Be sure to try them out.
## Reverse ## Reverse
The **Reverse** (shortcut "*Alt + 4*") function reverses the selected region of audio, in The _Reverse_ (**Alt+4**) function reverses the selected region of audio, in
effect causing it to play backwards. Reversing a region creates a effect causing it to play backwards. Reversing a region creates a new audio
new audio file 'behind the scenes'. file "behind the scenes".
## Operations on two or more selected Ranges ## Operations On Two Or More Selected Ranges
If more than one range is selected, the operation will apply to all of If more than one range is selected, the operation will apply to all of them (for
them (for example, Normalize, Reverse, etc.) example, _Normalize_, _Reverse_, etc.)
### Combine ### Combine
Some operations from the context menu will only become available when Some operations from the context menu will only become available when two or
two or more regions are selected. For example, let's take a look at the more regions are selected. For example, let's take a look at the _Combine_
"Combine" function, under the sub-menu "Edit". First we select two function, under the sub-menu _Edit_. First we select two adjacent regions:
adjacent regions:
![combine](en/Ardour4_Region_Combine.png) ![combine](en/ardour7-region-combine-1.png)
Then we choose "Combine" from the right-click context menu, or from Then we choose _Combine_ from the right-click context menu, or from Ardour's
Ardour's main menu *Region > Edit > Combine*: main menu `Region > Edit > Combine`:
![combine 2](en/Ardour4_Region_Combine_2.png) ![combine 2](en/ardour7-region-combine-2.png)
As a result, the selected regions are combined into one. This is As a result, the selected regions are combined into one. This is particulary
particulary useful when you have found an exact sequence of regions that useful when you have found an exact sequence of regions that works just as you
works just as you want, and then you would like to copy and/or move the want, and then you would like to copy and/or move the whole sequence as group.
whole sequence as group.
Notice that the resulting combined region has the word "compound" Notice that the resulting combined region has the word "compound" attached to
attached to its name. its name.
![combine 3](en/Ardour4_Region_Combine_3.png) ![combine 3](en/ardour7-region-combine-3.png)
## Continuing ## Continuing