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title = "Equalizing"
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description = "Applying equalization to audio in Ardour"
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chapter = false
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weight = 7
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+++
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An _equalizer_ (or _EQ_) allows you to separately control the gain of different
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frequency ranges of a sound.
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This can be useful not only to sculpt the timbre of an isolated sound (for
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example, to make it sound "sharper" or "smoother"), but also to make sounds of
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various timbres to integrate better into the mix.
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Often, even after adjusting levels and panning, different tracks with similar
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frequency content (for example, a bass guitar and a kick drum) may be
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difficult to tell apart in the mix. An equalizer is a good tool to address
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this.
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## 3-Band Equalizer
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The simplest kind of equalizer is the one familiar to us from analog mixers. It
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has three parameters, which adjust the levels of three _bands_, or frequency
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ranges: one for the _bass_ (low frequencies), one for the _middle_ range
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frequencies, and one for the _treble_ (high frequencies). The _DJ EQ_ plugin on
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the screenshot below is just such an EQ. If you don't have this particular
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plugin on your computer, explore the ones you have that have "EQ" in the name;
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you will likely find something similar.
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{{< figure alt="DJ EQ" src="en/ardour7-dj-eq.png" >}}
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## Multi-Band (or Graphic) Equalizer
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A more complex _multi-band_ (or _graphic_) equalizer often has a lot more bands.
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Each band is centered on a frequency, and the level of each band can be
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independently adjusted. In some multi-band EQs, such as the _LSP Graphic
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Equalizer_ plugin shown below, the center frequency of each band can be defined
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by the user. This allows you to either attenuate (or remove) an unwanted
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frequency, or to reinforce (boost) a desired one.
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{{< figure alt="tap eq" src="en/ardour7-lsp-graphic-16-band-eq.png" >}}
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The overall "curve" of the bands can also be used to determine the general tone
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of your track or mix. In the example above, the lower part of the mid-range
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frequencies have been "scooped out" a bit (note how bands 1,2 and 15,16 are left
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untouched at 0 dB, while intermediary bands 3 through 14 draw an attenuation
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curve, with band 7 at -13.5 dB as the lowest point).
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## Parametric Equalizer
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The _parametric equalizer_ is the most versatile type of EQ used for mixing
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because of its extensive control over all types of EQ parameters. Ardour ships
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with a parametric equalizer plug-in called the _ACE EQ_. It looks like this:
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{{< figure alt="a-eq" src="en/ardour7-ace-eq.png" >}}
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Others may have shinier graphical interfaces like the _x42 EQ_ by Robin Gareus,
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but they all essentially do the exact same thing. You may have EQ plugins on
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your computer that look a bit different than these screenshots, but the
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parameters you can control are likely very similar.
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{{< figure alt="x42 eq" src="en/ardour7-x42-eq.png" >}}
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In both screenshots above (_a-EQ_ and _x42 EQ_), there are options you can
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adjust for each frequency band. Each of the three bands has a _level_ (dB)
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adjustment to cut or boost frequencies, a _frequency_ (Hz) adjustment to select
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center frequency, and a some form of _Q_ adjustment which determines how wide
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the range of frequencies to be affected will be.
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#### High Shelf, Low Shelf
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Both plugins shown above (_a-EQ_ and _x42 EQ_) also contain a _high shelf_ and
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_low shelf_. A _shelf_ cuts or boosts everything above (high shelf) or below
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(low shelf) a specific frequency. For example, a low shelf can be used to remove
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unwanted rumbling sounds, and a high shelf can be used to reduce hiss. The
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frequency control of a shelf determines the cut-off frequency. for example,
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a low shelf with cut off frequency 200 Hz means that the equalizer will
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attenuate everything below that frequency. The amount of attenuation is
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controlled by the level knob.
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Note that for ACE EQ, there's no _Q_ parameter for either the high shelf or the
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low shelf, but _x42 EQ_ has it.
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## An Example of Using an Equalizer
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In order to achieve a better separation of two instruments in the mix through
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the use of EQ, you first need to find out where the two instruments overlap.
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Here's one approach.
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1. Using _ACE EQ_ or any equivalent EQ plugin, select an appropriate band for
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one of the instruments. In the case of a bass guitar, it would be a low
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frequency band (start at, say, 100 Hz).
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2. Boost the gain to 10dB, change the _Q_ (also called "bandwidth") so that is
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a narrower range, and then adjust the frequency upwards and downwards slowly.
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You'll hear a pitch move up and down.
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3. Bring it down slowly until you hear the frequency range where the two
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instruments overlap. Now simply reduce the gain to -5dB, and you will hopefully
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hear the instruments a bit clearer. Next, apply the same process to the other
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instrument.
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There are many approaches to EQ. Hopefully this will provide one example of
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how to begin EQ'ing tracks in your mix. But most importantly, when it comes to
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EQ, it is better to use too little than too much, unless you're intentionally
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using extreme EQ as a compositional parameter.
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## Continuing
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You should have enough tools now to create a clean, well-balanced stereo mix of
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your session. However, if you want the parameters of your faders, panning or
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plugins to change over time, then you will want to explore the next chapter on
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automation. If not, then skip ahead to learn how to _export sessions_ in the
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next section.
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Next: [USING AUTOMATION](../using-automation)
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