Update 'Mixing Sessions' re metadata etc.
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@ -1,5 +1,6 @@
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title = "Mixing sessions"
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description = "How to mix a session in Ardour"
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chapter = true
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weight = 5
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pre = "<b>5. </b>"
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@ -1,5 +1,6 @@
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+++
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title = "Dynamics"
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description = "Applying limiters, compressors, and a gate in Ardour"
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chapter = false
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weight = 6
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+++
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@ -31,7 +32,7 @@ slider. The _Fast Lookahead Limiter_ literally looks ahead in the signal by a
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few milliseconds, and when it sees that the signal is about to go over the limit
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you have set, it automatically turns the levels down.
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![limiter](en/ardour7-fast-lookahead-lmiter.png)
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{{< figure alt="limiter" src="en/ardour7-fast-lookahead-lmiter.png" >}}
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The _Input Gain (dB)_ slider determines how much the levels are increased before
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they reach the limiter, and the _Attenuation (dB)_ meter on the right-hand side
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@ -64,7 +65,7 @@ A typical compressor will have these obligatory controls:
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**Attack** and **Release**
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: Control how quickly the compressor affects the sound.
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![ACE Compressor](en/ardour7-ace-compressor.png)
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{{< figure alt="ACE Compressor" src="en/ardour7-ace-compressor.png" >}}
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The _ACE Compressor_ plugin on the screenshot above has two additional controls:
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@ -92,7 +93,7 @@ dynamics between the beginning and end of the drum hit similar.
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Below is a screenshot of a similar compressor from the [LSP plugins
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suite](https://lsp-plug.in/):
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![LSP Compressor Mono](en/ardour7-lsp-compressor-mono.png)
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{{< figure alt="LSP Compressor Mono" src="en/ardour7-lsp-compressor-mono.png" >}}
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If you want to speed up learning how to use a compressor, a generally good idea
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is to insert one scope visualization plugin before the compressor and one right
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@ -114,14 +115,14 @@ Here, the _Hard Gate_ plugin (from a suite of LADSPA plugins called
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parameter, the _Threshold_ at which the gate will open and let the signal
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through.
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![Hard Gate](en/ardour7-hard-gate.png)
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{{< figure alt="Hard Gate" src="en/ardour7-hard-gate.png" >}}
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Other kinds of gates, such as the _LSP Gate_ plugin on the screenshot below, are
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more complex. They have independent control over how quickly the gate opens
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(_Attack_) and closes (_Release_), as well as other parameters quite similar to
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those described for the SC Compressor above.
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![LSP Gate](en/ardour7-lsp-gate-mono.png)
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{{< figure alt="LSP Gate" src="en/ardour7-lsp-gate-mono.png" >}}
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## Continuing
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+++
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title = "Equalizing"
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description = "Applying equalization to audio in Ardour"
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chapter = false
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weight = 7
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+++
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@ -26,7 +27,7 @@ the screenshot below is just such an EQ. If you don't have this particular
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plugin on your computer, explore the ones you have that have "EQ" in the name;
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you will likely find something similar.
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![DJ EQ](en/ardour7-dj-eq.png)
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{{< figure alt="DJ EQ" src="en/ardour7-dj-eq.png" >}}
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## Multi-Band (or Graphic) Equalizer
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@ -37,7 +38,7 @@ Equalizer_ plugin shown below, the center frequency of each band can be defined
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by the user. This allows you to either attenuate (or remove) an unwanted
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frequency, or to reinforce (boost) a desired one.
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![tap eq](en/ardour7-lsp-graphic-16-band-eq.png)
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{{< figure alt="tap eq" src="en/ardour7-lsp-graphic-16-band-eq.png" >}}
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The overall "curve" of the bands can also be used to determine the general tone
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of your track or mix. In the example above, the lower part of the mid-range
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@ -51,14 +52,14 @@ The _parametric equalizer_ is the most versatile type of EQ used for mixing
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because of its extensive control over all types of EQ parameters. Ardour ships
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with a parametric equalizer plug-in called the _ACE EQ_. It looks like this:
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![a-eq](en/ardour7-ace-eq.png)
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{{< figure alt="a-eq" src="en/ardour7-ace-eq.png" >}}
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Others may have shinier graphical interfaces like the _x42 EQ_ by Robin Gareus,
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but they all essentially do the exact same thing. You may have EQ plugins on
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your computer that look a bit different than these screenshots, but the
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parameters you can control are likely very similar.
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![x42 eq](en/ardour7-x42-eq.png)
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{{< figure alt="x42 eq" src="en/ardour7-x42-eq.png" >}}
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In both screenshots above (_a-EQ_ and _x42 EQ_), there are options you can
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adjust for each frequency band. Each of the three bands has a _level_ (dB)
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@ -26,7 +26,7 @@ not changed. In the screenshot below, the fader for the track named "kick" is
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set to -0.0, and the peak meter indicates that the highest peak so far was
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-5.1dB.
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![levels1](en/Ardour4_Mixing_Levels_1.png)
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{{< figure alt="levels1" src="en/Ardour4_Mixing_Levels_1.png" >}}
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## Avoiding Clipping
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@ -38,7 +38,7 @@ In the screenshot below, the synth track has just clipped to +5.9. You can also
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see little red edges on the waveform itself, indicating the exact locations
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where the recorded sound clipped.
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![levels2](en/Ardour4_Mixing_Levels_2.png)
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{{< figure alt="levels2" src="en/Ardour4_Mixing_Levels_2.png" >}}
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Click on the red number in the peak meter to reset it.
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+++
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title = "Panning"
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description = "How to pan signal in Ardour"
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chapter = false
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weight = 3
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+++
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@ -1,5 +1,6 @@
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+++
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title = "The mixer strip"
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description = "Elements of the mixer strip in Ardour"
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chapter = false
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weight = 1
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+++
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@ -41,7 +42,7 @@ display the Editor's mixer strip.
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Here we see the entire mixer strip, as it would appear in either the _Editor_
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window or the _Mixer_ window.
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![strip1](en/Ardour4_Mixer_Strip_1.png)
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{{< figure alt="strip1" src="en/Ardour4_Mixer_Strip_1.png" >}}
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### Regular & Narrow Modes
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@ -50,7 +51,7 @@ width to conserve space. The very top part of the mixer strip, pictured below,
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switches between regular and narrow modes using the left button. The button with
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an eye icon hides the mixer strip entirely (you can re-enable it later).
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![strip top](en/ardour7-narrow-wide-strip.png)
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{{< figure alt="strip top" src="en/ardour7-narrow-wide-strip.png" >}}
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You can easily spot differences between narrow and regular modes: shorter
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captions on buttons, no legend for the peak meter etc.
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@ -65,7 +66,7 @@ see the _Understanding Routing_ and _Recording Audio_ chapters for more
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information on input routing. The last narrow region controls phase reversing
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(we won't go into details on this topic in this tutorial).
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![strip 2](en/Ardour4_Mixer_Strip_2.png)
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{{< figure alt="strip 2" src="en/Ardour4_Mixer_Strip_2.png" >}}
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### Processor Box
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@ -168,7 +169,7 @@ mono track, and two bar graphs in case of a stereo track. The small rectangular
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field above the meters shows the highest peak value that has been played on that
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track so far.
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![strip 7](en/Ardour4_Mixer_Strip_5.png)
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{{< figure alt="strip 7" src="en/Ardour4_Mixer_Strip_5.png" >}}
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By clicking the right-hand button at the bottom of the mixer strip (it reads
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"post" in the image above), you will be able to select the _metering point_, for
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@ -180,7 +181,7 @@ in each track, called the _track mixer_, which contains a horizontal fader, a
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vertical peak meter, as well as miniature buttons for arm record, mute, and
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solo. They all mirror those found in the mixer strip for that track.
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![strip 6](en/Ardour4_Mixer_Strip_6.png)
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{{< figure alt="strip 6" src="en/Ardour4_Mixer_Strip_6.png" >}}
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Please refer to the chapter on _Mixing Levels_ for more detailed instruction
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about using the fader and peak meters.
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+++
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title = "Using automation"
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description = "How to create and edit automation in Ardour"
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chapter = false
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weight = 8
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+++
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@ -23,7 +24,7 @@ track_. Automation data is visually represented as an _automation line_, made
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up of a number of _automation points_. Here's how a track with automation
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looks like:
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![Typical automation lane](en/Ardour4_Automation_Fader_1.png)
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{{< figure alt="Typical automation lane" src="en/Ardour4_Automation_Fader_1.png" >}}
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In the image above, the automation lane called _Fader_ is associated to the
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parent track called _Audio 1_. The automation line controls fader (volume)
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@ -35,25 +36,25 @@ Let's create a simple fader automation. Click the **A** button of a chosen
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track. A menu will appear, where you can select the parameter you would like to
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automate. Choose _Fader_.
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![Choose Fader](en/Ardour4_Automation_Button.png)
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{{< figure alt="Choose Fader" src="en/Ardour4_Automation_Button.png" >}}
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An automation lane will then appear. Select the _Draw_ mode (**D** shortcut):
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![Draw mode](en/Ardour4_EditModes_D.png)
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{{< figure alt="Draw mode" src="en/Ardour4_EditModes_D.png" >}}
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Now you can create automation points by clicking anywhere in the automation
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lane. An automation line joins the automation points you add. The yellow number
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(-15.3dB in the image below) indicates the gain level for the selected
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automation point.
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![Automation point value indication](en/Ardour4_Automation_Fader_2.png)
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{{< figure alt="Automation point value indication" src="en/Ardour4_Automation_Fader_2.png" >}}
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### Automation States
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The automation curve will not play, however, until you set the automation state
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to _Play_.
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![automation state](en/Ardour4_Automation_Fader_3.png)
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{{< figure alt="automation state" src="en/Ardour4_Automation_Fader_3.png" >}}
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**Manual**
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: When set to _Manual_, the track will ignore any automation data. It will just
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@ -87,13 +88,13 @@ curves by hand.
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You may add automation to any plugin which has already been added to a track. In
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the example below, we have the _AM pitchshifter_ plugin added to a track.
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![pluginautomation1](en/Ardour4_Automation_Plugin1.png)
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{{< figure alt="pluginautomation1" src="en/Ardour4_Automation_Plugin1.png" >}}
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In order to select a plugin parameter for automation, click the button on the
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track marked _a_. The menu will appear. Under _Processor Automation_ you will
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find a listing of the plugins you have added for that track.
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![pluginautomation2](en/Ardour4_Automation_Plugin2.png)
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{{< figure alt="pluginautomation2" src="en/Ardour4_Automation_Plugin2.png" >}}
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Within each listed plugin, you may choose which parameter you want to automate
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from a list. In the example, we chose the _Pitch shift_ parameter of the _AM
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@ -104,7 +105,7 @@ below the main parent track.
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Draw an automation curve for that parameter. Don't forget to set the automation
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state to _Play_.
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![pluginautomation3](en/Ardour4_Automation_Plugin3.png)
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{{< figure alt="pluginautomation3" src="en/Ardour4_Automation_Plugin3.png" >}}
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In the image above, the pitch shift of the sound is now changing over time,
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controlled by the curve.
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@ -124,7 +125,7 @@ the height of the automation lane. Notice that the parent track and the
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automation lane heights are independent, so while working in your automation
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curves you might set them up like this:
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![pluginautomation5](en/Ardour4_Automation_Plugin4.png)
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{{< figure alt="pluginautomation5" src="en/Ardour4_Automation_Plugin4.png" >}}
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{{% notice tip %}}
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Remember that you can also zoom in and out to increase resolution in the
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@ -153,7 +154,7 @@ background around the points. Then the selected points may be deleted by hitting
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After an automation curve ends, its value will stay at that level for all
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subsequent regions, whether or not you have drawn a continuation of the curve.
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![end point](en/Ardour4_Automation_Fader_End.png)
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{{< figure alt="end point" src="en/Ardour4_Automation_Fader_End.png" >}}
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In the example above, the last point of the curve is at -23dB. That same level
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will be kept for the remainder of the track, even though the line is not drawn
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@ -166,11 +167,11 @@ that might be aligned with it, as we can see in the following screen shots.
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Before moving:
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![mv1](en/Ardour4_Automation_Moving_1.png)
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{{< figure alt="mv1" src="en/Ardour4_Automation_Moving_1.png" >}}
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After moving:
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![mv2](en/Ardour4_Automation_Moving_2.png)
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{{< figure alt="mv2" src="en/Ardour4_Automation_Moving_2.png" >}}
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You can change this behavior if you like. In other words, if you want automation
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curves to stay where they are even when you move regions around, go to `Edit >
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@ -183,14 +184,14 @@ There is a way to create a gain automation directly bound to a region. When you
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select the _Draw_ mode, you should see a flat line on the top half of each
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region rectangle:
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![gain-automation](en/Ardour4_Automation_Region_Specific_1.png)
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{{< figure alt="gain-automation" src="en/Ardour4_Automation_Region_Specific_1.png" >}}
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Click directly on that line to create automation points. These will be drawn
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directly on the region itself, unlike fader automation which is drawn or
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recorded in the automation lane. Region gain automation is separate from, and
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in addition to, fader automation.
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![gain-automation2](en/Ardour4_Automation_Region_Specific_2.png)
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{{< figure alt="gain-automation2" src="en/Ardour4_Automation_Region_Specific_2.png" >}}
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As with the automation lanes, a _gain automation point_ can be dragged in any
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direction with the mouse. To remove a gain automation point, hold down the
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@ -201,7 +202,7 @@ direction with the mouse. To remove a gain automation point, hold down the
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Gain automation can be reset or deactivated from the region context menu, which
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is reached by right-clicking on the region.
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![gain-automation3](en/Ardour4_Automation_Gain_Tool_Reset.png)
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{{< figure alt="gain-automation3" src="en/Ardour4_Automation_Gain_Tool_Reset.png" >}}
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Here, the gain automation is referred to as the _envelope_:
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@ -218,13 +219,13 @@ in which one is more convenient than the other. Here are two examples:
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portion of a region, and you are otherwise happy with the level for the rest of
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the passage or entire track, use the region-specific automation.
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![gain-example1](en/Ardour4_Automation_Region_Specific_2.png)
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{{< figure alt="gain-example1" src="en/Ardour4_Automation_Region_Specific_2.png" >}}
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* If you have a more complex track with crossfades over regions, and/or need to
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shape a longer dynamic curve across several regions on the same track, use fader
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automation.
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![gain-automation2](en/Ardour4_Automation_Gain_Comparison.png)
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{{< figure alt="gain-automation2" src="en/Ardour4_Automation_Gain_Comparison.png" >}}
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The screenshot above shows a simple gradual fade starting from the first region
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in the track, and ending at the last region. It's very straightforward to do
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+++
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title = "Using plugins"
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description = "How to use plugins in Ardour"
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chapter = false
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weight = 4
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+++
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+++
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title = "Using sends"
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description = "Using sends in Ardour"
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chapter = false
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weight = 5
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+++
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@ -25,19 +26,19 @@ the amount of work. Every time you want to change a reverb setting across the
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board for all drums, you'd have to open all four reverb plugins and change
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them in the same way.
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*This is where sends come in handy: you can use them to add a particular
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This is where sends come in handy: you can use them to add a particular
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effect to a set of tracks without creating multiple instances of the same
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plugin.*
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plugin.
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Here's the overview of how we will do this:
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* Create a single bus with the desired plugin.
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* Add a send to each drum track to which you want to apply the effect.
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* Route these sends to the bus.
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1. Create a single bus with the desired plugin.
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2. Add a send to each drum track to which you want to apply the effect.
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3. Route these sends to the bus.
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## Creating the Bus and adding a Plugin
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Create a bus (menu *Track > Add Track, Bus, or VCA...*), name it
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Create a bus (`Track > Add Track, Bus, or VCA...` in the menu), name it
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appropriately, and add a plugin in the pre-fader region (right-click just
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above the fader's blue rectangle in the processor box), as discussed in the
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previous chapter, _Using Plugins_.
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@ -108,13 +109,13 @@ You can drag the send rectangle up and down the processor box to make it pre-
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or post-fader as needed.
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{{% notice tip %}}
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The choice of pre- or post-fader depending on the type of effect plugin
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used and the desired result. For this exercise, either one will work.
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The choice of pre- or post-fader depending on the type of effect plugin used and
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the desired result. For this exercise, either one will work.
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{{% /notice %}}
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A send behaves just like any other plugin in the processor box. You can
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deactivate it temporarily by clicking on the small LED, and you can right
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click on the rectangle to access other options, including _Delete_.
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deactivate it temporarily by clicking on the small LED, and you can right click
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on the rectangle to access other options, including _Delete_.
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### Send Fader
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@ -124,10 +125,9 @@ increase or decrease its volume.
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{{< figure alt="sendfader" src="en/Ardour4_Send_Fader.png" >}}
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The _Drums_ bus is now receiving the sum of all tracks, and applying the effect
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to it. A single plugin applied to the bus controls the effect for the mix of
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all drum sounds routed there. This way, you have independent control over the
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"dry" sound of the original tracks, and the "wet" sound of coming out of the
|
||||
Bus.
|
||||
to it. A single plugin applied to the bus controls the effect for the mix of all
|
||||
drum sounds routed there. This way, you have independent control over the "dry"
|
||||
sound of the original tracks, and the "wet" sound of coming out of the bus.
|
||||
|
||||
Because sends are very useful for this kind of work with effect plugins, they
|
||||
are also commonly called "Effect Sends".
|
||||
|
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Loading…
Reference in New Issue