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+++
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title = "Setting up the timeline"
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chapter = false
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weight = 5
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+++
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2022-03-27 10:16:10 -04:00
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Once you import some audio files to Ardour, play them back and start
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familiarizing yourself with the user interface, you might want finetuning
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various parts of the user interface for your needs. The timeline settings are
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one of the obvious options there, because what you want to see on the timeline
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largely depends on the kind of material you work on.
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Users creating audio plays, documentaries, reportages or soundscapes may wish
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to use minutes and seconds for units, while those recording bands or producing
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electronic music will most likely use bars and beats. Video producers will
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find a frames-per-second timecode handy, while those wishing for extreme
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precision may even want to use samples. All of these can be viewed in Ardour
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and used as a means to organize your regions and edits.
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Let's talk about setting up clocks, snapping, and timeline rulers.
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## Primary and Secondary Clocks
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There are two clocks near the top of the _Editor_ window which can display the
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time in a number of formats: *Timecode*, *Bars:Beats*, *Minutes:Seconds*, and
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*Samples*. Right-click to change the format of each of the two clocks.
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{{< figure alt="Clock Units" src="en/Ardour6_Clock_Units.png" >}}
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These are called the transport clocks. The left one is the primary transport
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clock and the right one is the secondary transport clock. The advantage of
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having two transport clocks is that you see the playhead position in two
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different time units without having to change any settings.
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If you never need the second clock, you can disable it entirely. Go to
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`Edit > Preferences > Appearance > Toolbar` and disable the _Display Secondary
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Clock_ checkbox.
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Please check the Ardour manual for more information on
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[clocks](http://manual.ardour.org/ardours-interface/using-ardour-clock-displays/).
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## Snap Modes
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Snapping settings are located just below the clocks to the right. They control
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the _quantization_ of the time grid, i.e., to which units the timeline grid is
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divided and to what extent audio regions and MIDI notes get snapped when
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snapping is enabled. E.g. you can snap to whole seconds when you drag an audio
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region around or you could snap to a 1/16 note when creating or editing MIDI
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notes.
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There is one global switch, _Snap_, and then a drop-down list of grid
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quantization presets: _Bar_, _1/4 note_, _1/8 note_ etc., _Triplets_,
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_Timecode_, _Minutes and Seconds_, _CD frames_, and more.
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{{< figure alt="Snap" src="en/Ardour6_Snap_Options_and_Nudge_Controls.png" >}}
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When _No Grid_ quantization preset is selected, there is no grid displayed on
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the tracks/busses canvas. In that case, with snapping off, nothing will snap.
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And with snapping enabled, regions and notes will only snap to location markers.
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## Timeline
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The _timeline_ is located below the snapping settings, just above the main
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canvas. By right-clicking on the timeline labels (i.e., right-click on the
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left-side area where the words "Timecode, Bar:Beats, Meter" etc are displayed),
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you can set the check boxes to show or hide the different types of time
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information.
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{{< figure alt="Timeline" src="en/ardour7-timeline-rulers.png" >}}
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**Minutes/Seconds**
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: To view minutes and seconds on the timeline, right-click the timeline labels
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and select _Mins:Secs_.
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**Bars/Beats**
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: To view bars and beats on the timeline, right-click the timeline and
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select _Bars & Beats_.
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: It is possible to set a time signature and tempo for the entire Ardour
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session, as well as to change them at different points in the same
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session. For more information on this, please see the _Setting Up The
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Time Signature_ chapter.
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**Timecode**
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: To work with SMPTE video timecode, first you need to set the _timecode
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fps_ (frames per second). This can be found in the timecode tab of the
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_Session Properties_ window (`Session > Properties` in menu or the **Alt+O**
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shortcut).
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{{< figure alt="Timecode" src="en/Ardour6_Timecode.png" >}}
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Once you have done that, make sure you make the _Timecode_ ruler visible
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by right-clicking in the timeline and checking the _Timecode_ box.
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## Continuing
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Now that you've set up the timeline, continue on to the chapter on
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creating tracks and busses to add one or more tracks to your session.
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Next: [CREATING A TRACK OR BUS](../creating-a-track-or-bus)
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