98 lines
3.8 KiB
Markdown
98 lines
3.8 KiB
Markdown
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title = "Setting up the timeline"
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chapter = false
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weight = 2
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#pre = "<b>1. </b>"
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Because different users will want to use Ardour for different tasks, the
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way time is measured in the application can be changed.
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Users creating audio plays, documentaries, reportages or soundscapes may wish to use
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**Minutes** and **Seconds**, for example, while those recording bands or
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producing electronic music will most likely use **Bars** and **Beats**.
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Video producers will find a frames-per-second **Timecode** handy, while
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those wishing for extreme precision may even want to use **Samples**.
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All of these can be viewed in Ardour and used as a means to organize
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your regions and edits.
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Primary and Secondary Clocks
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----------------------------
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There are two clocks near the top of the **Editor Window** which can
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display the time in a number of formats: *Timecode*, *Bars:Beats*,
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*Minutes:Seconds* and *Samples*. Right-click to change the format of
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each of the two clocks.
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![Clock Units](en/Ardour6_Clock_Units.png)
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These are called the transport clocks. The left one is the primary
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transport clock and the right one is the secondary transport clock. The
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advantage of having two transport clocks is that you see the playhead
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position in two different time units without having to change any
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settings.
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To the right of these two clocks you see the "mini-timeline", also called "navigation timeline". Check the Ardour Manual for more informaion on [clocks](http://manual.ardour.org/ardours-interface/using-ardour-clock-displays/) and the [mini-timeline](https://manual.ardour.org/ardours-interface/mini-timeline/).
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Snap Modes
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----------
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The **Snap Mode** menus are found just below the Clocks to the right.
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They control the amount **Quantization** of the time grid, i.e., the
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amount of "snap" an audio **Region** has to the type of grid you have
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chosen.
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![Snap](en/Ardour6_Snap_Options_and_Nudge_Controls.png)
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When *No Grid* is selected, Regions may be moved freely around within
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the Tracks. When *Grid* is selected, Regions will "snap" to the nearest
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**Grid Point**. When *Magnetic* is selected, Regions can be moved freely
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but will "snap" to a Grid Point when they are moved very close to one.
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The middle **Units** menu is used to select what the Grid Points will
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be, such as Beats, Bars, Marks, Minutes, Seconds, various aspects of the
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SMPTE Timecode, or the edges of Regions.
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Timeline
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--------
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The **Timeline** is located below the Snap Mode menus, just above the
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Main Canvas. By Right-Clicking on the Timeline labels (i.e., right-click on the left-side area where the words "Timecode, Bar:Beats, Meter" etc are displayed), you can set the check boxes to show or hide the different types of time information.
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![Timeline](en/Ardour6_Overview_Rulers.png)
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### Minutes/Seconds
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To view Minutes and Seconds on the Timeline, right-click the Timeline labels
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and select **Mins:Secs**.
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### Bars/Beats
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To view Bars and Beats on the Timeline, right-click the Timeline and
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select **Bars & Beats**.
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It is possible to set a **Meter** and **Tempo** for the entire Ardour
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session, as well as to change them at different points in the same
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session. For more information on this, please see the **Setting Up the
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Meter** chapter.
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### Timecode
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To work with SMPTE video Timecode, first you need to set the **Timecode
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fps** (Frames per Second). This can be found in the Timecode tab of the
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Session Properties window (menu `Session > Properties` or the **Alt + O**
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shortcut)*.*
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![Timecode](en/Ardour6_Timecode.png)
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Once you have done that, make sure you make the Timecode ruler visible
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by right-clicking in the Timeline and checking the *Timecode* box.
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Continuing
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----------
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Now that you've set up the Timeline, continue on to the chapter on
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creating tracks and busses to add one or more **Tracks** to your Session.
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Next: [CREATING A TRACK OR BUS](../creating-a-track-or-bus)
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