081e7af0b6
Seems this had been broken for some time now, but nobody noticed it. :-/ Thanks to Len Ovens for pointing this one out. :-)
43 lines
1.6 KiB
HTML
43 lines
1.6 KiB
HTML
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<p>
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<dfn>Panning</dfn> is the process of distributing one or more signals
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across a series of outputs so that the listener will have the
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experience of them coming from a particular point or area of the
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overall listening field.
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</p>
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<p>
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It is used to create a sense of space and/or a sense of motion in an
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audio mix. You can spread out different signals across the space, and
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make them move over time.
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</p>
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<h2>Types of Panners</h2>
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<p>
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The way a panner works depends a great deal on how many signals it
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is going to process and how many outputs it will send them to. The
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simplest case is distributing a single signal to 2 outputs, which is
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the common case when using a "mono" track and a stereo speaker
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setup.
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</p>
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<p>
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But panning in Ardour could theoretically involve distributing any
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number of signals to any number of ouputs. In reality, Ardour does
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not have specific panners for each different situation. Currently,
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it has dedicated panners for the following situations:
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</p>
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<ul>
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<li>1 signal distributed to 2 outputs (the <a href="@@mono-panner">mono panner</a>)</li>
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<li>2 signals distributed to 2 outputs (the <a href="@@stereo-panner">stereo panner</a>)</li>
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<li>N signals distributed to M outputs (the <a href="@@vbap-panner">VBAP panner</a>)</li>
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</ul>
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<p>
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Even for each of these cases, there are many different ways to
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implement panning. Ardour currently offers just one solution to each
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of these situations, but in the future will offer more.
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</p>
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<p>
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In addition to the panners, Ardour has a balance control for subtle
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corrections to existing stereo images.
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</p>
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