200 lines
9.7 KiB
HTML
200 lines
9.7 KiB
HTML
---
|
||
layout: default
|
||
title: Using Ardour Clock Displays
|
||
---
|
||
|
||
<p>
|
||
<dfn>Clocks</dfn> in Ardour are used to display <dfn>time values</dfn> precisely.
|
||
In many cases, they are also one way to edit (change) time values, and in a few
|
||
cases, the only way. All clocks share the same basic appearance and functionality,
|
||
which is described below, but a few clocks serve particularly important roles.
|
||
</p>
|
||
|
||
<h2>Transport Clocks</h2>
|
||
<p>
|
||
In the transport bar of the editor window there are two clocks (unless you
|
||
are on a very small screen), that display the current position of the playhead
|
||
and additional information related to transport control and the timeline. These
|
||
are called the <dfn>transport clocks</dfn>; the left one is the primary
|
||
transport clock and the right one is the secondary transport clock.
|
||
They look like this:
|
||
</p>
|
||
<img src="/files/manual/a3/images/new_main_clocks.png" alt="An image of the transport clocks in Ardour 3" />
|
||
<p>
|
||
Editing the time in the transport clocks will reposition the playhead in the same
|
||
way that various other editing operations will.
|
||
</p>
|
||
|
||
<h3>The Big Clock</h3>
|
||
<p>
|
||
To show the current playhead position in a big, resizable window, activate
|
||
<kbd class="menu">Window > Big Clock</kbd>. The big clock is very useful
|
||
when you need to work away from the screen but still want to see the playhead
|
||
position clearly (such as when working with a remote control device across
|
||
a room). The big clock will change its visual appearance to indicate when active
|
||
recording is taking place. Below on the left is a screenshot showing a fairly
|
||
large big clock window filling a good part of the display, and on the right,
|
||
the same clock during active recording.
|
||
</p>
|
||
<a href="/files/bigclock.png"><img src="/files/bigclock.png" height="100" alt="an image of the big clock filling a screen" /></a> <a href="/files/bigclock-recording.png"><img src="/files/bigclock-recording.png" height="100" alt="an image of the big clock while recording"
|
||
/></a>
|
||
|
||
<h3>The Special Role of the Secondary Transport Clock</h3>
|
||
<p>
|
||
On a few occasions Ardour needs to display time values to the user, but there
|
||
is no obvious way to specify what units to use. The most common case is the big
|
||
cursor that appears when dragging regions. For this and other similar cases,
|
||
Ardour will display time using the same units as the secondary clock.
|
||
</p>
|
||
<h4>Why are there two transport clocks?</h4>
|
||
<p>
|
||
Having two transport clocks lets you see the playhead position in two different
|
||
time units without having to change any settings. For example, you can see the
|
||
playhead position in both timecode units and BBT time.
|
||
</p>
|
||
|
||
<h3>Selection and Punch Clocks</h3>
|
||
<p>
|
||
The transport bar also contains a set of 5 clocks that show the current
|
||
<dfn>selection range</dfn> and <dfn>punch ranges</dfn>. Clicking on the punch
|
||
range clocks will locate to either the beginning or end of the punch range.
|
||
Similarly, clicking on the range clocks will locate to either the beginning
|
||
or end of the current selection. In this screen shot there is no current
|
||
selection range, so the selection clocks show an "off" state.
|
||
</p>
|
||
|
||
<img src="/files/selectionpunchclocks.png" alt="An image of the the selection and punch clocks in Ardour 3" />
|
||
|
||
<h2>Clock Modes</h2>
|
||
<p>
|
||
Every clock in Ardour has four different, selectable <dfn>clock
|
||
modes</dfn>. Each mode displays time using different units.
|
||
You can change the clock mode by <kbd class="mouse">Right</kbd>-clicking
|
||
on the clock and selecting the desired mode from the menu. Some clocks are
|
||
entirely independent of any other clock's mode; others are linked so that
|
||
changing one changes all clocks in that group. The different modes are:
|
||
</p>
|
||
<dl>
|
||
<dt>Timecode</dt>
|
||
<dd>Time is shown as <dfn><abbr title="Society of Motion Picture and Television
|
||
Engineers">SMPTE</abbr> timecode</dfn> in Hours:Minutes:Seconds:Frames,
|
||
measured from the timecode zero point on the timeline (which may not
|
||
correspond to the session start and/or absolute zero on the timeline,
|
||
depending on configurable timecode offsets).
|
||
The frames value is dictated by either the session <abbr title="Frames Per
|
||
Second">FPS</abbr> setting, or, if slaved to an external timecode master,
|
||
the master's setting. In the transport clocks, the FPS value is shown below
|
||
the time display, along with an indication of the current timecode source
|
||
(<samp>INT</samp> means that Ardour is its own timecode source).</dd>
|
||
<dt>BBT</dt>
|
||
<dd>Time is shown as Bars:Beats:Ticks, indicating <dfn>musical time</dfn> measured
|
||
from the start of the session. The transport clocks show the current tempo
|
||
in <abbr title="Beats Per Minute">bpm</abbr> and meter below the time
|
||
display.</dd>
|
||
<dt>Minutes:Seconds</dt>
|
||
<dd>Time is shown as Hours:Minutes:Seconds.Milliseconds, measured from the
|
||
absolute start of the timeline (ignoring the session start and any timecode
|
||
offsets).</dd>
|
||
<dt>Samples</dt>
|
||
<dd>Time is shown as a <dfn>sample count</dfn> from the absolute start of the timeline
|
||
(ignoring the session start and any timecode offsets). The number of
|
||
samples per second is given by the current sample rate, and in the transport
|
||
clocks, this rate is shown below the time display along with any
|
||
pullup/pulldown adjustment.</dd>
|
||
</dl>
|
||
|
||
<h3>Special Modes for the Transport Clocks</h3>
|
||
<p>
|
||
In addition to the time-unit modes mentioned above, each of the two transport
|
||
clocks (if you work on a small screen, you may only have one) can be
|
||
independently set to display <dfn>Delta to Edit Point</dfn> in whatever time
|
||
units its current mode indicates. This setting means that the clock shows the
|
||
distance between the playhead and the current edit point, and it may show a
|
||
positive or negative value depending on the temporal order of these two points.
|
||
The clocks will use a different color when in this mode to avoid confusion.
|
||
</p>
|
||
<p>
|
||
To switch either (or both!) of the transport clocks into this mode, use
|
||
<kbd class="menu"> Edit > Preferences > Transport</kbd> and select
|
||
the relevant checkboxes.
|
||
</p>
|
||
<p>
|
||
Note that when in <samp>Delta to Edit Point</samp> mode, the transport clocks
|
||
cannot be edited.
|
||
</p>
|
||
|
||
<h2>Changing clock values with the keyboard</h2>
|
||
<p>
|
||
New values for the clock can be typed in after clicking on the relevant clock.
|
||
Clicking on the clock will show a thin vertical cursor bar just to the right
|
||
of the next character to be overwritten. Enter time in the same order as the
|
||
current clock mode — if the clock is in Timecode mode, you need to enter
|
||
hours, minutes, seconds, frames. So, to change to a time of 12:15:20:15 you
|
||
would type <kbd class="input">1 2 1 5 2 0 1 5</kbd>. Each number you type will
|
||
appear in a different color, from right to left, overwriting the existing value.
|
||
Mid-edit, after typing <kbd class="input">3 2 2 2</kbd> the clock might look like this:
|
||
</p>
|
||
<img src="/files/clockedit.png" alt="An image of a clock being edited in Ardour 3" />
|
||
<p>
|
||
To finish the edit, press <kbd>↵</kbd> or <kbd>Tab</kbd>. To exit an
|
||
edit without changing the clock press <kbd>ESC</kbd>. If you mis-type an entry
|
||
so that the new value would be illegal (for example, resulting in more than 30
|
||
frames when Timecode is set to 30 frames per second), the clock will reset at
|
||
the end of the edit, and move the cursor back to the start so that you can
|
||
start over.
|
||
</p>
|
||
|
||
<h3>Avoiding the mouse entirely</h3>
|
||
<p>
|
||
There is a shortcut available for those who wish to be able to edit the transport
|
||
clocks entirely without the mouse. It can be found in
|
||
<kbd class="menu">Window > Key Bindings > Transport > Focus On
|
||
Clock</kbd>. If bound to a key (<kbd>÷</kbd> on the numerical
|
||
keypad is the
|
||
default), then pressing that key is equivalent to clicking on the primary (left)
|
||
transport clock, and editing can begin immediately.
|
||
</p>
|
||
|
||
<h3>Entering Partial Times</h3>
|
||
<p>
|
||
One detail of the editing design that is not immediately obvious is that it is
|
||
possible to enter part of a full time value. Suppose that the clock is in BBT
|
||
mode, displaying <samp>024|03|0029</samp>, and you want to alter the value to
|
||
the first beat of the current bar. Click on the clock and type
|
||
<kbd class="input">0 1 0 0 0 0</kbd>. Similarly, if it is in Minutes:Seconds
|
||
mode, displaying <samp>02:03:04.456</samp>, and you want to get to exactly 2
|
||
hours, click on the clock and type <kbd class="input">0 0 0 0 0 0 0</kbd> to
|
||
reset the minutes, seconds and milliseconds fields.
|
||
</p>
|
||
|
||
<h3>Entering Delta Times</h3>
|
||
<p>
|
||
You can also type values into the clock that are intended as a relative change,
|
||
rather than a new absolute value. Simply end the edit by pressing
|
||
<kbd>+</kbd> or <kbd>-</kbd> (the ones on any keypad will also work). The plus
|
||
key will add the entered value to the current value of the clock, minus will
|
||
subtract it. For example, if the clock is in Samples mode and displays
|
||
<samp>2917839</samp>, you move it back 2000 samples by typing
|
||
<kbd class="input">2 0 0 0</kbd> and <kbd>-</kbd>, rather than ending with
|
||
Enter or Tab. </p>
|
||
|
||
<h2>Changing clock values with the mouse</h2>
|
||
|
||
<h3>Using a scroll wheel</h3>
|
||
<p>
|
||
Position the mouse pointer over the clock, and move the scroll wheel. Moving
|
||
the scroll wheel up (<kbd class="mouse">⇑</kbd>) increases the value
|
||
shown on the clock, moving it down (<kbd class="mouse">⇑</kbd>)
|
||
decreases it. The step size is equal to the unit of the field
|
||
you are hovering over (seconds, hours, etc.).
|
||
</p>
|
||
|
||
<h3>Dragging the mouse</h3>
|
||
<p>
|
||
Position the mouse pointer over the clock, press the left mouse button and drag.
|
||
Dragging upwards increases the value shown on the clock, dragging downwards
|
||
decreases it, again with a step size equal to the unit of the field you
|
||
began the drag on.
|
||
</p>
|
||
|