137 lines
6.6 KiB
HTML
137 lines
6.6 KiB
HTML
<p>
|
|
Every Region has a fade-in and fade-out. By default, the region fade
|
|
is very short, and serves to de-click the transitions at the start and
|
|
end of the region. By adjusting the regions fade length, a more
|
|
gradual transition can be accomplished.
|
|
</p>
|
|
|
|
<h2>Region Fades</h2>
|
|
<p>
|
|
<dfn>Region fades</dfn> are possible at the beginning and end of
|
|
all audio regions. In object mode, a grip appears at the top left and
|
|
top right of an audio region when the cursor hovers over it. Placing
|
|
the cursor over the top of the grip displays the region fade cursor
|
|
tip. Clicking and dragging the grip left or right in the timeline adjusts the
|
|
length of the fade.
|
|
</p>
|
|
|
|
<h2>Crossfades</h2>
|
|
|
|
<p>
|
|
<dfn>Crossfades</dfn> refer to the behavior of two audio regions transitionning
|
|
smoothly (mixing) from one to another on the same
|
|
track. Historically, this was done by splicing two pieces of analog
|
|
tape together, and this concept was carried forward into digital
|
|
editing. Each track is a sequence of sound files (regions). If
|
|
two regions are butted against each other, there needs to be a method
|
|
to splice them smoothly together. The crossfade allows one region
|
|
to fade smoothly out, while the next region fades smoothly in, like two
|
|
pieces of tape that have been cut at and angle, and overlapped.
|
|
</p>
|
|
<p>
|
|
But Ardour uses a more refined "layered" editing model, and
|
|
therefore it is possible for multiple regions to be stacked on a single
|
|
location with arbitrary overlaps between different layers. For
|
|
this reason, crossfades must be implemented differently. It can't be
|
|
assumed that a crossfade is an entitry that exists between two regions;
|
|
instead each region must have its own associated crossfades at each
|
|
end, and the topmost region must always crossfade down to the
|
|
underlying region(s), if any.
|
|
</p>
|
|
<p>
|
|
Ardour solves this problem by putting a crossfade at the beginning
|
|
and end of every region. The fades of the bottom-most region are
|
|
first rendered, and then each region is rendered on top of the one
|
|
below it, with fades at the end of each region providing a crossfade to
|
|
the region(s) beneath it.
|
|
</p>
|
|
<p>
|
|
It is important to understand that region fades <em>are</em> crossfades.
|
|
When one region has another region or multiple regions beneath its fade area,
|
|
then what will be heard is the topmost region fade-out mirrored as a fade-in
|
|
on the underlying region(s). The grip for the topmost region will allow
|
|
changing the length and type of the crossfade into the underlying
|
|
region(s). In this way complicated series of crossfades can be created, and
|
|
then another region layered atop the others, and faded into a complicated
|
|
series.
|
|
</p>
|
|
<p>
|
|
If a region doesn't have any region(s) under it, then the region is
|
|
crossfaded to silence; for convenience this is called a "fade"
|
|
rather than a crossfade.
|
|
</p>
|
|
|
|
<h2>Fade Shapes</h2>
|
|
|
|
<figure class=right>
|
|
<img src="/images/crossfade_menu.png">
|
|
<figcaption class=center>The fade shape context menu.</figcaption>
|
|
</figure>
|
|
|
|
<p>
|
|
To activate/deactivate or change the shape of a region's fadein or
|
|
fade-out, the cursor has to be hovered over the regionfade grip until the
|
|
cursor tip indicates region fade editing, then <kbd class="mouse">right</kbd>
|
|
clicked to bring up a context menu. In the context menu is a list of options
|
|
for the regionfade. <kbd class="menu">Activate/Deactivate</kbd> enables and
|
|
disables the regionfade.
|
|
</p>
|
|
<p>
|
|
Because each fade is also a crossfade, it has an inverse fade shape
|
|
for the audio beneath the fade. It is important to know how the
|
|
shapes differ, and which are most suitable for various editing tasks.
|
|
</p>
|
|
<p>
|
|
The different types of fades are:
|
|
</p>
|
|
<table class="dl">
|
|
<tr><th><kbd class="menu">Linear</kbd></th><td>A simple linear coefficient
|
|
decrease, and its mathematical inverse. A Linear fade starts attentuating
|
|
quickly and then cuts off even more abruptly at lower levels. When used as a
|
|
crossfade, the signals are each -6dB attenuated at the midpoint. This is the
|
|
correct crossfade to use with highly-correlated signals for a smooth
|
|
transition.</td></tr>
|
|
<tr><th><kbd class="menu">Constant power</kbd></th><td>The constant power
|
|
curve starts fading slowly and then cuts off abruptly. When used as a
|
|
crossfade between 2 audio regions, the signals are symetrically attenuated,
|
|
and they each reach -3dB at the midpoint. This is the correct crossfade to
|
|
use when splicing audio in the general ( uncorrelated ) case.</td></tr>
|
|
<tr><th><kbd class="menu">Symmetric</kbd></th><td>The Symmetric fade starts
|
|
slowly, then attenuates significantly before transitioning to a slower
|
|
fade-out near the end of the fade. When used as a crossfade, the Symmetric
|
|
curve is not mathematically correct like the Equal Power or Linear curves,
|
|
but it provides a slower fade-out at low volumes. This is sometimes useful
|
|
when editing 2 entire music works together so that the transition is more
|
|
gradual.</td></tr>
|
|
<tr><th><kbd class="menu">Slow</kbd></th><td>The Slow curve is a modified
|
|
linear decibel fade. The initial curve starts more gradually so that it has
|
|
a less abrupt transition near unity. After that, it sounds like a perfectly
|
|
smooth fader or knob moved to silence. This shape is excellent as a
|
|
general-purpose fade-out. When used as a crossfade, the inverse fade curve
|
|
maintains constant power but is therefore non-symmetric; so its use is
|
|
limited to those cases where the user finds it appropriate.</td></tr>
|
|
<tr><th><kbd class="menu">Fast</kbd></th><td>The Fast curve is a linear
|
|
decibel fade; It sounds like a perfectly smooth fader or knob moved to
|
|
silence. This shape is excellent as a general-purpose fade-in. When used as
|
|
a crossfade, the inverse fade curve maintains constant power but is
|
|
therefore non-symmetric; so its use is limited to those cases where the
|
|
user finds it appropriate.</td></tr>
|
|
</table>
|
|
|
|
<p>
|
|
Although these fade shapes serve specific purposes, any of the shapes is
|
|
usable in any situation, so the final decision is mostly an artistic choice.
|
|
</p>
|
|
|
|
<p>
|
|
These fade curves are developed to provide a range of common uses, and
|
|
are developed with the least possible amount of changes in the "slope"
|
|
of the line. This provides artifact-free crossfades. Some
|
|
DAWs provide complicated fade editors with parametric "spline" controls
|
|
of the fade curves. While it might be interesting to develop a
|
|
fade curve with a faster cutoff, the mathematical difference between
|
|
this and simply shortening the fade is vanishingly small; and the
|
|
amount of effort to shorten the fade is much easier than messing with a
|
|
crossfade editor dialog.
|
|
</p>
|