Resuming work on removing 'you's. Adding a screenshot to the fade shapes.
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<p>
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Every Region has a fade-in and fade-out. By default, the region fade
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is very short, and serves to de-click the transitions at the start and
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end of the region. By adjusting the regions fade length, a more
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end of the region. By adjusting the regions fade length, a more
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gradual transition can be accomplished.
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</p>
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<h2>Region Fades</h2>
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<p>
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<dfn>Region fades</dfn> are possible at the beginning and end of
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<dfn>Region fades</dfn> are possible at the beginning and end of
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all audio regions. In object mode, a grip appears at the top left and
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top right of an audio region when the cursor hovers over it. Placing
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the cursor over the top of the grip displays the region fade cursor
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tip. Click and drag the grip left or right in the timeline to
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adjust the length of the fade.
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tip. Clicking and dragging the grip left or right in the timeline adjusts the
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length of the fade.
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</p>
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<h2>Crossfades</h2>
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<p>
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<dfn>Crossfades</dfn> refer to the behavior when you want to make
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a smooth transition (mix) from one audio region to another on the same
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track. Historically, this was done by splicing 2 pieces of analog
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<dfn>Crossfades</dfn> refer to the behavior of two audio regions transitionning
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smoothly (mixing) from one to another on the same
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track. Historically, this was done by splicing two pieces of analog
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tape together, and this concept was carried forward into digital
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editing. Each track is a sequence of sound files (regions). If
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two regions are butted against each other, there needs to be a method
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to splice them smoothly together. The crossfade allows one region
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to fade smoothly out, while the next region fades smoothly in, like 2
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to fade smoothly out, while the next region fades smoothly in, like two
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pieces of tape that have been cut at and angle, and overlapped.
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</p>
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<p>
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But Ardour uses a more refined "layered" editing model, and
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therefore it is possible for multiple regions to be stacked on a single
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location with arbitrary overlaps between different layers. For
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this reason, crossfades must be implemented differently. We can't
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assume that a crossfade is an entitry that exists between 2 regions;
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this reason, crossfades must be implemented differently. It can't be
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assumed that a crossfade is an entitry that exists between two regions;
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instead each region must have its own associated crossfades at each
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end, and the topmost region must always crossfade down to the
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underlying region(s), if any.
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@ -46,29 +46,34 @@
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the region(s) beneath it.
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</p>
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<p>
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It is important to understand that region fades <em>are</em> crossfades. When one region has
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another region or multiple regions beneath its fade area, then you will
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hear the topmost region fade-out be mirrored as a fade-in on the
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underlying region(s). The grip for the topmost region will allow
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It is important to understand that region fades <em>are</em> crossfades.
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When one region has another region or multiple regions beneath its fade area,
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then what will be heard is the topmost region fade-out mirrored as a fade-in
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on the underlying region(s). The grip for the topmost region will allow
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changing the length and type of the crossfade into the underlying
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region(s). In this way you can create a complicated series of
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crossfades, and then layer another region atop the others, and fade
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into a complicated series.
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region(s). In this way complicated series of crossfades can be created, and
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then another region layered atop the others, and faded into a complicated
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series.
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</p>
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<p>
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If a region doesn't have any region(s) under it, then the region is
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crossfaded to silence; for convenience we call this a "fade"
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crossfaded to silence; for convenience this is called a "fade"
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rather than a crossfade.
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</p>
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<h2>Fade Shapes</h2>
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<figure class=right>
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<img src="/images/crossfade_menu.png">
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<figcaption class=center>The fade shape context menu.</figcaption>
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</figure>
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<p>
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To activate/deactivate or change the shape of a region's fadein or
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fade-out, hover the cursor over the regionfade grip till the cursor tip
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indicates region fade editing and context-click to bring up a context
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menu. In the context menu there is a list of options for the
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regionfade. <kbd class="menu">Activate/Deactivate</kbd> enables and
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fade-out, the cursor has to be hovered over the regionfade grip until the
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cursor tip indicates region fade editing, then <kbd class="mouse">right</kbd>
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clicked to bring up a context menu. In the context menu is a list of options
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for the regionfade. <kbd class="menu">Activate/Deactivate</kbd> enables and
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disables the regionfade.
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</p>
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<p>
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The different types of fades are:
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</p>
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<table class="dl">
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<tr><th><kbd class="menu">Linear</kbd></th><td>A simple linear coefficient decrease, and its
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mathematical inverse. A Linear fade starts attentuating quickly
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and then cuts off even more abruptly at lower levels. When used
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as a crossfade, the signals are each -6dB attenuated at the midpoint.
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This is the correct crossfade to use with highly-correlated signals for
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a smooth transition.</td></tr>
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<tr><th><kbd class="menu">Constant Power</kbd></th><td>The constant power curve starts fading
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slowly and then cuts off abruptly. When used as a crossfade
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between 2 audio regions, the signals are symetrically attenuated, and
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they each reach -3dB at the midpoint. This is the correct crossfade to
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use when you want to splice audio in the general ( uncorrelated ) case.</td></tr>
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<tr><th><kbd class="menu">Symmetric</kbd></th><td>The Symmetric fade starts slowly, then
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attenuates significantly before transitioning to a slower fade-out near
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the end of the fade. When used as a crossfade, the Symmetric
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curve is not mathematically correct like the Equal Power or Linear
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curves, but it provides a slower fade-out at low volumes. This is
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sometimes useful when editing 2 entire music works together so that the
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transition is more gradual.</td></tr>
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<tr><th><kbd class="menu">Fast</kbd></th><td>The Fast curve is a linear decibel fade; It sounds
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like a perfectly smooth fader or knob moved to silence. This shape is
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excellent as a general-purpose fade-in. When used as a
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crossfade, the inverse fade curve maintains constant power but is
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therefore non-symmetric; so its use is limited to those cases where the
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user finds it appropriate.</td></tr>
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<tr><th><kbd class="menu">Slow</kbd></th><td>The Slow curve is a modified linear decibel fade.
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The initial curve starts more gradually so that it has a less
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abrupt transition near unity. After that, it sounds like a
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perfectly smooth fader or knob moved to silence. This shape is excellent as
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a general-purpose fade-out. When used as a crossfade, the
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inverse fade curve maintains constant power but is therefore
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non-symmetric; so its use is limited to those cases where the user
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finds it appropriate.</td></tr>
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<tr><th><kbd class="menu">Linear</kbd></th><td>A simple linear coefficient
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decrease, and its mathematical inverse. A Linear fade starts attentuating
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quickly and then cuts off even more abruptly at lower levels. When used as a
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crossfade, the signals are each -6dB attenuated at the midpoint. This is the
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correct crossfade to use with highly-correlated signals for a smooth
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transition.</td></tr>
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<tr><th><kbd class="menu">Constant power</kbd></th><td>The constant power
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curve starts fading slowly and then cuts off abruptly. When used as a
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crossfade between 2 audio regions, the signals are symetrically attenuated,
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and they each reach -3dB at the midpoint. This is the correct crossfade to
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use when splicing audio in the general ( uncorrelated ) case.</td></tr>
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<tr><th><kbd class="menu">Symmetric</kbd></th><td>The Symmetric fade starts
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slowly, then attenuates significantly before transitioning to a slower
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fade-out near the end of the fade. When used as a crossfade, the Symmetric
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curve is not mathematically correct like the Equal Power or Linear curves,
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but it provides a slower fade-out at low volumes. This is sometimes useful
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when editing 2 entire music works together so that the transition is more
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gradual.</td></tr>
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<tr><th><kbd class="menu">Slow</kbd></th><td>The Slow curve is a modified
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linear decibel fade. The initial curve starts more gradually so that it has
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a less abrupt transition near unity. After that, it sounds like a perfectly
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smooth fader or knob moved to silence. This shape is excellent as a
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general-purpose fade-out. When used as a crossfade, the inverse fade curve
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maintains constant power but is therefore non-symmetric; so its use is
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limited to those cases where the user finds it appropriate.</td></tr>
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<tr><th><kbd class="menu">Fast</kbd></th><td>The Fast curve is a linear
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decibel fade; It sounds like a perfectly smooth fader or knob moved to
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silence. This shape is excellent as a general-purpose fade-in. When used as
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a crossfade, the inverse fade curve maintains constant power but is
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therefore non-symmetric; so its use is limited to those cases where the
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user finds it appropriate.</td></tr>
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</table>
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<p>
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Although these fade shapes serve specific purposes, you might find that
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any of the shapes is usable in your situation. The final decision
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is mostly an artistic choice.
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Although these fade shapes serve specific purposes, any of the shapes is
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usable in any situation, so the final decision is mostly an artistic choice.
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</p>
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<p>
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amount of effort to shorten the fade is much easier than messing with a
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crossfade editor dialog.
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</p>
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@ -1,7 +1,7 @@
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<figure class=right>
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<img src="/images/gain-envelope1.png" alt="Default gain envelope">
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<figcaption class=center>A typical gain envelope (green line).</figcaption>
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<figcaption>A gain envelope (in green).</figcaption>
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</figure>
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<p>
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<p>
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The default gain curve, by itself, is not very useful; in order to have more
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control over the shape of the gain envelope it is necessary to add extra
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control points. To add a control point to the envelope, click anywhere in the
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region where there are no existing control points; it will appear <em>on the
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control points. Clicking anywhere in the region where there are no existing
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control points adds a control point to the envelope; it will appear <em>on the
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line</em> at the X-axis of the mouse's current position in the region.
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</p>
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<figure class=center>
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<figure class="center">
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<img src="/images/gain-envelope2.png" alt="Complex gain envelope">
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<figcaption class=center>A more complex gain envelope.</figcaption>
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<figcaption>A more complex gain envelope.</figcaption>
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</figure>
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<p>
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Once added, a control point can be <kbd class=mouse>Left</kbd> clicked and
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Once added, a control point can be <kbd class="mouse">Left</kbd> clicked and
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dragged to the desired location. Hovering over a control point will show its
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current level in dB. To remove a control point, <kbd class=mouse>Left</kbd>
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click it and press <kbd>Delete</kbd>, or <kbd class=mod3n></kbd><kbd
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class=mouse>Right</kbd>-click on it.
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current level in dB. <kbd class="mouse">Left</kbd> clicking a control point
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and pressing <kbd>Delete</kbd>, or <kbd class="mod3 mouse">Right</kbd>
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clicking a point deletes it.
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</p>
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<table class="dl">
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<tr><th>Systems using JACK 1, versions 0.124 or later</th>
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<td>On these systems, simply start JACK with the <code>-X alsa_midi</code>
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<td>On these systems, JACK must be started with the <code>-X alsa_midi</code>
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server argument. To support legacy control applications, the <code>-X
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seq</code> argument to the ALSA backend of JACK can also be used to get the
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exact same results.</td></tr>
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<tr><th>All others</th>
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<td>Use a2jmidid to act as a bridge between ALSA MIDI and JACK. Do not use
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the <code>-X seq</code> or <code>-X raw</code> arguments—the timing and
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<td>Using a2jmidid acts as a bridge between ALSA MIDI and JACK. The <code>-X seq</code>
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or <code>-X raw</code> arguments should <em>not</em> be used—the timing and
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performance of these options is unacceptable.</td></tr>
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</table>
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<p>
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First it must be ensured that there is no ALSA sequencer support enabled in
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JACK. To check that, open QJackCtl's <kbd class="menu">Setup</kbd> window.
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Set <kbd class="menu">Settings > MIDI Driver</kbd> to <kbd
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class="input">none</kbd>. Then uncheck the <kbd class="optoff">Misc >
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Enable ALSA Sequencer support</kbd> option. Now restart the jack server
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JACK. To check that, one must open QJackCtl's <kbd class="menu">Setup</kbd> window
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and set <kbd class="menu">Settings > MIDI Driver</kbd> to <kbd
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class="input">none</kbd>, then uncheck the <kbd class="optoff">Misc >
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Enable ALSA Sequencer support</kbd> option. The jack server must then be restarted
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before going on.
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</p>
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<h3>Check for a2jmidid availability</h3>
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<h3>Checking for a2jmidid availability</h3>
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<p>
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Next, check whether a2jmidid is already installed. After starting the JACK
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server, go to the command line and type:
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Next, it must be checked whether a2jmidid is already installed. This is done
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by starting the JACK server, then going to the command line and typing:
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</p>
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<kbd class="cmd lin">a2jmidid -e</kbd>
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<p>
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If a2jmidid does not exist, install it with the software manager of the
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Linux distribution in use and try again.
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If a2jmidid does not exist, it must be installed with the software manager of the
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Linux distribution in use until this command responds.
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</p>
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<h2>Check available MIDI ports</h2>
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<h2>Checking available MIDI ports</h2>
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<p>
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If JACK is correctly configured for MIDI, then the MIDI ports should appear
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</p>
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<ul>
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<li>If a newer version of JACK 1 is in use, just make sure the <code>-X
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<li>If a newer version of JACK 1 is in use, by just making sure the <code>-X
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alsa_midi</code> or <code>-X seq</code> options are enabled for whatever
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technique is being used to start JACK.</li>
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<li>For other versions of JACK, add <code>a2jmidid -e &</code> as an
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<li>For other versions of JACK, by adding <code>a2jmidid -e &</code> as an
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"after start-up" script in the <kbd class="menu">Setup > Options</kbd> tab
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of QJackCtl, so that it is started automatically whenever JACK is
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started.</li>
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</ul>
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