137 lines
6.6 KiB
HTML
137 lines
6.6 KiB
HTML
<p>
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Every Region has a fade-in and fade-out. By default, the region fade
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is very short, and serves to de-click the transitions at the start and
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end of the region. By adjusting the regions fade length, a more
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gradual transition can be accomplished.
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</p>
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<h2>Region Fades</h2>
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<p>
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<dfn>Region fades</dfn> are possible at the beginning and end of
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all audio regions. In object mode, a grip appears at the top left and
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top right of an audio region when the cursor hovers over it. Placing
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the cursor over the top of the grip displays the region fade cursor
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tip. Clicking and dragging the grip left or right in the timeline adjusts the
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length of the fade.
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</p>
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<h2>Crossfades</h2>
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<p>
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<dfn>Crossfades</dfn> refer to the behavior of two audio regions transitioning
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smoothly (mixing) from one to another on the same
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track. Historically, this was done by splicing two pieces of analog
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tape together, and this concept was carried forward into digital
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editing. Each track is a sequence of sound files (regions). If
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two regions are butted against each other, there needs to be a method
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to splice them smoothly together. The crossfade allows one region
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to fade smoothly out, while the next region fades smoothly in, like two
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pieces of tape that have been cut at an angle, and overlapped.
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</p>
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<p>
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But Ardour uses a more refined "layered" editing model, and
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therefore it is possible for multiple regions to be stacked on a single
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location with arbitrary overlaps between different layers. For
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this reason, crossfades must be implemented differently. It can't be
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assumed that a crossfade is an entity that exists between two regions;
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instead each region must have its own associated crossfades at each
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end, and the topmost region must always crossfade down to the
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underlying region(s), if any.
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</p>
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<p>
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Ardour solves this problem by putting a crossfade at the beginning
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and end of every region. The fades of the bottom-most region are
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first rendered, and then each region is rendered on top of the one
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below it, with fades at the end of each region providing a crossfade to
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the region(s) beneath it.
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</p>
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<p>
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It is important to understand that region fades <em>are</em> crossfades.
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When one region has another region or multiple regions beneath its fade area,
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then what will be heard is the topmost region fade-out mirrored as a fade-in
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on the underlying region(s). The grip for the topmost region will allow
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changing the length and type of the crossfade into the underlying
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region(s). In this way complicated series of crossfades can be created, and
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then another region layered atop the others, and faded into a complicated
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series.
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</p>
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<p>
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If a region doesn't have any region(s) under it, then the region is
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crossfaded to silence; for convenience this is called a "fade"
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rather than a crossfade.
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</p>
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<h2>Fade Shapes</h2>
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<figure class=right>
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<img src="/images/crossfade_menu.png">
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<figcaption class=center>The fade shape context menu.</figcaption>
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</figure>
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<p>
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To activate/deactivate or change the shape of a region's fadein or
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fade-out, the cursor has to be hovered over the region fade grip until the
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cursor tip indicates region fade editing, then <kbd class="mouse">right</kbd>
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clicked to bring up a context menu. In the context menu is a list of options
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for the region fade. <kbd class="menu">Activate/Deactivate</kbd> enables and
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disables the region fade.
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</p>
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<p>
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Because each fade is also a crossfade, it has an inverse fade shape
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for the audio beneath the fade. It is important to know how the
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shapes differ, and which are most suitable for various editing tasks.
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</p>
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<p>
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The different types of fades are:
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</p>
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<table class="dl">
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<tr><th><kbd class="menu">Linear</kbd></th><td>A simple linear coefficient
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decrease, and its mathematical inverse. A Linear fade starts attenuating
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quickly, and then cuts off even more abruptly at lower levels. When used as a
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crossfade, the signals are each -6dB attenuated at the midpoint. This is the
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correct crossfade to use with highly-correlated signals for a smooth
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transition.</td></tr>
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<tr><th><kbd class="menu">Constant Power</kbd></th><td>The constant power
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curve starts fading slowly and then cuts off abruptly. When used as a
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crossfade between 2 audio regions, the signals are symmetrically attenuated,
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and they each reach -3dB at the midpoint. This is the correct crossfade to
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use when splicing audio in the general (uncorrelated) case.</td></tr>
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<tr><th><kbd class="menu">Symmetric</kbd></th><td>The Symmetric fade starts
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slowly, then attenuates significantly before transitioning to a slower
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fade-out near the end of the fade. When used as a crossfade, the Symmetric
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curve is not mathematically correct like the Constant Power or Linear curves,
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but it provides a slower fade-out at low volumes. This is sometimes useful
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when editing 2 entire music works together so that the transition is more
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gradual.</td></tr>
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<tr><th><kbd class="menu">Slow</kbd></th><td>The Slow curve is a modified
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linear decibel fade. The initial curve starts more gradually so that it has
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a less abrupt transition near unity. After that, it sounds like a perfectly
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smooth fader or knob moved to silence. This shape is excellent as a
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general-purpose fade-out. When used as a crossfade, the inverse fade curve
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maintains constant power but is therefore non-symmetric; so its use is
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limited to those cases where the user finds it appropriate.</td></tr>
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<tr><th><kbd class="menu">Fast</kbd></th><td>The Fast curve is a linear
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decibel fade; It sounds like a perfectly smooth fader or knob moved to
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silence. This shape is excellent as a general-purpose fade-in. When used as
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a crossfade, the inverse fade curve maintains constant power but is
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therefore non-symmetric; so its use is limited to those cases where the
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user finds it appropriate.</td></tr>
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</table>
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<p>
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Although these fade shapes serve specific purposes, any of the shapes is
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usable in any situation, so the final decision is mostly an artistic choice.
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</p>
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<p>
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These fade curves are developed to provide a range of common uses, and
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are developed with the least possible amount of changes in the "slope"
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of the line. This provides artefact-free crossfades. Some
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DAWs provide complicated fade editors with parametric "spline" controls
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of the fade curves. While it might be interesting to develop a
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fade curve with a faster cutoff, the mathematical difference between
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this and simply shortening the fade is vanishingly small; and the
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amount of effort to shorten the fade is much easier than messing with a
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crossfade editor dialog.
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</p>
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