Spelling & grammar fixes

This commit is contained in:
Colin Fletcher 2017-02-14 15:20:06 +00:00
parent 06f5e6d354
commit 88d6f39b5f
100 changed files with 240 additions and 251 deletions

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@ -36,7 +36,7 @@
<h3>Mouse Buttons</h3>
<p>
<a href="@@mouse">Mouse buttons</a> are refered to as <kbd
<a href="@@mouse">Mouse buttons</a> are referred to as <kbd
class="mouse">Left</kbd>, <kbd class="mouse">Middle</kbd> and <kbd
class="mouse">Right</kbd>. Ardour can use additional buttons, but they have no
default behaviour in the program.

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@ -92,7 +92,7 @@
</ul>
<p>
Both windows can be visible at the same time (eg. for a multi-monitor
Both windows can be visible at the same time (e.g. for a multi-monitor
setup) using <kbd class="menu">Window &gt; Editor <em>(or Mixer)</em> &gt; Detach</kbd> option in the same submenu.
</p>

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@ -58,7 +58,7 @@ audio tab"/>
<li>
<p>
<strong>Conection of tracks and busses</strong>
<strong>Connection of tracks and busses</strong>
</p>
<ul>
<li>

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@ -7,9 +7,9 @@
An Ardour bus can be considered a virtual track, as in a track that doesn't
have a playlist (so, no regions). Its use is to "group" some audio signals to
be treated the same way. One simple use case is to group all the audio tracks
containing the different drums of a drumkit. Routing all the drums tracks
containing the different drums of a drum kit. Routing all the drum tracks'
outputs to a bus allows, once the different levels amongst the drums have been
set, to adjust the global level of the drumkit in the mix.
set, to adjust the global level of the drum kit in the mix.
</p>
<p>
Bus usage goes way beyond this simple example though: busses, as tracks, can
@ -33,7 +33,7 @@
<li>as for tracks, the MIDI bus doesn't have a trim knob or invert phase button(s).</li>
</ul>
<p>
MIDI busses provide a particularly efficient workflow for virtual drumkits where
MIDI busses provide a particularly efficient workflow for virtual drum kits where
the arrangement uses different MIDI tracks. Moreover, busses with both Audio and
MIDI inputs are well suited for vocoders and similar plugins, where a MIDI
signal controls an audio one.
@ -48,7 +48,7 @@
all of their controls</a>. The differences are:
</p>
<ul>
<li>as the busses dont have a playlist (and cannot host any media), they can't be recorded on. The recording controls are not present</li>
<li>as the busses don't have a playlist (and cannot host any media), they can't be recorded on. The recording controls are not present</li>
<li>an <kbd class="menu">Aux</kbd> button replaces these controls.</li>
</ul>
<p>

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@ -93,7 +93,7 @@
get rid of <em>denormals</em>, which are very small numbers the CPU can have
a hard time dealing with. To be used if the CPU consumption for plugins is
noticeably higher than expected</td></tr>
<tr><th>Duplicate&hellip;</th><td>Copies the track to a new one, optionnaly with
<tr><th>Duplicate&hellip;</th><td>Copies the track to a new one, optionally with
its playlist</td></tr>
<tr><th>Remove</th><td>Deletes the track and its playlist</td></tr>
</table>
@ -116,9 +116,9 @@
a mono track can only receive a mono signal, a MIDI track can only receive MIDI
signal, &hellip;</td></tr>
<tr><th>Add Audio Port</th><td>Adds an audio input to the track, i.e. a mono audio
track becomes a stero one</td></tr>
track becomes a stereo one</td></tr>
<tr><th>Add MIDI Port</th><td>Adds a MIDI input to the track. Adding it to an audio
track makes it a mixed Audio/MIDI track. This can be usefull e.g. to feed some
track makes it a mixed Audio/MIDI track. This can be useful e.g. to feed some
plugins with a MIDI signal to control the audio, like a vocoder</td></tr>
<tr><th>Routing Grid</th><td>Shows the <a href="@@patchbay"><kbd class="menu">Routing
Grid</kbd> window</a>, which allows for more complex input configuration</td></tr>
@ -163,7 +163,7 @@
</p>
<p>
It is also where the <a href="@@aux-sends">Sends</a> come from, wether
It is also where the <a href="@@aux-sends">Sends</a> come from, whether
external or auxiliary.
</p>
@ -241,7 +241,7 @@
<ul>
<li>Solo Isolate, as the name suggests, isolates tracks or busses from the solo
system. When tracks or busses are soloed the isolated ones will not mute.</li>
<li>Solo Lock locks the solo into its current state (ie solo on or solo off).
<li>Solo Lock locks the solo into its current state (i.e. solo on or solo off).
It will not allow the solo state to be changed until the lock is released.</li>
</ul>
@ -319,7 +319,7 @@
This button displays the mix group information as does the tab in the header
(see above). It is convenient though, as it allows to quickly switch the track
from one group to another with a drop down menu, also allowing to affect the
track to a non-adjascent group (which the tab won't easily allow).
track to a non-adjacent group (which the tab won't easily allow).
</p>
<h3>Metering Point</h3>

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@ -1,6 +1,6 @@
<p>
<dfn>Auxilliary sends</dfn> are simple <a
<dfn>Auxiliary sends</dfn> are simple <a
href="@@processor-box">processors</a> in a bus or
track channel strip. They tap the signal at a specific point in the signal
flow (pre-fader, post-fader, before or after EQs and other plugins, etc.)
@ -11,7 +11,7 @@
Aux sends from several tracks are collectively sent to a
<dfn>bus</dfn> in Ardour, to create a monitor mix for a
musician, or to feed an effect unit. A bus used in this way is considered
an auxilliary bus or <dfn>Aux bus</dfn> even though it is the same as
an auxiliary bus or <dfn>Aux bus</dfn> even though it is the same as
any other bus. The output of such a bus might
be routed to separate hardware outputs (in the case of headphone or monitor
wedge mixes), or returned to the main mix (in the case of an effect).

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@ -36,7 +36,7 @@
<kbd class="menu"> File &gt; Archive&hellip;</kbd> menu.
</p>
<p>
It allows to create a single file containing everything usefull in the session,
It allows to create a single file containing everything useful in the session,
to share it or back it up, conveniently compressed to a session-archive which
is a zip-file (tar.xz to be specific) containing all the audio, MIDI,
plugin-settings,... and the currently active session. Ardour can also extract
@ -65,7 +65,7 @@
the archive file will be generated</td></tr>
<tr><th><dfn>Audio Compression</dfn></th><td>a dropdown menu allowing to compress
the audio files themselves by using an audio-tailored compression format, more
on that bellow</td></tr>
on that below</td></tr>
<tr><th><dfn>Exclude unused audio sources</dfn></th><td>a checkbox to drop every
audio that is in the session, but not actually used in the editor</td></tr>
</table>

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@ -84,7 +84,7 @@
<p>
A <dfn>cut</dfn> operation removes selected objects and places them in the
clipboard. The existing contents of the clipboard are overwriten. The default
clipboard. The existing contents of the clipboard are overwritten. The default
key binding is <kbd class="mod1">x</kbd>.
</p>

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@ -16,7 +16,7 @@
<figure>
<a href="/images/BCF2000.png"><img style="max-width:500px;" alt="Digramatic Image of the BCF2000" src="/images/BCF2000.png"></a>
<figcaption>
Digramatic Image of the BCF2000 (click for a full-size view)
Diagrammatic Image of the BCF2000 (click for a full-size view)
</figcaption>
</figure>
@ -32,7 +32,7 @@
<figure>
<a href="/images/BCF2000-EG.png"><img style="max-width:500px;" alt="Digramatic Image of the BCF2000 in Edit Global Mode" src="/images/BCF2000-EG.png"></a>
<figcaption>
Digramatic Image of the BCF2000 in Edit Global Mode (click for a full-size view)
Diagrammatic Image of the BCF2000 in Edit Global Mode (click for a full-size view)
</figcaption>
</figure>
@ -79,7 +79,7 @@
<figure>
<a href="/images/BCF2000-Modes.png"><img style="max-width:500px;" alt="Digramatic Image of the BCF2000 Control Modes" src="/images/BCF2000-Modes.png"></a>
<figcaption>
Digramatic Image of the BCF2000 Control Modes (click for a full-size view)
Diagrammatic Image of the BCF2000 Control Modes (click for a full-size view)
</figcaption>
</figure>
@ -113,7 +113,7 @@ The surface can be broken into 8 groups of controls:
<figure>
<a href="/images/BCF2000-Pan.png"><img style="max-width:500px;" alt="Digramatic Image of the BCF2000 Control Modes" src="/images/BCF2000-Pan.png"></a>
<figcaption>
Digramatic Image of the BCF2000 Control Modes (click for a full-size view)
Diagrammatic Image of the BCF2000 Control Modes (click for a full-size view)
</figcaption>
</figure>
@ -177,7 +177,7 @@ The surface can be broken into 8 groups of controls:
<figure>
<a href="/images/BCF2000-Send.png"><img style="max-width:500px;" alt="Digramatic Image of the Send Mode" src="/images/BCF2000-Send.png"></a>
<figcaption>
Digramatic Image of the Send Mode (click for a full-size view)
Diagrammatic Image of the Send Mode (click for a full-size view)
</figcaption>
</figure>
@ -217,7 +217,7 @@ The surface can be broken into 8 groups of controls:
<figure>
<a href="/images/BCF2000-Shift1.png"><img style="max-width:500px;" alt="Digramatic Image of the Mixer Mode while holding down shift 1" src="/images/BCF2000-Shift1.png"></a>
<figcaption>
Digramatic Image of the Mixer Mode while holding down <kbd class="button">Shift 1</kbd>
Diagrammatic Image of the Mixer Mode while holding down <kbd class="button">Shift 1</kbd>
</figcaption>
</figure>
@ -260,7 +260,7 @@ The surface can be broken into 8 groups of controls:
<figure>
<a href="/images/BCF2000-Shift2.png"><img style="max-width:500px;" alt="Digramatic Image of the Mixer Mode while holding down shift 2" src="/images/BCF2000-Shift2.png"></a>
<figcaption>
Digramatic Image of the Mixer Mode while holding down <kbd class="button">Shift 2</kbd>
Diagrammatic Image of the Mixer Mode while holding down <kbd class="button">Shift 2</kbd>
</figcaption>
</figure>
@ -292,7 +292,7 @@ The surface can be broken into 8 groups of controls:
<figure>
<a href="/images/BCF2000-Views.png"><img style="max-width:500px;" alt="Digramatic Image of the LED display for different Views" src="/images/BCF2000-Views.png"></a>
<figcaption>
Digramatic Image of the LED display for different Views
Diagrammatic Image of the LED display for different Views
</figcaption>
</figure>
@ -301,7 +301,7 @@ The surface can be broken into 8 groups of controls:
The Behringer X-Touch is a direct emulation of the Mackie Control and has all the
buttons the Mackie device does. There is a "Behringer X-Touch" map included with
Ardour. The X-Touch can be connected to the computer with USB or through a MIDI port.
Using USB keeps MIDI ports free for other uses. The ethernet port uses RTP MIDI
Using USB keeps MIDI ports free for other uses. The Ethernet port uses RTP MIDI
which should show up as MIDI devices on MacOS computers.
</p>
@ -319,9 +319,9 @@ The surface can be broken into 8 groups of controls:
</p>
<p>
The Behringer X-Touch Compact has fewer controls than the mackie control and therefore
The Behringer X-Touch Compact has fewer controls than the Mackie control and therefore
less function as well. See pages 19-21 of the Behringer X-Touch Compact Quick Start Guide
For an explanation of what controls on the Compact map to which Makie Control buttons.
For an explanation of what controls on the Compact map to which Mackie Control buttons.
</p>
<h2 id="mini">Behringer X-Touch Mini</h2>
<p>

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@ -32,10 +32,10 @@ Operations are performed on objects. One gets a reference to an object and then
e.g <code>obj = Session:route_by_name("Audio") obj:set_name("Guitar")</code>.
</p>
<p>
Lua automatically follows C++ class inheritance. e.g one can directly call all SessionObject and Route methods on Track object. However lua does not automatically promote objects. A Route object which just happens to be a Track needs to be explicily cast to a Track. Methods for casts are provided with each class. Note that the cast may fail and return a <em>nil</em> reference.
Lua automatically follows C++ class inheritance. e.g one can directly call all SessionObject and Route methods on Track object. However lua does not automatically promote objects. A Route object which just happens to be a Track needs to be explicitly cast to a Track. Methods for casts are provided with each class. Note that the cast may fail and return a <em>nil</em> reference.
</p>
<p>
Likewise multiple inheritance is a <a href="http://www.lua.org/pil/16.3.html">non-trivial issue</a> in lua. To avoid performance penalties involved with lookups, explicit casts are required in this case. One example is <a class="" href="#ARDOUR:SessionObject">ARDOUR:SessionObject</a> which is-a StatefulDestructible which inhertis from both Stateful and Destructible.
Likewise multiple inheritance is a <a href="http://www.lua.org/pil/16.3.html">non-trivial issue</a> in lua. To avoid performance penalties involved with lookups, explicit casts are required in this case. One example is <a class="" href="#ARDOUR:SessionObject">ARDOUR:SessionObject</a> which is-a StatefulDestructible which inherits from both Stateful and Destructible.
</p>
<p>
Object lifetimes are managed by the Session. Most Objects cannot be directly created, but one asks the Session to create or destroy them. This is mainly due to realtime constrains:
@ -95,7 +95,7 @@ print (rv, ref[1], ref[2])
<h3>Pointer Classes</h3>
<p>
Libardour makes extensive use of reference counted <code>boost::shared_ptr</code> to manage lifetimes.
The Lua bindings provide a complete abstration of this. There are no pointers in lua.
The Lua bindings provide a complete abstraction of this. There are no pointers in lua.
For example a <a class="" href="#ARDOUR:Route">ARDOUR:Route</a> is a pointer in C++, but lua functions operate on it like it was a class instance.
</p>
<p>
@ -115,7 +115,7 @@ This is not unlike <code>a = nil a:test()</code> which results in en error "<em>
</p>
<p>
From the lua side of things there is no distinction between weak and shared pointers. They behave identically.
Below they're inidicated in orange and have an arrow to indicate the pointer type.
Below they're indicated in orange and have an arrow to indicate the pointer type.
Pointer Classes cannot be created in lua scripts. It always requires a call to C++ to create the Object and obtain a reference to it.
</p>
@ -568,7 +568,7 @@ Pointer Classes cannot be created in lua scripts. It always requires a call to C
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> enable custom plugin-insert configuration </p><dl><dt class="param-name-index-0">proc</dt><dd class="param-descr-index-0"> Processor to customize </dd><dt class="param-name-index-1">count</dt><dd class="param-descr-index-1"> number of plugin instances to use (if zero, reset to default) </dd><dt class="param-name-index-2">outs</dt><dd class="param-descr-index-2"> output port customization </dd><dt class="param-name-index-3">sinks</dt><dd class="param-descr-index-3"> input pins for variable-I&#47;O plugins </dd></dl><div class="result-discussion"><p class="para-returns"><span class="word-returns">Returns</span> true if successful</p></div></div></td></tr>
<tr><td class="def"><a class="" href="#ARDOUR:IO">IO</a></td><td class="decl"><span class="functionname"><abbr title="boost::shared_ptr&lt;ARDOUR::IO&gt; (ARDOUR::Route::*)() const">input</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
<tr><td class="def"><a class="" href="#ARDOUR:Delivery">Delivery</a></td><td class="decl"><span class="functionname"><abbr title="boost::shared_ptr&lt;ARDOUR::Delivery&gt; (ARDOUR::Route::*)() const">main_outs</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> the signal processorat at end of the processing chain which produces output </p></div></td></tr>
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> the signal processor at at end of the processing chain which produces output </p></div></td></tr>
<tr><td class="def"><span class="em">bool</span></td><td class="decl"><span class="functionname"><abbr title="bool (ARDOUR::Route::*)() const">muted</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
<tr><td class="def"><a class="" href="#ARDOUR:ChanCount">ChanCount</a></td><td class="decl"><span class="functionname"><abbr title="ARDOUR::ChanCount (ARDOUR::Route::*)() const">n_inputs</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
<tr><td class="def"><a class="" href="#ARDOUR:ChanCount">ChanCount</a></td><td class="decl"><span class="functionname"><abbr title="ARDOUR::ChanCount (ARDOUR::Route::*)() const">n_outputs</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
@ -580,12 +580,12 @@ Pointer Classes cannot be created in lua scripts. It always requires a call to C
<tr><td class="def"><a class="" href="#ARDOUR:PeakMeter">PeakMeter</a></td><td class="decl"><span class="functionname"><abbr title="boost::shared_ptr&lt;ARDOUR::PeakMeter&gt; (ARDOUR::Route::*)()">peak_meter</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief">************************************************************* Pure interface begins here*************************************************************</p></div></td></tr>
<tr><td class="def"><span class="em">int</span></td><td class="decl"><span class="functionname"><abbr title="int (ARDOUR::Route::*)(boost::shared_ptr&lt;ARDOUR::Processor&gt;, ARDOUR::Route::ProcessorStreams*, bool)">remove_processor</abbr></span><span class="functionargs"> (<a class="" href="#ARDOUR:Processor">Processor</a>, <a class="" href="#ARDOUR:Route:ProcessorStreams">ProcessorStreams</a>, <span class="em">bool</span>)</span></td><td class="fill"></td></tr>
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> remove plugin&#47;processor</p><dl><dt class="param-name-index-0">proc</dt><dd class="param-descr-index-0"> processor to remove </dd><dt class="param-name-index-1">err</dt><dd class="param-descr-index-1"> error report (index where removal vailed, channel-count why it failed) may be nil </dd><dt class="param-name-index-2">need_process_lock</dt><dd class="param-descr-index-2"> if locking is required (set to true, unless called from RT context with lock) </dd></dl><div class="result-discussion"><p class="para-returns"><span class="word-returns">Returns</span> 0 on success</p></div></div></td></tr>
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> remove plugin&#47;processor</p><dl><dt class="param-name-index-0">proc</dt><dd class="param-descr-index-0"> processor to remove </dd><dt class="param-name-index-1">err</dt><dd class="param-descr-index-1"> error report (index where removal failed, channel-count why it failed) may be nil </dd><dt class="param-name-index-2">need_process_lock</dt><dd class="param-descr-index-2"> if locking is required (set to true, unless called from RT context with lock) </dd></dl><div class="result-discussion"><p class="para-returns"><span class="word-returns">Returns</span> 0 on success</p></div></div></td></tr>
<tr><td class="def"><span class="em">int</span></td><td class="decl"><span class="functionname"><abbr title="int (ARDOUR::Route::*)(std::list&lt;boost::shared_ptr&lt;ARDOUR::Processor&gt; &gt; const&amp;, ARDOUR::Route::ProcessorStreams*)">remove_processors</abbr></span><span class="functionargs"> (<a class="" href="#ARDOUR:ProcessorList">ProcessorList</a>, <a class="" href="#ARDOUR:Route:ProcessorStreams">ProcessorStreams</a>)</span></td><td class="fill"></td></tr>
<tr><td class="def"><span class="em">bool</span></td><td class="decl"><span class="functionname"><abbr title="bool (ARDOUR::Route::*)(boost::shared_ptr&lt;ARDOUR::Processor&gt;)">remove_sidechain</abbr></span><span class="functionargs"> (<a class="" href="#ARDOUR:Processor">Processor</a>)</span></td><td class="fill"></td></tr>
<tr><td class="def"><span class="em">int</span></td><td class="decl"><span class="functionname"><abbr title="int (ARDOUR::Route::*)(std::list&lt;boost::shared_ptr&lt;ARDOUR::Processor&gt; &gt; const&amp;, ARDOUR::Route::ProcessorStreams*)">reorder_processors</abbr></span><span class="functionargs"> (<a class="" href="#ARDOUR:ProcessorList">ProcessorList</a>, <a class="" href="#ARDOUR:Route:ProcessorStreams">ProcessorStreams</a>)</span></td><td class="fill"></td></tr>
<tr><td class="def"><span class="em">int</span></td><td class="decl"><span class="functionname"><abbr title="int (ARDOUR::Route::*)(boost::shared_ptr&lt;ARDOUR::Processor&gt;, boost::shared_ptr&lt;ARDOUR::Processor&gt;, ARDOUR::Route::ProcessorStreams*)">replace_processor</abbr></span><span class="functionargs"> (<a class="" href="#ARDOUR:Processor">Processor</a>, <a class="" href="#ARDOUR:Processor">Processor</a>, <a class="" href="#ARDOUR:Route:ProcessorStreams">ProcessorStreams</a>)</span></td><td class="fill"></td></tr>
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> replace plugin&#47;processor with another</p><dl><dt class="param-name-index-0">old</dt><dd class="param-descr-index-0"> processor to remove </dd><dt class="param-name-index-1">sub</dt><dd class="param-descr-index-1"> processor to substitute the old one with </dd><dt class="param-name-index-2">err</dt><dd class="param-descr-index-2"> error report (index where removal vailed, channel-count why it failed) may be nil </dd></dl><div class="result-discussion"><p class="para-returns"><span class="word-returns">Returns</span> 0 on success</p></div></div></td></tr>
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> replace plugin&#47;processor with another</p><dl><dt class="param-name-index-0">old</dt><dd class="param-descr-index-0"> processor to remove </dd><dt class="param-name-index-1">sub</dt><dd class="param-descr-index-1"> processor to substitute the old one with </dd><dt class="param-name-index-2">err</dt><dd class="param-descr-index-2"> error report (index where removal failed, channel-count why it failed) may be nil </dd></dl><div class="result-discussion"><p class="para-returns"><span class="word-returns">Returns</span> 0 on success</p></div></div></td></tr>
<tr><td class="def"><span class="em">bool</span></td><td class="decl"><span class="functionname"><abbr title="bool (ARDOUR::Route::*)(boost::shared_ptr&lt;ARDOUR::Processor&gt;)">reset_plugin_insert</abbr></span><span class="functionargs"> (<a class="" href="#ARDOUR:Processor">Processor</a>)</span></td><td class="fill"></td></tr>
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> reset plugin-insert configuration to default, disable customizations.</p><p> This is equivalent to calling </p><pre> customize_plugin_insert (proc, 0, unused)</pre><dl><dt class="param-name-index-0">proc</dt><dd class="param-descr-index-0"> Processor to reset </dd></dl><div class="result-discussion"><p class="para-returns"><span class="word-returns">Returns</span> true if successful</p></div></div></td></tr>
<tr><td class="def"><span class="em">void</span></td><td class="decl"><span class="functionname"><abbr title="void (ARDOUR::Route::*)(bool, void*)">set_active</abbr></span><span class="functionargs"> (<span class="em">bool</span>, <span class="em">void*</span>)</span></td><td class="fill"></td></tr>
@ -814,7 +814,7 @@ Pointer Classes cannot be created in lua scripts. It always requires a call to C
<h3 id="ARDOUR:BufferSet" class="cls class"><abbr title="Class">&comp;</abbr>&nbsp;ARDOUR:BufferSet</h3>
<p class="cdecl"><em>C&#8225;</em>: ARDOUR::BufferSet</p>
<div class="clear"></div>
<div class="classdox"><p class="para-brief"> A set of buffers of various types.</p><p> These are mainly accessed from Session and passed around as scratch buffers (eg as parameters to run() methods) to do in-place signal processing.</p><p> There are two types of counts associated with a BufferSet - available, and the &#39;use count&#39;. Available is the actual number of allocated buffers (and so is the maximum acceptable value for the use counts).</p><p> The use counts are how things determine the form of their input and inform others the form of their output (eg what they did to the BufferSet). Setting the use counts is realtime safe.</p></div>
<div class="classdox"><p class="para-brief"> A set of buffers of various types.</p><p> These are mainly accessed from Session and passed around as scratch buffers (e.g. as parameters to run() methods) to do in-place signal processing.</p><p> There are two types of counts associated with a BufferSet - available, and the &#39;use count&#39;. Available is the actual number of allocated buffers (and so is the maximum acceptable value for the use counts).</p><p> The use counts are how things determine the form of their input and inform others the form of their output (e.g. what they did to the BufferSet). Setting the use counts is realtime safe.</p></div>
<table class="classmembers">
<tr><th colspan="3">Methods</th></tr>
<tr><td class="def"><a class="" href="#ARDOUR:ChanCount">ChanCount</a></td><td class="decl"><span class="functionname"><abbr title="ARDOUR::ChanCount const&amp; (ARDOUR::BufferSet::*)() const">count</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
@ -1222,7 +1222,7 @@ Pointer Classes cannot be created in lua scripts. It always requires a call to C
<p class="cdecl"><em>C&#8225;</em>: boost::shared_ptr&lt; ARDOUR::IO &gt;, boost::weak_ptr&lt; ARDOUR::IO &gt;</p>
<p class="classinfo">is-a: <a class="" href="#ARDOUR:SessionObjectPtr">ARDOUR:SessionObjectPtr</a></p>
<div class="clear"></div>
<div class="classdox"><p class="para-brief"> A collection of ports (all input or all output) with connections.</p><p> An IO can contain ports of varying types, making routes&#47;inserts&#47;etc with varied combinations of types (eg MIDI and audio) possible.</p></div>
<div class="classdox"><p class="para-brief"> A collection of ports (all input or all output) with connections.</p><p> An IO can contain ports of varying types, making routes&#47;inserts&#47;etc with varied combinations of types (e.g. MIDI and audio) possible.</p></div>
<table class="classmembers">
<tr><th colspan="3">Methods</th></tr>
<tr><td class="def"><span class="em">bool</span></td><td class="decl"><span class="functionname"><abbr title="bool (ARDOUR::IO::*)() const">active</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
@ -1567,7 +1567,7 @@ Pointer Classes cannot be created in lua scripts. It always requires a call to C
<tr><td class="def"><span class="em">void</span></td><td class="decl"><span class="functionname"><abbr title="void (ARDOUR::MidiBuffer::*)(unsigned long)">resize</abbr></span><span class="functionargs"> (<span class="em">unsigned long</span>)</span></td><td class="fill"></td></tr>
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> Reallocate the buffer used internally to handle at least <em>size_t</em> units of data.</p><p> The buffer is not silent after this operation. the <em>capacity</em> argument passed to the constructor must have been non-zero.</p></div></td></tr>
<tr><td class="def"><span class="em">void</span></td><td class="decl"><span class="functionname"><abbr title="void (ARDOUR::MidiBuffer::*)(long, long)">silence</abbr></span><span class="functionargs"> (<span class="em">long</span>, <span class="em">long</span>)</span></td><td class="fill"></td></tr>
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> Clear (eg zero, or empty) buffer </p></div></td></tr>
<tr><td></td><td class="doc" colspan="2"><div class="dox"><p class="para-brief"> Clear (e.g. zero, or empty) buffer </p></div></td></tr>
<tr><td class="def"><span class="em">unsigned long</span></td><td class="decl"><span class="functionname"><abbr title="unsigned long (ARDOUR::MidiBuffer::*)() const">size</abbr></span><span class="functionargs"> ()</span></td><td class="fill"></td></tr>
<tr><td class="def"><em>...</em></td><td class="decl"><span class="functionname"><abbr title="int (*)(lua_State*) const">table</abbr></span><span class="functionargs"> (<span class="em">--lua--</span>)</span></td><td class="fill"></td></tr>
</table>

View File

@ -12,7 +12,7 @@
When <a href="@@adding-pre-existing-material">importing media files</a>, if
the <kbd class="option">Copy files to session</kbd> has not been checked, Ardour
uses the source file from its original destination, which can help avoiding file
duplication. Nevertheless, when the session needs to be archived or transfered
duplication. Nevertheless, when the session needs to be archived or transferred
to another computer, moving the session folder will not move those
<em>external</em> files as they are not in the folder, as seen in <a
href="@@backup-and-sharing-of-sessions">Backup and sharing of sessions</a>.
@ -33,7 +33,7 @@
watch for files modification, Ardour relies on the file-modification time. If an
external file is embedded in the session and that file changes, but the
system-clock is skewed or it is stored on an external USB disk (VFAT), Ardour
can't know the change happend, and will still use its deprecated peak files.
can't know the change happened, and will still use its deprecated peak files.
</p>
<p>

View File

@ -15,7 +15,7 @@
</p>
<p>
Ardour implements those <dfn>VCAs</dfn> in a way that allows to use either or both
of the conventions used on different traditionnal consoles for combining multiple masters:
of the conventions used on different traditional consoles for combining multiple masters:
</p>
<ul>
<li>Nest VCAs (VCA 2 controls VCA 1 etc.)</li>

View File

@ -11,7 +11,7 @@
if necessary converted into the session's native format.
</p>
<p>
For audio files, the format can be chosen (eg. WAVE or Broadcast WAVE). Audio
For audio files, the format can be chosen (e.g. WAVE or Broadcast WAVE). Audio
files will also be converted to the session sample rate if necessary (which
can take several minutes for larger files).
</p>

View File

@ -70,11 +70,11 @@
<p>
To activate/deactivate or change the shape of a region's fadein or
fade-out, the cursor has to be hovered over the regionfade grip until the
fade-out, the cursor has to be hovered over the region fade grip until the
cursor tip indicates region fade editing, then <kbd class="mouse">right</kbd>
clicked to bring up a context menu. In the context menu is a list of options
for the regionfade. <kbd class="menu">Activate/Deactivate</kbd> enables and
disables the regionfade.
for the region fade. <kbd class="menu">Activate/Deactivate</kbd> enables and
disables the region fade.
</p>
<p>
Because each fade is also a crossfade, it has an inverse fade shape
@ -86,16 +86,16 @@
</p>
<table class="dl">
<tr><th><kbd class="menu">Linear</kbd></th><td>A simple linear coefficient
decrease, and its mathematical inverse. A Linear fade starts attentuating
quickly and then cuts off even more abruptly at lower levels. When used as a
decrease, and its mathematical inverse. A Linear fade starts attenuating
quickly, and then cuts off even more abruptly at lower levels. When used as a
crossfade, the signals are each -6dB attenuated at the midpoint. This is the
correct crossfade to use with highly-correlated signals for a smooth
transition.</td></tr>
<tr><th><kbd class="menu">Constant power</kbd></th><td>The constant power
<tr><th><kbd class="menu">Constant Power</kbd></th><td>The constant power
curve starts fading slowly and then cuts off abruptly. When used as a
crossfade between 2 audio regions, the signals are symmetrically attenuated,
and they each reach -3dB at the midpoint. This is the correct crossfade to
use when splicing audio in the general ( uncorrelated ) case.</td></tr>
use when splicing audio in the general (uncorrelated) case.</td></tr>
<tr><th><kbd class="menu">Symmetric</kbd></th><td>The Symmetric fade starts
slowly, then attenuates significantly before transitioning to a slower
fade-out near the end of the fade. When used as a crossfade, the Symmetric
@ -126,7 +126,7 @@
<p>
These fade curves are developed to provide a range of common uses, and
are developed with the least possible amount of changes in the "slope"
of the line. This provides artifact-free crossfades. Some
of the line. This provides artefact-free crossfades. Some
DAWs provide complicated fade editors with parametric "spline" controls
of the fade curves. While it might be interesting to develop a
fade curve with a faster cutoff, the mathematical difference between

View File

@ -10,7 +10,7 @@
Creating a new <dfn>range</dfn> can be done by <kbd class="mouse">right</kbd>
clicking on the Range Markers ruler at the top
of the timeline, then selecting <kbd class="menu">New Range</kbd>. Two markers
with the same name and opposign arrows will appear along the ruler.
with the same name and opposing arrows will appear along the ruler.
</p>
<p>
It is also possible to create range markers from a selected range or

View File

@ -76,7 +76,7 @@ editor tab"/>
they can be displayed using a <em>linear</em> or a <em>logarithmic</em>
scale.
See <a href="@@waveform-display">
Waveform disply</a>.
Waveform display</a>.
</p>
</li>
<li>
@ -85,7 +85,7 @@ editor tab"/>
they can be displayed using a <em>traditional</em> or a <em>rectified</em>
shape.
See <a href="@@waveform-display">
Waveform disply</a>.
Waveform display</a>.
</p>
</li>
<li>
@ -118,7 +118,7 @@ editor tab"/>
enabled the contents of the editor window will redraw the tracks area
as the selection rectangle in the summary area is moved or resized. The
summary area is at the bottom of the editor and shows an overview of all
regions on the timelime.
regions on the timeline.
</p>
</li>
<li>

View File

@ -67,11 +67,11 @@
Aside from providing a way to tell Ardour <em>where</em> to put the created file(s),
the <dfn>location</dfn> part of the window allows to name the exported files with
a lot of choice regarding the naming convention, hence blending into the user's
workflow, and providing a clean way to keep the export folders from beeing cluttered
workflow, and providing a clean way to keep the export folders from being cluttered
with poorly named files.
</p>
<p>
The name of the file(s) can optionnaly be made of:
The name of the file(s) can optionally be made of:
</p>
<ul>

View File

@ -84,8 +84,8 @@ choose the dithering algorithm to use.
<h4>Create CUE file/Create TOC file</h4>
<p>
As well as exporting an audio file, create a file (in CUE or TOC format
respectively) containg CD track information, as defined in the
<a href="@@the-ranges-and-marks-lists">Ranges and Marks List</a>.
respectively) containing CD track information, as defined in the
<a href="@@the-ranges-and-marks-lists">Ranges &amp; Marks List</a>.
<h4>Tag with session's metadata</h4>

View File

@ -47,6 +47,6 @@
</p>
<h2>Editing Send Routing</h2>
<p>
Double-clicking on the send in the processor box will redisplay the patchbay
Double-clicking on the send in the processor box will re-display the patchbay
dialog that gives full control over the routing of the send.
</p>

View File

@ -18,7 +18,7 @@
<p>
When <dfn>Prefix take name</dfn> is enabled, the first time a track is recorded it will
have the specified take name. When recording is stopped, any trailing number on the
end of the take name will incremented by 1. If the track name specified doen't have
end of the take name will incremented by 1. If the track name specified doesn't have
a number on the end, the number 1 will be suffixed.
</p>

View File

@ -59,7 +59,7 @@
a real path.
</p>
<p>
An example of a configuration path in Window (from xp) would be:
An example of a configuration path in Window (from XP) would be:
<code>C:\Documents and Settings\&lt;User&gt;\Application Data\Local Settings\Ardour5\</code>
The user in the path would be the user's account name.
</p>
@ -132,8 +132,8 @@
<h3>Windows</h3>
<p>
The most common plugins on Windows are VSTs. However, LADSPA and LV2
plugins are available for windows as well. In fact Ardours built in
plugins are LV2s. The biggest advanatage of LV2 plugins is that they are
plugins are available for windows as well. In fact Ardour's built in
plugins are LV2s. The biggest advantage of LV2 plugins is that they are
the most likely to be cross platform and therefore allow the same Ardour
project to be worked on in Windows, OSX and Linux.
</p>
@ -155,10 +155,10 @@
Ardour places a project directory where the user tells it to. This
directory is chosen when creating a project. In most cases the user
does not need to know about the files inside of the project directory.
However there are a few subdirectories worth noting.
However there are a few sub-directories worth noting.
</p>
<h3>export</h3>
<p>
This is the subdirectory where exported files end up.
This is the sub-directory where exported files end up.
</p>

View File

@ -19,12 +19,12 @@
<ul>
<li>
enc-r: On the bcr/bcf2000 this is called "Relative Signed Bit". The most
significant bit sets positive and the lower 6 signifcant bits are the
significant bit sets positive and the lower 6 significant bits are the
offset.
</li>
<li>
enc-l: The bcr2000 calls this "Relative Signed Bit 2". The most
significant bit sets negative and the lower 6 signifcant bits are the
significant bit sets negative and the lower 6 significant bits are the
offset. If you are using one of these two and the values are right but
reversed, use the other. This one is the one the Mackie Control Protocol
uses.

View File

@ -200,7 +200,7 @@ bindings"&gt;
</table>
<p>Each of the specifications needs an address, which takes various forms too. For track-level controls (solo/gain/mute/recenable), the address is one the following:</p>
<table class="dl">
<tr><th>a number, eg. "1"
<tr><th>a number, e.g. "1"
</th>
<td>identifies a track or bus by its remote control ID
</td></tr>

View File

@ -14,7 +14,7 @@ connection/patch managers, we prefer to leverage their existence by
having users rely on them to actually connect Ardour to other MIDI
devices and software. On OS X, we recommend Pete Yandell's MIDI
Patchbay. On Linux, a wide variety of tools are available including
QJackctl, aconnect, Patchage, and more.
QJackCtl, aconnect, Patchage, and more.
</p>
<h2>Basics</h2>

View File

@ -71,7 +71,7 @@ misc tab"/>
<li>
<p>
<strong>Default folder for new sessions:</strong> defalts the folder
<strong>Default folder for new sessions:</strong> defaults the folder
where Ardour will create new session folders. This is used in the
<em>Session&nbsp;Setup</em> dialog displayed by
<kbd class="menu">Session &gt; New</kbd>.

View File

@ -9,6 +9,6 @@
<figure class="center">
<img src="/images/a4_preferences_misc.png" alt="ardour preferences
dialog"/>
<figcaption class="center">The Global Prefences Dialog.</figcaption>
<figcaption class="center">The Global Preferences Dialog.</figcaption>
</figure>

View File

@ -48,7 +48,7 @@
</p>
<p>
The realtive snap and snap modifiers (along with other modifier keys) may be set
The relative snap and snap modifiers (along with other modifier keys) may be set
in <kbd class="menu">Edit &gt; Preferences &gt; User Interaction</kbd>
</p>

View File

@ -1,6 +1,6 @@
<p>
The <dfn>Goups List</dfn> allows to quickly manage the <a href="@@the-track-and-bus-group-list">groups</a>
The <dfn>Groups List</dfn> allows to quickly manage the <a href="@@the-track-and-bus-group-list">groups</a>
of the session, and make use of them.
</p>
@ -37,8 +37,8 @@
<table class="dl">
<tr><th>Create New Group with Master From&hellip;</th><td>Acts exactly as the previous choice, but also creates a Control Master tied to these tracks.</td></tr>
<tr><th>Edit Group&hellip;</th><td>Shows the <kbd class="menu">Track/bus Group</kbd> <a href="@@the-track-and-bus-group-list">window</a>.</td></tr>
<tr><th>Collect Group</th><td>Rearranges the tracks/busses order to visualy group together the tracks belonging to the same group.</td></tr>
<tr><th>Remove Group</th><td>Deletes the group (but not the tracks/busses belongidng to this group).</td></tr>
<tr><th>Collect Group</th><td>Rearranges the tracks/busses order to visually group together the tracks belonging to the same group.</td></tr>
<tr><th>Remove Group</th><td>Deletes the group (but not the tracks/busses belonging to this group).</td></tr>
<tr><th>Assign Group to Control Master&hellip;</th><td>Allows to link all the tracks in the group to a chosen VCA.</td></tr>
<tr><th>Add/Remove Subgroup Bus</th><td>Creates/removes a new bus connected to the Master, and send the output of all the tracks in the group to this new bus.</td></tr>
<tr><th>Add New Aux Bus (pre/post-fader)</th><td>Creates a new bus connected to the Master, and create <a href="@@aux-sends">Aux Sends</a> (pre or post-fader) in all the tracks in the group to this new bus.</td></tr>

View File

@ -55,7 +55,7 @@ gui tab"/>
<strong>Use narrow strips in the mixer by default</strong> When enabled, new mixer
strips are created in narrow format. When disabled, they are created in wide format.
Existing mixer strips width can be toggled with the width control at the top left of
the mixer stip.
the mixer strip.
</p>
</li>
</ul>

View File

@ -47,7 +47,7 @@
to control the playback volume.
</p>
<p>
Auditionning MIDI files requires a MIDI instrument to be chosen in the <kbd class="menu">
Auditioning MIDI files requires a MIDI instrument to be chosen in the <kbd class="menu">
Instrument</kbd> dropdown list.
</p>

View File

@ -10,7 +10,7 @@
<h2>Changing dependent/independent copying for the entire session</h2>
<p>
<kbd class="menu">Sesson &gt; Properties &gt; Misc &gt; MIDI region copies are
<kbd class="menu">Session &gt; Properties &gt; Misc &gt; MIDI region copies are
independent</kbd> can be used to control the default behaviour when
making a copy of a MIDI region.
</p>

View File

@ -25,11 +25,11 @@
<tr><th>Inserted regions should:</th>
<td>A choice as to what happens to regions that exists at the Insert Time set above. See below.</td></tr>
<tr><th>Apply to all the track's playlists</th>
<td>As a track can have multiple <a href="@@understanding-playlists">playlists</a>, the insertion can happen either only on the active playlist or on all the plylists of this track</td></tr>
<td>As a track can have multiple <a href="@@understanding-playlists">playlists</a>, the insertion can happen either only on the active playlist or on all the playlists of this track</td></tr>
<tr><th>Move glued-to-musical-time regions (MIDI regions)</th>
<td>Defines if MIDI regions in selected tracks are affected by the operation</td></tr>
<tr><th>Move markers</th>
<td>As a <a href="@@working-with-markers">marker</a> can be <kbd class="option">locked</kbd> or <kbd class="option">glued to bars/beats</kbd>, this option and the two subjascent ones allow to shift the time position of those markers</td></tr>
<td>As a <a href="@@working-with-markers">marker</a> can be <kbd class="option">locked</kbd> or <kbd class="option">glued to bars/beats</kbd>, this option and the two subjacent ones allow to shift the time position of those markers</td></tr>
<tr><th>Move tempo and meter changes</th>
<td>The <a href="@@tempo-and-meter">tempo and meter</a> markers, that can be used to change the tempo along the session, can also be shifted in the process. Though, moving the tempo markers while e.g. keeping the MIDI regions unaffected can create oddities.</td></tr>
</table>

View File

@ -15,7 +15,7 @@
differently, or not at all.
</p>
<h2>Transfering an Ardour session from / to another DAW</h2>
<h2>Transferring an Ardour session from / to another DAW</h2>
<p>
To move a session from another DAW to Ardour, or from Ardour to another DAW,
@ -48,7 +48,7 @@
<p>
<dfn>AATranslator</dfn> is a Windows application that can convert
sessions/projects from many diffferent DAWs into other formats. At the present
sessions/projects from many different DAWs into other formats. At the present
time (December 2016), it can read and write Ardour 2.X sessions, and can read
Ardour 3 sessions.
</p>

View File

@ -13,7 +13,7 @@
<ol>
<li>Launch the <kbd class="menu">System Settings</kbd> application.</li>
<li>Open <kbd class="menu">Workspace &gt; Window Managment</kbd>.</li>
<li>Open <kbd class="menu">Workspace &gt; Window Management</kbd>.</li>
<li>Select <kbd class="menu">Window Rules</kbd> in the left-hand sidebar. It
should default to the <kbd class="menu">Window matching</kbd> tab.</li>
<li>Click on the <kbd class="menu">New&hellip;</kbd> button.</li>

View File

@ -45,9 +45,9 @@
<img src="/images/latency-chain.png" title="Latency chain" alt="Latency chain" />
<p>
<em>Figure: Latency chain.</em>
The numbers are an example for a typical PC. With professional gear and an
optimized system the total roundtrip latency is usually lower. The important
<em>Figure: Latency chain.</em>
The numbers are an example for a typical PC. With professional gear and an
optimized system the total round-trip latency is usually lower. The important
point is that latency is always additive and a sum of many independent factors.
</p>
@ -55,7 +55,7 @@
Processing latency is usually divided into <dfn>capture latency</dfn> (the time
it takes for the digitized audio to be available for digital processing, usually
one audio period), and <dfn>playback latency</dfn> (the time it takes for
In practice, the combination of both matters. It is called <dfn>roundtrip
In practice, the combination of both matters. It is called <dfn>round-trip
latency</dfn>: the time necessary for a certain audio event to be captured,
processed and played back.
</p>
@ -78,7 +78,7 @@
</p>
<h2>Low Latency usecases</h2>
<h2>Low Latency use cases</h2>
<p>
Low latency is <strong>not</strong> always a feature you want to have. It
comes with a couple of drawbacks: the most prominent is increased power
@ -180,7 +180,7 @@
edge of the JACK graph (capture)?
</li>
<li>
How long will it be until the data writen to port Ao or Bo arrives at the
How long will it be until the data written to port Ao or Bo arrives at the
edge of the JACK graph (playback)?
</li>
</ul>
@ -201,7 +201,7 @@
<h2>Calibrating JACK Latency</h2>
<p>
Linux DSP guru Fons Adriaensen wrote a tool called <dfn>jack_delay</dfn>
to accurately measure the roundtrip latency of a closed loop audio chain,
to accurately measure the round-trip latency of a closed loop audio chain,
with sub-sample accuracy. JACK itself includes a variant of this tool
called <dfn>jack_iodelay</dfn>.
</p>
@ -236,7 +236,7 @@
</p>
<ol>
<li>Launch jackd with the configuration you want to test.</li>
<li>Launch <kbd class="input">jack_delay</kbd> on the commandline.</li>
<li>Launch <kbd class="input">jack_delay</kbd> on the command line.</li>
<li>Make the appropriate connections between your jack ports so the loop is closed.</li>
<li>Adjust the playback and capture levels in your mixer.</li>
</ol>

View File

@ -341,7 +341,7 @@ Fully functional, yet still in a prototyping stage:
<li>convenience methods (wrap more complex Ardour actions into a library). e.g set plugin parameters, write
automation lists from a Lua table</li>
<li>Add some useful scripts and more examples</li>
<li>Documentation (Ardour API), also usable for tab-exansion, syntax highlighting</li>
<li>Documentation (Ardour API), also usable for tab-expansion, syntax highlighting</li>
<li>bindings for GUI Widgets (plugin UIs, message boxes, etc)</li>
</ul>
<li>

View File

@ -38,7 +38,7 @@
<ul>
<li><a href="http://www.digido.com/how-to-make-better-recordings-part-2.html">How To Make Better Recordings in the 21st Century&mdash;An Integrated Approach to Metering, Monitoring, and Leveling Practices</a> by Bob Katz. Has a good historic overview of meters and motivates the K-meter</li>
<li><a href="https://en.wikipedia.org/wiki/Peak_programme_meter#Table_of_characteristics">Wikipedia: Peak programme meter</a>&mdash;overview of meter types.</li>
<li>"Audio Metering: Measurements, Standards and Practice: Measurements, Standards and Practics", by Eddy Brixen. ISBN: 0240814673</li>
<li>"Audio Metering: Measurements, Standards and Practice: Measurements, Standards and Practice", by Eddy Brixen. ISBN: 0240814673</li>
<li>"Art of Digital Audio", by John Watkinson. ISBN: 0240515870</li>
</ul>
@ -67,7 +67,7 @@
<td>An <dfn><abbr title="Root Mean Square">RMS</abbr>-type meter</dfn>
is an averaging meter that looks at the energy in the signal. It
provides a general indication of loudness as perceived by humans. Ardour
features three RMS meters, all of which offer additonal peak indication.
features three RMS meters, all of which offer additional peak indication.
<ul>
<li><dfn>K20</dfn>: A meter according to the K-system introduced by Bob
Katz, scale aligned to -20&nbsp;dBFS, rise/fall times and color schema
@ -100,7 +100,7 @@
outside the context of broadcast.
</p>
<p>
Their specification is very exact, and consquently, there are no
Their specification is very exact, and consequently, there are no
customizable parameters.
</p>
</td></tr>

View File

@ -85,7 +85,7 @@
for both General MIDI synths and those with MIDNAM files.
</p>
<p>
The window itself makes it easy to choose a channel, a bank number, optionnaly choosing a bank number through its <dfn title="Most Significant Byte">MSB</dfn>
The window itself makes it easy to choose a channel, a bank number, optionally choosing a bank number through its <dfn title="Most Significant Byte">MSB</dfn>
and <dfn title="Least Significant Byte">LSB</dfn> numbers (CC#00 and CC#32) for large banks, then choosing an instrument.
</p>
<p>

View File

@ -41,9 +41,9 @@
The SiP, PFL and AFL controls inter-cancel with each other and select the desired Solo mode. Excl. Solo and Solo Mute then modify the modes behaviour. See <a href="@@muting-and-soloing">Muting and Soloing</a>. The current mode is indicated by the illuminated 'LED' on the button.
</p>
<table class="dl">
<tr><th>SiP</th><td>This selects <em>Solo In Place</em> as the current solo mode and cancells the previous mode.</td></tr>
<tr><th>PFL</th><td>This selects <em>Pre Fade Listen</em> as the current solo mode and cancells the previous mode.</td></tr>
<tr><th>AFL</th><td>This selects <em>After Fade Listen</em> as the current solo mode and cancells the previous mode.</td></tr>
<tr><th>SiP</th><td>This selects <em>Solo In Place</em> as the current solo mode and cancels the previous mode.</td></tr>
<tr><th>PFL</th><td>This selects <em>Pre Fade Listen</em> as the current solo mode and cancels the previous mode.</td></tr>
<tr><th>AFL</th><td>This selects <em>After Fade Listen</em> as the current solo mode and cancels the previous mode.</td></tr>
<tr><th>Excl. Solo</th><td>This enables or disables the <em>Exclusive Solo</em> option.</td></tr>
<tr><th>Solo &raquo; Mute</th><td>This enables or disables the <em>Solo Mute</em> option.</td></tr>
</table>
@ -56,7 +56,7 @@
<p>
Clicking the <dfn>Processors</dfn> button show or hides the Monitor Sections processor box. This is used in the same way as processor boxes present in <a href="@@audiomidi-mixer-strips">tracks</a> and
<a href="@@audiomidi-busses-mixer-strips">busses</a>. It can be used to insert pugins, e.g. a room correction EQ or a specific metering type.
<a href="@@audiomidi-busses-mixer-strips">busses</a>. It can be used to insert plugins, e.g. a room correction EQ or a specific metering type.
</p>
<p>
As this processing is local to the Monitor Section it is only applied to audio that is ultimately available at the monitor outputs.
@ -69,7 +69,7 @@
These controls set the level of the audio when a channel or bus solo is engaged.
</p>
<table class="dl">
<tr><th>Solo Boost</th><td>This is the level that will be added to the current main monitor level when a track or bus is soloed, providing a conveniant boost in level for the isolated signal. The rotary control has a range of 0dB to +10dB and can be set at any point between these two values. A drop down menu with pre-defined values is also provided for convenience.</td></tr>
<tr><th>Solo Boost</th><td>This is the level that will be added to the current main monitor level when a track or bus is soloed, providing a convenient boost in level for the isolated signal. The rotary control has a range of 0dB to +10dB and can be set at any point between these two values. A drop down menu with pre-defined values is also provided for convenience.</td></tr>
<tr><th>SiP Cut</th><td>Only relevant to Solo in Place mode. This sets the level that all muted tracks or busses will be muted by. By default it is -&infinity; i.e. the non soloed tracks are totally inaudible. The level can be raised to make the other tracks audible, though dimmed. This is also sometimes referred to <em>Solo in Front</em>. The rotary control has a range of -inf to +0dB and can be set at any point between these two values. A drop down menu with pre-defined values is also provided for convenience.</td></tr>
</table>
@ -87,7 +87,7 @@
<table class="dl">
<tr><th>Mute</th><td>Mutes the selected path(s)</td></tr>
<tr><th>Dim</th><td>Reduces the selected path(s) level by the amount set with the Dim level control</td></tr>
<tr><th>Solo</th><td>Soloes the selected channel(s)</td></tr>
<tr><th>Solo</th><td>Solos the selected channel(s)</td></tr>
<tr><th>Inv</th><td>Inverts the selected channel(s) polarity</td></tr>
</table>
@ -112,6 +112,6 @@
<p>
Clicking on this button shows a menu that allows quick and convenient routing of the Monitor Section's outputs to audio hardware outputs, e.g. to feed control room monitors.
It also has an option to open Ardours routing matrix, where more detailed connectivity is available if routing to something other than hardware is required.
It also has an option to open Ardour's routing matrix, where more detailed connectivity is available if routing to something other than hardware is required.
</p>

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@ -15,6 +15,6 @@
<p>
The 'Use monitor section' displays an extra section in the <strong>Mixer</strong>
window that is modelled on the similiarly named section on large analog consoles.
window that is modelled on the similarly named section on large analog consoles.
</p>

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@ -47,7 +47,7 @@
vertically.
</p>
<p>
Additionnaly, on the left of the Summary, the two <kbd class="menu">&lt;</kbd> and
Additionally, on the left of the Summary, the two <kbd class="menu">&lt;</kbd> and
<kbd class="menu">&gt;</kbd> arrows buttons allow to scroll one screen either left
or right, while at the right of the Summary, the two <kbd class="menu">&and;</kbd> and
<kbd class="menu">&or;</kbd> arrows buttons allow to scroll one screen either up
@ -103,7 +103,7 @@
</p>
<p>
The <kbd>F</kbd> key resizes the tracks so that only the selected one(s) are
displayed. If some unselected tracks are inbetween those selected tracks, their
displayed. If some unselected tracks are in-between those selected tracks, their
<a href="@@the-tracks-and-busses-list">visibility</a> will be toggled off.
</p>

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@ -82,11 +82,11 @@
<tr><th><kbd class="menu">Recording Session</kbd></th>
<td>Like the Empty Template, but allows the fast creation of a number of tracks, optionally ready to record.</td></tr>
<tr><th><kbd class="menu">Live Band</kbd></th>
<td>Fast tracks the creation of usual tracks for a band setup (vocals, guitars, piano, ...), and optionnaly adds usual effects on these tracks.</td></tr>
<td>Fast tracks the creation of usual tracks for a band setup (vocals, guitars, piano, ...), and optionally adds usual effects on these tracks.</td></tr>
</table>
<p>
Selecting a template will display its description in the right-side pannel, while
Selecting a template will display its description in the right-side panel, while
hovering over a template name will show a tooltip indicating if it is a factory
template, or, if it is a user-created one, which version of Ardour was used to
create it.
@ -128,7 +128,7 @@
use <kbd class="menu">NetJack</kbd> which provides network audio I/O.
</td></tr>
<tr><th>Device</th>
<td>The selector should show all availiable interfaces provided by the
<td>The selector should show all available interfaces provided by the
driver above and which are capable of duplex operation.
<p class="warning">
When using an Intel Mac running OS X and the builtin audio

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@ -43,7 +43,7 @@
the clocks.
If two interfaces run at different clocks the only way to align the
signals is via re-sampling (SRC&mdash;Sample Rate Conversion), which is
expensive in terms of CPU usage and may decreases fidelity if done
expensive in terms of CPU usage and may decrease fidelity if done
incorrectly.
</p>

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@ -1,7 +1,7 @@
<p class="note">
This page is what was available before version 5.* was added. It has
not been updated to make sure all 4.7 functionality is acurately
not been updated to make sure all 4.7 functionality is accurately
represented. This page will vanish soon.
</p>

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@ -14,7 +14,7 @@
to gain controls. If you are using an Ardour version of 4.7 or less,
please read <a
href="@@osc-control-for-ardour-4.7-and-prior">
Osc control in ardour 4.7 and prior.</a>
Osc control in Ardour 4.7 and prior.</a>
</p>
<p>

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@ -89,7 +89,7 @@
<tr><th><kbd class="osc">/session_name <em>session_name</em></kbd></th>
<td>where <em>session_name</em> is a string representing the name of the session</td></tr>
<tr><th><kbd class="osc">/strip/meter <em>ssid</em> <em>meter</em></kbd></th>
<td>where <em>meter</em> is a value repesenting the current audio level.
<td>where <em>meter</em> is a value representing the current audio level.
(the exact math used is determined by the feedback bits set)</td></tr>
<tr><th><kbd class="osc">/strip/signal <em>ssid</em> <em>signal</em></kbd></th>
<td>where <em>signal</em> is a float indicating the instantaneous
@ -185,7 +185,7 @@
<td>where <em>LED</em> is a bool that indicates another bank_down operation is possible.</td></tr>
<tr><th><kbd class="osc">/strip/name <em>ssid</em> <em>track_name</em></kbd></th>
<td>where <em>track_name</em> is a string representing the name of the track
(note there is no coresponding command to set the track name)</td></tr>
(note there is no corresponding command to set the track name)</td></tr>
<tr><th><kbd class="osc">/strip/mute <em>ssid</em> <em>mute_st</em></kbd></th>
<td>where <em>mute_st</em> is a bool/int representing the actual mute state of the track</td></tr>
<tr><th><kbd class="osc">/strip/solo <em>ssid</em> <em>solo_st</em></kbd></th>

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@ -7,7 +7,7 @@
<table class="dl">
<tr><th><kbd class="osc">/jog <em>delta</em></kbd></th>
<td>Where <em>delta</em> is a float indicating the ammount and direction.</td></tr>
<td>Where <em>delta</em> is a float indicating the amount and direction.</td></tr>
<tr><th><kbd class="osc">/jog/mode <em>mode</em></kbd></th>
<td>Where <em>mode</em> is an int from 0 to 7 indicating the mode</td></tr>
</table>
@ -29,7 +29,7 @@
<ul>
<li>0 Jog, each tick moves the Playhead forward or backward .2 seconds.</li>
<li>1 Nudge, Moves the Playhead forward or backward by the ammount of the nudge clock.</li>
<li>1 Nudge, Moves the Playhead forward or backward by the amount of the nudge clock.</li>
<li>2 Scrub, see <a href="#scrub">Scrub mode</a>.</li>
<li>3 Shuttle, each tick raises or lowers the transport speed by 12.5%.</li>
<li>4 Marker, Moves the Playhead to the previous or next Marker.</li>
@ -46,7 +46,7 @@
<p>
Scrub deserves special mention. In an ideal world, scrub would be jog with sound.
However, Ardour does not have that functionallity yet. So scrub starts the transport
However, Ardour does not have that functionality yet. So scrub starts the transport
rolling at either 50% or 100% depending on how fast the jog wheel is turned. The
position of the last tick is always saved and if no more ticks are received, the
transport is located there when stopped at time out. If the jog wheel gives a value

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@ -18,7 +18,7 @@
where that just doesn't make sense. For example, a parameter that
is specified as a Float with a range of 0 to 1, could be sent as
an Integer, but would only have full scale and minimum value with
nothing in between. This is not much use for a fader, though ok for
nothing in between. This is not much use for a fader, though OK for
a button.
</p>
<p>

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@ -5,7 +5,7 @@
information. These set of commands are for smarter control surfaces
That have the logic to figure out what to do with the information.
These are not of value for mapped controllers like touchOSC and
friends. The controller will need to send these queries to ardour
friends. The controller will need to send these queries to Ardour
as often as it needs this information. It may well make sense to use
regular feedback for things that need to be updated often such as
position or metering.
@ -74,7 +74,7 @@
</p>
<p class="note">A bus will not have a record enable and so a bus message
will have one less parameter than a track. It is the controllers
responsability to deal with this.
responsibility to deal with this.
</p>
<h3>A list of sends</h3>
@ -89,7 +89,7 @@
<li>The send's target bus ssid</li>
<li>The send's target bus name</li>
<li>The send id for this strip</li>
<li>The send gain as a fader possition</li>
<li>The send gain as a fader position</li>
<li>The Send's enable state</li>
</ul>
</ul>
@ -104,13 +104,13 @@
<p>
<code>/strip/receives <em>ssid</em></code> will return a list of
tracks that have sends to the bus at the ssid. The reply will
contain the following information for each track conntected to this
contain the following information for each track connected to this
bus:
<ul>
<li>The ssid of the track sending</li>
<li>The name of the sending track</li>
<li>The id of the send at that track</li>
<li>It's gain in fader possition</li>
<li>It's gain in fader position</li>
<li>The send's enable state</li>
</ul>
</p>
@ -157,7 +157,7 @@
After all the parameters have been sent this way, one final message"
<code>/strip/plugin/descriptor_end</code> is sent with these parameters:
<ul>
<li>Ssid of the strip the pulgin is in</li>
<li>Ssid of the strip the plugin is in</li>
<li>The plug-in id for the plug-in</li>
</ul>
</p>

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@ -51,7 +51,7 @@
considered the <em>safe</em> option.
</p>
<p>
It is always ok to use expansion on the surface even in a one
It is always OK to use expansion on the surface even in a one
user scenario. This allows the user to use GUI and surface selection
for different uses.
</p>

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@ -15,7 +15,7 @@
</p>
<ul>
<li>When not playing: all tracks are on In (to listen to any connected source)</li>
<li>When playing, all tracks are on Disk (to play whatever was recoded on those tracks)</li>
<li>When playing, all tracks are on Disk (to play whatever was recorded on those tracks)</li>
<li>When recording, on rec-enabled tracks: In and on non rec-enabled ones: Disk</li>
</ul>
@ -43,7 +43,7 @@
<table class="dl">
<tr><th>Solo</th><td>Blinks when one or more tracks are being soloed, see <a href="@@muting-and-soloing">Muting and Soloing</a>. Clicking this button disables any active explicit and implicit solo on all tracks and busses. Clicking this button deactivates the solo on every track/bus.</td></tr>
<tr><th>Audition</th><td>Blinks when some audio is auditionned, e.g. by using the import dialog, or using the <kbd class="menu">Audition</kbd> context menu in the <a href="@@the-region-list">Regions List</a>. Clicking this button stops the auditionning.</td></tr>
<tr><th>Audition</th><td>Blinks when some audio is auditioned, e.g. by using the import dialog, or using the <kbd class="menu">Audition</kbd> context menu in the <a href="@@the-region-list">Regions List</a>. Clicking this button stops the auditioning.</td></tr>
<tr><th>Feedback</th><td>Blinks when Ardour detects a <dfn>feedback loop</dfn>, which happens when the output of an audio signal chain is plugged back to its input. This is probably not wanted and can be dangerous for the hardware and the listener.</td></tr>
</table>
@ -53,7 +53,7 @@
<p>
The Mode Selector allows switching between the Editor and Mixer windows.
If a window is detached, the corresponding button is lit in blue. Clicking the botton
If a window is detached, the corresponding button is lit in blue. Clicking the button
switches the detached window visibility.
</p>

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@ -21,7 +21,7 @@
</p>
<p>
But panning in Ardour could theoretically involve distributing any
number of signals to any number of ouputs. In reality, Ardour does
number of signals to any number of outputs. In reality, Ardour does
not have specific panners for each different situation. Currently,
it has dedicated panners for the following situations:
</p>

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@ -51,7 +51,7 @@
slightly unusual thing that should be noted when sharing is that edits to the
playlist made in one track will magically appear in the other. It is an
obvious consequence of sharing. One application of this attribute is parallel
processing, described in <a href="@@playlist-usecases">Playlist Usecases</a>.
processing, described in <a href="@@playlist-usecases">Playlist Use Cases</a>.
</p>
<p>
To avoid this kind of behaviour, and nevertheless use the same (or substantially

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@ -13,7 +13,7 @@
<table class="dl">
<tr><th>a-Amplifier</th>
<td>A versatile &plusmn;20dB multichannel amplifier</td></tr>
<td>A versatile &plusmn;20dB multi-channel amplifier</td></tr>
<tr><th>a-Compressor</th>
<td>A side-chain enabled compressor with the usual controls. Comes in stereo and mono versions</td></tr>
<tr><th>a-Delay</th>

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@ -82,7 +82,7 @@
<p>
A processor in the <dfn>processor box</dfn> can be selected with a <kbd class=mouse>Left</kbd>-click on it; it will be
highlighed in red. Other processors can be selected at the same time by <kbd class=mouse>Left</kbd>-clicking on them while
highlighted in red. Other processors can be selected at the same time by <kbd class=mouse>Left</kbd>-clicking on them while
holding down the <kbd class=mod1n></kbd> key, and ranges can be selected by <kbd class=mouse>Left</kbd>-clicking on them
while holding down the <kbd class=mod3n></kbd> key.
</p>

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@ -30,7 +30,7 @@
<tr><th>Threshold (ticks)</th>
<td>Defines how close from a grid point a note must be in order to be quantized. Notes farther than this number of <a href="@@timecode-generators-and-slaves">ticks</a> will not be affected.</td></tr>
<tr><th>Strength</th>
<td>Defines how close to its new position the note must be moved, as a percentage of the nominal distance (allowing for a non-perfect quantization, i.e. just making the performance rhytmically better without giving it a machine-generated feel)</td></tr>
<td>Defines how close to its new position the note must be moved, as a percentage of the nominal distance (allowing for a non-perfect quantization, i.e. just making the performance rhythmically better without giving it a machine-generated feel)</td></tr>
<tr><th>Swing</th>
<td>Applies a <em>swing</em> to the midi notes, i.e. delays every 2nd note by this amount, to e.g. simulate a groovy drummer</td></tr>
</table>

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@ -18,7 +18,7 @@
is made. So, for example, if there is a track called
<samp>Didgeridoo</samp>, the
first recorded whole file region for that playlist will be called
<samp>Digderidoo-1</samp>. The next one will be <samp>Digeridoo-2</samp> and so on.
<samp>Didgeridoo-1</samp>. The next one will be <samp>Didgeridoo-2</samp> and so on.
</p>
<p>
For <dfn>imported regions</dfn>, the region name will be based on the original file

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@ -80,7 +80,7 @@
<p>
Vertical grey markers will appear on the selected region, showing where Ardour
detects onsets as per the parameters. This markers can be manually adjusted, see
bellow.
below.
</p>
<h2>The Note Onset Mode</h2>
@ -90,7 +90,7 @@
</p>
<table class="dl">
<tr><th><dfn>Detection function</dfn></th><td>The method used to detect note changes. More on
this bellow.</td></tr>
this below.</td></tr>
<tr><th><dfn>Trigger gap (postproc)</dfn> (ms)</th><td>Set the minimum inter-onset interval,
in milliseconds, i.e. the shortest interval between two consecutive onsets.
</td></tr>
@ -110,7 +110,7 @@
<tr><th><dfn>Energy based</dfn></th><td>This function calculates the local energy of the input
spectral frame</td></tr>
<tr><th><dfn>Spectral Difference</dfn></th><td>Spectral difference onset detection function
based on Jonhatan Foote and Shingo Uchihashi's "The beat spectrum: a new
based on Jonathan Foote and Shingo Uchihashi's "The beat spectrum: a new
approach to rhythm analysis" (2001)</td></tr>
<tr><th><dfn>High-Frequency Content</dfn></th><td> This method computes the High Frequency
Content (HFC) of the input spectral frame. The resulting function is efficient

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@ -26,7 +26,7 @@
<tr><th><dfn>Mins:Secs</dfn></th><td>scaling the session with the Mins:Secs:mSec notation</td></tr>
<tr><th><dfn>Timecode</dfn></th><td>scaling the session with the Hours:Mins:Secs:Frames notation</td></tr>
<tr><th><dfn>Samples</dfn></th><td>scaling the session with the sample number notation</td></tr>
<tr><th><dfn>Bars:Beats</dfn></th><td>slicing the time according to the time signature ot the Meter</td></tr>
<tr><th><dfn>Bars:Beats</dfn></th><td>slicing the time according to the time signature of the Meter</td></tr>
<tr><th><dfn>Meter</dfb></th><td>shows the time signature. It can be changed along the timeline, by <kbd class="mouse">Right click</kbd> &gt; <kbd class="menu">New Meter</kbd>. The Bars:Beats ruler will reflect the change.</td></tr>
<tr><th><dfn>Tempo</dfn></th><td>shows the BPM. It can be changed along the timeline, by <kbd class="mouse">Right click</kbd> &gt; <kbd class="menu">New Tempo</kbd>. The Bars:Beats ruler will reflect the change.</td></tr>
<tr><th><dfn>Range Markers</dfn></th><td>allow to create and modify ranges directly on the Ruler.</td></tr>

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@ -2,7 +2,7 @@
<p>
A <dfn>tag</dfn> is bit of information, or metadata, that is associated
with a data file. Specifically, tags are texts, keywords or terms that have
some relevance to a particular soundfile. Ardour can store these tags
some relevance to a particular sound file. Ardour can store these tags
in a searchable <dfn>database</dfn> so that they can quickly be searched for
to retrieve sounds based on the tags that have been assigned to them.
</p>

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@ -36,7 +36,7 @@
</p>
<table class="dl">
<tr><th>In only</th><td>Records from the In marker on, without a end boundary</td></tr>
<tr><th>Out only</th><td>Records untils the Out marker, without a beginning boundary</td></tr>
<tr><th>Out only</th><td>Records until the Out marker, without a beginning boundary</td></tr>
<tr><th>In <em>and</em> Out</th><td>Records only between the In and Out markers</td></tr>
</table>

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@ -28,8 +28,8 @@
<h2>A simple example: Sidechain compression</h2>
<p>
One example is the use of a bassdrum track to trigger the compression on a bass track. The sidechain compressor
(a-Compressor) will be placed on the bass track, and will need to receive the signal from the bassdrum track as a way to
One example is the use of a bass drum track to trigger the compression on a bass track. The sidechain compressor
(a-Compressor) will be placed on the bass track, and will need to receive the signal from the bass drum track as a way to
trigger the compression.
</p>
@ -71,13 +71,12 @@
<figure>
<img src="/images/pin-connection-autotune.png" alt="MIDI Sidechain">
<figcaption>
MIDI sidechainig example: fat1.lv2.
MIDI sidechaining example: fat1.lv2.
</figcaption>
</figure>
<p>
Here, the MIDI track is inputed to the plugin's MIDI IN pin through a sidechain, indicating to the plugin what note should
the source audio be corrected to.
Here, the MIDI track is inputted to the plugin's MIDI IN pin through a sidechain, indicating to the plugin what note the source audio should be corrected to.
</p>
<p class="note">

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@ -38,6 +38,6 @@
</p>
<p>
However, for many workflows during mixing, more complicated signal routing
is required. Ardour offers many possibilties for connecting things to fit any
is required. Ardour offers many possibilities for connecting things to fit any
particular workflow.
</p>

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@ -131,7 +131,7 @@
</p>
<p>
If this does not work, then make sure your network cables are
properly connected, and that you are running the approprate ipMIDI
properly connected, and that you are running the appropriate ipMIDI
driver and have configured it for 2 (or more) ports.
</p>

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@ -7,17 +7,17 @@
<tr><th>File:</th><td>the file format used in the session, including when recording</td></tr>
<tr><th>TC:</th><td>is the timecode, i.e. the number of frames per second used by the session (for videos)</td></tr>
<tr><th>Audio:</th><td>gives the sample rate used in the session, and the latency computed from the buffer size</td></tr>
<tr><th>Buffers:</th><td>decribe how much data is buffered, see below</td></tr>
<tr><th>Buffers:</th><td>describe how much data is buffered, see below</td></tr>
<tr><th>DSP:</th><td>for Digital Sound Processing, shows how much of the CPU is used by Ardour and its plugins</td></tr>
<tr><th>PkBld:</th><td><em>(only shows up while creating peaks)</em> displays the number of peak files left to create</td></tr>
<tr><th>X:</th><td>shows the number of xruns since Ardour's launch, see below</td></tr>
<tr><th>Disk:</th><td>reports the remaining hard disk space as the time that can be recorded with the current session setting</td></tr>
<tr><th>Wall Clock</th><td>showing the system time (especially usefull in full screen mode)</td></tr>
<tr><th>Wall Clock</th><td>showing the system time (especially useful in full screen mode)</td></tr>
<tr><th>Log button</th><td>that indicates if Ardour has encountered any warning or error.</td></tr>
</table>
<p>
Right clicking anywhere on the Status Bar allows to choose which of this informations we want displayed, through a checkbox menu.
Right clicking anywhere on the Status Bar allows to choose which of this information we want displayed, through a checkbox menu.
</p>
<p>
The buffers are labelled as <kbd class="menu">p</kbd> for playback and <kbd class="menu">c</kbd> for capture. If the
@ -30,6 +30,6 @@
asked is too short for the computing power of the machine. It usually results in clicks, pops and crackles if it happens while recording.
</p>
<p>
The log button turns yellow when a warning is shown, and red when an error occurs. Clicking the log button gives acces to the log.
The log button turns yellow when a warning is shown, and red when an error occurs. Clicking the log button gives access to the log.
</p>

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@ -54,7 +54,7 @@
<tr><th><dfn>Duration</dfn></th><td>The target duration of the region, expressed using the
primary transport clock's mode</td></tr>
<tr><th><dfn>Percent</dfn></th><td>The target duration of the region, expressed as a percentage
of the region's original lenght. Can be either higher than 100&#37; (to
of the region's original length. Can be either higher than 100&#37; (to
expand the region) or lower (to shrink it)</td></tr>
<tr><th><dfn>Contents</dfn></th><td>The type of audio the region is made of. Ardour will fine-tune
its algorithm based on this content, see below</td></tr>

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@ -4,7 +4,7 @@
is a way to collect related signals together to apply some common
treatment, before sending them on to the main mix. One standard
application is to group several tracks belonging to the same instrument or
section (such as a drumkit or horn section), to be able to adjust their
section (such as a drum kit or horn section), to be able to adjust their
volume with a single fader, after their inner balance has been set using
the track faders.
</p>

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@ -14,7 +14,7 @@
</p>
<p>
The transparent white rectangle represents what's actually displayed in the Editor window, i.e. what part of the session is beign looked at on screen.
The transparent white rectangle represents what's actually displayed in the Editor window, i.e. what part of the session is being looked at on screen.
</p>
<p>The Summary also doubles as a navigator:</p>

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@ -142,6 +142,6 @@ fatigue of a fixed form. Reassembly is left as an excercise for the reader.
<p>
Tempo ramps can also be used in a video context, e.g. for an accelerando,
by snapping to TC frames and drag the ruler so that a bar ends up on a significant
by snapping to TC frames and dragging the ruler so that a bar ends up on a significant
video frame.
</p>

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@ -38,12 +38,12 @@
<p class ="note">
When dragging the BBT ruler, musical snap has no effect, however be warned
that non-musical snap is in effect if enabled. Snapping to a minute while
dragging a beat may result in some verly slow tempos. Snapping a beat to a
dragging a beat may result in some very slow tempos. Snapping a beat to a
video frame however is an incredibly useful way to ensure a soundtrack is
punchy and synchronised to the sample.
</p>
<li>by holding down the constaint modifier while dragging a tempo vertically.
<li>by holding down the constraint modifier while dragging a tempo vertically.
This is used for more complex tempo solving, as it allows changing of the
position and tempo of a tempo marker in the same drag; it is, however, a
useful way to adjust the first tempo for a quick result.</li>

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@ -1,17 +1,17 @@
<p>
The <dfn>Help</dfn> Menu gives acces to usefull information about Ardour.
The <dfn>Help</dfn> Menu gives access to useful information about Ardour.
</p>
<table class="dl">
<tr><th>[] About</th><td>Shows the <kbd class="menu">About Ardour</kbd> window, which contains information about the version, config, authors,and license of Ardour</td></tr>
<tr><th>Chat</th><td>This is a shortcut to the webchat version of the Freenode IRC channel of Ardour, where the developpers meet, and questions can be asked if the Manual is not enough</td></tr>
<tr><th>Chat</th><td>This is a shortcut to the webchat version of the Freenode IRC channel of Ardour, where the developers meet, and questions can be asked if the Manual is not enough</td></tr>
<tr><th>Manual</th><td>Link to a FLOSSManual guide to Ardour</td></tr>
<tr><th>Reference</th><td>Link to this manual, hosted on ardour.org</td></tr>
<tr><th>User Forums</th><td>Link to ardour.org's user forum</td></tr>
<tr><th>How to Report a Bug</th><td>Link to an helping page about reporting bugs</td></tr>
<tr><th>Report a Bug</th><td>Link to Ardour's Mantis bugtracker</td></tr>
<tr><th>Ardour Website</th><td>Link to Ardour's main and official website</td></tr>
<tr><th>Ardour Development</th><td>Link to the developpers' part of the official website</td></tr>
<tr><th>Ardour Development</th><td>Link to the developers' part of the official website</td></tr>
</table>

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@ -10,17 +10,17 @@
<tr><th>Rename&hellip;</th><td>Changes the name of the region, that appears in its top left area</td></tr>
<tr><th>Properties&hellip;</th><td>Shows the <kbd class="menu">Region properties</kbd> window, that displays detailed information about the region and allow for some modifications</td></tr>
<tr><th>Loudness Analysis&hellip;</th><td>Shows the <kbd class="menu">Audio Report/Analysis</kbd> window, that displays detailed <a href="@@metering-in-ardour">dBFS information</a> as well as a spectrogram (dBFS of frequency against time)</td></tr>
<tr><th>Spectral Analysis&hellip;</th><td>Shows the <kbd class="menu">Audio Report/Analysis</kbd> window, that displays a integrated spectral view of the region (dBFS agaisnt frequency)</td></tr>
<tr><th>Spectral Analysis&hellip;</th><td>Shows the <kbd class="menu">Audio Report/Analysis</kbd> window, that displays a integrated spectral view of the region (dBFS against frequency)</td></tr>
<tr><th>Edit</th>
<tr><th class="sub1">Combine</th><td>Creates a new region by joining the selected audio regions in the same track, and replaces those region with the newly created compound. The same rules are applied to create the compound as for playback regarding e.g. layering</td></tr>
<tr><th class="sub1">Uncombine</th><td>Splits back the compound created by <em>combining</em> into its original audio regions</td></tr>
<tr><th class="sub1">Pitch Shift&hellip;</th><td>Changes the tune of the audio region, by octave, semitones or percentage, based on spectral analysis. Optionaly, and if they have been set for the region, preserves the formants</td></tr>
<tr><th class="sub1">Pitch Shift&hellip;</th><td>Changes the tune of the audio region, by octave, semitones or percentage, based on spectral analysis. Optionally, and if they have been set for the region, preserves the formants</td></tr>
<tr><th class="sub1">Split/Separate</th><td>Cuts the selected regions at the Edit point, separating them in two regions</td></tr>
<tr><th class="sub1">Split at Percussion Onset</th><td>Allows splitting the selected regions on its PErcussion Onsets marker as set by the Rhythm Ferret (Not usable as of 5.5)</td></tr>
<tr><th class="sub1">Split at Percussion Onset</th><td>Allows splitting the selected regions on its Percussion Onsets marker as set by the Rhythm Ferret (Not usable as of 5.5)</td></tr>
<tr><th class="sub1">Make Mono Regions</th><td>Creates mono regions out of a stereo or multichannel region by splitting it into its discrete channels. The created regions are added to the Editor List</td></tr>
<tr><th class="sub1">Close Gaps</th><td>Extends (or reduces) the selected regions to be perfecltly aligned. Optionnaly, sets up a crossfade duration, or a pull-back (spacing between regions)</td></tr>
<tr><th class="sub1">Close Gaps</th><td>Extends (or reduces) the selected regions to be perfectly aligned. Optionally, sets up a crossfade duration, or a pull-back (spacing between regions)</td></tr>
<tr><th class="sub1">Place Transient</th><td>Places a transient at the Edit Point. Used e.g. for the <kbd class="menu">Pitch Shift&hellip;</kbd> action</td></tr>
<tr><th class="sub1">Rhythm Ferret&hellip;</th><td>Opens the <kbd class="menu">Rhythm Ferret</kbd> which is a powerfull tool to sequence audio files</td></tr>
<tr><th class="sub1">Rhythm Ferret&hellip;</th><td>Opens the <kbd class="menu">Rhythm Ferret</kbd> which is a powerful tool to sequence audio files</td></tr>
<tr><th class="sub1">Strip Silence&hellip;</th><td>Opens the <kbd class="menu">Strip Silence</kbd> window which is a very handy tool to remove all audio under a user-chosen threshold (with a preview)</td></tr>
<tr><th class="sub1">Reverse</th><td>Mirrors the audio horizontally</td></tr>
<tr><th>Layering</th>
@ -32,32 +32,32 @@
<tr><th class="sub1">Transpose&hellip;</th><td>On a MIDI region, shows the <a href="@@transposing-midi"><kbd class="menu">Transpose MIDI</kbd> window</a>, allowing to shift the pitch of the whole MIDI region by &plusmn; <em>n</em> semitones or octaves</td></tr>
<tr><th class="sub1">Insert Patch Change&hellip;</th><td>Inserts a patch change at the Edit Point, allowing a change of patch, channel, program and/or bank</td></tr>
<tr><th class="sub1">Quantize&hellip;</th><td>Shows the <a href="@@quantize-midi"><kbd class="menu">Quantize</kbd> window</a>, allowing to perfectly align the MIDI notes to the musical grid</td></tr>
<tr><th class="sub1">Legatize</th><td>Shortens or elongates the MIDI notes to make them perfectly sequentials, i.e. the end of a note is the start of the following one</td></tr>
<tr><th class="sub1">Remove Overlap</th><td>Shortens or elongates the MIDI notes to make them perfectly sequentials, i.e. the end of a note is the start of the following one</td></tr>
<tr><th class="sub1">Legatize</th><td>Shortens or elongates the MIDI notes to make them perfectly sequential, i.e. the end of a note is the start of the following one</td></tr>
<tr><th class="sub1">Remove Overlap</th><td>Shortens or elongates the MIDI notes to make them perfectly sequential, i.e. the end of a note is the start of the following one</td></tr>
<tr><th class="sub1">Transform&hellip;</th><td><a href="@@transforming-midi---mathematical-operations"><kbd class="menu">Transform</kbd> window</a>, that allows for mathematical operations on the midi notes</td></tr>
<tr><th class="sub1">Unlink from Other copies</th><td>Makes the selected MIDI region independant, e.g. editing this region won't affect any other one.</td></tr>
<tr><th class="sub1">Unlink from Other copies</th><td>Makes the selected MIDI region independent, e.g. editing this region won't affect any other one.</td></tr>
<tr><th class="sub1">List Editor&hellip;</th><td>Shows the <a href="@@midi-list-editor"><kbd class="menu">List Editor</kbd></a> which sequentially lists all the MIDI events in the region, and allows for precise modifications</td></tr>
<tr><th>Gain</th>
<tr><th class="sub1">[] Opaque</th><td>When checked, makes the region opaque audio-wise, i.e., the underlying regions won't be audible</td></tr>
<tr><th class="sub1">[] Mute</th><td>When checked, mutes <em>only</em> the selected region on the track, without muting the track. The muted regions will have <em>!!</em> prepended to their name and will be semi-transparent</td></tr>
<tr><th class="sub1">Normalize&hellip;</th><td>Shows the <kbd class="menu">Normalize region</kbd> dialog, which allows to scale the region level by setting its maximum level, optionaly constraining the RMS</td></tr>
<tr><th class="sub1">Boost Gain</th><td>Increases the gain on the selected region by boosting the audio, without touching the enveloppe or automation</td></tr>
<tr><th class="sub1">Cut Gain</th><td>Reduces the gain without touching the enveloppe or automation</td></tr>
<tr><th class="sub1">Reset Envelope</th><td>If the gain enveloppe has been edited, resets it to its initial value (constant at 0 dB)</td></tr>
<tr><th class="sub1">[] Envelope Active</th><td>When unchecked, disables any enveloppe editing that has been made. The enveloppe will be displayed in yellow instead of green.</td></tr>
<tr><th class="sub1">Normalize&hellip;</th><td>Shows the <kbd class="menu">Normalize region</kbd> dialog, which allows to scale the region level by setting its maximum level, optionally constraining the RMS</td></tr>
<tr><th class="sub1">Boost Gain</th><td>Increases the gain on the selected region by boosting the audio, without touching the envelope or automation</td></tr>
<tr><th class="sub1">Cut Gain</th><td>Reduces the gain without touching the envelope or automation</td></tr>
<tr><th class="sub1">Reset Envelope</th><td>If the gain envelope has been edited, resets it to its initial value (constant at 0 dB)</td></tr>
<tr><th class="sub1">[] Envelope Active</th><td>When unchecked, disables any envelope editing that has been made. The envelope will be displayed in yellow instead of green.</td></tr>
<tr><th>Position</th>
<tr><th class="sub1">Move to Original Position</th><td>Moves the region where it was initially recorded or inserted in the session</td></tr>
<tr><th class="sub1">Snap Position to Grid</th><td>If the Grid Mode is set to <em>Grid</em>, snaps the region to the nearest grid line</td></tr>
<tr><th class="sub1">[] Lock</th><td>Blocks the selected regions at their current positions in time and tracks, avoiding any movement on the timeline. The region name will be surrounded by <em>&gt;</em> and <em>&lt;</em> brackets</td></tr>
<tr><th class="sub1">[] Lock</th><td>Locks the selected regions at their current positions in time and tracks, avoiding any movement on the timeline. The region name will be surrounded by <em>&gt;</em> and <em>&lt;</em> brackets</td></tr>
<tr><th class="sub1">[] Glue to Bars and Beats</th><td>Locks the region position to relative to the musical grid, i.e. a change of tempo will move the region to keep it on the same bar/beat</td></tr>
<tr><th class="sub1">[] Lock to Video</th><td>Same as above, relative to the position in the video</td></tr>
<tr><th class="sub1">Set Sync Position</th><td>Creates or move the Sync position, i.e. the point of the region that will be aligned or snapped to the grid, and that is (by default) the beggining of the region.</td></tr>
<tr><th class="sub1">Set Sync Position</th><td>Creates or move the Sync position, i.e. the point of the region that will be aligned or snapped to the grid, and that is (by default) the beginning of the region.</td></tr>
<tr><th class="sub1">Remove Sync</th><td>Removes any user defined Sync point, and resets the sync position to the beginning of the region</td></tr>
<tr><th class="sub1">Nudge Later</th><td>Moves the region to the right by the amount shown in the <a href="@@nudge-controls">nudge timer</a></td></tr>
<tr><th class="sub1">Nudge Earlier</th><td>Same as above, to the left</td></tr>
<tr><th class="sub1">Nudge Later by Capture Offset</th><td>Moves the region to the right by the capture latency computed by ardour based on the user's settings regarding latency</td></tr>
<tr><th class="sub1">Nudge Later by Capture Offset</th><td>Moves the region to the right by the capture latency computed by Ardour based on the user's settings regarding latency</td></tr>
<tr><th class="sub1">Nudge Earlier by Capture Offset</th><td>Same as above, to the left</td></tr>
<tr><th class="sub1">Sequence Regions</th><td>Puts the selected regions one after the other, so that the end of one region is the beggining of the next one, removing any overlap or silence. The reference point is the earliest region.</td></tr>
<tr><th class="sub1">Sequence Regions</th><td>Puts the selected regions one after the other, so that the end of one region is the beginning of the next one, removing any overlap or silence. The reference point is the earliest region.</td></tr>
<tr><th>Trim</th>
<tr><th class="sub1">Trim Start at Edit Point</th><td>If the Edit Point is within the region boundaries, shortens the region to align its start with the Edit Point</td></tr>
<tr><th class="sub1">Trim End at Edit Point</th><td>Same as above, for the end of the region</td></tr>
@ -66,21 +66,21 @@
<tr><th class="sub1">Trim to Previous</th><td>On overlapping regions, shortens the selected one so that the previous region is complete, i.e. the new start point for the selected region is the end point of the previous region on the timeline</td></tr>
<tr><th class="sub1">Trim to Next</th><td>Same as above, with the end of the selected region aligned to the start of the following one.</td></tr>
<tr><th>Ranges</th>
<tr><th class="sub1">Set Loop Range</th><td>Creates a Loop range based on the selected regions, i.e. the strt of the loop range is the start of the earliest region, and the end of the loop is the end of the latest region.</td></tr>
<tr><th class="sub1">Set Loop Range</th><td>Creates a Loop range based on the selected regions, i.e. the start of the loop range is the start of the earliest region, and the end of the loop is the end of the latest region.</td></tr>
<tr><th class="sub1">Set Punch</th><td>Same as above, for the Punch range</td></tr>
<tr><th class="sub1">Add Single Range Marker</th><td>Same as above, for the Edit range</td></tr>
<tr><th class="sub1">Add Range Marker Per Region</th><td>For each selected region, creates its own Edit range based on the boundaries of each region</td></tr>
<tr><th class="sub1">Set Range Selection</th><td>Creates a range selection based on the boundaries of the selected regions</td></tr>
<tr><th>Fades</th>
<tr><th class="sub1">[] Fade In</th><td>Activates/desactivates the Fade In at the start of the region</td></tr>
<tr><th class="sub1">[] Fade In</th><td>Activates/deactivates the Fade In at the start of the region</td></tr>
<tr><th class="sub1">[] Fade Out</th><td>Same as above, for the Fade out at the end of the region</td></tr>
<tr><th class="sub1">[] Fades</th><td>Shortcut to activate/desactivate both the fade in and fade out</td></tr>
<tr><th class="sub1">[] Fades</th><td>Shortcut to activate/deactivate both the fade in and fade out</td></tr>
<tr><th>Duplicate</th>
<tr><th class="sub1">Duplicate</th><td>Creates a copy of the selected region(s) and happend it to the original</td></tr>
<tr><th class="sub1">Duplicate</th><td>Creates a copy of the selected region(s) and appends it to the original</td></tr>
<tr><th class="sub1">Multi-Duplicate&hellip;</th><td>Shows the <kbd class="menu">Duplicate</kbd> dialog, allowing to create multiple copies, or a not-integer number of copies (the last one will then be truncated)</td></tr>
<tr><th class="sub1">Fill Track</th><td>Creates duplicates until it fills the session, i.e. reaches the End marker of the session. The last duplicate may be truncated to fit in</td></tr>
<tr><th>Export&hellip;</th><td>Shows the <a href="@@export-dialog"><kbd class="menu">Export</kbd> dialog</a>, with all parameters set to export only the selected region(s)</td></tr>
<tr><th>Bounce (without processing)</th><td>Creates a bounce, i.e. a version of the region with all the edits (boundaries, enveloppe), as a new region in the Editor List, without any of the effects of the mixer strip</td></tr>
<tr><th>Bounce (without processing)</th><td>Creates a bounce, i.e. a version of the region with all the edits (boundaries, envelope), as a new region in the Editor List, without any of the effects of the mixer strip</td></tr>
<tr><th>Bounce (with processing)</th><td>Same as above, <em>with</em> the effects of the mixer strip</td></tr>
<tr><th>Remove</th><td>Deletes the region from the edit (no file is harmed in the process, and the region stays in the Editor for later use)</td></tr>

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@ -62,7 +62,7 @@
internal USB hub between the ports and the system bus, which can then cause
problems for various kinds of external USB devices, including some models of
audio interfaces. It is very difficult to discover whether this is true or
not without simplying trying it out.</td></tr>
not, without simply trying it out.</td></tr>
<tr><th><abbr title="Central Processing Unit">CPU</abbr> speed control</th>
<td>Handling audio with low latency requires that the processor keeps running
at its highest speed at all times. Many portable systems try to regulate

View File

@ -6,7 +6,7 @@
<table class="dl">
<tr><th>New&hellip;</th><td>Creates a <a href="@@newopen-session-dialog">new</a> session</td></tr>
<tr><th>Open&hellip;</th><td>Opens an existing session</td></tr>
<tr><th>Recent&hellip;</th><td>Opens a list of recent session that can be opened</td></tr>
<tr><th>Recent&hellip;</th><td>Opens a list of recent sessions that can be opened</td></tr>
<tr><th>Close</th><td>Closes the current session (but not Ardour)</td></tr>
<tr><th>Save</th><td>Saves the current session</td></tr>
@ -15,9 +15,9 @@
<tr><th>Snapshot (&amp; keep working on current version)&hellip;</th><td>Create a <a href="@@snapshots">Snapshot</a> but any subsequent change will be saved to this session</td></tr>
<tr><th>Snapshot (&amp; switch to new version)&hellip;</th><td>Same thing, and any subsequent change will be saved to this new snapshot session</td></tr>
<tr><th>Save Template&hellip;</th><td>Saves the session as a <a href="@@session-templates">template</a>, without the audio</td></tr>
<tr><th>Archive&hellip;</th><td>Exports the session as a <a href="@@backup-and-sharing-of-sessions">compressed file</a> for archiving or sharing purposes, optionnaly compressing the audio to FLAC</td></tr>
<tr><th>Archive&hellip;</th><td>Exports the session as a <a href="@@backup-and-sharing-of-sessions">compressed file</a> for archiving or sharing purposes, optionally compressing the audio to FLAC</td></tr>
<tr><th>Metadata</th>
<tr><th class="sub1">Edit Metadata&hellip;</th><td>Opens the <a href="@@metadata">Metadata</a> window, where informations about the session can be saved</td></tr>
<tr><th class="sub1">Edit Metadata&hellip;</th><td>Opens the <a href="@@metadata">Metadata</a> window, where information about the session can be saved</td></tr>
<tr><th class="sub1">Import Metadata&hellip;</th><td>Creates the metadata by extracting them from another session</td></tr>
<tr><th>Add Track, Bus or VCA&hellip;</th><td>Adds a <a href="@@adding-tracks-busses-and-vcas">new track/bus/VCA</a> to the session, same as the <kbd class="menu">Track &gt; Add Track, Bus or VCA&hellip;</kbd></td></tr>
@ -36,12 +36,12 @@
<tr><th>Clean-Up</th>
<tr><th class="sub1">Bring all media into session folder</th><td>Copies all the media files imported from outside the session folder in that folder, see <a href="@@cleaning-up-sessions">Cleaning up Sessions</a></td></tr>
<tr><th class="sub1">Reset Peak Files</th><td>Reinitializes the buffered images representing the audio files</td></tr>
<tr><th class="sub1">Clean-up Unused Sources&hellip;</th><td>Quarantines all the media files not used in the session to a specific subfolder of the session</td></tr>
<tr><th class="sub1">Clean-up Unused Sources&hellip;</th><td>Quarantines all the media files not used in the session to a specific sub-folder of the session</td></tr>
<tr><th class="sub1">Flush Wastebasket</th><td>Deletes those quarantined files</td></tr>
<tr><th>[] Properties</th><td>Shows the <a href="@@session-properties-dialog">Session Properties</a> dialog, allowing to fine-tune the parameters of the current session</td></tr>
<tr><th>Lock</th><td>Locks the session by showing an Unlock window that (until cliked) blocks every action on Ardour's window</td></tr>
<tr><th>Lock</th><td>Locks the session by showing an Unlock window that (until clicked) blocks every action on Ardour's window</td></tr>
<tr><th>Quit</th><td>Exits Ardour. Prompts for saving the session if it has been modified.</td></tr>
</table>

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@ -5,11 +5,11 @@
<table class="dl">
<tr><th>Add Track, Bus or VCA&hellip;</th><td>Shows the <a href="@@adding-tracks-busses-and-vcas"><kbd class="menu">Add Track, Bus or VCA&hellip;</kbd> window</a>, where one can add one or more tracks, busses or control masters to the session and define its parameters</td></tr>
<tr><th>Duplicate Tracks/Busses&hellip;</th><td>Shows the <kbd class="menu">Duplicate Tracks and Busses</kbd> window, allowing to duplicate the selected track(s) and optionnaly, its playlist</td></tr>
<tr><th>Duplicate Tracks/Busses&hellip;</th><td>Shows the <kbd class="menu">Duplicate Tracks and Busses</kbd> window, allowing to duplicate the selected track(s) and optionally, its playlist</td></tr>
<tr><th>Toggle Record Enable</th><td>Sets the Record Enable mode On on the selected track(s). These tracks will record audio/midi next time the global record is active and playback is started.</td></tr>
<tr><th>Toggle Solo</th><td>Sets the solo On on the selected tracks, so only these tracks will play</td></tr>
<tr><th>Toggle Mute</th><td>Mutes the selected tracks, they wont play until unmuted</td></tr>
<tr><th>Toggle Mute</th><td>Mutes the selected tracks, they won't play until unmuted</td></tr>
<tr><th>Insert Time</th><td>Shows the <a href="@@insert-remove-time"><kbd class="menu">Insert Time</kbd> window</a>, allowing to insert a blank time in the selected tracks' playlist</td></tr>
<tr><th>Remove Time</th><td>Same as <a href="@@insert-remove-time">above</a>, but to remove time</td></tr>
@ -23,7 +23,7 @@
<tr><th class="sub1">Normal</th><td>Sets the height of the track to its default value which is a trade-off between readability and number of tracks displayed</td></tr>
<tr><th class="sub1">Small</th><td>Reduces the size of the tracks to a low value, increasing the number of on screen tracks</td></tr>
<tr><th>Toggle Active</th><td>Toggles the active state of a track. An inactive track will be grayed and wont play any sound. That can be seen in the <kbd class="menu">A</kbd> colomn of the <a href="@@the-tracks-and-busses-list">Tracks and Busses List</a></td></tr>
<tr><th>Toggle Active</th><td>Toggles the active state of a track. An inactive track will be grayed and won't play any sound. That can be seen in the <kbd class="menu">A</kbd> column of the <a href="@@the-tracks-and-busses-list">Tracks and Busses List</a></td></tr>
<tr><th>Remove</th><td>Deletes this track and its playlist (no file is harmed in the process, and the regions from the playlist stay in the Editor for later use)</td></tr>
</table>

View File

@ -12,11 +12,11 @@
will still play, but just not be visible in the editor; this can be useful for
keeping the display uncluttered.</td></tr>
<tr><th id="active">A</th>
<td>whether the track or bus is active; unactive tracks will not play, and will
<td>whether the track or bus is active; inactive tracks will not play, and will
not consume any CPU.</td></tr>
<tr><th id="input">I</th> <td>for MIDI tracks,
whether the MIDI input is enabled; this dictates whether MIDI data from the
track's inputs ports will be passed through the track.</td></tr>
track's input ports will be passed through the track.</td></tr>
<tr><th id="record">R</th> <td>whether the track is record-enabled.</td></tr>
<tr><th id="record-safe">RS</th> <td>whether the track is record safe; a record safe
track cannot be armed for recording, to protect against a mistake.</td></tr>

View File

@ -9,7 +9,7 @@
<tr><th class="sub1">Play Selection</th><td>Only plays the selected part of the session, be it a range or selected regions</td></tr>
<tr><th class="sub1">Play Selection w/Preroll</th><td>As the previous menu, except it starts the playback 1/2 bar before the beginning of the selection</td></tr>
<tr><th class="sub1">Start/Continue/Stop</th><td>FIXME</td></tr>
<tr><th class="sub1">Play from Edit Point and Return</th><td>Starts the playback at the <a href="@@edit-point-control">Edit point</a>, and when stopped, goes back to the orginial location</td></tr>
<tr><th class="sub1">Play from Edit Point and Return</th><td>Starts the playback at the <a href="@@edit-point-control">Edit point</a>, and when stopped, goes back to the original location</td></tr>
<tr><th class="sub1">Play Loop Range</th><td>If a <a href="@@the-loop-range">Loop range</a> is defined, play it and loop until stopped</td></tr>
<tr><th>Start Recording</th><td>This is a shortcut to trigger the global recording, and start playback at once</td></tr>
<tr><th>Stop and Forget Capture</th><td>Stops the recording, removes the newly created material, and goes back to the original position</td></tr>
@ -17,7 +17,7 @@
<tr><th>Set Loop from Selection</th><td>Converts the selection into a <a href="@@the-loop-range">Loop range</a> by placing loop markers at the start and end of the selected range</td></tr>
<tr><th>Set Punch from Selection</th><td>Same thing, for <a href="@@punch-range">Punch</a></td></tr>
<tr><th>Set Session Start/End from Selection</th><td>Same thing, for the start and end markers of the session, defining the sessions length</td></tr>
<tr><th>Set Session Start/End from Selection</th><td>Same thing, for the start and end markers of the session, defining the session's length</td></tr>
<tr><th>Forward</th><td>FIXME</td></tr>
<tr><th>Rewind</th><td>Plays the audio backwards from the playhead on</td></tr>
@ -75,9 +75,9 @@
<tr><th>[] Follow Edits</th><td>If checked, selecting a region moves the playhead to its beginning</td></tr>
<tr><th>[] Auto Play</th><td>If checked, moving the playhead in the ruler starts the playback</td></tr>
<tr><th>[] Auto Return</th><td>If checked, when the playback is stopped, go back to the previous position of the playhead. If not, the playhead stays where it is when the playback is stopped</td></tr>
<tr><th>[] Click</th><td>Activates/desactivates the click track (metronome)</td></tr>
<tr><th>[] Click</th><td>Activates/deactivates the click track (metronome)</td></tr>
<tr><th>[] Follow Playhead</th><td>If checked, while playing, when the playhead reaches the right of the screen, Ardour scrolls one screen to the right to keep the playhead visible at all times</td></tr>
<tr><th>[] Stationary Playhead</th><td>If checked <em>and</em> if <kbd class="menu">Follow playhead</kbd> is checked, on playback, the playhead stays at the center of the screen, and the session scrolls</td></tr>
<tr><th>Panic</th><td>Immediately stops all MIDI playback (usefull e.g. when a MIDI bug in encountered)</td></tr>
<tr><th>Panic</th><td>Immediately stops all MIDI playback (useful e.g. when a MIDI bug in encountered)</td></tr>
</table>

View File

@ -25,7 +25,7 @@
<tr><th class="sub1">Zoom to Session</th><td>Adjust the zoom value so that all the session (as defined by its start and end markers) fit in the window</td></tr>
<tr><th class="sub1">Zoom to Selection</th><td>Adjust the zoom value so that all the selected regions fit in the window</td></tr>
<tr><th class="sub1">Fit Selection (Vertical)</th><td>Fits the selected track(s) in the window. If too many tracks are selected, they'll be reduced to their minimum height.</td></tr>
<tr><th class="sub1">Toggle Zoom State</th><td>Reverts to last zoom state (kind of "undo" for zoom, even if edits have been made inbetween)</td></tr>
<tr><th class="sub1">Toggle Zoom State</th><td>Reverts to last zoom state (kind of "undo" for zoom, even if edits have been made in-between)</td></tr>
<tr><th class="sub1">Expand Track Height</th><td>Increases the height of the selected tracks. If no track is selected, then all the tracks are expanded</td></tr>
<tr><th class="sub1">Shrink Track Height</th><td>Same as above, but reduces the height of the tracks</td></tr>
<tr><th>Zoom Focus</th>
@ -52,10 +52,10 @@
<tr><th class="sub1">[] Video</th><td>Shows / hides the Video timeline, where frames of the video are shown for syncing purposes</td></tr>
<tr><th>Video Monitor</th>
<tr><th class="sub1">Original Size</th><td>When the <a href="@@video-timeline-and-monitoring">Video Monitor</a> is active, resets its size to the original size, i.e. 1 pixel in the video is 1 pixel on screen</td></tr>
<tr><th class="sub1">[] Letterbox</th><td>When checked, forces the ratio (width/height) to be the one of the original video. If unched, the video will be stretched to fit the window</td></tr>
<tr><th class="sub1">[] Letterbox</th><td>When checked, forces the ratio (width/height) to be the one of the original video. If unchecked, the video will be stretched to fit the window</td></tr>
<tr><th class="sub1">[] Always on Top</th><td>Stays above all other windows, enabling to work in Ardour without the video windows to be hidden in the background</td></tr>
<tr><th class="sub1">[] Fullscreen</th><td>Sets the Xjadeo window to be fullscreen. Can be usefull in a dual monitor setup</td></tr>
<tr><th class="sub1">[] Fullscreen</th><td>Sets the Xjadeo window to be fullscreen. Can be useful in a dual monitor setup</td></tr>
<tr><th class="sub1">[] Timecode</th><td>When checked, displays a Timecode over the video, in the Hours:Minutes:Seconds:Frames format</td></tr>
<tr><th class="sub1">[] Frame number</th><td>When checked, shows the absolute frame number inside the video, i.e. this image is the <em>n</em>th of the video</td></tr>
@ -69,12 +69,12 @@
<tr><th class="sub1">Save View <em>n</em></th><td>Saves the position on the timeline in the memory, horizontally and vertically (along time and tracks)</td></tr>
<tr><th class="sub1">Go to View <em>n</em></th><td>Loads and displays a saved position (see above)</td></tr>
<tr><th>[] Show Editor Mixer</th><td>When checked, the selected tracks' mixer strip is displayed on the left of the editor window, allowing for a quick access to e.g. efffects and routing</td></tr>
<tr><th>[] Show Editor Mixer</th><td>When checked, the selected tracks' mixer strip is displayed on the left of the editor window, allowing for a quick access to e.g. effects and routing</td></tr>
<tr><th>[] Show Editor List</th><td>In the Editor window, shows the <a href="@@editor-lists">Editor List</a>, giving access to a number of handy lists (regions, tracks, &hellip;)</td></tr>
<tr><th>[] Toggle Mixer List</th><td>In the Mixer view, shows the Mixer list, giving access to some handy lists (<a href="@@favorite-plugins-window">Favorite plugins</a>, <a href="@@strips-list">The Strip list</a>,&hellip;)</td></tr>
<tr><th>[] Toggle Monitor Section Visibility</th><td>If the <kbd class="option">Use monitoring section on this session</kbd> has been checked in the <a href="@@monitoring-tab">Session Properties window</a>, shows pr hide the Monitor Section in the Mixer</td></tr>
<tr><th>[] Show Measure Lines</th><td>If checked, in the Editor, shows a vertical white lines at each measure start</td></tr>
<tr><th>[] Show Summary</th><td>If checked, in the Editor, shows the <a href="@@summary">Summary</a>, allowing a faste navigation in the session</td></tr>
<tr><th>[] Toggle Monitor Section Visibility</th><td>If the <kbd class="option">Use monitoring section on this session</kbd> has been checked in the <a href="@@monitoring-tab">Session Properties window</a>, shows or hides the Monitor Section in the Mixer</td></tr>
<tr><th>[] Show Measure Lines</th><td>If checked, in the Editor, shows a vertical white line at each measure start</td></tr>
<tr><th>[] Show Summary</th><td>If checked, in the Editor, shows the <a href="@@summary">Summary</a>, allowing a faster navigation in the session</td></tr>
<tr><th>[] Show Group Tabs</th><td>If checked, makes the groups visible as tabs on the left in the Editor, and on the top in the mixer</td></tr>
<tr><th>[] Show Marker Lines</th><td>If checked, each marker is extended across all the tracks in the editor with a line of the same color</td></tr>
</table>

View File

@ -10,7 +10,7 @@
<tr><th class="sub1">Show</th><td>Switches to the Editor view</td></tr>
<tr><th class="sub1">Hide</th><td>Hides the Editor, hence showing the Mixer when the windows are attached</td></tr>
<tr><th class="sub1">Attach</th><td>If the Editor window is detached, separated from the main window, attach it back</td></tr>
<tr><th class="sub1">Detach</th><td>If the Editor is attached to the main window, fetach it (makes the Editor a separated window, usefull for multi-monitor setup)</td></tr>
<tr><th class="sub1">Detach</th><td>If the Editor is attached to the main window, detach it (makes the Editor a separated window, useful for multi-monitor setup)</td></tr>
<tr><th>Mixer</th>
<tr><th class="sub1">Show/Hide/Attach/Detach</th><td>Same as for the Editor, for the <em>Mixer</em> window</td></tr>
<tr><th>Preferences</th><td></td></tr>
@ -22,13 +22,13 @@
<tr><th>[] Locations</th><td><td>Opens the <a href="@@the-ranges-and-marks-lists"><kbd class="menu">Ranges and Marks</kbd> window</a>, a single point of control for all range and location markers</td></tr>
<tr><th>[] Binding Editor</th><td>Opens the <a href="@@default-keyboard-bindings"><kbd class="menu">Key Bindings</kbd> window</a>, which allows for easy creation or modification of any keyboard shortcut</td></tr>
<tr><th>[] Bundle Manager</th><td>Opens the <kbd class="menu">Bundle Manager</kbd> window, allowing to create and manage <em>Bundles</em>, which are a way to simplify connection management, by defining groups of ports</td></tr>
<tr><th>[] Big Clock</th><td>Opens the <a href="@@transport-clocks">Main Clock</a> as its own separate (and huge) window, which is helpfull when recording</td></tr>
<tr><th>[] Big Clock</th><td>Opens the <a href="@@transport-clocks">Main Clock</a> as its own separate (and huge) window, which is helpful when recording</td></tr>
<tr><th>[] Video Monitor</th><td>If a <a href="@@video-timeline-and-monitoring">video</a> has been imported in the session, opens a video window (namely, <em>Xjadeo</em>), synced to the timeline</td></tr>
<tr><th>Midi Tracer</th><td>Opens the <kbd class="menu">MIDI Tracer</kbd> window, allowing to follow each and every MIDI message entering or leaving Ardour</td></tr>
<tr><th>[] Audio Connections</th><td>Opens the <a href="@@patchbay"><kbd class="menu">Audio Connection Manager</kbd> window</a>, a way to make connections to, from and within Ardour's mixer</td></tr>
<tr><th>[] MIDI Connections</th><td>Same as above, for the MIDI connections</td></tr>
<tr><th>[] Log</th><td>Shows the <kbd class="menu">Log</kbd> window, where Ardour lists usefull information, warnings and errors</td></tr>
<tr><th>[] Log</th><td>Shows the <kbd class="menu">Log</kbd> window, where Ardour lists useful information, warnings and errors</td></tr>
</table>

View File

@ -1,6 +1,6 @@
<p>
This tab contains settings that change the visual appearence of Ardour.
This tab contains settings that change the visual appearance of Ardour.
</p>
<img src="/images/a4_preferences_theme.png" alt="preferences
@ -32,7 +32,7 @@ theme tab"/>
<p>
<strong>Draw &quot;flat&quot; buttons</strong> When enabled button controls
in the user interface will be drawn with a flat look. When disabled button
controls will have a slight 3D appearence.
controls will have a slight 3D appearance.
</p>
</li>
<li>
@ -53,7 +53,7 @@ theme tab"/>
</li>
<li>
<p>
<strong>Show waveform clipping</strong> When enalbled the waveform
<strong>Show waveform clipping</strong> When enabled the waveform
displayed will show peaks marked in red if they exceed the clip level. The
Waveform Clip Level is set with a slider on the Preferences
<a href="@@editor-tab">
@ -72,14 +72,14 @@ theme tab"/>
<p>
<strong>Waveforms color gradient depth</strong> Determines how much
gradient effect is applied to audio waveforms displayed in the editor.
Values range from 0.00, no graident effect, to 0.95, maximum effect.
Values range from 0.00, no gradient effect, to 0.95, maximum effect.
</p>
</li>
<li>
<p>
<strong>Timeline item gradient depth</strong> Determines how much
gradient effect is applied to the backgrounds of regions displayed in the
editor. Values range from 0.00, no graident effect, to 0.95, maximum
editor. Values range from 0.00, no gradient effect, to 0.95, maximum
effect.
</p>
</li>

View File

@ -22,7 +22,7 @@
<p>
Each Ardour session has a specific timecode frames-per-second setting which
is configured in <kbd class="menu">session &gt; properties &gt;
timecode</kbd>. The selected timecode affects the timecoderuler in the main
timecode</kbd>. The selected timecode affects the timecode ruler in the main
window as well as the clock itself.
</p>

View File

@ -13,7 +13,7 @@
<li>
External Timecode Offsets allows Ardour to a fixed offset from other
synchronized systems. <dfn>Slave Timecode offset</dfn> adds the
specified offset to the recieved timecode (MTC or LTC).
specified offset to the received timecode (MTC or LTC).
<dfn>Timecode Generator offset</dfn> adds the specified offset to
the timecode generated by Ardour (so far only LTC).
</li>

View File

@ -4,7 +4,7 @@
can share various settings&mdash;useful for managing tracks that are closely
related to each other. Examples might include tracks that contain
multiple-microphone recordings of a single source (an acoustic guitar,
perhaps, or a drum-kit).
perhaps, or a drum kit).
</p>
<figure class="left">

View File

@ -174,11 +174,11 @@
class="menu">Side Chain</kbd> button in the Pin Configuration window, and
choosing an <kbd class="menu">Audio</kbd> or <kbd class="menu">MIDI</kbd>
sidechain in the <kbd class="menu">Add Sidechain Input</kbd> lower right hand
section. A new dropdown menu appears, which displays a list of the
section. A new drop-down menu appears, which displays a list of the
tracks/busses available to be sidechained, or, for a more complex setup (e.g.
sidechaining from hardware directly), the
<a href="@@patchbay">Routing Grid</a> (also accessible with a
<kbd class="mouse">Right</kbd>-click on the dropdown menu).
<kbd class="mouse">Right</kbd>-click on the drop-down menu).
</p>
<p>

View File

@ -10,23 +10,13 @@
<figcaption>MIDI transformation</figcaption>
</figure>
<p>
Accessing the Transform tool is done by <kbd class="mouse">right</kbd> clicking
the MIDI region <kbd class="menu">&gt;<em>name_of_the_region</em> &gt; MIDI
&gt; Transform&hellip;</kbd>
</p>
<p>To access the Transform tool, right click the MIDI region &gt; <em>name_of_the_region</em> &gt; MIDI &gt; Transform&hellip;</p>
<p>
To act on a property, it must be selected in the <kbd
class="menu">Set</kbd> field, then the target value must be changed using the two
following fields. To add more operands the "+" sign should be clicked to
create new lines. These can be removed using the "-" sign on the
right of the newly created lines.
</p>
<p>First, select the property you want to modify in the 'Set' field, then change the target value using the 2 following fields. If you want to add more operands, click the "+" sign to create new lines. You can remove a superfluous line using the "-" sign on the right of the newly created line.</p>
<p>
In the picture above, the Transform tool has been used to add a bit of
humanization, by slightly changing the velocity of each note of the region, by
humanisation, by slightly changing the velocity of each note of the region, by
a random number between -19 and +19 from its original velocity. So
three operations are applied:
</p>
@ -48,7 +38,7 @@
</p>
<ul>
<li>note number (eg C2 is note number 24, C#2 is 25 and <a href="@@midi-notes-ref">so on</a>)</li>
<li>note number (e.g. C2 is note number 24, C#2 is 25 and <a href="@@midi-notes-ref">so on</a>)</li>
<li>velocity (the global intensity of the note, between 0 and 127)</li>
<li>start time (in beats)</li>
<li>length (in beats)</li>
@ -66,9 +56,9 @@
is 1, etc.)</li>
<li>exactly (for a constant value, between 1 and 127)</li>
<li>a random number from <em>lower</em> to <em>higher</em> (<em>lower</em> and
<em>higher</em> beeing constant values between 1 and 127)</li>
<em>higher</em> being constant values between 1 and 127)</li>
<li>equal steps from <em>lower</em> to <em>higher</em> (<em>lower</em> and
<em>higher</em> beeing constant values between 1 and 127).</li>
<em>higher</em> being constant values between 1 and 127)</li>
</ul>
<p>

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@ -62,7 +62,7 @@
<kbd class="mouse">right</kbd> click > Mode:
</p>
<ul>
<li><dfn>Sprung mode</dfn> that allows for a temporary scrub: it only scubs
<li><dfn>Sprung mode</dfn> that allows for a temporary scrub: it only scrubs
while the mouse is left clicked on the control.</li>
<li><dfn>Wheel mode</dfn> that allows to set a playback speed until the "Stop"
button is pressed, which stops the playback and resets its speed.</li>

View File

@ -15,7 +15,7 @@
transport clock and the right one is the secondary transport clock.
</p>
<p>
All the clocks in Ardour share the same powerfull way of editing time. Refer to
All the clocks in Ardour share the same powerful way of editing time. Refer to
<a href="@@editing-clocks">Editing Clocks</a> to learn how.
</p>
<p>

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@ -156,7 +156,7 @@ transport tab"/>
<li>
<p>
<strong>Send LTC while stopped</strong>, when enabled Ardour will
continue to send LTC information even while the transport (playhed) is
continue to send LTC information even while the transport (playhead) is
not moving.
</p>
</li>

View File

@ -34,7 +34,7 @@
</p>
<p>
These command are both in the <kbd class="menu">Region &gt; Trim</kbd> main menu
(with a region selected) or in the contect menu of a region, <kbd class="menu">
(with a region selected) or in the context menu of a region, <kbd class="menu">
<kbd class="mouse">right</kbd> click on a region &gt; <em>Name_Of_The_Region</em>
&gt; Trim</kbd>
</p>

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@ -15,7 +15,7 @@
Ubuntu Studio, which is an official flavor of Ubuntu, and thus shares the
repositories with Ubuntu, has this already configured. Other distributions,
such as KXStudio, and Dreamstudio are largely based on Ubuntu, and like
Ubuntu Studio, has these settings preconfigured, while also containing
Ubuntu Studio, has these settings pre-configured, while also containing
customized versions of Ubuntu packages, which often are more up to date.
</p>
@ -152,7 +152,7 @@
Given the difficulties in supporting Ubuntu and the limited time and
resources of the Ardour team, the <dfn>Ubuntu Studio Project</dfn> has
requested that issues and bug reports related to Ubuntu, Ubuntu Studio and
other derivitives be directed to them.
other derivatives be directed to them.
</p>
<h3>Contact Information for Ubuntu Studio</h3>

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@ -1,7 +1,7 @@
<p>
This tab contains settings that affect the user's interaction with
<a href="@@about-ardours-interface">Ardours interface</a>.
<a href="@@about-ardours-interface">Ardour's interface</a>.
</p>
<img src="/images/a4_preferences_interaction.png" alt="preferences

View File

@ -5,7 +5,7 @@
<p>
Since version 5.4, Ardour has had extensive support for the Ableton
Push2. This is an expensive but beautifully engineered control
surface primarily targetting the workflow found in Ableton's Live
surface primarily targeting the workflow found in Ableton's Live
software and other similar tools such as Bitwig. As of version 5.4,
Ardour does not offer the same kind of workflow, so we have designed
our support for the Push 2 around mixing and editing and musical
@ -354,7 +354,7 @@
<tr><th>Master (top right) knob</th>
<td>
This knob controls the gain/volume of Ardour's main output. If
the session has a monitor saec
the session has a monitor section.
</td></tr>
</table>
</p>

View File

@ -193,7 +193,7 @@
<tr><th>Undo/Redo</th>
<td>
Undo Causes the last operation carried out in the editor to be
undone. When pressed in conjuction with the Shift button, it
undone. When pressed in conjunction with the Shift button, it
causes the most recent undone operation to be re-done.
</td></tr>
<tr><th>Punch</th>

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@ -2,7 +2,7 @@
<p>
Ardour offers a <dfn>video timeline</dfn> and <dfn>video monitoring</dfn>
for convenient audio mixing and editing to video, in order to produce
film soundtracks and music videos, or perform TV postproduction tasks.
film soundtracks and music videos, or perform TV post-production tasks.
</p>
<p>

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@ -4,7 +4,7 @@
envelopes</dfn>, since the actual waveform is only visible at the highest
zoom levels) is configurable via the <kbd
class="menu">Edit &gt; Preferences &gt; Appearance &gt; Editor</kbd> dialog, to support
different usecases and user preferences. The following options are
different use cases and user preferences. The following options are
available:
</p>
<table class="dl">

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@ -8,7 +8,7 @@
option, it is best to choose Logic Control or LC. Any Templates for the
buttons should be chosen the same way as the Function key Editor uses these
button names. The "Mackie Control" option should be considered default and
should be tried with any unlisted device before attemping to create a
should be tried with any unlisted device before attempting to create a
custom definition file.
</p>

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@ -2,7 +2,7 @@
<p>
The name <dfn>"Ardour"</dfn> came from considerations of how to pronounce the
acronym <abbr title="Hard Disk Recorder">HDR</abbr>. The most obvious attempt
sounds like a vowelless "harder" and it then was then a short step to an
sounds like a vowel-less "harder" and it then was then a short step to an
unrelated but slightly homophonic word:
</p>

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@ -89,7 +89,7 @@
</p>
<p>
Audio samplerate and normalization are options for Ardour's audio exporter.
Audio sample-rate and normalization are options for Ardour's audio exporter.
The remaining settings are options that are directly passed on to ffmpeg.
</p>

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@ -50,7 +50,7 @@
</p>
<ul>
<li>the <span style="background-color:black; color:white;">transfer function</span> in white,</li>
<li>the <span style="background-color:black; color:red;">phase response</span> in red (optionnal),</li>
<li>the <span style="background-color:black; color:red;">phase response</span> in red (optional),</li>
<li>the <span style="background-color:black; color:green;">post effect spectrum</span> in green.</li>
</ul>

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@ -1,6 +1,6 @@
<p>
There are currently 5 devices preconfigured to work with extenders.
There are currently 5 devices pre-configured to work with extenders.
Two of them are for one master and one extender with the master on the
right side or master on the left side. There are three presets for a
master and two extenders with the master on the left, in the center