Updates for 6.9 #1

Merged
paul merged 22 commits from :master into master 2022-07-02 10:01:28 -04:00
28 changed files with 1199 additions and 316 deletions

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@ -7,7 +7,7 @@
<ul>
<li>the <a href="https://ardour.org/whatsnew.html">Ardour release notes</a>
</li>
<li>the <a href="https://community.ardour.org/forums">Ardour Forums</a></li>
<li>the <a href="https://discourse.ardour.org/">Ardour Forums</a></li>
<li>information about <a href="https://community.ardour.org/community">Ardour
Support</a> via mailing lists and IRC (chat)</li>
</ul>

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<p>
The <dfn>Bundle Manager</dfn> simplifies connecting I/O channels in cases
where similarly purposed instruments/mics are scattered across
a multi-channel audio interface. A common scenario is recording a drumkit
with 6 mics. If you need to re-route the mics in the session, instead of
connecting each and every one of them separately, you can create a bundle
and connect just the bundle.
</p>
<p>
Bundles can be created for both sources (e.g. mic inputs) and destinations
(e.g. studio monitors). You can create as many bundles as you like.
</p>
<figure>
<img src="/images/bundle-manager-main-window.png" alt="Bundle Manager main window">
<figcaption>
Bundle Manager main window
</figcaption>
</figure>
<h2>Creating a bundle</h2>
<p>
Click <kbd class="menu">New</kbd> button to create a new bundle.
In the newly opened dialog, give it a name, choose whether you want this
to be a bundle of source or destination channels, then connect the ports
that you want to collect to the bundle port.
</p>
<figure>
<img src="/images/bundle-manager-connection-setup.png" alt="Bundle Manager connection setup">
<figcaption>
Bundle Manager connection setup
</figcaption>
</figure>
<p>
Close the dialog to apply changes.
</p>
<h2>Connecting a bundle</h2>
<p>
When you connect a bundle to a port, it works as a convenience proxy
for the physical ports. Clicking to connect a bundle to an output
automatically creates connections in the actual ports.
</p>
<figure>
<img src="/images/bundle-manager-connection-setup.gif" alt="Bundle routing in the Audio Connection Manager">
<figcaption>
Bundle routing in the Audio Connection Manager
</figcaption>
</figure>
<h2>Editing and deleting bundles</h2>
<p>
At any time you can re-open the Bundle Manager window, select a bundle,
click <kbd class="menu">Edit</kbd> and change connection of physical
ports to the bundle. Close the window to apply changes.
</p>
<p>
You can easily delete an existing bundle. Open the Bundle Manager window,
select a bundle, click <kbd class="menu">Delete</kbd>.
</p>
<h2>Reusing bundles</h2>
<p>
As bundles are part of a session rather than a global setting, you can
save them as part of a template for further reuse. Simply create a new
session, create and connect tracks, busses, and bundles, then save your
session as a template. Choose this template when creating a new session.
</p>

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<figure class="right">
<img src="/images/import-window.png" alt="The import window">
<img src="/images/import-window.png" alt="The import window" width="50%">
<figcaption>
The import window.
</figcaption>
@ -15,8 +15,10 @@
</p>
<p>
Importing audio and MIDI data into the session is done with the
<dfn>Add Existing Media</dfn> dialog, accessed by the <kbd class="menu">
Session &gt; Import</kbd> menu.
<dfn>Add Existing Media</dfn> dialog, accessed either by the
<kbd class="menu"> Session &gt; Import</kbd> menu or, if any tracks have
already been added, by right-clicking on the canvas of the <dfn>Editor</dfn>
window and choosing <kbd class="menu">Insert Existing Media</kbd>.
</p>
<h2>The Soundfile Information Box</h2>
@ -88,6 +90,34 @@
quality of the resampling process, if the sampling rate of the source file
differs from the session rate.
</p>
<p>
There are three MIDI-specific options as well. First off, you can set a track
naming scheme:
</p>
<table class="dl">
<tr><th>by track number</th><td>will automatically assign every track a name that consists of the imported file name and a track number</td></tr>
<tr><th>by track name</th><td>will</td></tr>
<tr><th>by instrument name</th><td>will</a></td></tr>
</table>
<p>
<p>
You can also optionally import a tempo map from a MIDI file.
The <kbd class="menu">Use MIDI Tempo Map (if defined)</kbd> option appears
when a MIDI file is selected in the file selection dialog.
<p>
<p>
The last MIDI-specific option is <kbd class="menu">Import MIDI Markers
(if any)</kbd>. If those are present in a MIDI file, they will be rendered
right above MIDI clips on the canvas. Editing the MIDI markers is currently
unavailable.
</p>
<figure class="right">
<img src="/images/imported-midi-markers.png" alt="MIDI markers imported from a .mid file" width="75%">
<figcaption>
MIDI markers imported from a .mid file
</figcaption>
</figure>
</p>
<p>
Finally, and most importantly, the files can be linked or copied to the session
with the <kbd class="option">Copy files to session</kbd> checkbox. Please read

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<h2>Installing Ardour</h2>
<ol>
<li>Download the latest windows build from <a
href="https://community.ardour.org/download"> the download page</a>.</li>
<li>Run the installer and follow the prompts.</li>
<li>
Download the latest windows build from <a
href="https://community.ardour.org/download"> the download page</a>.
</li>
<li>
Run the installer and follow the prompts.
</li>
</ol>
<h2>How to help</h2>
<ul>
<li>Hang out in <a href="http://webchat.freenode.net/?channels=ardour">#ardour</a>
on irc.freenode.net. One may ask questions there and if possible, answer
questions that others have.</li>
<li>Keep an eye on the <a
href="https://discourse.ardour.org/c/installation-configuration/windows">Windows
forum</a> and contribute to the discussions there.</li>
<li>Update this manual via pull requests on <a
href="https://github.com/Ardour/manual">github</a>.</li>
<li>
Hang out in <a href="https://web.libera.chat//#ardour">#ardour</a>
on Libera. One may ask questions there and if possible, answer
questions that others have.
</li>
<li>
Keep an eye on the <a
href="https://discourse.ardour.org/c/installation-configuration/windows">Windows
forum</a> and contribute to the discussions there.
</li>
<li>
Update this manual via pull requests
on <a href="https://github.com/Ardour/manual">GitHub</a>.</li>
</ul>

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<p>Ardour has three main settings which affect how
monitoring is performed. The first is
<kbd class="menu">Edit &gt; Preferences &gt; Monitoring &gt;
Record monitoring handled by</kbd>. There are two or three
options here, depending on the capabilities
of the hardware.
</p>
<p> The other two settings are more complex. One is
<kbd class="menu">Tape machine mode</kbd>, found in the
same dialog, and the other is the
<kbd class="option">Session &gt; Properties &gt; Monitoring
automatically follows transport state</kbd> setting.
<p>
Ardour has two main settings which affect how monitoring is performed.
The first is <kbd class="menu">Edit &gt; Preferences &gt; Monitoring &gt;
Record monitoring handled by</kbd>. There are two or three options here,
depending on the capabilities of the hardware.
</p>
<p>
Monitoring also depends on the state of the track's record-enable button,
the session record-enable button, and on whether or not the transport is
rolling.
The other setting is the <kbd class="option">Session &gt; Properties &gt;
Track Input Monitoring automatically follows transport state
(auto-input)</kbd>.
</p>
<p>
Monitoring also depends on the state of the track's record-enable button
and the session record-enable button, as well as on whether or not the
transport is rolling.
</p>
<h3>Software or Hardware Monitoring Modes</h3>
<p>
If Ardour is set to <dfn>external monitoring</dfn>, Ardour does not do any
monitoring.
</p>
<h2>Monitoring in Non-Tape-Machine Mode</h2>
<p>
When <dfn>Tape-Machine mode is off</dfn>, and a track is armed, Ardour
<em>always</em> monitors the live input, except in one case: if the transport is
rolling, the session is not recording, and <dfn>auto-input</dfn> is active,
the playback from an armed track will be heard.
</p>
<p>
Unarmed tracks will play back their contents from disc, unless the
transport is stopped <em>and</em> <dfn>auto-input</dfn> is enabled.
In this case, the track monitors its live input.
</p>
<h2>Monitoring in Tape-Machine Mode</h2>
<p>
In <dfn>Tape-Machine mode</dfn>, when a track is armed, its behaviour is
the same as in non-tape-machine mode.
</p>
<p>
Unarmed tracks however will always just play back their contents from
disk; the live input will never be monitored.
</p>

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<p>
The <dfn>Performance Meters</dfn> window provides low-level metering
of the digital signal processing taking place inside Ardour.
One of the scenarios where this is useful is when you need to determine
whether Ardour is in charge for excessive xruns.
</p>
<figure class=center>
<img src="/images/performance-meters.png" alt="The Performance Meters window" width="50%" />
<figcaption class=center>The Performance Meters window</figcaption>
</figure>
<p>
This window displays worst case scenario measurements that do not necessarily match the DSP meter in the top right corner of the window. To see average
and standard deviation values, hover either the Engine or the Session values
with the mouse pointer to see the tooltip.
</p>

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<p>
The <dfn>Plugin DSP Load</dfn> window is helpful in cases where
some of the plugins need too much CPU time to process buffers,
resulting in audible clicks and pops in the output, but you aren't
quire sure which ones are causing this exactly or you do know,
but you need actual stats.
</p>
<figure class=center>
<img src="/images/plugin-dsp-load.png" alt="The Plugin DSP Load window" width="50%" />
<figcaption class=center>The Plugin DSP Load window</figcaption>
</figure>
<p>
For each plugin in use, there is a chart and numeric data that represents
minumum, maximum, and average CPU time used, as well as standard deviation.
This, along with simple color coding — green for safe amount of CPU time,
red for too much CPU time required — gives you a good overview of what's
going on in the session.
</p>
<figure class=center>
<img src="/images/plugin-dsp-load-graph_en.svg" alt="The Plugin DSP Load window" width="75%" />
<figcaption class=center>Plugin DSP Load chart legend</figcaption>
</figure>
<p>
The Plugin DSP Load window has basic sorting options: by worst-case load
or by average load. This helps easily locating the worst offenders. You
can also click to reset all stats.
</p>
<p>
You can use the data provided by the Plugin DSP Load window to decide
whether you want to replace a plugin with a less resource-hungry one,
freeze a track, or report a potential bug to the plugin's developer and
wait for an update.
</p>
<p>
It's worth noting that certain type of plugins, like convolution reverbs
and guitar amp simulators, tend to consume more resources.
</p>

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<p>
The <dfn>Plugin Selector</dfn> serves two purposes. Primarily it is used to
control the display status of plugins. It can also be used to find and insert
plugins into the <a href="@@processor-box">Processor Box</a>. It is
displayed either by a double-click in the <dfn>Processor Box</dfn> or by
choosing <kbd class="menu">New Plugin &gt; Plugin Selector&hellip;</kbd>
from the <dfn>Processor Box</dfn> context menu.
</p>
<p>
Displayed for each plugin is the status (favorite, hidden),
name, tags, creator (author), type, and the number of audio and MIDI
connections. The plugins can be sorted by clicking on a column header.
The <dfn>Plugin Manager</dfn> provides a convenient interface to various
operations on plugins and is the primary troubleshooting tools when something
goes wrong with plugins. It works on both plugin files and the plugins index.
</p>
<figure class=center>
<img src="/images/plugin-selector.png" alt="The Plugin Selector window"/>
<figcaption class=center>The Plugin Selector window.</figcaption>
<img src="/images/plugin-manager.png" alt="The Plugin Manager window" width="100%" />
<figcaption class=center>The Plugin Manager window</figcaption>
</figure>
<h2>Plugin Display Status</h2>
<h2>What is a plugins index?</h2>
<p>
Clicking on a <em>Fav</em>(orite) or <em>Hide</em> radio button changes
a plugin's display status.
Clicking on an already selected radio button will cancel it, returning the
plugin to the normal display status. Plugins marked as a favorite show up in
the <dfn>Processor Box</dfn> context menu under
<kbd class="menu">New Plugin &gt; Favorites</kbd> and in the
<a href="@@favorite-plugins-window">Favorite Plugins window</a>. Setting the hide
radio button on a plugin will keep the plugin from showing in the
<dfn>Processor Box</dfn> context menus
<kbd class="menu">New Plugin &gt; By Creator</kbd> or
<kbd class="menu">New Plugin &gt; By Category</kbd>.
For each type of a plugin (e.g. VST3 or AU) there are pre-configured paths
where these plugins are located. Every time Ardour runs, it re-scans plugins
in these paths and recreates an index — a kind of inventory of available
plugins. Whenever you open the <a href="@@plugin-selector">Plugin Selector</a>
dialog, Ardour reads the list of available plugins from that index and
displays them for you to pick.
</p>
<h2>Filtering Listed Plugins</h2>
<p>
The bottom left part of the <dfn>Plugin Selector</dfn> is used to filter the listed
Re-scanning paths is important because it's common for plugins to change on
the disk (e.g. when you installed a newer version) or get removed (when you
don't need a plugin anymore). Sometimes plugins get corrupted due to
a hardware failure. Indexing them often helps identifying issues early on,
and the Plugin Manager helps reviewing the general state of affairs with
plugins.
</p>
<p>
The center <dfn>Filter</dfn> column allows to show only some of the plugins, based
on what they are, their properties, format, creator...
</p>
<p>
Moreover, direct text search are available in the the Search text-field
on the bottom left. Only the plugins that match <em>all</em> the search terms
(space separated) will show up in the upper list.
</p>
<p>
This textual search can be matched against Name and/or Tags by checking
the relevant momentary buttons under the search field.
<kbd class="menu">Ignore Filters when searching</kbd> displays all the matching
plugins, regardless of the active <em>Filters</em>.
</p>
<h2>Tags</h2>
<p>
Tags are text labels that can be used to mark a plugin. They are totally
free in their content, allowing the user to mark a plugin with whatever
info is relevant to him, but cannot include spaces (as spaces are used
to separate tags) or special characters except dashes, colons and underscores.
</p>
<p>
Adding or removing tags is as simple as editing the <dfn>Tags for Selected Plugin</dfn>
field while the targeted plugin is selected.
</p>
<p>
Ardour comes with a large selection of tags for provided or usual plugins,
that are used by default but can be modified at will. It is possible to
go back to this "standard" tagging for a plugin by clicking the
<kbd class="menu">Reset</kbd> button.
Ardour also treats LV2 plugins slightly differently and scans them on startup
unconditionally. You can disable the scanning of VST2, VST3, and AU plugins
entirely in the <kbd class="menu">Preferences</kbd> dialog.
</p>
<h2>Inserting Plugins in the Processor Box</h2>
<h2>Plugins info</h2>
The main part of the Plugin Manager window is the table where all plugins known
to Ardour are listed. You can use it to both view information about a plugin and
control some of its aspects:
<table class="dl">
<tr>
<th>Status</th>
<td>Ardour will displays the status of every plug-in file. See below
for more information</td>
</tr>
<tr>
<th>Ign</th>
<td>Do not load this plugin file at all</td>
</tr>
<tr>
<th>Fav</th>
<td>Set or unset the Favorite status for a plugin</td>
</tr>
<tr>
<th>Hide</th>
<td>Load this plugin file, but do not show it in the Plugin Selector</td>
</tr>
<tr>
<th>Type</th>
<td>The name of the API this plugin has been built with:
VST2, VST3, AU, LADSPA, LV2</td>
</tr>
<tr>
<th>File/ID</th>
<td>Displays the file name for LADSPA, VST2, and VST3, as well as
the ID for LV2 and AU</td>
</tr>
<tr>
<th>Name</th>
<td>User-visible name of the plugin</td>
</tr>
<tr>
<th>Creator</th>
<td>Developer of team of developers who created the plugin</td>
</tr>
<tr>
<th>Tags</th>
<td>Metadata that classifies the plugin by type,
e.g. 'instrument|synth' or 'analyser'</td>
</tr>
</table>
<p>
The bottom-right part of the Plugin Selector <dfn>Plugins to be connected</dfn>
shows plugins that have been selected for insertion into the
<dfn>Processor Box</dfn>. A plugin can be added by either double clicking
the plugin entry in the top part, or, if already selected in top left part,
by clicking the <kbd class="menu">Add</kbd> button.
<p>
<p>
Plugins can be removed from the right part with a double click, or, if
already selected, by clicking <kbd class="menu">Remove</kbd>.
The Status field specifically has the following options:
</p>
<table class="dl">
<tr>
<th>OK</th>
<td>The plugin file has loaded without any issues and the information
in the cache about it is up to date</td>
</tr>
<tr>
<th>New</th>
<td>The plugin file has just been discovered and successfully loaded
for the first time</td>
</tr>
<tr>
<th>Updated</th>
<td>The plugin file changed on the disk, the plugin cache has been updated
accordingly, the plugin file loaded successfully</td>
</tr>
<tr>
<th>Concealed</th>
<td>A VST2 plugin will be hidden from Plugin Selector, if a corresponding
VST3 plugin exists. The same applies to LV1 (LADSPA) and LV2</td>
</tr>
<tr>
<th>Error</th>
<td>There was a problem loading the plugin file</td>
</tr>
<tr>
<th>Stale</th>
<td>A plugin changed on the disk but hasn't been re-scanned
by Ardour yet</td>
</tr>
<tr>
<th>Incompatible</th>
<td>Scan the plugin failed. Typical reasons are 32/64-bit mismatch,
attempt to load a .dll on Linux or a .dylib on Windows</td>
</tr>
</table>
<p>
The <kbd class="menu">Plugin Count</kbd> section in the sidebar provides
basic information on available plugins: how many plugins of every supported
type are available through Ardour in total, how many failed to load, and
how many are missing.
</p>
<h2>Searching</h2>
<p>
You can search for a specific plugin or a group of plugins. Simply place the
cursor inside the input text box in the upper left corner and type. Ardour
will search in the index
</p>
<p>
By default, Ardour will search through plugin names, makers, and file names.
Additionally, you can search through Type, Tags, and Paths.
</p>
<h2>Scan actions</h2>
<p>
This section of the sidebar contains commands that operate
on the plugins index.
</p>
<table class="dl">
<tr>
<th>Discover New/Updated</th>
<td>This will run a full scan on all known paths to plugin of all supported types</td>
</tr>
<tr>
<th>Update Index Only</th>
<td>This will check which plugins were updated without scanning them</td>
</tr>
<tr>
<th>Re-scan Selected</th>
<td>This will re-scan plugin files selected in the main part of the window</td>
</tr>
<tr>
<th>Re-scan Faulty</th>
<td>This will only re-scan plugins that previously failed to load</td>
</tr>
<tr>
<th>Re-scan All</th>
<td>This will re-scan all currently known plugins</td>
</tr>
<tr>
<th>Clear Staled Scan Log</th>
<td>This will remove all entries from the index on plugins that changed
on the disk but haven't been re-scanned</td>
</tr>
</table>
<h2>Preferences</h2>
<p>
This section of the sidebar allows settings paths to VST2 and VST3 plugins,
as well as quickly open the <kbd class="menu">Preferences</kbd> dialog
on the <kbd class="menu">Plugins</kbd> page where you can set various options
for scanning plugins and controlling their default behavior.
</p>

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<p>
The <dfn>Plugin Selector</dfn> serves two purposes. Primarily it is used to
control the display status of plugins. It can also be used to find and insert
plugins into the <a href="@@processor-box">Processor Box</a>. It is
displayed either by a double-click in the <dfn>Processor Box</dfn> or by
choosing <kbd class="menu">New Plugin &gt; Plugin Selector&hellip;</kbd>
from the <dfn>Processor Box</dfn> context menu.
</p>
<p>
Displayed for each plugin is the status (favorite, hidden),
name, tags, creator (author), type, and the number of audio and MIDI
connections. The plugins can be sorted by clicking on a column header.
</p>
<figure class=center>
<img src="/images/plugin-selector.png" alt="The Plugin Selector window"/>
<figcaption class=center>The Plugin Selector window.</figcaption>
</figure>
<h2>Plugin Display Status</h2>
<p>
Clicking on a <em>Fav</em>(orite) or <em>Hide</em> radio button changes
a plugin's display status.
Clicking on an already selected radio button will cancel it, returning the
plugin to the normal display status. Plugins marked as a favorite show up in
the <dfn>Processor Box</dfn> context menu under
<kbd class="menu">New Plugin &gt; Favorites</kbd> and in the
<a href="@@favorite-plugins-window">Favorite Plugins window</a>. Setting the hide
radio button on a plugin will keep the plugin from showing in the
<dfn>Processor Box</dfn> context menus
<kbd class="menu">New Plugin &gt; By Creator</kbd> or
<kbd class="menu">New Plugin &gt; By Category</kbd>.
</p>
<h2>Filtering Listed Plugins</h2>
<p>
The bottom left part of the <dfn>Plugin Selector</dfn> is used to filter the listed
plugins.
</p>
<p>
The center <dfn>Filter</dfn> column allows to show only some of the plugins, based
on what they are, their properties, format, creator...
</p>
<p>
Moreover, direct text search are available in the the Search text-field
on the bottom left. Only the plugins that match <em>all</em> the search terms
(space separated) will show up in the upper list.
</p>
<p>
This textual search can be matched against Name and/or Tags by checking
the relevant momentary buttons under the search field.
<kbd class="menu">Ignore Filters when searching</kbd> displays all the matching
plugins, regardless of the active <em>Filters</em>.
</p>
<h2>Tags</h2>
<p>
Tags are text labels that can be used to mark a plugin. They are totally
free in their content, allowing the user to mark a plugin with whatever
info is relevant to him, but cannot include spaces (as spaces are used
to separate tags) or special characters except dashes, colons and underscores.
</p>
<p>
Adding or removing tags is as simple as editing the <dfn>Tags for Selected Plugin</dfn>
field while the targeted plugin is selected.
</p>
<p>
Ardour comes with a large selection of tags for provided or usual plugins,
that are used by default but can be modified at will. It is possible to
go back to this "standard" tagging for a plugin by clicking the
<kbd class="menu">Reset</kbd> button.
</p>
<h2>Inserting Plugins in the Processor Box</h2>
<p>
The bottom-right part of the Plugin Selector <dfn>Plugins to be connected</dfn>
shows plugins that have been selected for insertion into the
<dfn>Processor Box</dfn>. A plugin can be added by either double clicking
the plugin entry in the top part, or, if already selected in top left part,
by clicking the <kbd class="menu">Add</kbd> button.
<p>
<p>
Plugins can be removed from the right part with a double click, or, if
already selected, by clicking <kbd class="menu">Remove</kbd>.
</p>

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<dfn>GUI Lock</dfn>
<ul>
<li>
<dfn>Lock timeout (seconds):</dfn>locks the <abbr title="Graphical User
<dfn>Lock timeout (seconds)</dfn>: locks the <abbr title="Graphical User
Interface">GUI</abbr> after this many idle seconds (zero being 'never lock').
The GUI can also be locked with <kbd class="menu">Session &gt; Lock</kbd>. When
locked, a dialog will display a &quot;Click to unlock&quot; button.
</li>
<li>
<dfn>System Screensaver Mode:</dfn>can be used to prevent the
<dfn>System Screensaver Mode</dfn>: can be used to prevent the
screensaver to be launched by the system, either while recording
(e.g. for long and unattended recording session), when Ardour is
simply started, or never (the screensaver is then able to start).
@ -241,7 +241,7 @@
<dfn>Graphics Acceleration</dfn>
<ul>
<li>
<dfn>Disable Graphics Hardware Acceleration (requires restart)</dfn>
<dfn>Disable Graphics Hardware Acceleration (requires restart)</dfn>:
Ardour uses hardware accelerated UI rendering by default for speed.
Sometimes though, a buggy driver can cause this to make the system slow or
unstable. Checking this will make Ardour draw its UI without
@ -249,7 +249,7 @@
on those buggy systems at the expense of speed.
</li>
<li>
<dfn>Possibly improve slow graphical performance (requires restart)</dfn>
<dfn>Possibly improve slow graphical performance (requires restart)</dfn>:
Wherever gradients appear in the UI, Ardour uses hardware accelerated
gradients creation. Checking this will make Ardour draw its own gradients without
hardware acceleration for stability on systems with buggy drivers.
@ -265,7 +265,7 @@
<dfn>Input Meter Layout</dfn>
<ul>
<li>
<dfn>Input Meter Layout:</dfn>In Recorder mode, determines if audio
<dfn>Input Meter Layout</dfn>: in Recorder mode, determines if audio
inputs are displayed horizontally or vertically.
</li>
</ul>
@ -325,32 +325,32 @@
<dfn>Waveforms</dfn>
<ul>
<li>
<dfn>Show waveforms in regions</dfn> when enabled shows a visual
<dfn>Show waveforms in regions</dfn>: when enabled, shows a visual
representation of the region's audio waveform.
</li>
<li>
<dfn>Show waveform while recording</dfn> when
enabled, will draw the audio waveform in regions being recorded, in near
real time. When disabled, only a region block will be drawn while recording,
<dfn>Show waveforms while recording</dfn>: when enabled, will draw
the audio waveform in regions being recorded, in near real time.
When disabled, only a region block will be drawn while recording,
reducing CPU requirements.
</li>
<li>
<dfn>Show waveform clipping</dfn>: when enabled the waveform
<dfn>Show waveform clipping</dfn>: when enabled, the waveform
displayed will show peaks marked in red if they exceed the clip level.
</li>
<li>
<dfn>Waveform Clip Level (dBFS):</dfn> sets the level at which the
<dfn>Waveform Clip Level (dBFS)</dfn>: sets the level at which the
waveform shown in an audio region will be drawn in red to indicate
clipping. Setting lower than 0.0&nbsp;dBFS can be useful if any tool in
the audio chain has problems near 0.0&nbsp;dBFS.
</li>
<li>
<dfn>Waveform scale:</dfn> when waveforms are shown in audio regions,
<dfn>Waveform scale</dfn>: when waveforms are shown in audio regions,
they can be displayed using a <em>linear</em> or a <em>logarithmic</em>
scale. See <a href="@@waveform-display">Waveform display</a>.
</li>
<li>
<dfn>Waveform shape:</dfn> when waveforms are shown in audio regions,
<dfn>Waveform shape</dfn>: when waveforms are shown in audio regions,
they can be displayed using a <em>traditional</em> or a <em>rectified</em>
shape. See <a href="@@waveform-display">Waveform display</a>.
</li>
@ -360,7 +360,7 @@
<dfn>Editor Meters</dfn>
<ul>
<li>
<dfn>Show meters in track headers</dfn>, when enabled, shows
<dfn>Show meters in track headers</dfn>: when enabled, shows
a small meter in the Editor's <a href="@@audio-track-controls">track headers</a>.
The meter is shown on the right side area of the header and provides an
instant, if unprecise, view of the levels on this track/bus.
@ -860,6 +860,24 @@
</ul>
</li>
</ul>
<h3 id="preferences-midi-port-config">Modifiers</h3>
<p>
This page allows to set options for input and output MIDI devices, such as:
</p>
<ul>
<li><kbd class="menu">Music Data</kbd>: whether Ardour should accept/send note events from/to selected MIDI device</li>
<li><kbd class="menu">Control Data</kbd>: whether Ardour should accept/send control events (Control Change, or CC) from/to selected MIDI device</li>
<li><kbd class="menu">Follow Selection</kbd>: whether Ardour should connect this device only to a selected track (only applicable to input devices)</li>
</ul>
<p>
You can also give a more meaningful name to any input and output MIDI device
here. Double-click the name of the device, enter a new name, then press
<kbd>Enter</kbd> to confirm.
</p>
<h2 id="preferences-transport">Transport</h2>
@ -1099,6 +1117,10 @@
for available plugins. Useful to get a newly installed plugin recognised
by Ardour.
</li>
<li>
<dfn>Scan Time Out</dfn> sets the time that Ardour will try to find
any plugins in known paths until it gives up.
</li>
</ul>
</li>
<li>

View File

@ -35,12 +35,12 @@
<dfn>Timecode Settings</dfn>
<ul>
<li>
<dfn>Timecode frames-per-second:</dfn> defines how many frames of
<dfn>Timecode frames-per-second</dfn>: defines how many frames of
timecode are in one second. This can differ from the actual frame rate
depending on the standard used.
</li>
<li>
<dfn>Pull-up / pull-down:</dfn> sets the speed correction to match one
<dfn>Pull-up / pull-down</dfn>: sets the speed correction to match one
actual second, e.g. a 4.1667 pull-up matches a 24fps cinema movie to a
25 fps PAL TV broadcast format.
</li>
@ -50,11 +50,11 @@
<dfn>Ext Timecode Offsets</dfn>
<ul>
<li>
<dfn>Slave Timecode offset:</dfn> when an external timecode source is used,
<dfn>Slave Timecode offset</dfn>: when an external timecode source is used,
adds or substracts the specified offset to the received timecode (MTC or LTC).
</li>
<li>
<dfn>Timecode Generator offset:</dfn> adds the specified offset to
<dfn>Timecode Generator offset</dfn>: adds the specified offset to
the timecode generated by Ardour (so far only LTC) before sending it to
the external synchronized system.
</li>
@ -65,7 +65,7 @@
<ul>
<li>
<dfn>Ardour is JACK Time Master (provides Bar|Beat|Tick and other information
to JACK)</dfn> Aside from synchronizing any JACK slave, Ardour can also
to JACK)</dfn>: aside from synchronizing any JACK slave, Ardour can also
provide musical time information (Bar/Beat/Tick) for the current absolute
position for all the JACK-aware clients (N.B. the first jack client that
asks for this wins).
@ -82,13 +82,13 @@
<ul>
<li>
<dfn>Use Video File's FPS Instead of Timecode Value for Timeline and Video
Monitor</dfn> when checked, uses the timecode FPS value of the standard
Monitor</dfn>: when checked, uses the timecode FPS value of the standard
used by the video file instead of forcing the FPS set in the <a href="#properties-timecode">
Timecode tab</a>.
</li>
<li>
<dfn>Apply Pull-Up/Down to Video Timeline and Video Monitor (Unless using
JACK-sync)</dfn> allows to apply the pull-up/down as set in the <a href="#properties-timecode">
JACK-sync)</dfn>: allows to apply the pull-up/down as set in the <a href="#properties-timecode">
Timecode tab</a> to the <a href="@@video-timeline-and-monitoring">video
timeline</a> as displayed in the editor and to the Video Monitor, resulting
in a shorter/longer video in the editor and a speed-up/down in the Video
@ -105,30 +105,22 @@
<dfn>Audio Fades</dfn>
<ul>
<li>
<dfn>Destructive crossfade length:</dfn> sets the duration of the crossfade
Ardour automatically creates when an operation on a region is destructive,
such as when recording in a track in tape mode.<br>
This does not change the length of the crossfade Ardour automatically creates
at regions boundaries on non-destructive operations (recording, slicing etc...)
which is set to 1&nbsp;ms.
</li>
<li>
<dfn>Declick when transport starts and stops</dfn> creates an artificial
<dfn>Declick when transport starts and stops</dfn>: creates an artificial
fade in/out when starting or stopping playback, to avoid the 'click' sound
resulting in starting it at a non zero value.
</li>
<li>
<dfn>Declick when monitor state changes</dfn> also creates an artificial
<dfn>Declick when monitor state changes</dfn>: also creates an artificial
fade in/out to avoid clicks when a parameter in the monitor changes.
</li>
<li>
<dfn>Region fades active</dfn> when checked, Ardour applies the region
<dfn>Region fades active</dfn>: when checked, Ardour applies the region
<a href="@@create-region-fades-and-crossfades">crossfades</a> to each
region's start and end. When unchecked, no fades are applied, and clicks
may be heard at regions boundaries.
</li>
<li>
<dfn>Region fades visible</dfn> when checked, the region fades are visible
<dfn>Region fades visible</dfn>: when checked, the region fades are visible
in the the Editor. Unchecking may increase readability for sessions made
of a lot of tiny regions.
</li>
@ -148,13 +140,13 @@
<dfn>Audio File Format</dfn>
<ul>
<li>
<dfn>Sample format:</dfn> defaults to 32-bit floating point, the same as
<dfn>Sample format</dfn>: defaults to 32-bit floating point, the same as
the internal representation. 24 and 16-bit integer representation are
also available, for more lightweight sessions at the cost of a reduced
audio definition.
</li>
<li>
<dfn>File type:</dfn> defines what format is used to store the audio
<dfn>File type</dfn>: defines what format is used to store the audio
files. The default is WAVE, and can be changed to Broadcast Wave to
store metadata and timecodes, <abbr title="Core Audio
Format">CAF</abbr> to overcome WAVE's limitation to 4Gb in size, RF64
@ -178,7 +170,7 @@
<dfn>File Locations</dfn>
<ul>
<li>
<dfn>Search for audio files in:</dfn> allows to add a location to look
<dfn>Search for audio files in</dfn>: allows to add a location to look
for audio files. Adding a location is done by navigating to the
directory where the files are stored, selecting it and clicking <kbd
class="menu">Open</kbd>. The directory will show up in the dialog. The
@ -187,7 +179,7 @@
this way.
</li>
<li>
<dfn>Search for MIDI files in:</dfn> is exactly the same, but for MIDI files.
<dfn>Search for MIDI files in</dfn>: is exactly the same, but for MIDI files.
</li>
</ul>
</li>
@ -204,7 +196,7 @@
<dfn>File Naming</dfn>
<ul>
<li>
<dfn>Prefix Track number</dfn> when checked, a unique number will
<dfn>Prefix Track number</dfn>: when checked, a unique number will
appear on each track in the Editor window and will prefix the region
name. If the track number is <samp>2</samp> and the region would have
been named <samp>Gtr-1.1</samp>, with track number prefix turned on the
@ -212,7 +204,7 @@
href="@@region-naming">Region Naming</a>.
</li>
<li>
<dfn>Prefix Take Name</dfn> when enabled, the first time a track is
<dfn>Prefix Take Name</dfn>: when enabled, the first time a track is
recorded it will have the specified take name. When recording is
stopped, any trailing number on the end of the take name will be
incremented by 1. If the specified track name doesn't have a number on
@ -239,11 +231,11 @@
<ul>
<li>
<dfn>Track Input Monitoring automatically follows transport state
("auto-input")</dfn> affects how input monitoring is handling. See <a
("auto-input")</dfn>: affects how input monitoring is handling. See <a
href="@@monitor-setup-in-ardour">Monitor Setup in Ardour</a>
</li>
<li>
<dfn>Use monitor section in this session</dfn> when enabled, displays
<dfn>Use monitor section in this session</dfn>: when enabled, displays
an extra section in the Mixer window that is modelled on the similarly
named section on large analog consoles. More information can be found
on the <a href="@@monitor-section">Monitor Section</a> page.
@ -262,19 +254,19 @@
<ul>
<li>
<dfn>Route Display</dfn>
<dfn>Display Options</dfn>
<ul>
<li>
<dfn>Show Midi Tracks</dfn> displays/hides MIDI tracks (even when no
synth, hence no audio output exists)
<dfn>Show Midi Tracks</dfn>: displays/hides MIDI tracks
(even when no synth, hence no audio output exists)
</li>
<li>
<dfn>Show Busses</dfn> displays/hides <a
href="@@track-types">Busses</a> tracks
<dfn>Show Busses</dfn>: displays/hides
<a href="@@track-types">Busses</a> tracks
</li>
<li>
<dfn>Include Master Bus</dfn> displays/hides the <a
href="@@master-bus-strip">Master Bus</a>
<dfn>Include Master Bus</dfn>: displays/hides the
<a href="@@master-bus-strip">Master Bus</a>
</li>
</ul>
</li>
@ -282,18 +274,18 @@
<dfn>Button Area</dfn>
<ul>
<li>
<dfn>Rec-enable Button</dfn> displays/hides the record arm button (for audio
<dfn>Rec-enable Button</dfn>: displays/hides the record arm button (for audio
and MIDI tracks only)
</li>
<li>
<dfn>Mute Button</dfn> displays/hides the mute button (for all
<dfn>Mute Button</dfn>: displays/hides the mute button (for all
tracks/busses types)
</li>
<li>
<dfn>Solo Button</dfn> same for solo
<dfn>Solo Button</dfn>: same for solo
</li>
<li>
<dfn>Monitor Buttons</dfn> displays/hides the two (input and playback)<a
<dfn>Monitor Buttons</dfn>: displays/hides the two (input and playback)<a
href="@@monitoring">monitoring</a> buttons, selecting what is played at
record and playback time.
</li>
@ -303,7 +295,7 @@
<dfn>Name Labels</dfn>
<ul>
<li>
<dfn>Track Name</dfn> adds the tracks' names bellow the buttons.
<dfn>Track Name</dfn>: adds the tracks' names below the buttons.
</li>
</ul>
</li>
@ -320,7 +312,7 @@
<dfn>MIDI Options</dfn>
<ul>
<li>
<dfn>MIDI region copies are independent</dfn> if selected, when a MIDI
<dfn>MIDI region copies are independent</dfn>: if selected, when a MIDI
region is copied or duplicated, the new region is not linked to the
region it was copied from. If it is not selected, the copied regions
are linked and any editing done on one of the linked regions changes
@ -344,12 +336,12 @@
<dfn>Glue to Bars and Beats</dfn>
<ul>
<li>
<dfn>Glue new markers to bars and beats</dfn> if checked, a newly
<dfn>Glue new markers to bars and beats</dfn>: if checked, a newly
created marker will always be placed at the nearest musical time
instead of right where the mouse pointer is.
</li>
<li>
<dfn>Glue new regions to bars and beats</dfn> same as above, for regions.
<dfn>Glue new regions to bars and beats</dfn>: same as above, for regions.
</li>
</ul>
</li>
@ -357,7 +349,7 @@
<dfn>Metronome</dfn>
<ul>
<li>
<dfn>Always count-in when recording</dfn> when checked, waits for two
<dfn>Always count-in when recording</dfn>: when checked, waits for two
bars before the actual recording begins. The Metronome will tick (even if
disabled) during the count-in. Same as recording with <kbd
class="menu">Transport &gt; Record w/Count-In</kbd>.
@ -368,7 +360,7 @@
<dfn>Defaults</dfn>
<ul>
<li>
<dfn>Use these settings as defaults</dfn> clicking this buttons makes all
<dfn>Use these settings as defaults</dfn>: clicking this button makes all
the present Session Properties default, by recording them in the
default session template.
</li>

View File

@ -18,7 +18,7 @@
<tr><th class="sub1">Select All Tracks</th><td>Selects all the tracks, busses and control masters in the session</td></tr>
<tr><th class="sub1">Select All Visible Lanes</th><td>Selects all the visible tracks, busses and control masters, i.e. those marked <kbd class="check">v</kbd> in the <a href="@@editor-lists">Editor List</a></td></tr>
<tr><th class="sub1">Deselect All</th><td>Deselects all objects or tracks, nothing is selected</td></tr>
<tr><th class="sub1">Invert Selection</th><td>Select the previously unselected regions, and deselect the previously selected ones</td></tr>
<tr><th class="sub1">Invert Note Selection</th><td>Select the previously unselected regions, and deselect the previously selected ones</td></tr>
<tr><th class="sub1">Set Range to Loop Range</th><td>Creates a range selection on the selected tracks, based on the selected loop markers, and switches to <a href="@@toolbox">Range Mode tool</a></td></tr>
<tr><th class="sub1">Set Range to Punch Range</th><td>Same as above, based on the selected punch markers</td></tr>

View File

@ -4,7 +4,7 @@
</p>
<table class="dl">
<tr><th>Insert Region from Region List</th><td>If a region is selected in the Editor List, add it at the Edit point</td></tr>
<tr><th>Insert Region from Source List</th><td>If a region is selected in the Editor List, add it at the Edit point</td></tr>
<tr><th>Play Selected Regions</th><td>Starts playback at the beginning of the selected region(s), and stops at its(their) end</td></tr>
<tr><th>Tag Selected Regions</th><td>Prompts for a text to tag all the selected regions, this tag is visible in the <a href="@@the-region-list">Region list</a></td></tr>
<tr><th>Loop</th><td>Creates a loop range on the selected region's boundaries, and starts the looped playback</td></tr>
@ -59,6 +59,11 @@
<tr><th class="sub1">Nudge Later by Capture Offset</th><td>Moves the region to the right by the capture latency computed by Ardour based on the user's settings regarding latency</td></tr>
<tr><th class="sub1">Nudge Earlier by Capture Offset</th><td>Same as above, to the left</td></tr>
<tr><th class="sub1">Sequence Regions</th><td>Puts the selected regions one after the other, so that the end of one region is the beginning of the next one, removing any overlap or silence. The reference point is the earliest region.</td></tr>
<tr><th colspan="2">Markers</th></tr>
<tr><th class="sub1">Add Region Cue Marker</th><td>Opens a dialog to enter a region-level marker at the mouse pointer position</td></tr>
<tr><th class="sub1">Clear Region Cue Markers</th><td>Removes all markers from the selected regions</td></tr>
<tr><th class="sub1">Convert Region Cue Markers to CD Markers</th><td>Converts all markers from selected regions to CD markers, bit doesn't delete original region-level markers</td></tr>
<tr><th class="sub1">Convert Region Cue Markers to Location Markers</th><td>Converts all markers from selected regions to location markers, bit doesn't delete original region-level markers</td></tr>
<tr><th colspan="2">Trim</th></tr>
<tr><th class="sub1">Trim Start at Edit Point</th><td>If the Edit Point is within the region boundaries, shortens the region to align its start with the Edit Point</td></tr>
<tr><th class="sub1">Trim End at Edit Point</th><td>Same as above, for the end of the region</td></tr>

View File

@ -10,9 +10,17 @@
<tr><th>Toggle Record Enable</th><td>Sets the Record Enable mode On on the selected track(s). These tracks will record audio/midi next time the global record is active and playback is started.</td></tr>
<tr><th>Toggle Solo</th><td>Sets the solo On on the selected tracks, so only these tracks will play</td></tr>
<tr><th>Toggle Mute</th><td>Mutes the selected tracks, they won't play until unmuted</td></tr>
<tr><th colspan="2">Playlists</th></tr>
<tr><th class="sub1">Show Playlist Selector</th><td>Opens the dialog where you can create new playlists or copy existing ones, as well as switch between playlists immediately</td></tr>
<tr><th class="sub1">New Playlist For All Tracks</th><td>Creates a new playlist that includes all tracks</td></tr>
<tr><th class="sub1">New Playlist For Rec-Armed Tracks</th><td>Creates a new playlist that includes only the tracks armed for recording</td></tr>
<tr><th class="sub1">New Playlist For Selected Tracks</th><td>Creates a new playlist that includes only the selected tracks</td></tr>
<tr><th class="sub1">Copy Playlist For All Tracks</th><td>Creates a copy of the current playlist that includes all tracks</td></tr>
<tr><th class="sub1">Copy Playlist For Rec-Armed Tracks</th><td>Creates a copy of the current playlist that includes only the tracks armed for recording</td></tr>
<tr><th class="sub1">Copy Playlist For Selected Tracks</th><td>Creates a copy of the current playlist that includes only the selected tracks</td></tr>
<tr><th>Insert Time</th><td>Shows the <a href="@@insert-remove-time"><kbd class="menu">Insert Time</kbd> window</a>, allowing to insert a blank time in the selected tracks' playlist</td></tr>
<tr><th>Remove Time</th><td>Same as <a href="@@insert-remove-time">above</a>, but to remove time</td></tr>
<tr><th>Remove Gaps</th><td>Locates gaps between regions and minimizes them, both original and final gap lengths are user-defined</td></tr>
<tr><th>Move Selected Tracks Up</th><td>Changes the position of the selected tracks one track up towards the top. In the mixer, the tracks will be moved to the left.</td></tr>
<tr><th>Move Selected Tracks Down</th><td>Same as above, towards the bottom</td></tr>
<tr><th colspan="2">Height</th></tr>

View File

@ -81,5 +81,5 @@
<tr><th>&square; Follow Playhead</th><td>If checked, while playing, when the playhead reaches the right of the screen, Ardour scrolls one screen to the right to keep the playhead visible at all times</td></tr>
<tr><th>&square; Stationary Playhead</th><td>If checked <em>and</em> if <kbd class="menu">Follow playhead</kbd> is checked, on playback, the playhead stays at the center of the screen, and the session scrolls</td></tr>
<tr><th>&square; Use External Positional Sync Source</th><td> If checked, allows Ardour to be controlled by external program</td></tr>
<tr><th>Panic</th><td>Immediately stops all MIDI playback (useful e.g. when a MIDI bug in encountered)</td></tr>
<tr><th>Panic (Send MIDI all-notes-off)</th><td>Immediately stops all MIDI playback (useful e.g. when a MIDI bug in encountered)</td></tr>
</table>

View File

@ -6,7 +6,9 @@
<table class="dl">
<tr><th>&square; Maximise Editor Space</th><td>Puts the Editor window in full screen mode</td></tr>
<tr><th>&square; Maximize Mixer Space</th><td>Puts the Mixer window in full screen mode</td></tr>
<tr><th colspan="2">Region Layers</th></tr>
<tr><th class="sub1">Stacked Layer Display</th><td>When multiple takes are available, this will display them on top of one another</td></tr>
<tr><th class="sub1">Overlaid Layer Display</th><td>When multiple takes are available, the most recent one will be displayed on top of older ones</td></tr>
<tr><th colspan="2">Automation</th></tr>
<tr><th class="sub1">Toggle All Existing Automation</th><td>Show or hides all the <a href="@@automation">automation lanes</a> that have been edited by the user</td></tr>
@ -22,7 +24,18 @@
<tr><th class="sub1">Bars &amp; Beats</th><td>Same as for the main clock</td></tr>
<tr><th class="sub1">Minutes &amp; Seconds</th><td>Same as for the main clock</td></tr>
<tr><th class="sub1">Samples</th><td>Same as for the main clock</td></tr>
<tr><th colspan="2">Rulers</th></tr>
<tr><th class="sub1">&square; Min:Sec</th><td>Shows (when checked) or hides a line in <a href="@@ruler">the Ruler</a> with the time formatted as Hours:Minutes:Seconds.Milliseconds</td></tr>
<tr><th class="sub1">&square; Timecode</th><td>Same as above, with the time formatted as Hours:Minutes:Seconds:Frames</td></tr>
<tr><th class="sub1">&square; Samples</th><td>Same as the above, with the time displayed in samples from the absolute start</td></tr>
<tr><th class="sub1">&square; Bars &amp; Beats</th><td>Same as the above, with the time formatted as Bars:Beats:Ticks</td></tr>
<tr><th class="sub1">&square; Meter</th><td>Shows / hides the Meter line in the ruler, where the signature can be adjusted along the playline</td></tr>
<tr><th class="sub1">&square; Tempo</th><td>Shows / hides the Tempo line, where the BPM can be changed with markers</td></tr>
<tr><th class="sub1">&square; Ranges</th><td>Shows / hides the Range line, where ranges can be defined</td></tr>
<tr><th class="sub1">&square; Loop/Punch</th><td>Shows / hides the Loop/Punch line, where loops and Punches can be defined</td></tr>
<tr><th class="sub1">&square; CD Markers</th><td>Shows / hides the Range line, where CD Markers can be defined</td></tr>
<tr><th class="sub1">&square; Markers</th><td>Shows / hides the Markers line, where custom markers can be defined</td></tr>
<tr><th class="sub1">&square; Video</th><td>Shows / hides the Video timeline, where frames of the video are shown for syncing purposes</td></tr>
<tr><th colspan="2">Zoom</th></tr>
<tr><th class="sub1">Zoom In</th><td>Zooms in, focusing the <em>Zoom Focus</em> (see below)</td></tr>
<tr><th class="sub1">Zoom Out</th><td>Zooms out</td></tr>
@ -42,20 +55,11 @@
<tr><th class="sub1">&cir; Zoom Focus Mouse</th><td>Same as above, with the mouse pointer</td></tr>
<tr><th class="sub1">&cir; Zoom Focus Edit Point</th><td>Same as above, with the Edit Point</td></tr>
<tr><th class="sub1">Next Zoom Focus</th><td>Circles between the previous modes</td></tr>
<tr><th colspan="2">Rulers</th></tr>
<tr><th class="sub1">&square; Min:Sec</th><td>Shows (when checked) or hides a line in <a href="@@ruler">the Ruler</a> with the time formatted as Hours:Minutes:Seconds.Milliseconds</td></tr>
<tr><th class="sub1">&square; Timecode</th><td>Same as above, with the time formatted as Hours:Minutes:Seconds:Frames</td></tr>
<tr><th class="sub1">&square; Samples</th><td>Same as the above, with the time displayed in samples from the absolute start</td></tr>
<tr><th class="sub1">&square; Bars &amp; Beats</th><td>Same as the above, with the time formatted as Bars:Beats:Ticks</td></tr>
<tr><th class="sub1">&square; Meter</th><td>Shows / hides the Meter line in the ruler, where the signature can be adjusted along the playline</td></tr>
<tr><th class="sub1">&square; Tempo</th><td>Shows / hides the Tempo line, where the BPM can be changed with markers</td></tr>
<tr><th class="sub1">&square; Ranges</th><td>Shows / hides the Range line, where ranges can be defined</td></tr>
<tr><th class="sub1">&square; Loop/Punch</th><td>Shows / hides the Loop/Punch line, where loops and Punches can be defined</td></tr>
<tr><th class="sub1">&square; CD Markers</th><td>Shows / hides the Range line, where CD Markers can be defined</td></tr>
<tr><th class="sub1">&square; Markers</th><td>Shows / hides the Markers line, where custom markers can be defined</td></tr>
<tr><th class="sub1">&square; Video</th><td>Shows / hides the Video timeline, where frames of the video are shown for syncing purposes</td></tr>
<tr><th colspan="2">Scroll</th></tr>
<tr><th class="sub1">Scroll Tracks Down</th><td>Scrolls the view toward the bottom of the session from one screen (vertically, so along tracks)</td></tr>
<tr><th class="sub1">Scroll Tracks Up</th><td>Same as above, towards the top</td></tr>
<tr><th class="sub1">Scroll Forward</th><td>Scrolls the view toward the right of the session from one screen (horizontally, so along time)</td></tr>
<tr><th class="sub1">Scroll Backward</th><td>Same as above, to the left</td></tr>
<tr><th colspan="2">Video Monitor</th></tr>
<tr><th class="sub1">Original Size</th><td>When the <a href="@@video-timeline-and-monitoring">Video Monitor</a> is active, resets its size to the original size, i.e. 1 pixel in the video is 1 pixel on screen</td></tr>
<tr><th class="sub1">&square; Letterbox</th><td>When checked, forces the ratio (width/height) to be the one of the original video. If unchecked, the video will be stretched to fit the window</td></tr>
@ -66,12 +70,7 @@
<tr><th class="sub1">&square; Timecode</th><td>When checked, displays a Timecode over the video, in the Hours:Minutes:Seconds:Frames format</td></tr>
<tr><th class="sub1">&square; Frame number</th><td>When checked, shows the absolute frame number inside the video, i.e. this image is the <em>n</em>th of the video</td></tr>
<tr><th class="sub1">&square; Timecode Background</th><td>Adds a black background to the timecode for readability</td></tr>
<tr><th colspan="2">Scroll</th></tr>
<tr><th class="sub1">Scroll Tracks Down</th><td>Scrolls the view toward the bottom of the session from one screen (vertically, so along tracks)</td></tr>
<tr><th class="sub1">Scroll Tracks Up</th><td>Same as above, towards the top</td></tr>
<tr><th class="sub1">Scroll Forward</th><td>Scrolls the view toward the right of the session from one screen (horizontally, so along time)</td></tr>
<tr><th class="sub1">Scroll Backward</th><td>Same as above, to the left</td></tr>
<tr><th colspan="2">Views</th></tr>
<tr><th colspan="2">Editor Views</th></tr>
<tr><th class="sub1">Save View <em>n</em></th><td>Saves the position on the timeline in the memory, horizontally and vertically (along time and tracks)</td></tr>
<tr><th class="sub1">Go to View <em>n</em></th><td>Loads and displays a saved position (see above)</td></tr>

View File

@ -21,6 +21,7 @@ operations.
<tr><th class="sub1">Play from Edit Point</th><td>Plays from the location of the current <a href="@@edit-point-control">Edit Point</a>.</td></tr>
<tr><th class="sub1">Play from Start</th><td>Plays from the start of the session</td></tr>
<tr><th class="sub1">Play Region</th><td>Plays the duration of the session from the start of the earliest selected region to the end of the latest selected region</td></tr>
<tr><th class="sub1">Loop Region</th><td>Creates the loop range from the start/end positions of selected regions and plays the loop untill stopped</td></tr>
<tr><th>Select</th><td></td></tr>
<tr><th class="sub1">Select All in Track</th><td>Selects all the regions and automation points in the current track</td></tr>
<tr><th class="sub1">Select All Objects</th><td>Selects all the regions and automation points in the session</td></tr>

View File

@ -18,14 +18,6 @@
word material, especially in combination with
<a href="@@pushpull-trimming">push/pull trimming</a>.
</td></tr>
<tr><th>Tape</th>
<td><dfn>Tape-mode</dfn> tracks do <strong>destructive</strong> recording:
all data is recorded to a single file and if a section of
existing data is overdub, the existing data is destroyed irrevocably&mdash;there is no
undo. Fixed crossfades are added at every punch in and out point. This mode
can be useful for certain kinds of re-recording workflows, but is not
suggested for normal
use.</td></tr>
</table>
<figure class="right">
@ -50,3 +42,15 @@
region to create space for the new overdub, and inserted the overdub region
in between.
</p>
<p>
The switch between normal and non-layered modes is a global setting available
in the main toolbar.
</p>
<figure class="right">
<img src="/images/non-layered-track-mode-enabled.png" alt="Non-layered track mode enabled" width="50%">
<figcaption>
Non-layered track mode enabled
</figcaption>
</figure>

View File

@ -72,7 +72,8 @@
button sets a <em>constant</em> playback/record speed. It can be set
in semitones (1 semitone = &times; 2 <sup>1&frasl;12</sup> &asymp;
105,9%), or cents of semitones, and is armed/disarmed by clicking the
button. Whether or not this VariSpeed is persistent when
button. The <kbd class="menu">VS</kbd> button will blink when VariSpeed
is enabled. Whether or not this VariSpeed is persistent when
stopping/restarting transport depends on the <kbd class="option">Reset
default speed on stop</kbd> parameter in the <a
href="@@preferences#preferences-transport">Preferences</a>.

View File

@ -1,86 +0,0 @@
<p>
Ardour will only ever deal with a single <dfn>audio device</dfn>. When it is
desired to use more than one audio device at the same time, there are two
choices:
</p>
<ul>
<li>Use Ardour to start JACK (which handles all audio I/O), and create a
"fake" audio device which represents all the multiple devices to be used. How
to do this is platform dependent and described below.</li>
<li>Use a different tool to start JACK and manage all the devices.</li>
</ul>
<p>
Ardour is fundamentally designed to be a component in a pro-audio/music
creation environment. Standard operating practice for such setups involves
using only a single digital <dfn>sample clock</dfn> (something counting off
the time between audio samples). This means that trying to use multiple
independent soundcards is problematic, because each soundcard has its own
sample clock, running independently from the others. Over time, these
different clocks <dfn>drift</dfn> out of sync with each other, which causes
glitches in the audio. This drift cannot be stopped, although in some cases
the effects may be insignificant enough that they might not be noticeable.
</p>
<p>
Thus, in an ideal world, a single device with a single clock and all the inputs,
outputs and other features needed should be used. Of course, there are those
who like to point out that this is not an ideal world, and believe that software
should make up for this.
</p>
<h2>OS X</h2>
<p>
In CoreAudio, <dfn>aggregate devices</dfn> provide a method to use multiple
soundcards as a single device. For example, two eight-channel devices can be
aggregated so that 16 channels can be recorded in Ardour.
</p>
<p>
Another example is using Soundflower to route audio to Ardour. To output the
audio through the speakers you will have to create an aggregate device to specify
Soundflower as the input and Built-in-Output as the output. In the Audio/MIDI Setup
in Ardour specify the aggregate device as both the Input and Output devices. And then
on the master track ensure you have specified the correct output channels. For example,
if you are using Soundflower(64) as input, Channels 65/66 will be the output
channels on your master track.
</p>
<div class="note">
<p>
When using a <em>single</em> typical 3rd party audio interface (such as those
from Apogee, RME, Presonus, and many others), <em>or</em> using JackPilot or
a similar application to start JACK, there is no need to worry about any of
this. An aggregate device only needs to be set up if any of the following
conditions are true:
<ul>
<li>Two entirely separate devices are used <em>and</em> JACK is started using
Ardour</li>
<li>A <dfn>builtin audio device is used</dfn> <em>and</em> JACK is started
using Ardour</li>
<li>More than two entirely separate devices are used</li>
</ul>
</div>
<p>
In the case of a builtin audio device, an aggregate device that combines
"Builtin Input" and "Builtin Output" into one device needs to be created.
</p>
<p>
The precise instructions for creating an aggregate device on OS X have varied
from one released to another. Please read <a
href="https://support.apple.com/en-us/HT202000">https://support.apple.com/en-us/HT202000</a>.
</p>
<h2>Linux</h2>
<p>
Please see the instructions at <a href="http://jackaudio.org/faq/"
title="http://jackaudio.org/faq/">http://jackaudio.org/faq</a>.
</p>

View File

@ -216,15 +216,6 @@ uri: setting-up-your-system/connecting-audio-and-midi-devices
part: subchapter
---
---
title: Using More Than One Audio Device
menu_title: More Than One Audio Device
include: using-more-than-one-audio-device.html
link: using-more-than-one-audio-device
uri: setting-up-your-system/using_more_than_one_audio_device
part: subchapter
---
---
title: Monitor Setup in Ardour
menu_title: Monitor Setup in Ardour
@ -1531,6 +1522,15 @@ uri: signal-routing
part: subchapter
---
---
title: Bundle Manager
include: bundle-manager.html
link: bundle-manager
uri: bundle-manager
part: subchapter
---
---
title: Aux Sends
include: aux-sends.html
@ -1675,8 +1675,16 @@ part: subchapter
---
title: Plugin Selector
include: plugin-manager.html
include: plugin-selector.html
link: plugin-selector
uri: working-with-plugins/plugin-selector
part: subchapter
---
---
title: Plugin Manager
include: plugin-manager.html
link: plugin-manager
uri: working-with-plugins/plugin-manager
part: subchapter
---
@ -2039,6 +2047,29 @@ uri: using-control-surfaces/Ableton_Push2
part: chapter
---
---
title: Troubleshooting
part: part
---
---
title: Plugin DSP Load
menu_title: Plugin DSP Load
include: plugin-dsp-load.html
link: plugin-dsp-load
uri: troubleshooting/plugin-dsp-load
part: chapter
---
---
title: Performance Meters
menu_title: Performance Meters
include: performance-meters.html
link: performance-meters
uri: troubleshooting/performance-meters
part: chapter
---
---
title: Scripting
part: part

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