Updates for 6.9 #1
|
@ -7,7 +7,7 @@
|
|||
<ul>
|
||||
<li>the <a href="https://ardour.org/whatsnew.html">Ardour release notes</a>
|
||||
</li>
|
||||
<li>the <a href="https://community.ardour.org/forums">Ardour Forums</a></li>
|
||||
<li>the <a href="https://discourse.ardour.org/">Ardour Forums</a></li>
|
||||
<li>information about <a href="https://community.ardour.org/community">Ardour
|
||||
Support</a> via mailing lists and IRC (chat)</li>
|
||||
</ul>
|
||||
|
|
|
@ -0,0 +1,76 @@
|
|||
<p>
|
||||
The <dfn>Bundle Manager</dfn> simplifies connecting I/O channels in cases
|
||||
where similarly purposed instruments/mics are scattered across
|
||||
a multi-channel audio interface. A common scenario is recording a drumkit
|
||||
with 6 mics. If you need to re-route the mics in the session, instead of
|
||||
connecting each and every one of them separately, you can create a bundle
|
||||
and connect just the bundle.
|
||||
</p>
|
||||
<p>
|
||||
Bundles can be created for both sources (e.g. mic inputs) and destinations
|
||||
(e.g. studio monitors). You can create as many bundles as you like.
|
||||
</p>
|
||||
|
||||
<figure>
|
||||
<img src="/images/bundle-manager-main-window.png" alt="Bundle Manager main window">
|
||||
<figcaption>
|
||||
Bundle Manager main window
|
||||
</figcaption>
|
||||
</figure>
|
||||
|
||||
<h2>Creating a bundle</h2>
|
||||
|
||||
<p>
|
||||
Click <kbd class="menu">New</kbd> button to create a new bundle.
|
||||
In the newly opened dialog, give it a name, choose whether you want this
|
||||
to be a bundle of source or destination channels, then connect the ports
|
||||
that you want to collect to the bundle port.
|
||||
</p>
|
||||
|
||||
<figure>
|
||||
<img src="/images/bundle-manager-connection-setup.png" alt="Bundle Manager connection setup">
|
||||
<figcaption>
|
||||
Bundle Manager connection setup
|
||||
</figcaption>
|
||||
</figure>
|
||||
|
||||
<p>
|
||||
Close the dialog to apply changes.
|
||||
</p>
|
||||
|
||||
<h2>Connecting a bundle</h2>
|
||||
|
||||
<p>
|
||||
When you connect a bundle to a port, it works as a convenience proxy
|
||||
for the physical ports. Clicking to connect a bundle to an output
|
||||
automatically creates connections in the actual ports.
|
||||
</p>
|
||||
|
||||
<figure>
|
||||
<img src="/images/bundle-manager-connection-setup.gif" alt="Bundle routing in the Audio Connection Manager">
|
||||
<figcaption>
|
||||
Bundle routing in the Audio Connection Manager
|
||||
</figcaption>
|
||||
</figure>
|
||||
|
||||
<h2>Editing and deleting bundles</h2>
|
||||
|
||||
<p>
|
||||
At any time you can re-open the Bundle Manager window, select a bundle,
|
||||
click <kbd class="menu">Edit</kbd> and change connection of physical
|
||||
ports to the bundle. Close the window to apply changes.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You can easily delete an existing bundle. Open the Bundle Manager window,
|
||||
select a bundle, click <kbd class="menu">Delete</kbd>.
|
||||
</p>
|
||||
|
||||
<h2>Reusing bundles</h2>
|
||||
|
||||
<p>
|
||||
As bundles are part of a session rather than a global setting, you can
|
||||
save them as part of a template for further reuse. Simply create a new
|
||||
session, create and connect tracks, busses, and bundles, then save your
|
||||
session as a template. Choose this template when creating a new session.
|
||||
</p>
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
<figure class="right">
|
||||
<img src="/images/import-window.png" alt="The import window">
|
||||
<img src="/images/import-window.png" alt="The import window" width="50%">
|
||||
<figcaption>
|
||||
The import window.
|
||||
</figcaption>
|
||||
|
@ -15,8 +15,10 @@
|
|||
</p>
|
||||
<p>
|
||||
Importing audio and MIDI data into the session is done with the
|
||||
<dfn>Add Existing Media</dfn> dialog, accessed by the <kbd class="menu">
|
||||
Session > Import</kbd> menu.
|
||||
<dfn>Add Existing Media</dfn> dialog, accessed either by the
|
||||
<kbd class="menu"> Session > Import</kbd> menu or, if any tracks have
|
||||
already been added, by right-clicking on the canvas of the <dfn>Editor</dfn>
|
||||
window and choosing <kbd class="menu">Insert Existing Media</kbd>.
|
||||
</p>
|
||||
|
||||
<h2>The Soundfile Information Box</h2>
|
||||
|
@ -88,6 +90,34 @@
|
|||
quality of the resampling process, if the sampling rate of the source file
|
||||
differs from the session rate.
|
||||
</p>
|
||||
<p>
|
||||
There are three MIDI-specific options as well. First off, you can set a track
|
||||
naming scheme:
|
||||
</p>
|
||||
<table class="dl">
|
||||
<tr><th>by track number</th><td>will automatically assign every track a name that consists of the imported file name and a track number</td></tr>
|
||||
<tr><th>by track name</th><td>will</td></tr>
|
||||
<tr><th>by instrument name</th><td>will</a></td></tr>
|
||||
</table>
|
||||
<p>
|
||||
<p>
|
||||
You can also optionally import a tempo map from a MIDI file.
|
||||
The <kbd class="menu">Use MIDI Tempo Map (if defined)</kbd> option appears
|
||||
when a MIDI file is selected in the file selection dialog.
|
||||
<p>
|
||||
<p>
|
||||
The last MIDI-specific option is <kbd class="menu">Import MIDI Markers
|
||||
(if any)</kbd>. If those are present in a MIDI file, they will be rendered
|
||||
right above MIDI clips on the canvas. Editing the MIDI markers is currently
|
||||
unavailable.
|
||||
</p>
|
||||
<figure class="right">
|
||||
<img src="/images/imported-midi-markers.png" alt="MIDI markers imported from a .mid file" width="75%">
|
||||
<figcaption>
|
||||
MIDI markers imported from a .mid file
|
||||
</figcaption>
|
||||
</figure>
|
||||
</p>
|
||||
<p>
|
||||
Finally, and most importantly, the files can be linked or copied to the session
|
||||
with the <kbd class="option">Copy files to session</kbd> checkbox. Please read
|
||||
|
|
|
@ -6,20 +6,29 @@
|
|||
<h2>Installing Ardour</h2>
|
||||
|
||||
<ol>
|
||||
<li>Download the latest windows build from <a
|
||||
href="https://community.ardour.org/download"> the download page</a>.</li>
|
||||
<li>Run the installer and follow the prompts.</li>
|
||||
<li>
|
||||
Download the latest windows build from <a
|
||||
href="https://community.ardour.org/download"> the download page</a>.
|
||||
</li>
|
||||
<li>
|
||||
Run the installer and follow the prompts.
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<h2>How to help</h2>
|
||||
|
||||
<ul>
|
||||
<li>Hang out in <a href="http://webchat.freenode.net/?channels=ardour">#ardour</a>
|
||||
on irc.freenode.net. One may ask questions there and if possible, answer
|
||||
questions that others have.</li>
|
||||
<li>Keep an eye on the <a
|
||||
href="https://discourse.ardour.org/c/installation-configuration/windows">Windows
|
||||
forum</a> and contribute to the discussions there.</li>
|
||||
<li>Update this manual via pull requests on <a
|
||||
href="https://github.com/Ardour/manual">github</a>.</li>
|
||||
<li>
|
||||
Hang out in <a href="https://web.libera.chat//#ardour">#ardour</a>
|
||||
on Libera. One may ask questions there and if possible, answer
|
||||
questions that others have.
|
||||
</li>
|
||||
<li>
|
||||
Keep an eye on the <a
|
||||
href="https://discourse.ardour.org/c/installation-configuration/windows">Windows
|
||||
forum</a> and contribute to the discussions there.
|
||||
</li>
|
||||
<li>
|
||||
Update this manual via pull requests
|
||||
on <a href="https://github.com/Ardour/manual">GitHub</a>.</li>
|
||||
</ul>
|
||||
|
|
|
@ -1,50 +1,22 @@
|
|||
|
||||
<p>Ardour has three main settings which affect how
|
||||
monitoring is performed. The first is
|
||||
<kbd class="menu">Edit > Preferences > Monitoring >
|
||||
Record monitoring handled by</kbd>. There are two or three
|
||||
options here, depending on the capabilities
|
||||
of the hardware.
|
||||
</p>
|
||||
<p> The other two settings are more complex. One is
|
||||
<kbd class="menu">Tape machine mode</kbd>, found in the
|
||||
same dialog, and the other is the
|
||||
<kbd class="option">Session > Properties > Monitoring
|
||||
automatically follows transport state</kbd> setting.
|
||||
<p>
|
||||
Ardour has two main settings which affect how monitoring is performed.
|
||||
The first is <kbd class="menu">Edit > Preferences > Monitoring >
|
||||
Record monitoring handled by</kbd>. There are two or three options here,
|
||||
depending on the capabilities of the hardware.
|
||||
</p>
|
||||
<p>
|
||||
Monitoring also depends on the state of the track's record-enable button,
|
||||
the session record-enable button, and on whether or not the transport is
|
||||
rolling.
|
||||
The other setting is the <kbd class="option">Session > Properties >
|
||||
Track Input Monitoring automatically follows transport state
|
||||
(auto-input)</kbd>.
|
||||
</p>
|
||||
<p>
|
||||
Monitoring also depends on the state of the track's record-enable button
|
||||
and the session record-enable button, as well as on whether or not the
|
||||
transport is rolling.
|
||||
</p>
|
||||
|
||||
<h3>Software or Hardware Monitoring Modes</h3>
|
||||
<p>
|
||||
If Ardour is set to <dfn>external monitoring</dfn>, Ardour does not do any
|
||||
monitoring.
|
||||
</p>
|
||||
|
||||
<h2>Monitoring in Non-Tape-Machine Mode</h2>
|
||||
<p>
|
||||
When <dfn>Tape-Machine mode is off</dfn>, and a track is armed, Ardour
|
||||
<em>always</em> monitors the live input, except in one case: if the transport is
|
||||
rolling, the session is not recording, and <dfn>auto-input</dfn> is active,
|
||||
the playback from an armed track will be heard.
|
||||
</p>
|
||||
<p>
|
||||
Unarmed tracks will play back their contents from disc, unless the
|
||||
transport is stopped <em>and</em> <dfn>auto-input</dfn> is enabled.
|
||||
In this case, the track monitors its live input.
|
||||
</p>
|
||||
|
||||
<h2>Monitoring in Tape-Machine Mode</h2>
|
||||
|
||||
<p>
|
||||
In <dfn>Tape-Machine mode</dfn>, when a track is armed, its behaviour is
|
||||
the same as in non-tape-machine mode.
|
||||
</p>
|
||||
<p>
|
||||
Unarmed tracks however will always just play back their contents from
|
||||
disk; the live input will never be monitored.
|
||||
</p>
|
||||
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
<p>
|
||||
The <dfn>Performance Meters</dfn> window provides low-level metering
|
||||
of the digital signal processing taking place inside Ardour.
|
||||
One of the scenarios where this is useful is when you need to determine
|
||||
whether Ardour is in charge for excessive xruns.
|
||||
</p>
|
||||
|
||||
<figure class=center>
|
||||
<img src="/images/performance-meters.png" alt="The Performance Meters window" width="50%" />
|
||||
<figcaption class=center>The Performance Meters window</figcaption>
|
||||
</figure>
|
||||
|
||||
<p>
|
||||
This window displays worst case scenario measurements that do not necessarily match the DSP meter in the top right corner of the window. To see average
|
||||
and standard deviation values, hover either the Engine or the Session values
|
||||
with the mouse pointer to see the tooltip.
|
||||
</p>
|
|
@ -0,0 +1,44 @@
|
|||
<p>
|
||||
The <dfn>Plugin DSP Load</dfn> window is helpful in cases where
|
||||
some of the plugins need too much CPU time to process buffers,
|
||||
resulting in audible clicks and pops in the output, but you aren't
|
||||
quire sure which ones are causing this exactly or you do know,
|
||||
but you need actual stats.
|
||||
</p>
|
||||
|
||||
<figure class=center>
|
||||
<img src="/images/plugin-dsp-load.png" alt="The Plugin DSP Load window" width="50%" />
|
||||
<figcaption class=center>The Plugin DSP Load window</figcaption>
|
||||
</figure>
|
||||
|
||||
<p>
|
||||
For each plugin in use, there is a chart and numeric data that represents
|
||||
minumum, maximum, and average CPU time used, as well as standard deviation.
|
||||
This, along with simple color coding — green for safe amount of CPU time,
|
||||
red for too much CPU time required — gives you a good overview of what's
|
||||
going on in the session.
|
||||
</p>
|
||||
|
||||
<figure class=center>
|
||||
<img src="/images/plugin-dsp-load-graph_en.svg" alt="The Plugin DSP Load window" width="75%" />
|
||||
<figcaption class=center>Plugin DSP Load chart legend</figcaption>
|
||||
</figure>
|
||||
|
||||
|
||||
<p>
|
||||
The Plugin DSP Load window has basic sorting options: by worst-case load
|
||||
or by average load. This helps easily locating the worst offenders. You
|
||||
can also click to reset all stats.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You can use the data provided by the Plugin DSP Load window to decide
|
||||
whether you want to replace a plugin with a less resource-hungry one,
|
||||
freeze a track, or report a potential bug to the plugin's developer and
|
||||
wait for an update.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
It's worth noting that certain type of plugins, like convolution reverbs
|
||||
and guitar amp simulators, tend to consume more resources.
|
||||
</p>
|
|
@ -1,93 +1,191 @@
|
|||
|
||||
<p>
|
||||
The <dfn>Plugin Selector</dfn> serves two purposes. Primarily it is used to
|
||||
control the display status of plugins. It can also be used to find and insert
|
||||
plugins into the <a href="@@processor-box">Processor Box</a>. It is
|
||||
displayed either by a double-click in the <dfn>Processor Box</dfn> or by
|
||||
choosing <kbd class="menu">New Plugin > Plugin Selector…</kbd>
|
||||
from the <dfn>Processor Box</dfn> context menu.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Displayed for each plugin is the status (favorite, hidden),
|
||||
name, tags, creator (author), type, and the number of audio and MIDI
|
||||
connections. The plugins can be sorted by clicking on a column header.
|
||||
The <dfn>Plugin Manager</dfn> provides a convenient interface to various
|
||||
operations on plugins and is the primary troubleshooting tools when something
|
||||
goes wrong with plugins. It works on both plugin files and the plugins index.
|
||||
</p>
|
||||
|
||||
<figure class=center>
|
||||
<img src="/images/plugin-selector.png" alt="The Plugin Selector window"/>
|
||||
<figcaption class=center>The Plugin Selector window.</figcaption>
|
||||
<img src="/images/plugin-manager.png" alt="The Plugin Manager window" width="100%" />
|
||||
<figcaption class=center>The Plugin Manager window</figcaption>
|
||||
</figure>
|
||||
|
||||
<h2>Plugin Display Status</h2>
|
||||
<h2>What is a plugins index?</h2>
|
||||
|
||||
<p>
|
||||
Clicking on a <em>Fav</em>(orite) or <em>Hide</em> radio button changes
|
||||
a plugin's display status.
|
||||
Clicking on an already selected radio button will cancel it, returning the
|
||||
plugin to the normal display status. Plugins marked as a favorite show up in
|
||||
the <dfn>Processor Box</dfn> context menu under
|
||||
<kbd class="menu">New Plugin > Favorites</kbd> and in the
|
||||
<a href="@@favorite-plugins-window">Favorite Plugins window</a>. Setting the hide
|
||||
radio button on a plugin will keep the plugin from showing in the
|
||||
<dfn>Processor Box</dfn> context menus
|
||||
<kbd class="menu">New Plugin > By Creator</kbd> or
|
||||
<kbd class="menu">New Plugin > By Category</kbd>.
|
||||
For each type of a plugin (e.g. VST3 or AU) there are pre-configured paths
|
||||
where these plugins are located. Every time Ardour runs, it re-scans plugins
|
||||
in these paths and recreates an index — a kind of inventory of available
|
||||
plugins. Whenever you open the <a href="@@plugin-selector">Plugin Selector</a>
|
||||
dialog, Ardour reads the list of available plugins from that index and
|
||||
displays them for you to pick.
|
||||
</p>
|
||||
|
||||
<h2>Filtering Listed Plugins</h2>
|
||||
|
||||
<p>
|
||||
The bottom left part of the <dfn>Plugin Selector</dfn> is used to filter the listed
|
||||
Re-scanning paths is important because it's common for plugins to change on
|
||||
the disk (e.g. when you installed a newer version) or get removed (when you
|
||||
don't need a plugin anymore). Sometimes plugins get corrupted due to
|
||||
a hardware failure. Indexing them often helps identifying issues early on,
|
||||
and the Plugin Manager helps reviewing the general state of affairs with
|
||||
plugins.
|
||||
</p>
|
||||
<p>
|
||||
The center <dfn>Filter</dfn> column allows to show only some of the plugins, based
|
||||
on what they are, their properties, format, creator...
|
||||
</p>
|
||||
<p>
|
||||
Moreover, direct text search are available in the the Search text-field
|
||||
on the bottom left. Only the plugins that match <em>all</em> the search terms
|
||||
(space separated) will show up in the upper list.
|
||||
</p>
|
||||
<p>
|
||||
This textual search can be matched against Name and/or Tags by checking
|
||||
the relevant momentary buttons under the search field.
|
||||
<kbd class="menu">Ignore Filters when searching</kbd> displays all the matching
|
||||
plugins, regardless of the active <em>Filters</em>.
|
||||
</p>
|
||||
|
||||
<h2>Tags</h2>
|
||||
|
||||
<p>
|
||||
Tags are text labels that can be used to mark a plugin. They are totally
|
||||
free in their content, allowing the user to mark a plugin with whatever
|
||||
info is relevant to him, but cannot include spaces (as spaces are used
|
||||
to separate tags) or special characters except dashes, colons and underscores.
|
||||
</p>
|
||||
<p>
|
||||
Adding or removing tags is as simple as editing the <dfn>Tags for Selected Plugin</dfn>
|
||||
field while the targeted plugin is selected.
|
||||
</p>
|
||||
<p>
|
||||
Ardour comes with a large selection of tags for provided or usual plugins,
|
||||
that are used by default but can be modified at will. It is possible to
|
||||
go back to this "standard" tagging for a plugin by clicking the
|
||||
<kbd class="menu">Reset</kbd> button.
|
||||
Ardour also treats LV2 plugins slightly differently and scans them on startup
|
||||
unconditionally. You can disable the scanning of VST2, VST3, and AU plugins
|
||||
entirely in the <kbd class="menu">Preferences</kbd> dialog.
|
||||
</p>
|
||||
|
||||
<h2>Inserting Plugins in the Processor Box</h2>
|
||||
<h2>Plugins info</h2>
|
||||
|
||||
The main part of the Plugin Manager window is the table where all plugins known
|
||||
to Ardour are listed. You can use it to both view information about a plugin and
|
||||
control some of its aspects:
|
||||
|
||||
<table class="dl">
|
||||
<tr>
|
||||
<th>Status</th>
|
||||
<td>Ardour will displays the status of every plug-in file. See below
|
||||
for more information</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Ign</th>
|
||||
<td>Do not load this plugin file at all</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Fav</th>
|
||||
<td>Set or unset the Favorite status for a plugin</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Hide</th>
|
||||
<td>Load this plugin file, but do not show it in the Plugin Selector</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Type</th>
|
||||
<td>The name of the API this plugin has been built with:
|
||||
VST2, VST3, AU, LADSPA, LV2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>File/ID</th>
|
||||
<td>Displays the file name for LADSPA, VST2, and VST3, as well as
|
||||
the ID for LV2 and AU</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Name</th>
|
||||
<td>User-visible name of the plugin</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Creator</th>
|
||||
<td>Developer of team of developers who created the plugin</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Tags</th>
|
||||
<td>Metadata that classifies the plugin by type,
|
||||
e.g. 'instrument|synth' or 'analyser'</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<p>
|
||||
The bottom-right part of the Plugin Selector <dfn>Plugins to be connected</dfn>
|
||||
shows plugins that have been selected for insertion into the
|
||||
<dfn>Processor Box</dfn>. A plugin can be added by either double clicking
|
||||
the plugin entry in the top part, or, if already selected in top left part,
|
||||
by clicking the <kbd class="menu">Add</kbd> button.
|
||||
<p>
|
||||
|
||||
<p>
|
||||
Plugins can be removed from the right part with a double click, or, if
|
||||
already selected, by clicking <kbd class="menu">Remove</kbd>.
|
||||
The Status field specifically has the following options:
|
||||
</p>
|
||||
|
||||
<table class="dl">
|
||||
<tr>
|
||||
<th>OK</th>
|
||||
<td>The plugin file has loaded without any issues and the information
|
||||
in the cache about it is up to date</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>New</th>
|
||||
<td>The plugin file has just been discovered and successfully loaded
|
||||
for the first time</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Updated</th>
|
||||
<td>The plugin file changed on the disk, the plugin cache has been updated
|
||||
accordingly, the plugin file loaded successfully</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Concealed</th>
|
||||
<td>A VST2 plugin will be hidden from Plugin Selector, if a corresponding
|
||||
VST3 plugin exists. The same applies to LV1 (LADSPA) and LV2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Error</th>
|
||||
<td>There was a problem loading the plugin file</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Stale</th>
|
||||
<td>A plugin changed on the disk but hasn't been re-scanned
|
||||
by Ardour yet</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Incompatible</th>
|
||||
<td>Scan the plugin failed. Typical reasons are 32/64-bit mismatch,
|
||||
attempt to load a .dll on Linux or a .dylib on Windows</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<p>
|
||||
The <kbd class="menu">Plugin Count</kbd> section in the sidebar provides
|
||||
basic information on available plugins: how many plugins of every supported
|
||||
type are available through Ardour in total, how many failed to load, and
|
||||
how many are missing.
|
||||
</p>
|
||||
|
||||
<h2>Searching</h2>
|
||||
|
||||
<p>
|
||||
You can search for a specific plugin or a group of plugins. Simply place the
|
||||
cursor inside the input text box in the upper left corner and type. Ardour
|
||||
will search in the index
|
||||
</p>
|
||||
|
||||
<p>
|
||||
By default, Ardour will search through plugin names, makers, and file names.
|
||||
Additionally, you can search through Type, Tags, and Paths.
|
||||
</p>
|
||||
|
||||
<h2>Scan actions</h2>
|
||||
|
||||
<p>
|
||||
This section of the sidebar contains commands that operate
|
||||
on the plugins index.
|
||||
</p>
|
||||
|
||||
<table class="dl">
|
||||
<tr>
|
||||
<th>Discover New/Updated</th>
|
||||
<td>This will run a full scan on all known paths to plugin of all supported types</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Update Index Only</th>
|
||||
<td>This will check which plugins were updated without scanning them</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Re-scan Selected</th>
|
||||
<td>This will re-scan plugin files selected in the main part of the window</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Re-scan Faulty</th>
|
||||
<td>This will only re-scan plugins that previously failed to load</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Re-scan All</th>
|
||||
<td>This will re-scan all currently known plugins</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Clear Staled Scan Log</th>
|
||||
<td>This will remove all entries from the index on plugins that changed
|
||||
on the disk but haven't been re-scanned</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<h2>Preferences</h2>
|
||||
|
||||
<p>
|
||||
This section of the sidebar allows settings paths to VST2 and VST3 plugins,
|
||||
as well as quickly open the <kbd class="menu">Preferences</kbd> dialog
|
||||
on the <kbd class="menu">Plugins</kbd> page where you can set various options
|
||||
for scanning plugins and controlling their default behavior.
|
||||
</p>
|
||||
|
|
|
@ -0,0 +1,93 @@
|
|||
|
||||
<p>
|
||||
The <dfn>Plugin Selector</dfn> serves two purposes. Primarily it is used to
|
||||
control the display status of plugins. It can also be used to find and insert
|
||||
plugins into the <a href="@@processor-box">Processor Box</a>. It is
|
||||
displayed either by a double-click in the <dfn>Processor Box</dfn> or by
|
||||
choosing <kbd class="menu">New Plugin > Plugin Selector…</kbd>
|
||||
from the <dfn>Processor Box</dfn> context menu.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Displayed for each plugin is the status (favorite, hidden),
|
||||
name, tags, creator (author), type, and the number of audio and MIDI
|
||||
connections. The plugins can be sorted by clicking on a column header.
|
||||
</p>
|
||||
|
||||
<figure class=center>
|
||||
<img src="/images/plugin-selector.png" alt="The Plugin Selector window"/>
|
||||
<figcaption class=center>The Plugin Selector window.</figcaption>
|
||||
</figure>
|
||||
|
||||
<h2>Plugin Display Status</h2>
|
||||
|
||||
<p>
|
||||
Clicking on a <em>Fav</em>(orite) or <em>Hide</em> radio button changes
|
||||
a plugin's display status.
|
||||
Clicking on an already selected radio button will cancel it, returning the
|
||||
plugin to the normal display status. Plugins marked as a favorite show up in
|
||||
the <dfn>Processor Box</dfn> context menu under
|
||||
<kbd class="menu">New Plugin > Favorites</kbd> and in the
|
||||
<a href="@@favorite-plugins-window">Favorite Plugins window</a>. Setting the hide
|
||||
radio button on a plugin will keep the plugin from showing in the
|
||||
<dfn>Processor Box</dfn> context menus
|
||||
<kbd class="menu">New Plugin > By Creator</kbd> or
|
||||
<kbd class="menu">New Plugin > By Category</kbd>.
|
||||
</p>
|
||||
|
||||
<h2>Filtering Listed Plugins</h2>
|
||||
|
||||
<p>
|
||||
The bottom left part of the <dfn>Plugin Selector</dfn> is used to filter the listed
|
||||
plugins.
|
||||
</p>
|
||||
<p>
|
||||
The center <dfn>Filter</dfn> column allows to show only some of the plugins, based
|
||||
on what they are, their properties, format, creator...
|
||||
</p>
|
||||
<p>
|
||||
Moreover, direct text search are available in the the Search text-field
|
||||
on the bottom left. Only the plugins that match <em>all</em> the search terms
|
||||
(space separated) will show up in the upper list.
|
||||
</p>
|
||||
<p>
|
||||
This textual search can be matched against Name and/or Tags by checking
|
||||
the relevant momentary buttons under the search field.
|
||||
<kbd class="menu">Ignore Filters when searching</kbd> displays all the matching
|
||||
plugins, regardless of the active <em>Filters</em>.
|
||||
</p>
|
||||
|
||||
<h2>Tags</h2>
|
||||
|
||||
<p>
|
||||
Tags are text labels that can be used to mark a plugin. They are totally
|
||||
free in their content, allowing the user to mark a plugin with whatever
|
||||
info is relevant to him, but cannot include spaces (as spaces are used
|
||||
to separate tags) or special characters except dashes, colons and underscores.
|
||||
</p>
|
||||
<p>
|
||||
Adding or removing tags is as simple as editing the <dfn>Tags for Selected Plugin</dfn>
|
||||
field while the targeted plugin is selected.
|
||||
</p>
|
||||
<p>
|
||||
Ardour comes with a large selection of tags for provided or usual plugins,
|
||||
that are used by default but can be modified at will. It is possible to
|
||||
go back to this "standard" tagging for a plugin by clicking the
|
||||
<kbd class="menu">Reset</kbd> button.
|
||||
</p>
|
||||
|
||||
<h2>Inserting Plugins in the Processor Box</h2>
|
||||
|
||||
<p>
|
||||
The bottom-right part of the Plugin Selector <dfn>Plugins to be connected</dfn>
|
||||
shows plugins that have been selected for insertion into the
|
||||
<dfn>Processor Box</dfn>. A plugin can be added by either double clicking
|
||||
the plugin entry in the top part, or, if already selected in top left part,
|
||||
by clicking the <kbd class="menu">Add</kbd> button.
|
||||
<p>
|
||||
|
||||
<p>
|
||||
Plugins can be removed from the right part with a double click, or, if
|
||||
already selected, by clicking <kbd class="menu">Remove</kbd>.
|
||||
</p>
|
||||
|
|
@ -164,13 +164,13 @@
|
|||
<dfn>GUI Lock</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Lock timeout (seconds):</dfn>locks the <abbr title="Graphical User
|
||||
<dfn>Lock timeout (seconds)</dfn>: locks the <abbr title="Graphical User
|
||||
Interface">GUI</abbr> after this many idle seconds (zero being 'never lock').
|
||||
The GUI can also be locked with <kbd class="menu">Session > Lock</kbd>. When
|
||||
locked, a dialog will display a "Click to unlock" button.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>System Screensaver Mode:</dfn>can be used to prevent the
|
||||
<dfn>System Screensaver Mode</dfn>: can be used to prevent the
|
||||
screensaver to be launched by the system, either while recording
|
||||
(e.g. for long and unattended recording session), when Ardour is
|
||||
simply started, or never (the screensaver is then able to start).
|
||||
|
@ -241,7 +241,7 @@
|
|||
<dfn>Graphics Acceleration</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Disable Graphics Hardware Acceleration (requires restart)</dfn>
|
||||
<dfn>Disable Graphics Hardware Acceleration (requires restart)</dfn>:
|
||||
Ardour uses hardware accelerated UI rendering by default for speed.
|
||||
Sometimes though, a buggy driver can cause this to make the system slow or
|
||||
unstable. Checking this will make Ardour draw its UI without
|
||||
|
@ -249,7 +249,7 @@
|
|||
on those buggy systems at the expense of speed.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Possibly improve slow graphical performance (requires restart)</dfn>
|
||||
<dfn>Possibly improve slow graphical performance (requires restart)</dfn>:
|
||||
Wherever gradients appear in the UI, Ardour uses hardware accelerated
|
||||
gradients creation. Checking this will make Ardour draw its own gradients without
|
||||
hardware acceleration for stability on systems with buggy drivers.
|
||||
|
@ -265,7 +265,7 @@
|
|||
<dfn>Input Meter Layout</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Input Meter Layout:</dfn>In Recorder mode, determines if audio
|
||||
<dfn>Input Meter Layout</dfn>: in Recorder mode, determines if audio
|
||||
inputs are displayed horizontally or vertically.
|
||||
</li>
|
||||
</ul>
|
||||
|
@ -325,32 +325,32 @@
|
|||
<dfn>Waveforms</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Show waveforms in regions</dfn> when enabled shows a visual
|
||||
<dfn>Show waveforms in regions</dfn>: when enabled, shows a visual
|
||||
representation of the region's audio waveform.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Show waveform while recording</dfn> when
|
||||
enabled, will draw the audio waveform in regions being recorded, in near
|
||||
real time. When disabled, only a region block will be drawn while recording,
|
||||
<dfn>Show waveforms while recording</dfn>: when enabled, will draw
|
||||
the audio waveform in regions being recorded, in near real time.
|
||||
When disabled, only a region block will be drawn while recording,
|
||||
reducing CPU requirements.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Show waveform clipping</dfn>: when enabled the waveform
|
||||
<dfn>Show waveform clipping</dfn>: when enabled, the waveform
|
||||
displayed will show peaks marked in red if they exceed the clip level.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Waveform Clip Level (dBFS):</dfn> sets the level at which the
|
||||
<dfn>Waveform Clip Level (dBFS)</dfn>: sets the level at which the
|
||||
waveform shown in an audio region will be drawn in red to indicate
|
||||
clipping. Setting lower than 0.0 dBFS can be useful if any tool in
|
||||
the audio chain has problems near 0.0 dBFS.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Waveform scale:</dfn> when waveforms are shown in audio regions,
|
||||
<dfn>Waveform scale</dfn>: when waveforms are shown in audio regions,
|
||||
they can be displayed using a <em>linear</em> or a <em>logarithmic</em>
|
||||
scale. See <a href="@@waveform-display">Waveform display</a>.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Waveform shape:</dfn> when waveforms are shown in audio regions,
|
||||
<dfn>Waveform shape</dfn>: when waveforms are shown in audio regions,
|
||||
they can be displayed using a <em>traditional</em> or a <em>rectified</em>
|
||||
shape. See <a href="@@waveform-display">Waveform display</a>.
|
||||
</li>
|
||||
|
@ -360,7 +360,7 @@
|
|||
<dfn>Editor Meters</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Show meters in track headers</dfn>, when enabled, shows
|
||||
<dfn>Show meters in track headers</dfn>: when enabled, shows
|
||||
a small meter in the Editor's <a href="@@audio-track-controls">track headers</a>.
|
||||
The meter is shown on the right side area of the header and provides an
|
||||
instant, if unprecise, view of the levels on this track/bus.
|
||||
|
@ -860,6 +860,24 @@
|
|||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3 id="preferences-midi-port-config">Modifiers</h3>
|
||||
|
||||
<p>
|
||||
This page allows to set options for input and output MIDI devices, such as:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><kbd class="menu">Music Data</kbd>: whether Ardour should accept/send note events from/to selected MIDI device</li>
|
||||
<li><kbd class="menu">Control Data</kbd>: whether Ardour should accept/send control events (Control Change, or CC) from/to selected MIDI device</li>
|
||||
<li><kbd class="menu">Follow Selection</kbd>: whether Ardour should connect this device only to a selected track (only applicable to input devices)</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
You can also give a more meaningful name to any input and output MIDI device
|
||||
here. Double-click the name of the device, enter a new name, then press
|
||||
<kbd>Enter</kbd> to confirm.
|
||||
</p>
|
||||
|
||||
<h2 id="preferences-transport">Transport</h2>
|
||||
|
||||
|
@ -1099,6 +1117,10 @@
|
|||
for available plugins. Useful to get a newly installed plugin recognised
|
||||
by Ardour.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Scan Time Out</dfn> sets the time that Ardour will try to find
|
||||
any plugins in known paths until it gives up.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
|
|
|
@ -35,12 +35,12 @@
|
|||
<dfn>Timecode Settings</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Timecode frames-per-second:</dfn> defines how many frames of
|
||||
<dfn>Timecode frames-per-second</dfn>: defines how many frames of
|
||||
timecode are in one second. This can differ from the actual frame rate
|
||||
depending on the standard used.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Pull-up / pull-down:</dfn> sets the speed correction to match one
|
||||
<dfn>Pull-up / pull-down</dfn>: sets the speed correction to match one
|
||||
actual second, e.g. a 4.1667 pull-up matches a 24fps cinema movie to a
|
||||
25 fps PAL TV broadcast format.
|
||||
</li>
|
||||
|
@ -50,11 +50,11 @@
|
|||
<dfn>Ext Timecode Offsets</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Slave Timecode offset:</dfn> when an external timecode source is used,
|
||||
<dfn>Slave Timecode offset</dfn>: when an external timecode source is used,
|
||||
adds or substracts the specified offset to the received timecode (MTC or LTC).
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Timecode Generator offset:</dfn> adds the specified offset to
|
||||
<dfn>Timecode Generator offset</dfn>: adds the specified offset to
|
||||
the timecode generated by Ardour (so far only LTC) before sending it to
|
||||
the external synchronized system.
|
||||
</li>
|
||||
|
@ -65,7 +65,7 @@
|
|||
<ul>
|
||||
<li>
|
||||
<dfn>Ardour is JACK Time Master (provides Bar|Beat|Tick and other information
|
||||
to JACK)</dfn> Aside from synchronizing any JACK slave, Ardour can also
|
||||
to JACK)</dfn>: aside from synchronizing any JACK slave, Ardour can also
|
||||
provide musical time information (Bar/Beat/Tick) for the current absolute
|
||||
position for all the JACK-aware clients (N.B. the first jack client that
|
||||
asks for this wins).
|
||||
|
@ -82,13 +82,13 @@
|
|||
<ul>
|
||||
<li>
|
||||
<dfn>Use Video File's FPS Instead of Timecode Value for Timeline and Video
|
||||
Monitor</dfn> when checked, uses the timecode FPS value of the standard
|
||||
Monitor</dfn>: when checked, uses the timecode FPS value of the standard
|
||||
used by the video file instead of forcing the FPS set in the <a href="#properties-timecode">
|
||||
Timecode tab</a>.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Apply Pull-Up/Down to Video Timeline and Video Monitor (Unless using
|
||||
JACK-sync)</dfn> allows to apply the pull-up/down as set in the <a href="#properties-timecode">
|
||||
JACK-sync)</dfn>: allows to apply the pull-up/down as set in the <a href="#properties-timecode">
|
||||
Timecode tab</a> to the <a href="@@video-timeline-and-monitoring">video
|
||||
timeline</a> as displayed in the editor and to the Video Monitor, resulting
|
||||
in a shorter/longer video in the editor and a speed-up/down in the Video
|
||||
|
@ -105,30 +105,22 @@
|
|||
<dfn>Audio Fades</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Destructive crossfade length:</dfn> sets the duration of the crossfade
|
||||
Ardour automatically creates when an operation on a region is destructive,
|
||||
such as when recording in a track in tape mode.<br>
|
||||
This does not change the length of the crossfade Ardour automatically creates
|
||||
at regions boundaries on non-destructive operations (recording, slicing etc...)
|
||||
which is set to 1 ms.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Declick when transport starts and stops</dfn> creates an artificial
|
||||
<dfn>Declick when transport starts and stops</dfn>: creates an artificial
|
||||
fade in/out when starting or stopping playback, to avoid the 'click' sound
|
||||
resulting in starting it at a non zero value.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Declick when monitor state changes</dfn> also creates an artificial
|
||||
<dfn>Declick when monitor state changes</dfn>: also creates an artificial
|
||||
fade in/out to avoid clicks when a parameter in the monitor changes.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Region fades active</dfn> when checked, Ardour applies the region
|
||||
<dfn>Region fades active</dfn>: when checked, Ardour applies the region
|
||||
<a href="@@create-region-fades-and-crossfades">crossfades</a> to each
|
||||
region's start and end. When unchecked, no fades are applied, and clicks
|
||||
may be heard at regions boundaries.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Region fades visible</dfn> when checked, the region fades are visible
|
||||
<dfn>Region fades visible</dfn>: when checked, the region fades are visible
|
||||
in the the Editor. Unchecking may increase readability for sessions made
|
||||
of a lot of tiny regions.
|
||||
</li>
|
||||
|
@ -148,13 +140,13 @@
|
|||
<dfn>Audio File Format</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Sample format:</dfn> defaults to 32-bit floating point, the same as
|
||||
<dfn>Sample format</dfn>: defaults to 32-bit floating point, the same as
|
||||
the internal representation. 24 and 16-bit integer representation are
|
||||
also available, for more lightweight sessions at the cost of a reduced
|
||||
audio definition.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>File type:</dfn> defines what format is used to store the audio
|
||||
<dfn>File type</dfn>: defines what format is used to store the audio
|
||||
files. The default is WAVE, and can be changed to Broadcast Wave to
|
||||
store metadata and timecodes, <abbr title="Core Audio
|
||||
Format">CAF</abbr> to overcome WAVE's limitation to 4Gb in size, RF64
|
||||
|
@ -178,7 +170,7 @@
|
|||
<dfn>File Locations</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Search for audio files in:</dfn> allows to add a location to look
|
||||
<dfn>Search for audio files in</dfn>: allows to add a location to look
|
||||
for audio files. Adding a location is done by navigating to the
|
||||
directory where the files are stored, selecting it and clicking <kbd
|
||||
class="menu">Open</kbd>. The directory will show up in the dialog. The
|
||||
|
@ -187,7 +179,7 @@
|
|||
this way.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Search for MIDI files in:</dfn> is exactly the same, but for MIDI files.
|
||||
<dfn>Search for MIDI files in</dfn>: is exactly the same, but for MIDI files.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
@ -204,7 +196,7 @@
|
|||
<dfn>File Naming</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Prefix Track number</dfn> when checked, a unique number will
|
||||
<dfn>Prefix Track number</dfn>: when checked, a unique number will
|
||||
appear on each track in the Editor window and will prefix the region
|
||||
name. If the track number is <samp>2</samp> and the region would have
|
||||
been named <samp>Gtr-1.1</samp>, with track number prefix turned on the
|
||||
|
@ -212,7 +204,7 @@
|
|||
href="@@region-naming">Region Naming</a>.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Prefix Take Name</dfn> when enabled, the first time a track is
|
||||
<dfn>Prefix Take Name</dfn>: when enabled, the first time a track is
|
||||
recorded it will have the specified take name. When recording is
|
||||
stopped, any trailing number on the end of the take name will be
|
||||
incremented by 1. If the specified track name doesn't have a number on
|
||||
|
@ -239,11 +231,11 @@
|
|||
<ul>
|
||||
<li>
|
||||
<dfn>Track Input Monitoring automatically follows transport state
|
||||
("auto-input")</dfn> affects how input monitoring is handling. See <a
|
||||
("auto-input")</dfn>: affects how input monitoring is handling. See <a
|
||||
href="@@monitor-setup-in-ardour">Monitor Setup in Ardour</a>
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Use monitor section in this session</dfn> when enabled, displays
|
||||
<dfn>Use monitor section in this session</dfn>: when enabled, displays
|
||||
an extra section in the Mixer window that is modelled on the similarly
|
||||
named section on large analog consoles. More information can be found
|
||||
on the <a href="@@monitor-section">Monitor Section</a> page.
|
||||
|
@ -262,19 +254,19 @@
|
|||
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Route Display</dfn>
|
||||
<dfn>Display Options</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Show Midi Tracks</dfn> displays/hides MIDI tracks (even when no
|
||||
synth, hence no audio output exists)
|
||||
<dfn>Show Midi Tracks</dfn>: displays/hides MIDI tracks
|
||||
(even when no synth, hence no audio output exists)
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Show Busses</dfn> displays/hides <a
|
||||
href="@@track-types">Busses</a> tracks
|
||||
<dfn>Show Busses</dfn>: displays/hides
|
||||
<a href="@@track-types">Busses</a> tracks
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Include Master Bus</dfn> displays/hides the <a
|
||||
href="@@master-bus-strip">Master Bus</a>
|
||||
<dfn>Include Master Bus</dfn>: displays/hides the
|
||||
<a href="@@master-bus-strip">Master Bus</a>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
@ -282,18 +274,18 @@
|
|||
<dfn>Button Area</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Rec-enable Button</dfn> displays/hides the record arm button (for audio
|
||||
<dfn>Rec-enable Button</dfn>: displays/hides the record arm button (for audio
|
||||
and MIDI tracks only)
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Mute Button</dfn> displays/hides the mute button (for all
|
||||
<dfn>Mute Button</dfn>: displays/hides the mute button (for all
|
||||
tracks/busses types)
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Solo Button</dfn> same for solo
|
||||
<dfn>Solo Button</dfn>: same for solo
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Monitor Buttons</dfn> displays/hides the two (input and playback)<a
|
||||
<dfn>Monitor Buttons</dfn>: displays/hides the two (input and playback)<a
|
||||
href="@@monitoring">monitoring</a> buttons, selecting what is played at
|
||||
record and playback time.
|
||||
</li>
|
||||
|
@ -303,7 +295,7 @@
|
|||
<dfn>Name Labels</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Track Name</dfn> adds the tracks' names bellow the buttons.
|
||||
<dfn>Track Name</dfn>: adds the tracks' names below the buttons.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
@ -320,7 +312,7 @@
|
|||
<dfn>MIDI Options</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>MIDI region copies are independent</dfn> if selected, when a MIDI
|
||||
<dfn>MIDI region copies are independent</dfn>: if selected, when a MIDI
|
||||
region is copied or duplicated, the new region is not linked to the
|
||||
region it was copied from. If it is not selected, the copied regions
|
||||
are linked and any editing done on one of the linked regions changes
|
||||
|
@ -344,12 +336,12 @@
|
|||
<dfn>Glue to Bars and Beats</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Glue new markers to bars and beats</dfn> if checked, a newly
|
||||
<dfn>Glue new markers to bars and beats</dfn>: if checked, a newly
|
||||
created marker will always be placed at the nearest musical time
|
||||
instead of right where the mouse pointer is.
|
||||
</li>
|
||||
<li>
|
||||
<dfn>Glue new regions to bars and beats</dfn> same as above, for regions.
|
||||
<dfn>Glue new regions to bars and beats</dfn>: same as above, for regions.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
@ -357,7 +349,7 @@
|
|||
<dfn>Metronome</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Always count-in when recording</dfn> when checked, waits for two
|
||||
<dfn>Always count-in when recording</dfn>: when checked, waits for two
|
||||
bars before the actual recording begins. The Metronome will tick (even if
|
||||
disabled) during the count-in. Same as recording with <kbd
|
||||
class="menu">Transport > Record w/Count-In</kbd>.
|
||||
|
@ -368,7 +360,7 @@
|
|||
<dfn>Defaults</dfn>
|
||||
<ul>
|
||||
<li>
|
||||
<dfn>Use these settings as defaults</dfn> clicking this buttons makes all
|
||||
<dfn>Use these settings as defaults</dfn>: clicking this button makes all
|
||||
the present Session Properties default, by recording them in the
|
||||
default session template.
|
||||
</li>
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
<tr><th class="sub1">Select All Tracks</th><td>Selects all the tracks, busses and control masters in the session</td></tr>
|
||||
<tr><th class="sub1">Select All Visible Lanes</th><td>Selects all the visible tracks, busses and control masters, i.e. those marked <kbd class="check">v</kbd> in the <a href="@@editor-lists">Editor List</a></td></tr>
|
||||
<tr><th class="sub1">Deselect All</th><td>Deselects all objects or tracks, nothing is selected</td></tr>
|
||||
<tr><th class="sub1">Invert Selection</th><td>Select the previously unselected regions, and deselect the previously selected ones</td></tr>
|
||||
<tr><th class="sub1">Invert Note Selection</th><td>Select the previously unselected regions, and deselect the previously selected ones</td></tr>
|
||||
|
||||
<tr><th class="sub1">Set Range to Loop Range</th><td>Creates a range selection on the selected tracks, based on the selected loop markers, and switches to <a href="@@toolbox">Range Mode tool</a></td></tr>
|
||||
<tr><th class="sub1">Set Range to Punch Range</th><td>Same as above, based on the selected punch markers</td></tr>
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
</p>
|
||||
|
||||
<table class="dl">
|
||||
<tr><th>Insert Region from Region List</th><td>If a region is selected in the Editor List, add it at the Edit point</td></tr>
|
||||
<tr><th>Insert Region from Source List</th><td>If a region is selected in the Editor List, add it at the Edit point</td></tr>
|
||||
<tr><th>Play Selected Regions</th><td>Starts playback at the beginning of the selected region(s), and stops at its(their) end</td></tr>
|
||||
<tr><th>Tag Selected Regions</th><td>Prompts for a text to tag all the selected regions, this tag is visible in the <a href="@@the-region-list">Region list</a></td></tr>
|
||||
<tr><th>Loop</th><td>Creates a loop range on the selected region's boundaries, and starts the looped playback</td></tr>
|
||||
|
@ -59,6 +59,11 @@
|
|||
<tr><th class="sub1">Nudge Later by Capture Offset</th><td>Moves the region to the right by the capture latency computed by Ardour based on the user's settings regarding latency</td></tr>
|
||||
<tr><th class="sub1">Nudge Earlier by Capture Offset</th><td>Same as above, to the left</td></tr>
|
||||
<tr><th class="sub1">Sequence Regions</th><td>Puts the selected regions one after the other, so that the end of one region is the beginning of the next one, removing any overlap or silence. The reference point is the earliest region.</td></tr>
|
||||
<tr><th colspan="2">Markers</th></tr>
|
||||
<tr><th class="sub1">Add Region Cue Marker</th><td>Opens a dialog to enter a region-level marker at the mouse pointer position</td></tr>
|
||||
<tr><th class="sub1">Clear Region Cue Markers</th><td>Removes all markers from the selected regions</td></tr>
|
||||
<tr><th class="sub1">Convert Region Cue Markers to CD Markers</th><td>Converts all markers from selected regions to CD markers, bit doesn't delete original region-level markers</td></tr>
|
||||
<tr><th class="sub1">Convert Region Cue Markers to Location Markers</th><td>Converts all markers from selected regions to location markers, bit doesn't delete original region-level markers</td></tr>
|
||||
<tr><th colspan="2">Trim</th></tr>
|
||||
<tr><th class="sub1">Trim Start at Edit Point</th><td>If the Edit Point is within the region boundaries, shortens the region to align its start with the Edit Point</td></tr>
|
||||
<tr><th class="sub1">Trim End at Edit Point</th><td>Same as above, for the end of the region</td></tr>
|
||||
|
|
|
@ -10,9 +10,17 @@
|
|||
<tr><th>Toggle Record Enable</th><td>Sets the Record Enable mode On on the selected track(s). These tracks will record audio/midi next time the global record is active and playback is started.</td></tr>
|
||||
<tr><th>Toggle Solo</th><td>Sets the solo On on the selected tracks, so only these tracks will play</td></tr>
|
||||
<tr><th>Toggle Mute</th><td>Mutes the selected tracks, they won't play until unmuted</td></tr>
|
||||
|
||||
<tr><th colspan="2">Playlists</th></tr>
|
||||
<tr><th class="sub1">Show Playlist Selector</th><td>Opens the dialog where you can create new playlists or copy existing ones, as well as switch between playlists immediately</td></tr>
|
||||
<tr><th class="sub1">New Playlist For All Tracks</th><td>Creates a new playlist that includes all tracks</td></tr>
|
||||
<tr><th class="sub1">New Playlist For Rec-Armed Tracks</th><td>Creates a new playlist that includes only the tracks armed for recording</td></tr>
|
||||
<tr><th class="sub1">New Playlist For Selected Tracks</th><td>Creates a new playlist that includes only the selected tracks</td></tr>
|
||||
<tr><th class="sub1">Copy Playlist For All Tracks</th><td>Creates a copy of the current playlist that includes all tracks</td></tr>
|
||||
<tr><th class="sub1">Copy Playlist For Rec-Armed Tracks</th><td>Creates a copy of the current playlist that includes only the tracks armed for recording</td></tr>
|
||||
<tr><th class="sub1">Copy Playlist For Selected Tracks</th><td>Creates a copy of the current playlist that includes only the selected tracks</td></tr>
|
||||
<tr><th>Insert Time</th><td>Shows the <a href="@@insert-remove-time"><kbd class="menu">Insert Time</kbd> window</a>, allowing to insert a blank time in the selected tracks' playlist</td></tr>
|
||||
<tr><th>Remove Time</th><td>Same as <a href="@@insert-remove-time">above</a>, but to remove time</td></tr>
|
||||
<tr><th>Remove Gaps</th><td>Locates gaps between regions and minimizes them, both original and final gap lengths are user-defined</td></tr>
|
||||
<tr><th>Move Selected Tracks Up</th><td>Changes the position of the selected tracks one track up towards the top. In the mixer, the tracks will be moved to the left.</td></tr>
|
||||
<tr><th>Move Selected Tracks Down</th><td>Same as above, towards the bottom</td></tr>
|
||||
<tr><th colspan="2">Height</th></tr>
|
||||
|
|
|
@ -81,5 +81,5 @@
|
|||
<tr><th>□ Follow Playhead</th><td>If checked, while playing, when the playhead reaches the right of the screen, Ardour scrolls one screen to the right to keep the playhead visible at all times</td></tr>
|
||||
<tr><th>□ Stationary Playhead</th><td>If checked <em>and</em> if <kbd class="menu">Follow playhead</kbd> is checked, on playback, the playhead stays at the center of the screen, and the session scrolls</td></tr>
|
||||
<tr><th>□ Use External Positional Sync Source</th><td> If checked, allows Ardour to be controlled by external program</td></tr>
|
||||
<tr><th>Panic</th><td>Immediately stops all MIDI playback (useful e.g. when a MIDI bug in encountered)</td></tr>
|
||||
<tr><th>Panic (Send MIDI all-notes-off)</th><td>Immediately stops all MIDI playback (useful e.g. when a MIDI bug in encountered)</td></tr>
|
||||
</table>
|
||||
|
|
|
@ -6,7 +6,9 @@
|
|||
<table class="dl">
|
||||
<tr><th>□ Maximise Editor Space</th><td>Puts the Editor window in full screen mode</td></tr>
|
||||
<tr><th>□ Maximize Mixer Space</th><td>Puts the Mixer window in full screen mode</td></tr>
|
||||
|
||||
<tr><th colspan="2">Region Layers</th></tr>
|
||||
<tr><th class="sub1">Stacked Layer Display</th><td>When multiple takes are available, this will display them on top of one another</td></tr>
|
||||
<tr><th class="sub1">Overlaid Layer Display</th><td>When multiple takes are available, the most recent one will be displayed on top of older ones</td></tr>
|
||||
<tr><th colspan="2">Automation</th></tr>
|
||||
<tr><th class="sub1">Toggle All Existing Automation</th><td>Show or hides all the <a href="@@automation">automation lanes</a> that have been edited by the user</td></tr>
|
||||
|
||||
|
@ -22,7 +24,18 @@
|
|||
<tr><th class="sub1">Bars & Beats</th><td>Same as for the main clock</td></tr>
|
||||
<tr><th class="sub1">Minutes & Seconds</th><td>Same as for the main clock</td></tr>
|
||||
<tr><th class="sub1">Samples</th><td>Same as for the main clock</td></tr>
|
||||
|
||||
<tr><th colspan="2">Rulers</th></tr>
|
||||
<tr><th class="sub1">□ Min:Sec</th><td>Shows (when checked) or hides a line in <a href="@@ruler">the Ruler</a> with the time formatted as Hours:Minutes:Seconds.Milliseconds</td></tr>
|
||||
<tr><th class="sub1">□ Timecode</th><td>Same as above, with the time formatted as Hours:Minutes:Seconds:Frames</td></tr>
|
||||
<tr><th class="sub1">□ Samples</th><td>Same as the above, with the time displayed in samples from the absolute start</td></tr>
|
||||
<tr><th class="sub1">□ Bars & Beats</th><td>Same as the above, with the time formatted as Bars:Beats:Ticks</td></tr>
|
||||
<tr><th class="sub1">□ Meter</th><td>Shows / hides the Meter line in the ruler, where the signature can be adjusted along the playline</td></tr>
|
||||
<tr><th class="sub1">□ Tempo</th><td>Shows / hides the Tempo line, where the BPM can be changed with markers</td></tr>
|
||||
<tr><th class="sub1">□ Ranges</th><td>Shows / hides the Range line, where ranges can be defined</td></tr>
|
||||
<tr><th class="sub1">□ Loop/Punch</th><td>Shows / hides the Loop/Punch line, where loops and Punches can be defined</td></tr>
|
||||
<tr><th class="sub1">□ CD Markers</th><td>Shows / hides the Range line, where CD Markers can be defined</td></tr>
|
||||
<tr><th class="sub1">□ Markers</th><td>Shows / hides the Markers line, where custom markers can be defined</td></tr>
|
||||
<tr><th class="sub1">□ Video</th><td>Shows / hides the Video timeline, where frames of the video are shown for syncing purposes</td></tr>
|
||||
<tr><th colspan="2">Zoom</th></tr>
|
||||
<tr><th class="sub1">Zoom In</th><td>Zooms in, focusing the <em>Zoom Focus</em> (see below)</td></tr>
|
||||
<tr><th class="sub1">Zoom Out</th><td>Zooms out</td></tr>
|
||||
|
@ -42,20 +55,11 @@
|
|||
<tr><th class="sub1">○ Zoom Focus Mouse</th><td>Same as above, with the mouse pointer</td></tr>
|
||||
<tr><th class="sub1">○ Zoom Focus Edit Point</th><td>Same as above, with the Edit Point</td></tr>
|
||||
<tr><th class="sub1">Next Zoom Focus</th><td>Circles between the previous modes</td></tr>
|
||||
<tr><th colspan="2">Rulers</th></tr>
|
||||
<tr><th class="sub1">□ Min:Sec</th><td>Shows (when checked) or hides a line in <a href="@@ruler">the Ruler</a> with the time formatted as Hours:Minutes:Seconds.Milliseconds</td></tr>
|
||||
<tr><th class="sub1">□ Timecode</th><td>Same as above, with the time formatted as Hours:Minutes:Seconds:Frames</td></tr>
|
||||
<tr><th class="sub1">□ Samples</th><td>Same as the above, with the time displayed in samples from the absolute start</td></tr>
|
||||
<tr><th class="sub1">□ Bars & Beats</th><td>Same as the above, with the time formatted as Bars:Beats:Ticks</td></tr>
|
||||
|
||||
<tr><th class="sub1">□ Meter</th><td>Shows / hides the Meter line in the ruler, where the signature can be adjusted along the playline</td></tr>
|
||||
<tr><th class="sub1">□ Tempo</th><td>Shows / hides the Tempo line, where the BPM can be changed with markers</td></tr>
|
||||
<tr><th class="sub1">□ Ranges</th><td>Shows / hides the Range line, where ranges can be defined</td></tr>
|
||||
<tr><th class="sub1">□ Loop/Punch</th><td>Shows / hides the Loop/Punch line, where loops and Punches can be defined</td></tr>
|
||||
<tr><th class="sub1">□ CD Markers</th><td>Shows / hides the Range line, where CD Markers can be defined</td></tr>
|
||||
<tr><th class="sub1">□ Markers</th><td>Shows / hides the Markers line, where custom markers can be defined</td></tr>
|
||||
|
||||
<tr><th class="sub1">□ Video</th><td>Shows / hides the Video timeline, where frames of the video are shown for syncing purposes</td></tr>
|
||||
<tr><th colspan="2">Scroll</th></tr>
|
||||
<tr><th class="sub1">Scroll Tracks Down</th><td>Scrolls the view toward the bottom of the session from one screen (vertically, so along tracks)</td></tr>
|
||||
<tr><th class="sub1">Scroll Tracks Up</th><td>Same as above, towards the top</td></tr>
|
||||
<tr><th class="sub1">Scroll Forward</th><td>Scrolls the view toward the right of the session from one screen (horizontally, so along time)</td></tr>
|
||||
<tr><th class="sub1">Scroll Backward</th><td>Same as above, to the left</td></tr>
|
||||
<tr><th colspan="2">Video Monitor</th></tr>
|
||||
<tr><th class="sub1">Original Size</th><td>When the <a href="@@video-timeline-and-monitoring">Video Monitor</a> is active, resets its size to the original size, i.e. 1 pixel in the video is 1 pixel on screen</td></tr>
|
||||
<tr><th class="sub1">□ Letterbox</th><td>When checked, forces the ratio (width/height) to be the one of the original video. If unchecked, the video will be stretched to fit the window</td></tr>
|
||||
|
@ -66,12 +70,7 @@
|
|||
<tr><th class="sub1">□ Timecode</th><td>When checked, displays a Timecode over the video, in the Hours:Minutes:Seconds:Frames format</td></tr>
|
||||
<tr><th class="sub1">□ Frame number</th><td>When checked, shows the absolute frame number inside the video, i.e. this image is the <em>n</em>th of the video</td></tr>
|
||||
<tr><th class="sub1">□ Timecode Background</th><td>Adds a black background to the timecode for readability</td></tr>
|
||||
<tr><th colspan="2">Scroll</th></tr>
|
||||
<tr><th class="sub1">Scroll Tracks Down</th><td>Scrolls the view toward the bottom of the session from one screen (vertically, so along tracks)</td></tr>
|
||||
<tr><th class="sub1">Scroll Tracks Up</th><td>Same as above, towards the top</td></tr>
|
||||
<tr><th class="sub1">Scroll Forward</th><td>Scrolls the view toward the right of the session from one screen (horizontally, so along time)</td></tr>
|
||||
<tr><th class="sub1">Scroll Backward</th><td>Same as above, to the left</td></tr>
|
||||
<tr><th colspan="2">Views</th></tr>
|
||||
<tr><th colspan="2">Editor Views</th></tr>
|
||||
<tr><th class="sub1">Save View <em>n</em></th><td>Saves the position on the timeline in the memory, horizontally and vertically (along time and tracks)</td></tr>
|
||||
<tr><th class="sub1">Go to View <em>n</em></th><td>Loads and displays a saved position (see above)</td></tr>
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@ operations.
|
|||
<tr><th class="sub1">Play from Edit Point</th><td>Plays from the location of the current <a href="@@edit-point-control">Edit Point</a>.</td></tr>
|
||||
<tr><th class="sub1">Play from Start</th><td>Plays from the start of the session</td></tr>
|
||||
<tr><th class="sub1">Play Region</th><td>Plays the duration of the session from the start of the earliest selected region to the end of the latest selected region</td></tr>
|
||||
<tr><th class="sub1">Loop Region</th><td>Creates the loop range from the start/end positions of selected regions and plays the loop untill stopped</td></tr>
|
||||
<tr><th>Select</th><td></td></tr>
|
||||
<tr><th class="sub1">Select All in Track</th><td>Selects all the regions and automation points in the current track</td></tr>
|
||||
<tr><th class="sub1">Select All Objects</th><td>Selects all the regions and automation points in the session</td></tr>
|
||||
|
|
|
@ -18,14 +18,6 @@
|
|||
word material, especially in combination with
|
||||
<a href="@@pushpull-trimming">push/pull trimming</a>.
|
||||
</td></tr>
|
||||
<tr><th>Tape</th>
|
||||
<td><dfn>Tape-mode</dfn> tracks do <strong>destructive</strong> recording:
|
||||
all data is recorded to a single file and if a section of
|
||||
existing data is overdub, the existing data is destroyed irrevocably—there is no
|
||||
undo. Fixed crossfades are added at every punch in and out point. This mode
|
||||
can be useful for certain kinds of re-recording workflows, but is not
|
||||
suggested for normal
|
||||
use.</td></tr>
|
||||
</table>
|
||||
|
||||
<figure class="right">
|
||||
|
@ -50,3 +42,15 @@
|
|||
region to create space for the new overdub, and inserted the overdub region
|
||||
in between.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The switch between normal and non-layered modes is a global setting available
|
||||
in the main toolbar.
|
||||
</p>
|
||||
|
||||
<figure class="right">
|
||||
<img src="/images/non-layered-track-mode-enabled.png" alt="Non-layered track mode enabled" width="50%">
|
||||
<figcaption>
|
||||
Non-layered track mode enabled
|
||||
</figcaption>
|
||||
</figure>
|
||||
|
|
|
@ -72,7 +72,8 @@
|
|||
button sets a <em>constant</em> playback/record speed. It can be set
|
||||
in semitones (1 semitone = × 2 <sup>1⁄12</sup> ≈
|
||||
105,9%), or cents of semitones, and is armed/disarmed by clicking the
|
||||
button. Whether or not this VariSpeed is persistent when
|
||||
button. The <kbd class="menu">VS</kbd> button will blink when VariSpeed
|
||||
is enabled. Whether or not this VariSpeed is persistent when
|
||||
stopping/restarting transport depends on the <kbd class="option">Reset
|
||||
default speed on stop</kbd> parameter in the <a
|
||||
href="@@preferences#preferences-transport">Preferences</a>.
|
||||
|
|
|
@ -1,86 +0,0 @@
|
|||
|
||||
<p>
|
||||
Ardour will only ever deal with a single <dfn>audio device</dfn>. When it is
|
||||
desired to use more than one audio device at the same time, there are two
|
||||
choices:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Use Ardour to start JACK (which handles all audio I/O), and create a
|
||||
"fake" audio device which represents all the multiple devices to be used. How
|
||||
to do this is platform dependent and described below.</li>
|
||||
<li>Use a different tool to start JACK and manage all the devices.</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Ardour is fundamentally designed to be a component in a pro-audio/music
|
||||
creation environment. Standard operating practice for such setups involves
|
||||
using only a single digital <dfn>sample clock</dfn> (something counting off
|
||||
the time between audio samples). This means that trying to use multiple
|
||||
independent soundcards is problematic, because each soundcard has its own
|
||||
sample clock, running independently from the others. Over time, these
|
||||
different clocks <dfn>drift</dfn> out of sync with each other, which causes
|
||||
glitches in the audio. This drift cannot be stopped, although in some cases
|
||||
the effects may be insignificant enough that they might not be noticeable.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Thus, in an ideal world, a single device with a single clock and all the inputs,
|
||||
outputs and other features needed should be used. Of course, there are those
|
||||
who like to point out that this is not an ideal world, and believe that software
|
||||
should make up for this.
|
||||
</p>
|
||||
|
||||
<h2>OS X</h2>
|
||||
|
||||
<p>
|
||||
In CoreAudio, <dfn>aggregate devices</dfn> provide a method to use multiple
|
||||
soundcards as a single device. For example, two eight-channel devices can be
|
||||
aggregated so that 16 channels can be recorded in Ardour.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Another example is using Soundflower to route audio to Ardour. To output the
|
||||
audio through the speakers you will have to create an aggregate device to specify
|
||||
Soundflower as the input and Built-in-Output as the output. In the Audio/MIDI Setup
|
||||
in Ardour specify the aggregate device as both the Input and Output devices. And then
|
||||
on the master track ensure you have specified the correct output channels. For example,
|
||||
if you are using Soundflower(64) as input, Channels 65/66 will be the output
|
||||
channels on your master track.
|
||||
</p>
|
||||
|
||||
<div class="note">
|
||||
<p>
|
||||
When using a <em>single</em> typical 3rd party audio interface (such as those
|
||||
from Apogee, RME, Presonus, and many others), <em>or</em> using JackPilot or
|
||||
a similar application to start JACK, there is no need to worry about any of
|
||||
this. An aggregate device only needs to be set up if any of the following
|
||||
conditions are true:
|
||||
|
||||
<ul>
|
||||
<li>Two entirely separate devices are used <em>and</em> JACK is started using
|
||||
Ardour</li>
|
||||
<li>A <dfn>builtin audio device is used</dfn> <em>and</em> JACK is started
|
||||
using Ardour</li>
|
||||
<li>More than two entirely separate devices are used</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
In the case of a builtin audio device, an aggregate device that combines
|
||||
"Builtin Input" and "Builtin Output" into one device needs to be created.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The precise instructions for creating an aggregate device on OS X have varied
|
||||
from one released to another. Please read <a
|
||||
href="https://support.apple.com/en-us/HT202000">https://support.apple.com/en-us/HT202000</a>.
|
||||
</p>
|
||||
|
||||
<h2>Linux</h2>
|
||||
|
||||
<p>
|
||||
Please see the instructions at <a href="http://jackaudio.org/faq/"
|
||||
title="http://jackaudio.org/faq/">http://jackaudio.org/faq</a>.
|
||||
</p>
|
||||
|
|
@ -216,15 +216,6 @@ uri: setting-up-your-system/connecting-audio-and-midi-devices
|
|||
part: subchapter
|
||||
---
|
||||
|
||||
---
|
||||
title: Using More Than One Audio Device
|
||||
menu_title: More Than One Audio Device
|
||||
include: using-more-than-one-audio-device.html
|
||||
link: using-more-than-one-audio-device
|
||||
uri: setting-up-your-system/using_more_than_one_audio_device
|
||||
part: subchapter
|
||||
---
|
||||
|
||||
---
|
||||
title: Monitor Setup in Ardour
|
||||
menu_title: Monitor Setup in Ardour
|
||||
|
@ -1531,6 +1522,15 @@ uri: signal-routing
|
|||
part: subchapter
|
||||
---
|
||||
|
||||
---
|
||||
title: Bundle Manager
|
||||
include: bundle-manager.html
|
||||
link: bundle-manager
|
||||
uri: bundle-manager
|
||||
part: subchapter
|
||||
---
|
||||
|
||||
|
||||
---
|
||||
title: Aux Sends
|
||||
include: aux-sends.html
|
||||
|
@ -1675,8 +1675,16 @@ part: subchapter
|
|||
|
||||
---
|
||||
title: Plugin Selector
|
||||
include: plugin-manager.html
|
||||
include: plugin-selector.html
|
||||
link: plugin-selector
|
||||
uri: working-with-plugins/plugin-selector
|
||||
part: subchapter
|
||||
---
|
||||
|
||||
---
|
||||
title: Plugin Manager
|
||||
include: plugin-manager.html
|
||||
link: plugin-manager
|
||||
uri: working-with-plugins/plugin-manager
|
||||
part: subchapter
|
||||
---
|
||||
|
@ -2039,6 +2047,29 @@ uri: using-control-surfaces/Ableton_Push2
|
|||
part: chapter
|
||||
---
|
||||
|
||||
---
|
||||
title: Troubleshooting
|
||||
part: part
|
||||
---
|
||||
|
||||
---
|
||||
title: Plugin DSP Load
|
||||
menu_title: Plugin DSP Load
|
||||
include: plugin-dsp-load.html
|
||||
link: plugin-dsp-load
|
||||
uri: troubleshooting/plugin-dsp-load
|
||||
part: chapter
|
||||
---
|
||||
|
||||
---
|
||||
title: Performance Meters
|
||||
menu_title: Performance Meters
|
||||
include: performance-meters.html
|
||||
link: performance-meters
|
||||
uri: troubleshooting/performance-meters
|
||||
part: chapter
|
||||
---
|
||||
|
||||
---
|
||||
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|
||||
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|
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