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<p>
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You can add as many sample library locations as you like and easily
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switch between them. To do that:
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</p>
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<ol>
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<li>
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In the <dfn>Clips</dfn> tab of the sidebar, click the top drop-down list and choose <kbd class="menu">Edit</kbd>.
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<figure class="right">
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<img src="/images/clips-locations-in-the-dropdown-list.png" alt="Clips' locations in the drop-down list">
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<figcaption>
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Clips' locations in the drop-down list
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</figcaption>
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</figure>
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</li>
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<li>
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In the newly opened dialog called <dfn>Edit Sample Library Path</dfn> click <kbd class="button">Add</kbd> and locate the folder that contains samples. If there are subfolders, choose the parent folder that contains them all.
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</li>
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<li>
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Repeat for all other sample libraries.
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</li>
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<li>
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Click <kbd class="button">OK</kbd> to apply changes.
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</li>
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</ol>
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<p>
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Alternatively, you can drop a folder from a file manager into the list
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of clips in the Clips browser. This will add a new clip library location
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stored across sessions.
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</p>
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<p>
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Now when you click the drop-down list at the top of <dfn>Clips</dfn>, you will see all the paths you added.
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</p>
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<figure class="right">
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<img src="/images/clips-locations-in-the-dropdown-list.png" alt="Clips' locations in the drop-down list">
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<figcaption>
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Clips' locations in the drop-down list
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</figcaption>
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</figure>
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<p>
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Should you need to delete any path you previously added, open the <dfn>Edit Sample Library Path</dfn> dialog again, select the path and click <kbd class="button">Delete</kbd>.
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</p>
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@ -1,42 +0,0 @@
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<p>
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There are two main uses for the Clips browser in the Editor window:
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</p>
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<ol>
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<li>Reusing existing clips</li>
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<li>Creating new clips from content in the timeline</li>
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</ol>
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<h2>Reusing existing clips</h2>
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<p>
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You have two options how to reuse a clip in the Editor.
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</p>
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<ol>
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<li>
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Add to an existing track. Dragging and dropping a clip from the browser
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on an existing track will add this clip to a location on the timeline
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where you released the mouse button, snapping options apply. Audio clips
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can only be placed on audio tracks, MIDI clips can only be placed on MIDI
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tracks. Additionally, placing a single-channel (mono) clip
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on a multi-channel track will create a clip where only one channel
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is filled with the content of the original clip, the rest of the channels will be silent.
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</li>
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<li>
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Create a new track. Dragging and dropping a clip below the bottom track
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will create a new track from the clip and name it after the clip's file name.
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Ardour will make a few judgements based on clip properties: the track will
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contain as many channels as the audio file has. And for a MIDI clip, Ardour
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will automatically add the "preview" virtual instrument of choice
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to the processor box.
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</li>
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</ol>
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<h2>Creating new clips</h2>
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<p>
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You can create new clips for further reuse in the Editor window. Please see
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the <a href="@@managing-custom-clips">Managing Custom Clips</a> page
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for more detail.
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</p>
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@ -1,97 +0,0 @@
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<p>
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The <dfn>Clips</dfn> browser provides a way to easily reuse little pieces
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of music across sessions. You can also drop audio and MIDI clips on a
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timeline in the <a href="@@clips-in-the-editor">Editor window</a> or use
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them in trigger slots in the <a href="@@clips-in-the-cue-window">Cue window</a>.
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</p>
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<h2>Clips Browser Interface</h2>
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<p>
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In the Editor window, the Clips browser is part of the Editor sidebar
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and thus can be hidden from the main window. In the Cue window, the Clips
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browser is an essential part of the workflow and is always visible.
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</p>
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<figure class="right">
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<img src="/images/clips-browser.png" width="400px" alt="The Clips browser">
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<figcaption>
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The Clips browser
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</figcaption>
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</figure>
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<p>
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The Clips browser has three main parts:
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</p>
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<ol>
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<li>Selector of clip library locations</li>
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<li>List of clips, with a treeview where necessary</li>
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<li>Preview options</li>
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</ol>
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<h2>Library Locations</h2>
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<p>
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The <dfn>Clips</dfn> browser is capable of handling multiple locations
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of clips and loops. There are several types of locations suported by the
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browser:
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</p>
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<ol>
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<li>
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<dfn>Ardour Bundled Content</dfn>: these are all the audio and MIDI
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files shipped along with an official Ardour build.
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</li>
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<li>
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<dfn>Custom folder</dfn>: it's a single user-defined location
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on a local or remote disk that you can write to. The folder is defined
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on the <kbd class="menu">Triggering</kbd> page of the
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<kbd class="menu">Preferences</kbd> dialog and is preserved across
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sessions.
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</li>
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<li>
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<dfn>Additional locations</dfn>: typically those are locations where
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you store existing clips/loops libraries acquired elsewhere. You can
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have as many as you like, please see <a href="@@adding-3rd-party-clip-libraries">Adding 3rd Party Clip Libraries</a> chapter for more info. These locations
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are also preserved across sessions.
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</li>
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<li>
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<dfn>Other locations</dfn>: this is a one-off access to a location
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where clips and loops are stored. This location is not preserved across
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sessions.
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</li>
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</ol>
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<h2>List of Clips</h2>
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<p>
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The Clips browser will provide access to all supported media file types
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available in a selected location. Typically those would be, WAV, FLAC,
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and MID files.
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</p>
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<p>
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If there are subfolders in the clip library's folder, the Clips browser
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will display them using as a tree view. The browser will also lazy-load
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subfolders: instead of loading the entire list of all supported files
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in the library location, it will only display top-level folders and load
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their content when you start expanding subfolders you are interested in.
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</p>
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<h2>Preview Options</h2>
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<p>
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The preview section has simple playback controls as well as an option
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to automatically play back a clip when you click it in the list.
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For MIDI clips, you can also select a virtual instrument (Ardour defaults
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to ACE Reasonable Synth).
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</p>
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<p>
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When playing a clip, Ardour will automatically pause the transport
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and resume playback when the clip playback is done. Ardour will also
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use the audition channel for playback, so you can control the preview
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volume using the monitor level control in the
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<a href="@@monitor-section">Monitor</a> section of the <dfn>Mixer</dfn>.
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</p>
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@ -1,63 +0,0 @@
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<h2 id="managing-custom-clips">Managing the custom clips folder</h2>
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<p>
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As of version 7.0, Ardour does not provide a way to reorganize clips in the
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main custom folder. For the time being, it is suggested to use a file manager
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to manage the folder.
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</p>
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<p>
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As all the clips you already added to the project have been copied, you do
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not need to close Ardour to reorganize clips in the custom clips folder. Feel
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free to create new subfolders and move files around. All the changes will be
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reflected in the clips browser after you switch to another folder and back.
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</p>
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<p>
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You do not need a fast drive for custom clips folders. Playing back a
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short clip will have little impact on the performance, and copying a file into
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the project should be likewise fast even from a hard disk. You can even use
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a network drive to store and access all your clips and loops.
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</p>
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<h2 id="adding-custom-clips">Adding custom clips</h2>
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<p>
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There are three major ways to add new clips to your custom <dfn>Clips</dfn>
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folder.
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</p>
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<ol>
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<li>
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In the Editor window, drag a region from the list of regions to the
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Clips tab. The Clips tab should have the custom clips folder opened
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at the time.
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</li>
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<li>
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In the Editor window, use the right-click menu to bounce a region
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or a range to the Clips library. You can bounce either processed
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(with all effects) or unprocessed (sans all effects) version of the
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audio data. The option to bouce to the clips library will be available
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in the bounce dialog. Additionally, if the track in question is visible
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in the Cue window, you can automatically insert a bounced clip into the
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slot of a particular scene for that track.
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</li>
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<li>
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You can use the file manager to navigate to the location of the custom
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clips library and place audio and/or MIDI files there.
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</li>
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</ol>
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<p>Changes will take effect in Ardour once you switch to another folder and back.</p>
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<h2 id="removing-custom-clips">Removing custom clips</h2>
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<ol>
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<li>Use a file manager to navigate to your main custom clips folder.</li>
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<li>Locate the file you do not need any more, remove it to the trash bin.</li>
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</ol>
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<p>
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Likewise, changes will take effect in Ardour once you switch to another
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folder and back.
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</p>
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