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<p>
You can add as many sample library locations as you like and easily
switch between them. To do that:
</p>
<ol>
<li>
In the <dfn>Clips</dfn> tab of the sidebar, click the top drop-down list and choose <kbd class="menu">Edit</kbd>.
<figure class="right">
<img src="/images/clips-locations-in-the-dropdown-list.png" alt="Clips' locations in the drop-down list">
<figcaption>
Clips' locations in the drop-down list
</figcaption>
</figure>
</li>
<li>
In the newly opened dialog called <dfn>Edit Sample Library Path</dfn> click <kbd class="button">Add</kbd> and locate the folder that contains samples. If there are subfolders, choose the parent folder that contains them all.
</li>
<li>
Repeat for all other sample libraries.
</li>
<li>
Click <kbd class="button">OK</kbd> to apply changes.
</li>
</ol>
<p>
Alternatively, you can drop a folder from a file manager into the list
of clips in the Clips browser. This will add a new clip library location
stored across sessions.
</p>
<p>
Now when you click the drop-down list at the top of <dfn>Clips</dfn>, you will see all the paths you added.
</p>
<figure class="right">
<img src="/images/clips-locations-in-the-dropdown-list.png" alt="Clips' locations in the drop-down list">
<figcaption>
Clips' locations in the drop-down list
</figcaption>
</figure>
<p>
Should you need to delete any path you previously added, open the <dfn>Edit Sample Library Path</dfn> dialog again, select the path and click <kbd class="button">Delete</kbd>.
</p>

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<p>
There are two main uses for the Clips browser in the Editor window:
</p>
<ol>
<li>Reusing existing clips</li>
<li>Creating new clips from content in the timeline</li>
</ol>
<h2>Reusing existing clips</h2>
<p>
You have two options how to reuse a clip in the Editor.
</p>
<ol>
<li>
Add to an existing track. Dragging and dropping a clip from the browser
on an existing track will add this clip to a location on the timeline
where you released the mouse button, snapping options apply. Audio clips
can only be placed on audio tracks, MIDI clips can only be placed on MIDI
tracks. Additionally, placing a single-channel (mono) clip
on a multi-channel track will create a clip where only one channel
is filled with the content of the original clip, the rest of the channels will be silent.
</li>
<li>
Create a new track. Dragging and dropping a clip below the bottom track
will create a new track from the clip and name it after the clip's file name.
Ardour will make a few judgements based on clip properties: the track will
contain as many channels as the audio file has. And for a MIDI clip, Ardour
will automatically add the "preview" virtual instrument of choice
to the processor box.
</li>
</ol>
<h2>Creating new clips</h2>
<p>
You can create new clips for further reuse in the Editor window. Please see
the <a href="@@managing-custom-clips">Managing Custom Clips</a> page
for more detail.
</p>

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<p>
The <dfn>Clips</dfn> browser provides a way to easily reuse little pieces
of music across sessions. You can also drop audio and MIDI clips on a
timeline in the <a href="@@clips-in-the-editor">Editor window</a> or use
them in trigger slots in the <a href="@@clips-in-the-cue-window">Cue window</a>.
</p>
<h2>Clips Browser Interface</h2>
<p>
In the Editor window, the Clips browser is part of the Editor sidebar
and thus can be hidden from the main window. In the Cue window, the Clips
browser is an essential part of the workflow and is always visible.
</p>
<figure class="right">
<img src="/images/clips-browser.png" width="400px" alt="The Clips browser">
<figcaption>
The Clips browser
</figcaption>
</figure>
<p>
The Clips browser has three main parts:
</p>
<ol>
<li>Selector of clip library locations</li>
<li>List of clips, with a treeview where necessary</li>
<li>Preview options</li>
</ol>
<h2>Library Locations</h2>
<p>
The <dfn>Clips</dfn> browser is capable of handling multiple locations
of clips and loops. There are several types of locations suported by the
browser:
</p>
<ol>
<li>
<dfn>Ardour Bundled Content</dfn>: these are all the audio and MIDI
files shipped along with an official Ardour build.
</li>
<li>
<dfn>Custom folder</dfn>: it's a single user-defined location
on a local or remote disk that you can write to. The folder is defined
on the <kbd class="menu">Triggering</kbd> page of the
<kbd class="menu">Preferences</kbd> dialog and is preserved across
sessions.
</li>
<li>
<dfn>Additional locations</dfn>: typically those are locations where
you store existing clips/loops libraries acquired elsewhere. You can
have as many as you like, please see <a href="@@adding-3rd-party-clip-libraries">Adding 3rd Party Clip Libraries</a> chapter for more info. These locations
are also preserved across sessions.
</li>
<li>
<dfn>Other locations</dfn>: this is a one-off access to a location
where clips and loops are stored. This location is not preserved across
sessions.
</li>
</ol>
<h2>List of Clips</h2>
<p>
The Clips browser will provide access to all supported media file types
available in a selected location. Typically those would be, WAV, FLAC,
and MID files.
</p>
<p>
If there are subfolders in the clip library's folder, the Clips browser
will display them using as a tree view. The browser will also lazy-load
subfolders: instead of loading the entire list of all supported files
in the library location, it will only display top-level folders and load
their content when you start expanding subfolders you are interested in.
</p>
<h2>Preview Options</h2>
<p>
The preview section has simple playback controls as well as an option
to automatically play back a clip when you click it in the list.
For MIDI clips, you can also select a virtual instrument (Ardour defaults
to ACE Reasonable Synth).
</p>
<p>
When playing a clip, Ardour will automatically pause the transport
and resume playback when the clip playback is done. Ardour will also
use the audition channel for playback, so you can control the preview
volume using the monitor level control in the
<a href="@@monitor-section">Monitor</a> section of the <dfn>Mixer</dfn>.
</p>

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<h2 id="managing-custom-clips">Managing the custom clips folder</h2>
<p>
As of version 7.0, Ardour does not provide a way to reorganize clips in the
main custom folder. For the time being, it is suggested to use a file manager
to manage the folder.
</p>
<p>
As all the clips you already added to the project have been copied, you do
not need to close Ardour to reorganize clips in the custom clips folder. Feel
free to create new subfolders and move files around. All the changes will be
reflected in the clips browser after you switch to another folder and back.
</p>
<p>
You do not need a fast drive for custom clips folders. Playing back a
short clip will have little impact on the performance, and copying a file into
the project should be likewise fast even from a hard disk. You can even use
a network drive to store and access all your clips and loops.
</p>
<h2 id="adding-custom-clips">Adding custom clips</h2>
<p>
There are three major ways to add new clips to your custom <dfn>Clips</dfn>
folder.
</p>
<ol>
<li>
In the Editor window, drag a region from the list of regions to the
Clips tab. The Clips tab should have the custom clips folder opened
at the time.
</li>
<li>
In the Editor window, use the right-click menu to bounce a region
or a range to the Clips library. You can bounce either processed
(with all effects) or unprocessed (sans all effects) version of the
audio data. The option to bouce to the clips library will be available
in the bounce dialog. Additionally, if the track in question is visible
in the Cue window, you can automatically insert a bounced clip into the
slot of a particular scene for that track.
</li>
<li>
You can use the file manager to navigate to the location of the custom
clips library and place audio and/or MIDI files there.
</li>
</ol>
<p>Changes will take effect in Ardour once you switch to another folder and back.</p>
<h2 id="removing-custom-clips">Removing custom clips</h2>
<ol>
<li>Use a file manager to navigate to your main custom clips folder.</li>
<li>Locate the file you do not need any more, remove it to the trash bin.</li>
</ol>
<p>
Likewise, changes will take effect in Ardour once you switch to another
folder and back.
</p>

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