Rulers/Markers rewrite, part 10 of N

Add vastly more verbose Punch Range documentation, mostly a copy from Loop Range

Also, a few fixes to the Loop Range documentation
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Alexandre Prokoudine 2022-11-15 15:00:19 +03:00
parent 919b125df7
commit 9afa5b513c
3 changed files with 165 additions and 5 deletions

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The <dfn>punch range</dfn> is a special range used to define where
recording will start and/or stop during a <dfn>punch</dfn>.
</p>
<h2>Creating a Punch Range</h2>
<p>
It can be defined on the timeline or in the
<a href="@@the-ranges-and-marks-lists">Ranges &amp; Marks</a>
list.
A punch range can be created in multiple ways.
</p>
<ul>
<li>
By selecting a range on the timeline,
<kbd class="mouse">right</kbd>-clicking, then selecting
<kbd class="menu">Set Punch from Selection</kbd>. This will create punch
range's start and end markers that match the beginning and the end of the
range selection respectively.
</li>
<li>
By <kbd class="mod1 mouse">left</kbd>-dragging on the Loop/Punch Ranges
ruler, releasing the mouse button, then choosing
<kbd class="menu">Set Punch Range</kbd> in the pop-up menu.
</li>
</ul>
<figure>
<img style="width:75%;" width="50%" src="/images/a7-create-punch-region-on-ruler.gif"
alt="Creating a punch range directly on the ruler">
<figcaption>Creating a punch range directly on the ruler</figcaption>
</figure>
<h2>Editing a Punch Range</h2>
<p>
The punch range can be edited in multiple ways as well.
</p>
<ul>
<li>
Individual markers can be dragged on the ruler by
<kbd class="mod1 mouse">left</kbd>-clicking and dragging. It is also
possible to drag both the start and the end markers togother.
<kbd class="mod1 mouse">Left</kbd>-click and select both markers, then
<kbd class="mod1 mouse">left</kbd>-drag them.
</li>
<li>
Positions of the start and the end markers can be edited numerically in the
<a href="@@the-ranges-and-marks-lists">Ranges&nbsp;&amp; Marks</a> sidebar.
</li>
<li>
Positions of the start and the end markers can also be reset from another
range selection by making that selection, then
<kbd class="mod1 mouse">right</kbd>-clicking and selecting the
<kbd class="menu">Set Range from Selection</kbd> menu item.
</li>
</ul>
<h2>Removing a Loop Range</h2>
<p>
There are two ways to delete a loop range:
</p>
<ol>
<li>
<kbd class="mod1 mouse">Right</kbd>-clicking and selecting the
<kbd class="menu">Remove Range</kbd> menu item.
</li>
<li>
Click the <kbd>X</kbd> button in the list of ranges in the
<a href="@@the-ranges-and-marks-lists">Ranges&nbsp;&amp; Marks</a> sidebar.
</li>
</ol>
<h2>More Options</h2>
<p>
The right-click menu mostly copies that of a regular pair of range markers.
The following options are available in addition to the ones mentioned above.
</p>
<table class="dl">
<tr>
<th>Play Range</th>
<td>
Starts playback at the left marker in the pair and stops at the right
marker.</td>
</tr>
<tr>
<th>Locate to Marker</th>
<td>
Moves the playhead to the selected marker.
</td>
</tr>
<tr>
<th>Play from Marker</th>
<td>
Moves the playhead to the selected marker and starts playback.
</td>
</tr>
<tr>
<th>Loop Range</th>
<td>
Creates a loop range off the selected range markers pair and starts
playback.
</td>
</tr>
<tr>
<th>Set Marker from Playhead</th>
<td>
Changes the position of the selected marker to that of the playhead.
</td>
</tr>
<tr>
<th>Zoom to Range</th>
<td>
Changes the zoom so that the area defined by the range markers would be
maximized yet visible entirely within Ardour's window.
</td>
</tr>
<tr>
<th>Glue to Bars and Beats</th>
<td>
When this option is enabled, the marker maintains its position in bars
and beats even if there are changes in tempo and meter.
</td>
</tr>
<tr>
<th>Loudness Assistant…</th>
<td>
Launches the Loudness Assistant to analyze the selection defined by the
selected pair of range markers.
</td>
</tr>
<tr>
<th>Export Range…</th>
<td>
Exports the selection defined by the selected pair of range markers.
</td>
</tr>
<tr>
<th>Promote to Time Origin</th>
<td>
This makes the position of the chosen range marker the origin time. This
is mostly useful when the <em>Display delta to origin marker</em> clock
mode is enabled to display the difference between current playhead
position and the origin time. Absolute time stays unaffected.
</td>
</tr>
<tr>
<th>Separate Regions in Range</th>
<td>
Cuts all regions crossing the positions of the range markers.
</td>
</tr>
<tr>
<th>Select All in Range</th>
<td>
Select entire regions that cross the borders of the range markers.
</td>
</tr>
<tr>
<th>Select Range</th>
<td>
Create a selection from the range markers in all selected tracks and
busses.
</td>
</tr>
</table>

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@ -15,8 +15,8 @@
By selecting a range on the timeline,
<kbd class="mouse">right</kbd>-clicking, then selecting
<kbd class="menu">Set Loop from Selection</kbd>. This will create a loop
range start and end markers match the beginning and the end of the range
selection respectively.
range's start and end markers matching the beginning and the end of the
range selection respectively.
</li>
<li>
By selecting a range on the timeline,

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