Rulers/Markers rewrite, part 9 of N
Add vastly more verbose Loop Range documentation, adjust the chapter name
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The <dfn>loop range</dfn> is a special range that defines the start and end points
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for loop play, which can be enabled in the transport bar.
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</p>
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<h2>Creating a Loop Range</h2>
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<p>
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It can be defined via the timeline or the <a
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href="@@the-ranges-and-marks-lists">Ranges & Marks
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list</a>.
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A loop range can be created in multiple ways.
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</p>
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<ul>
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<li>
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By selecting a range on the timeline,
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<kbd class="mouse">right</kbd>-clicking, then selecting
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<kbd class="menu">Set Loop from Selection</kbd>. This will create a loop
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range start and end markers match the beginning and the end of the range
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selection respectively.
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</li>
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<li>
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By selecting a range on the timeline,
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<kbd class="mouse">right</kbd>-clicking, then selecting
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<kbd class="menu">Loop Range</kbd>. This will create the same loop
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region and start loop playback immediately.
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</li>
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<li>
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By <kbd class="mod1 mouse">left</kbd>-dragging on the Loop/Punch Ranges
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ruler, releasing the mouse button, then choosing
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<kbd class="menu">Set Loop Range</kbd> in the pop-up menu.
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</li>
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</ul>
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<figure>
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<img style="width:75%;" width="50%" src="/images/a7-create-loop-on-ruler.gif"
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alt="Creating a loop range directly on the ruler">
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<figcaption>Creating a loop range directly on the ruler</figcaption>
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</figure>
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<h2>Playing a Loop Range</h2>
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<p>
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Playback of the loop range can be triggered the following ways:
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</p>
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<ul>
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<li>
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By clicking the <kbd>Play loop range</kbd> button in the Transport toolbar
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</li>
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<li>
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By pressing the <kbd class="button">L</kbd> key.
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</li>
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<li>
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By <kbd class="mod1 mouse">right</kbd>-clicking on either of the two loop
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markers and selecting the <kbd class="menu">Loop Range</kbd> menu item.
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</li>
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</ul>
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<h2>Editing a Loop Range</h2>
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<p>
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The loop range can be edited in multiple ways as well.
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</p>
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<ul>
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<li>
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Individual markers can be dragged on the ruler by
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<kbd class="mod1 mouse">left</kbd>-clicking and dragging. It is also
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possible to drag both the start and the end markers togother.
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<kbd class="mod1 mouse">Left</kbd>-click and select both markers, then
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<kbd class="mod1 mouse">left</kbd>-drag them.
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</li>
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<li>
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Positions of the start and the end markers can be edited numerically in the
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<a href="@@the-ranges-and-marks-lists">Ranges & Marks</a> sidebar.
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</li>
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<li>
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Positions of the start and the end markers can also be reset from another
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range selection by making that selection, then
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<kbd class="mod1 mouse">right</kbd>-clicking and selecting the
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<kbd class="menu">Set Range from Selection</kbd> menu item.
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</li>
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</ul>
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<h2>Removing a Loop Range</h2>
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<p>
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There are two ways to delete a loop range:
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</p>
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<ol>
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<li>
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<kbd class="mod1 mouse">Right</kbd>-clicking and selecting the
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<kbd class="menu">Remove Range</kbd> menu item.
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</li>
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<li>
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Click the <kbd>X</kbd> button in the list of ranges in the
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<a href="@@the-ranges-and-marks-lists">Ranges & Marks</a> sidebar.
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</li>
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</ol>
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<h2>More Options</h2>
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<p>
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The right-click menu mostly copies that of a regular pair of range markers.
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The following options are available in addition to the ones mentioned above.
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</p>
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<table class="dl">
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<tr>
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<th>Play Range</th>
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<td>
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Starts playback at the left marker in the pair and stops at the right
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marker.</td>
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</tr>
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<tr>
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<th>Locate to Marker</th>
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<td>
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Moves the playhead to the selected marker.
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</td>
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</tr>
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<tr>
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<th>Play from Marker</th>
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<td>
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Moves the playhead to the selected marker and starts playback.
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</td>
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</tr>
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<tr>
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<th>Loop Range</th>
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<td>
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Creates a loop range off the selected range markers pair and starts
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playback.
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</td>
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</tr>
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<tr>
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<th>Set Marker from Playhead</th>
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<td>
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Changes the position of the selected marker to that of the playhead.
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</td>
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</tr>
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<tr>
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<th>Zoom to Range</th>
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<td>
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Changes the zoom so that the area defined by the range markers would be
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maximized yet visible entirely within Ardour's window.
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</td>
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</tr>
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<tr>
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<th>Glue to Bars and Beats</th>
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<td>
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When this option is enabled, the marker maintains its position in bars
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and beats even if there are changes in tempo and meter.
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</td>
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</tr>
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<tr>
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<th>Loudness Assistant…</th>
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<td>
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Launches the Loudness Assistant to analyze the selection defined by the
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selected pair of range markers.
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</td>
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</tr>
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<tr>
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<th>Export Range…</th>
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<td>
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Exports the selection defined by the selected pair of range markers.
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</td>
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</tr>
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<tr>
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<th>Promote to Time Origin</th>
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<td>
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This makes the position of the chosen range marker the origin time. This
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is mostly useful when the <em>Display delta to origin marker</em> clock
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mode is enabled to display the difference between current playhead
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position and the origin time. Absolute time stays unaffected.
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</td>
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</tr>
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<tr>
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<th>Separate Regions in Range</th>
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<td>
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Cuts all regions crossing the positions of the range markers.
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</td>
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</tr>
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<tr>
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<th>Select All in Range</th>
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<td>
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Select entire regions that cross the borders of the range markers.
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</td>
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</tr>
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<tr>
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<th>Select Range</th>
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<td>
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Create a selection from the range markers in all selected tracks and
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busses.
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</td>
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</tr>
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</table>
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@ -505,14 +505,14 @@ part: subchapter
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---
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---
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title: Ruler and Markers
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title: Rulers and Markers
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link: ruler-and-markers
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uri: ardours-interface/ruler-and-markers
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part: chapter
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---
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---
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title: Ruler
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title: Rulers
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include: ruler.html
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link: ruler
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uri: ardours-interface/the-ruler
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