- Mouse buttons are refered to as Mouse buttons are referred to as Left, Middle and Right. Ardour can use additional buttons, but they have no
default behaviour in the program.
diff --git a/include/about-ardours-interface.html b/include/about-ardours-interface.html
index 4ae51dc7..92db8d1e 100644
--- a/include/about-ardours-interface.html
+++ b/include/about-ardours-interface.html
@@ -92,7 +92,7 @@
- Both windows can be visible at the same time (eg. for a multi-monitor
+ Both windows can be visible at the same time (e.g. for a multi-monitor
setup) using Window > Editor (or Mixer) > Detach option in the same submenu.
- Conection of tracks and busses
+ Connection of tracks and busses
diff --git a/include/audiomidi-busses-mixer-strips.html b/include/audiomidi-busses-mixer-strips.html
index e1261aec..48e0f3c5 100644
--- a/include/audiomidi-busses-mixer-strips.html
+++ b/include/audiomidi-busses-mixer-strips.html
@@ -7,9 +7,9 @@
An Ardour bus can be considered a virtual track, as in a track that doesn't
have a playlist (so, no regions). Its use is to "group" some audio signals to
be treated the same way. One simple use case is to group all the audio tracks
- containing the different drums of a drumkit. Routing all the drums tracks
+ containing the different drums of a drum kit. Routing all the drum tracks'
outputs to a bus allows, once the different levels amongst the drums have been
- set, to adjust the global level of the drumkit in the mix.
+ set, to adjust the global level of the drum kit in the mix.
Bus usage goes way beyond this simple example though: busses, as tracks, can
@@ -33,7 +33,7 @@
as for tracks, the MIDI bus doesn't have a trim knob or invert phase button(s).
- MIDI busses provide a particularly efficient workflow for virtual drumkits where
+ MIDI busses provide a particularly efficient workflow for virtual drum kits where
the arrangement uses different MIDI tracks. Moreover, busses with both Audio and
MIDI inputs are well suited for vocoders and similar plugins, where a MIDI
signal controls an audio one.
@@ -48,7 +48,7 @@
all of their controls. The differences are:
-
as the busses dont have a playlist (and cannot host any media), they can't be recorded on. The recording controls are not present
+
as the busses don't have a playlist (and cannot host any media), they can't be recorded on. The recording controls are not present
an Aux button replaces these controls.
diff --git a/include/audiomidi-mixer-strips.html b/include/audiomidi-mixer-strips.html
index e95517df..14a225e3 100644
--- a/include/audiomidi-mixer-strips.html
+++ b/include/audiomidi-mixer-strips.html
@@ -93,7 +93,7 @@
get rid of denormals, which are very small numbers the CPU can have
a hard time dealing with. To be used if the CPU consumption for plugins is
noticeably higher than expected
-
Duplicate…
Copies the track to a new one, optionnaly with
+
Duplicate…
Copies the track to a new one, optionally with
its playlist
Remove
Deletes the track and its playlist
@@ -116,9 +116,9 @@
a mono track can only receive a mono signal, a MIDI track can only receive MIDI
signal, …
Add Audio Port
Adds an audio input to the track, i.e. a mono audio
- track becomes a stero one
+ track becomes a stereo one
Add MIDI Port
Adds a MIDI input to the track. Adding it to an audio
- track makes it a mixed Audio/MIDI track. This can be usefull e.g. to feed some
+ track makes it a mixed Audio/MIDI track. This can be useful e.g. to feed some
plugins with a MIDI signal to control the audio, like a vocoder
Routing Grid
Shows the Routing
Grid window, which allows for more complex input configuration
@@ -163,7 +163,7 @@
- It is also where the Sends come from, wether
+ It is also where the Sends come from, whether
external or auxiliary.
@@ -241,7 +241,7 @@
Solo Isolate, as the name suggests, isolates tracks or busses from the solo
system. When tracks or busses are soloed the isolated ones will not mute.
-
Solo Lock locks the solo into its current state (ie solo on or solo off).
+
Solo Lock locks the solo into its current state (i.e. solo on or solo off).
It will not allow the solo state to be changed until the lock is released.
@@ -319,7 +319,7 @@
This button displays the mix group information as does the tab in the header
(see above). It is convenient though, as it allows to quickly switch the track
from one group to another with a drop down menu, also allowing to affect the
- track to a non-adjascent group (which the tab won't easily allow).
+ track to a non-adjacent group (which the tab won't easily allow).
- Auxilliary sends are simple Auxiliary sends are simple processors in a bus or
track channel strip. They tap the signal at a specific point in the signal
flow (pre-fader, post-fader, before or after EQs and other plugins, etc.)
@@ -11,7 +11,7 @@
Aux sends from several tracks are collectively sent to a
bus in Ardour, to create a monitor mix for a
musician, or to feed an effect unit. A bus used in this way is considered
- an auxilliary bus or Aux bus even though it is the same as
+ an auxiliary bus or Aux bus even though it is the same as
any other bus. The output of such a bus might
be routed to separate hardware outputs (in the case of headphone or monitor
wedge mixes), or returned to the main mix (in the case of an effect).
diff --git a/include/backup-and-sharing-of-sessions.html b/include/backup-and-sharing-of-sessions.html
index 2fdfe8c9..bed790cf 100644
--- a/include/backup-and-sharing-of-sessions.html
+++ b/include/backup-and-sharing-of-sessions.html
@@ -36,7 +36,7 @@
File > Archive… menu.
- It allows to create a single file containing everything usefull in the session,
+ It allows to create a single file containing everything useful in the session,
to share it or back it up, conveniently compressed to a session-archive which
is a zip-file (tar.xz to be specific) containing all the audio, MIDI,
plugin-settings,... and the currently active session. Ardour can also extract
@@ -65,7 +65,7 @@
the archive file will be generated
Audio Compression
a dropdown menu allowing to compress
the audio files themselves by using an audio-tailored compression format, more
- on that bellow
+ on that below
Exclude unused audio sources
a checkbox to drop every
audio that is in the session, but not actually used in the editor
A cut operation removes selected objects and places them in the
- clipboard. The existing contents of the clipboard are overwriten. The default
+ clipboard. The existing contents of the clipboard are overwritten. The default
key binding is x.
diff --git a/include/behringer-devices-in-mackielogic-control-mode.html b/include/behringer-devices-in-mackielogic-control-mode.html
index 551e6354..24514598 100644
--- a/include/behringer-devices-in-mackielogic-control-mode.html
+++ b/include/behringer-devices-in-mackielogic-control-mode.html
@@ -16,7 +16,7 @@
@@ -32,7 +32,7 @@
@@ -79,7 +79,7 @@
@@ -113,7 +113,7 @@ The surface can be broken into 8 groups of controls:
@@ -177,7 +177,7 @@ The surface can be broken into 8 groups of controls:
@@ -217,7 +217,7 @@ The surface can be broken into 8 groups of controls:
@@ -260,7 +260,7 @@ The surface can be broken into 8 groups of controls:
@@ -292,7 +292,7 @@ The surface can be broken into 8 groups of controls:
@@ -301,7 +301,7 @@ The surface can be broken into 8 groups of controls:
The Behringer X-Touch is a direct emulation of the Mackie Control and has all the
buttons the Mackie device does. There is a "Behringer X-Touch" map included with
Ardour. The X-Touch can be connected to the computer with USB or through a MIDI port.
- Using USB keeps MIDI ports free for other uses. The ethernet port uses RTP MIDI
+ Using USB keeps MIDI ports free for other uses. The Ethernet port uses RTP MIDI
which should show up as MIDI devices on MacOS computers.
@@ -319,9 +319,9 @@ The surface can be broken into 8 groups of controls:
- The Behringer X-Touch Compact has fewer controls than the mackie control and therefore
+ The Behringer X-Touch Compact has fewer controls than the Mackie control and therefore
less function as well. See pages 19-21 of the Behringer X-Touch Compact Quick Start Guide
- For an explanation of what controls on the Compact map to which Makie Control buttons.
+ For an explanation of what controls on the Compact map to which Mackie Control buttons.
Behringer X-Touch Mini
diff --git a/include/class-reference.html b/include/class-reference.html
index a68ce82a..6d324b8c 100644
--- a/include/class-reference.html
+++ b/include/class-reference.html
@@ -32,10 +32,10 @@ Operations are performed on objects. One gets a reference to an object and then
e.g obj = Session:route_by_name("Audio") obj:set_name("Guitar").
-Lua automatically follows C++ class inheritance. e.g one can directly call all SessionObject and Route methods on Track object. However lua does not automatically promote objects. A Route object which just happens to be a Track needs to be explicily cast to a Track. Methods for casts are provided with each class. Note that the cast may fail and return a nil reference.
+Lua automatically follows C++ class inheritance. e.g one can directly call all SessionObject and Route methods on Track object. However lua does not automatically promote objects. A Route object which just happens to be a Track needs to be explicitly cast to a Track. Methods for casts are provided with each class. Note that the cast may fail and return a nil reference.
-Likewise multiple inheritance is a non-trivial issue in lua. To avoid performance penalties involved with lookups, explicit casts are required in this case. One example is ARDOUR:SessionObject which is-a StatefulDestructible which inhertis from both Stateful and Destructible.
+Likewise multiple inheritance is a non-trivial issue in lua. To avoid performance penalties involved with lookups, explicit casts are required in this case. One example is ARDOUR:SessionObject which is-a StatefulDestructible which inherits from both Stateful and Destructible.
Object lifetimes are managed by the Session. Most Objects cannot be directly created, but one asks the Session to create or destroy them. This is mainly due to realtime constrains:
@@ -95,7 +95,7 @@ print (rv, ref[1], ref[2])
Pointer Classes
Libardour makes extensive use of reference counted boost::shared_ptr to manage lifetimes.
-The Lua bindings provide a complete abstration of this. There are no pointers in lua.
+The Lua bindings provide a complete abstraction of this. There are no pointers in lua.
For example a ARDOUR:Route is a pointer in C++, but lua functions operate on it like it was a class instance.
@@ -115,7 +115,7 @@ This is not unlike a = nil a:test() which results in en error "
From the lua side of things there is no distinction between weak and shared pointers. They behave identically.
-Below they're inidicated in orange and have an arrow to indicate the pointer type.
+Below they're indicated in orange and have an arrow to indicate the pointer type.
Pointer Classes cannot be created in lua scripts. It always requires a call to C++ to create the Object and obtain a reference to it.
@@ -568,7 +568,7 @@ Pointer Classes cannot be created in lua scripts. It always requires a call to C
enable custom plugin-insert configuration
proc
Processor to customize
count
number of plugin instances to use (if zero, reset to default)
reset plugin-insert configuration to default, disable customizations.
This is equivalent to calling
customize_plugin_insert (proc, 0, unused)
proc
Processor to reset
Returns true if successful
void
set_active (bool, void*)
@@ -814,7 +814,7 @@ Pointer Classes cannot be created in lua scripts. It always requires a call to C
∁ ARDOUR:BufferSet
C‡: ARDOUR::BufferSet
-
A set of buffers of various types.
These are mainly accessed from Session and passed around as scratch buffers (eg as parameters to run() methods) to do in-place signal processing.
There are two types of counts associated with a BufferSet - available, and the 'use count'. Available is the actual number of allocated buffers (and so is the maximum acceptable value for the use counts).
The use counts are how things determine the form of their input and inform others the form of their output (eg what they did to the BufferSet). Setting the use counts is realtime safe.
+
A set of buffers of various types.
These are mainly accessed from Session and passed around as scratch buffers (e.g. as parameters to run() methods) to do in-place signal processing.
There are two types of counts associated with a BufferSet - available, and the 'use count'. Available is the actual number of allocated buffers (and so is the maximum acceptable value for the use counts).
The use counts are how things determine the form of their input and inform others the form of their output (e.g. what they did to the BufferSet). Setting the use counts is realtime safe.
A collection of ports (all input or all output) with connections.
An IO can contain ports of varying types, making routes/inserts/etc with varied combinations of types (eg MIDI and audio) possible.
+
A collection of ports (all input or all output) with connections.
An IO can contain ports of varying types, making routes/inserts/etc with varied combinations of types (e.g. MIDI and audio) possible.
Methods
bool
active ()
@@ -1567,7 +1567,7 @@ Pointer Classes cannot be created in lua scripts. It always requires a call to C
void
resize (unsigned long)
Reallocate the buffer used internally to handle at least size_t units of data.
The buffer is not silent after this operation. the capacity argument passed to the constructor must have been non-zero.
void
silence (long, long)
-
Clear (eg zero, or empty) buffer
+
Clear (e.g. zero, or empty) buffer
unsigned long
size ()
...
table (--lua--)
diff --git a/include/cleaning-up-sessions.html b/include/cleaning-up-sessions.html
index 25220e37..c64a540e 100644
--- a/include/cleaning-up-sessions.html
+++ b/include/cleaning-up-sessions.html
@@ -12,7 +12,7 @@
When importing media files, if
the Copy files to session has not been checked, Ardour
uses the source file from its original destination, which can help avoiding file
- duplication. Nevertheless, when the session needs to be archived or transfered
+ duplication. Nevertheless, when the session needs to be archived or transferred
to another computer, moving the session folder will not move those
external files as they are not in the folder, as seen in Backup and sharing of sessions.
@@ -33,7 +33,7 @@
watch for files modification, Ardour relies on the file-modification time. If an
external file is embedded in the session and that file changes, but the
system-clock is skewed or it is stored on an external USB disk (VFAT), Ardour
- can't know the change happend, and will still use its deprecated peak files.
+ can't know the change happened, and will still use its deprecated peak files.
Ardour implements those VCAs in a way that allows to use either or both
- of the conventions used on different traditionnal consoles for combining multiple masters:
+ of the conventions used on different traditional consoles for combining multiple masters:
Nest VCAs (VCA 2 controls VCA 1 etc.)
diff --git a/include/copying-versus-linking.html b/include/copying-versus-linking.html
index 787bd615..cbe8844e 100644
--- a/include/copying-versus-linking.html
+++ b/include/copying-versus-linking.html
@@ -11,7 +11,7 @@
if necessary converted into the session's native format.
- For audio files, the format can be chosen (eg. WAVE or Broadcast WAVE). Audio
+ For audio files, the format can be chosen (e.g. WAVE or Broadcast WAVE). Audio
files will also be converted to the session sample rate if necessary (which
can take several minutes for larger files).
To activate/deactivate or change the shape of a region's fadein or
- fade-out, the cursor has to be hovered over the regionfade grip until the
+ fade-out, the cursor has to be hovered over the region fade grip until the
cursor tip indicates region fade editing, then right
clicked to bring up a context menu. In the context menu is a list of options
- for the regionfade. Activate/Deactivate enables and
- disables the regionfade.
+ for the region fade. Activate/Deactivate enables and
+ disables the region fade.
Because each fade is also a crossfade, it has an inverse fade shape
@@ -86,16 +86,16 @@
Linear
A simple linear coefficient
- decrease, and its mathematical inverse. A Linear fade starts attentuating
- quickly and then cuts off even more abruptly at lower levels. When used as a
+ decrease, and its mathematical inverse. A Linear fade starts attenuating
+ quickly, and then cuts off even more abruptly at lower levels. When used as a
crossfade, the signals are each -6dB attenuated at the midpoint. This is the
correct crossfade to use with highly-correlated signals for a smooth
transition.
-
Constant power
The constant power
+
Constant Power
The constant power
curve starts fading slowly and then cuts off abruptly. When used as a
crossfade between 2 audio regions, the signals are symmetrically attenuated,
and they each reach -3dB at the midpoint. This is the correct crossfade to
- use when splicing audio in the general ( uncorrelated ) case.
+ use when splicing audio in the general (uncorrelated) case.
Symmetric
The Symmetric fade starts
slowly, then attenuates significantly before transitioning to a slower
fade-out near the end of the fade. When used as a crossfade, the Symmetric
@@ -126,7 +126,7 @@
These fade curves are developed to provide a range of common uses, and
are developed with the least possible amount of changes in the "slope"
- of the line. This provides artifact-free crossfades. Some
+ of the line. This provides artefact-free crossfades. Some
DAWs provide complicated fade editors with parametric "spline" controls
of the fade curves. While it might be interesting to develop a
fade curve with a faster cutoff, the mathematical difference between
diff --git a/include/creating-range-markers.html b/include/creating-range-markers.html
index 73a902fd..dc29fa7b 100644
--- a/include/creating-range-markers.html
+++ b/include/creating-range-markers.html
@@ -10,7 +10,7 @@
Creating a new range can be done by right
clicking on the Range Markers ruler at the top
of the timeline, then selecting New Range. Two markers
- with the same name and opposign arrows will appear along the ruler.
+ with the same name and opposing arrows will appear along the ruler.
It is also possible to create range markers from a selected range or
diff --git a/include/editor-tab.html b/include/editor-tab.html
index 6ed5a6cc..95d5bd0c 100644
--- a/include/editor-tab.html
+++ b/include/editor-tab.html
@@ -76,7 +76,7 @@ editor tab"/>
they can be displayed using a linear or a logarithmic
scale.
See
- Waveform disply.
+ Waveform display.
@@ -85,7 +85,7 @@ editor tab"/>
they can be displayed using a traditional or a rectified
shape.
See
- Waveform disply.
+ Waveform display.
@@ -118,7 +118,7 @@ editor tab"/>
enabled the contents of the editor window will redraw the tracks area
as the selection rectangle in the summary area is moved or resized. The
summary area is at the bottom of the editor and shows an overview of all
- regions on the timelime.
+ regions on the timeline.
diff --git a/include/export-dialog.html b/include/export-dialog.html
index 709d6088..1b592524 100644
--- a/include/export-dialog.html
+++ b/include/export-dialog.html
@@ -67,11 +67,11 @@
Aside from providing a way to tell Ardour where to put the created file(s),
the location part of the window allows to name the exported files with
a lot of choice regarding the naming convention, hence blending into the user's
- workflow, and providing a clean way to keep the export folders from beeing cluttered
+ workflow, and providing a clean way to keep the export folders from being cluttered
with poorly named files.
- The name of the file(s) can optionnaly be made of:
+ The name of the file(s) can optionally be made of:
diff --git a/include/export-format-profiles.html b/include/export-format-profiles.html
index dd64a401..732b3655 100644
--- a/include/export-format-profiles.html
+++ b/include/export-format-profiles.html
@@ -84,8 +84,8 @@ choose the dithering algorithm to use.
Create CUE file/Create TOC file
As well as exporting an audio file, create a file (in CUE or TOC format
-respectively) containg CD track information, as defined in the
-Ranges and Marks List.
+respectively) containing CD track information, as defined in the
+Ranges & Marks List.
- Double-clicking on the send in the processor box will redisplay the patchbay
+ Double-clicking on the send in the processor box will re-display the patchbay
dialog that gives full control over the routing of the send.
When Prefix take name is enabled, the first time a track is recorded it will
have the specified take name. When recording is stopped, any trailing number on the
- end of the take name will incremented by 1. If the track name specified doen't have
+ end of the take name will incremented by 1. If the track name specified doesn't have
a number on the end, the number 1 will be suffixed.
diff --git a/include/files-and-directories-ardour-knows-about.html b/include/files-and-directories-ardour-knows-about.html
index be696658..3dd0c639 100644
--- a/include/files-and-directories-ardour-knows-about.html
+++ b/include/files-and-directories-ardour-knows-about.html
@@ -59,7 +59,7 @@
a real path.
- An example of a configuration path in Window (from xp) would be:
+ An example of a configuration path in Window (from XP) would be:
C:\Documents and Settings\<User>\Application Data\Local Settings\Ardour5\
The user in the path would be the user's account name.
@@ -132,8 +132,8 @@
Windows
The most common plugins on Windows are VSTs. However, LADSPA and LV2
- plugins are available for windows as well. In fact Ardours built in
- plugins are LV2s. The biggest advanatage of LV2 plugins is that they are
+ plugins are available for windows as well. In fact Ardour's built in
+ plugins are LV2s. The biggest advantage of LV2 plugins is that they are
the most likely to be cross platform and therefore allow the same Ardour
project to be worked on in Windows, OSX and Linux.
@@ -155,10 +155,10 @@
Ardour places a project directory where the user tells it to. This
directory is chosen when creating a project. In most cases the user
does not need to know about the files inside of the project directory.
- However there are a few subdirectories worth noting.
+ However there are a few sub-directories worth noting.
export
- This is the subdirectory where exported files end up.
+ This is the sub-directory where exported files end up.
enc-r: On the bcr/bcf2000 this is called "Relative Signed Bit". The most
- significant bit sets positive and the lower 6 signifcant bits are the
+ significant bit sets positive and the lower 6 significant bits are the
offset.
enc-l: The bcr2000 calls this "Relative Signed Bit 2". The most
- significant bit sets negative and the lower 6 signifcant bits are the
+ significant bit sets negative and the lower 6 significant bits are the
offset. If you are using one of these two and the values are right but
reversed, use the other. This one is the one the Mackie Control Protocol
uses.
diff --git a/include/generic-midi-binding-maps.html b/include/generic-midi-binding-maps.html
index 47758a2b..94af9d5a 100644
--- a/include/generic-midi-binding-maps.html
+++ b/include/generic-midi-binding-maps.html
@@ -200,7 +200,7 @@ bindings">
Each of the specifications needs an address, which takes various forms too. For track-level controls (solo/gain/mute/recenable), the address is one the following:
-
a number, eg. "1"
+
a number, e.g. "1"
identifies a track or bus by its remote control ID
diff --git a/include/generic-midi-learn.html b/include/generic-midi-learn.html
index f941b1bf..a1e8f807 100644
--- a/include/generic-midi-learn.html
+++ b/include/generic-midi-learn.html
@@ -14,7 +14,7 @@ connection/patch managers, we prefer to leverage their existence by
having users rely on them to actually connect Ardour to other MIDI
devices and software. On OS X, we recommend Pete Yandell's MIDI
Patchbay. On Linux, a wide variety of tools are available including
-QJackctl, aconnect, Patchage, and more.
+QJackCtl, aconnect, Patchage, and more.
- Default folder for new sessions: defalts the folder
+ Default folder for new sessions: defaults the folder
where Ardour will create new session folders. This is used in the
Session Setup dialog displayed by
Session > New.
diff --git a/include/global-preferences-dialog.html b/include/global-preferences-dialog.html
index c09a71ee..57245e42 100644
--- a/include/global-preferences-dialog.html
+++ b/include/global-preferences-dialog.html
@@ -9,6 +9,6 @@
diff --git a/include/grid-controls.html b/include/grid-controls.html
index 663ff5d8..95a1c9f8 100644
--- a/include/grid-controls.html
+++ b/include/grid-controls.html
@@ -48,7 +48,7 @@
- The realtive snap and snap modifiers (along with other modifier keys) may be set
+ The relative snap and snap modifiers (along with other modifier keys) may be set
in Edit > Preferences > User Interaction
Rearranges the tracks/busses order to visualy group together the tracks belonging to the same group.
-
Remove Group
Deletes the group (but not the tracks/busses belongidng to this group).
+
Collect Group
Rearranges the tracks/busses order to visually group together the tracks belonging to the same group.
+
Remove Group
Deletes the group (but not the tracks/busses belonging to this group).
Assign Group to Control Master…
Allows to link all the tracks in the group to a chosen VCA.
Add/Remove Subgroup Bus
Creates/removes a new bus connected to the Master, and send the output of all the tracks in the group to this new bus.
Add New Aux Bus (pre/post-fader)
Creates a new bus connected to the Master, and create Aux Sends (pre or post-fader) in all the tracks in the group to this new bus.
diff --git a/include/gui-tab.html b/include/gui-tab.html
index d81c6d15..675c1261 100644
--- a/include/gui-tab.html
+++ b/include/gui-tab.html
@@ -55,7 +55,7 @@ gui tab"/>
Use narrow strips in the mixer by default When enabled, new mixer
strips are created in narrow format. When disabled, they are created in wide format.
Existing mixer strips width can be toggled with the width control at the top left of
- the mixer stip.
+ the mixer strip.
diff --git a/include/import-dialog.html b/include/import-dialog.html
index 0e1c2530..888515c1 100644
--- a/include/import-dialog.html
+++ b/include/import-dialog.html
@@ -47,7 +47,7 @@
to control the playback volume.
- Auditionning MIDI files requires a MIDI instrument to be chosen in the
+ Auditioning MIDI files requires a MIDI instrument to be chosen in the
Instrument dropdown list.
Changing dependent/independent copying for the entire session
- Sesson > Properties > Misc > MIDI region copies are
+ Session > Properties > Misc > MIDI region copies are
independent can be used to control the default behaviour when
making a copy of a MIDI region.
A choice as to what happens to regions that exists at the Insert Time set above. See below.
Apply to all the track's playlists
-
As a track can have multiple playlists, the insertion can happen either only on the active playlist or on all the plylists of this track
+
As a track can have multiple playlists, the insertion can happen either only on the active playlist or on all the playlists of this track
Move glued-to-musical-time regions (MIDI regions)
Defines if MIDI regions in selected tracks are affected by the operation
Move markers
-
As a marker can be locked or glued to bars/beats, this option and the two subjascent ones allow to shift the time position of those markers
+
As a marker can be locked or glued to bars/beats, this option and the two subjacent ones allow to shift the time position of those markers
Move tempo and meter changes
The tempo and meter markers, that can be used to change the tempo along the session, can also be shifted in the process. Though, moving the tempo markers while e.g. keeping the MIDI regions unaffected can create oddities.
diff --git a/include/interchange-with-other-daws.html b/include/interchange-with-other-daws.html
index ef9c8386..bef1f48d 100644
--- a/include/interchange-with-other-daws.html
+++ b/include/interchange-with-other-daws.html
@@ -15,7 +15,7 @@
differently, or not at all.
-
Transfering an Ardour session from / to another DAW
+
Transferring an Ardour session from / to another DAW
To move a session from another DAW to Ardour, or from Ardour to another DAW,
@@ -48,7 +48,7 @@
AATranslator is a Windows application that can convert
- sessions/projects from many diffferent DAWs into other formats. At the present
+ sessions/projects from many different DAWs into other formats. At the present
time (December 2016), it can read and write Ardour 2.X sessions, and can read
Ardour 3 sessions.
- Figure: Latency chain.
- The numbers are an example for a typical PC. With professional gear and an
- optimized system the total roundtrip latency is usually lower. The important
+ Figure: Latency chain.
+ The numbers are an example for a typical PC. With professional gear and an
+ optimized system the total round-trip latency is usually lower. The important
point is that latency is always additive and a sum of many independent factors.
@@ -55,7 +55,7 @@
Processing latency is usually divided into capture latency (the time
it takes for the digitized audio to be available for digital processing, usually
one audio period), and playback latency (the time it takes for
- In practice, the combination of both matters. It is called roundtrip
+ In practice, the combination of both matters. It is called round-trip
latency: the time necessary for a certain audio event to be captured,
processed and played back.
@@ -78,7 +78,7 @@
-
Low Latency usecases
+
Low Latency use cases
Low latency is not always a feature you want to have. It
comes with a couple of drawbacks: the most prominent is increased power
@@ -180,7 +180,7 @@
edge of the JACK graph (capture)?
- How long will it be until the data writen to port Ao or Bo arrives at the
+ How long will it be until the data written to port Ao or Bo arrives at the
edge of the JACK graph (playback)?
@@ -201,7 +201,7 @@
Calibrating JACK Latency
Linux DSP guru Fons Adriaensen wrote a tool called jack_delay
- to accurately measure the roundtrip latency of a closed loop audio chain,
+ to accurately measure the round-trip latency of a closed loop audio chain,
with sub-sample accuracy. JACK itself includes a variant of this tool
called jack_iodelay.
@@ -236,7 +236,7 @@
Launch jackd with the configuration you want to test.
-
Launch jack_delay on the commandline.
+
Launch jack_delay on the command line.
Make the appropriate connections between your jack ports so the loop is closed.
Adjust the playback and capture levels in your mixer.
diff --git a/include/lua-scripting.html b/include/lua-scripting.html
index 974a50a0..3d7fd70a 100644
--- a/include/lua-scripting.html
+++ b/include/lua-scripting.html
@@ -341,7 +341,7 @@ Fully functional, yet still in a prototyping stage:
convenience methods (wrap more complex Ardour actions into a library). e.g set plugin parameters, write
automation lists from a Lua table
Add some useful scripts and more examples
-
Documentation (Ardour API), also usable for tab-exansion, syntax highlighting
+
Documentation (Ardour API), also usable for tab-expansion, syntax highlighting
bindings for GUI Widgets (plugin UIs, message boxes, etc)
"Audio Metering: Measurements, Standards and Practice: Measurements, Standards and Practics", by Eddy Brixen. ISBN: 0240814673
+
"Audio Metering: Measurements, Standards and Practice: Measurements, Standards and Practice", by Eddy Brixen. ISBN: 0240814673
"Art of Digital Audio", by John Watkinson. ISBN: 0240515870
@@ -67,7 +67,7 @@
An RMS-type meter
is an averaging meter that looks at the energy in the signal. It
provides a general indication of loudness as perceived by humans. Ardour
- features three RMS meters, all of which offer additonal peak indication.
+ features three RMS meters, all of which offer additional peak indication.
K20: A meter according to the K-system introduced by Bob
Katz, scale aligned to -20 dBFS, rise/fall times and color schema
@@ -100,7 +100,7 @@
outside the context of broadcast.
- Their specification is very exact, and consquently, there are no
+ Their specification is very exact, and consequently, there are no
customizable parameters.
diff --git a/include/midi-track-controls.html b/include/midi-track-controls.html
index 8e493770..59f3ab52 100644
--- a/include/midi-track-controls.html
+++ b/include/midi-track-controls.html
@@ -85,7 +85,7 @@
for both General MIDI synths and those with MIDNAM files.
- The window itself makes it easy to choose a channel, a bank number, optionnaly choosing a bank number through its MSB
+ The window itself makes it easy to choose a channel, a bank number, optionally choosing a bank number through its MSB
and LSB numbers (CC#00 and CC#32) for large banks, then choosing an instrument.
diff --git a/include/monitor-section.html b/include/monitor-section.html
index 3d34d74f..00ac9c2e 100644
--- a/include/monitor-section.html
+++ b/include/monitor-section.html
@@ -41,9 +41,9 @@
The SiP, PFL and AFL controls inter-cancel with each other and select the desired Solo mode. Excl. Solo and Solo Mute then modify the modes behaviour. See Muting and Soloing. The current mode is indicated by the illuminated 'LED' on the button.
-
SiP
This selects Solo In Place as the current solo mode and cancells the previous mode.
-
PFL
This selects Pre Fade Listen as the current solo mode and cancells the previous mode.
-
AFL
This selects After Fade Listen as the current solo mode and cancells the previous mode.
+
SiP
This selects Solo In Place as the current solo mode and cancels the previous mode.
+
PFL
This selects Pre Fade Listen as the current solo mode and cancels the previous mode.
+
AFL
This selects After Fade Listen as the current solo mode and cancels the previous mode.
Excl. Solo
This enables or disables the Exclusive Solo option.
Solo » Mute
This enables or disables the Solo Mute option.
@@ -56,7 +56,7 @@
Clicking the Processors button show or hides the Monitor Sections processor box. This is used in the same way as processor boxes present in tracks and
- busses. It can be used to insert pugins, e.g. a room correction EQ or a specific metering type.
+ busses. It can be used to insert plugins, e.g. a room correction EQ or a specific metering type.
As this processing is local to the Monitor Section it is only applied to audio that is ultimately available at the monitor outputs.
@@ -69,7 +69,7 @@
These controls set the level of the audio when a channel or bus solo is engaged.
-
Solo Boost
This is the level that will be added to the current main monitor level when a track or bus is soloed, providing a conveniant boost in level for the isolated signal. The rotary control has a range of 0dB to +10dB and can be set at any point between these two values. A drop down menu with pre-defined values is also provided for convenience.
+
Solo Boost
This is the level that will be added to the current main monitor level when a track or bus is soloed, providing a convenient boost in level for the isolated signal. The rotary control has a range of 0dB to +10dB and can be set at any point between these two values. A drop down menu with pre-defined values is also provided for convenience.
SiP Cut
Only relevant to Solo in Place mode. This sets the level that all muted tracks or busses will be muted by. By default it is -&infinity; i.e. the non soloed tracks are totally inaudible. The level can be raised to make the other tracks audible, though dimmed. This is also sometimes referred to Solo in Front. The rotary control has a range of -inf to +0dB and can be set at any point between these two values. A drop down menu with pre-defined values is also provided for convenience.
@@ -87,7 +87,7 @@
Mute
Mutes the selected path(s)
Dim
Reduces the selected path(s) level by the amount set with the Dim level control
-
Solo
Soloes the selected channel(s)
+
Solo
Solos the selected channel(s)
Inv
Inverts the selected channel(s) polarity
@@ -112,6 +112,6 @@
Clicking on this button shows a menu that allows quick and convenient routing of the Monitor Section's outputs to audio hardware outputs, e.g. to feed control room monitors.
- It also has an option to open Ardours routing matrix, where more detailed connectivity is available if routing to something other than hardware is required.
+ It also has an option to open Ardour's routing matrix, where more detailed connectivity is available if routing to something other than hardware is required.
The 'Use monitor section' displays an extra section in the Mixer
- window that is modelled on the similiarly named section on large analog consoles.
+ window that is modelled on the similarly named section on large analog consoles.
- Additionnaly, on the left of the Summary, the two < and
+ Additionally, on the left of the Summary, the two < and
> arrows buttons allow to scroll one screen either left
or right, while at the right of the Summary, the two ∧ and
∨ arrows buttons allow to scroll one screen either up
@@ -103,7 +103,7 @@
The F key resizes the tracks so that only the selected one(s) are
- displayed. If some unselected tracks are inbetween those selected tracks, their
+ displayed. If some unselected tracks are in-between those selected tracks, their
visibility will be toggled off.
Like the Empty Template, but allows the fast creation of a number of tracks, optionally ready to record.
Live Band
-
Fast tracks the creation of usual tracks for a band setup (vocals, guitars, piano, ...), and optionnaly adds usual effects on these tracks.
+
Fast tracks the creation of usual tracks for a band setup (vocals, guitars, piano, ...), and optionally adds usual effects on these tracks.
- Selecting a template will display its description in the right-side pannel, while
+ Selecting a template will display its description in the right-side panel, while
hovering over a template name will show a tooltip indicating if it is a factory
template, or, if it is a user-created one, which version of Ardour was used to
create it.
@@ -128,7 +128,7 @@
use NetJack which provides network audio I/O.
Device
-
The selector should show all availiable interfaces provided by the
+
The selector should show all available interfaces provided by the
driver above and which are capable of duplex operation.
When using an Intel Mac running OS X and the builtin audio
diff --git a/include/on-clock-and-time.html b/include/on-clock-and-time.html
index ae577f65..c2d7d3d4 100644
--- a/include/on-clock-and-time.html
+++ b/include/on-clock-and-time.html
@@ -43,7 +43,7 @@
the clocks.
If two interfaces run at different clocks the only way to align the
signals is via re-sampling (SRC—Sample Rate Conversion), which is
- expensive in terms of CPU usage and may decreases fidelity if done
+ expensive in terms of CPU usage and may decrease fidelity if done
incorrectly.
This page is what was available before version 5.* was added. It has
- not been updated to make sure all 4.7 functionality is acurately
+ not been updated to make sure all 4.7 functionality is accurately
represented. This page will vanish soon.
diff --git a/include/osc58-controlling-ardour-with-osc.html b/include/osc58-controlling-ardour-with-osc.html
index 5205c16d..3543e987 100644
--- a/include/osc58-controlling-ardour-with-osc.html
+++ b/include/osc58-controlling-ardour-with-osc.html
@@ -14,7 +14,7 @@
to gain controls. If you are using an Ardour version of 4.7 or less,
please read
- Osc control in ardour 4.7 and prior.
+ Osc control in Ardour 4.7 and prior.
3 Shuttle, each tick raises or lowers the transport speed by 12.5%.
4 Marker, Moves the Playhead to the previous or next Marker.
@@ -46,7 +46,7 @@
Scrub deserves special mention. In an ideal world, scrub would be jog with sound.
- However, Ardour does not have that functionallity yet. So scrub starts the transport
+ However, Ardour does not have that functionality yet. So scrub starts the transport
rolling at either 50% or 100% depending on how fast the jog wheel is turned. The
position of the last tick is always saved and if no more ticks are received, the
transport is located there when stopped at time out. If the jog wheel gives a value
diff --git a/include/osc58-parameter-types.html b/include/osc58-parameter-types.html
index b89eb152..a708aab3 100644
--- a/include/osc58-parameter-types.html
+++ b/include/osc58-parameter-types.html
@@ -18,7 +18,7 @@
where that just doesn't make sense. For example, a parameter that
is specified as a Float with a range of 0 to 1, could be sent as
an Integer, but would only have full scale and minimum value with
- nothing in between. This is not much use for a fader, though ok for
+ nothing in between. This is not much use for a fader, though OK for
a button.
diff --git a/include/osc58-querying-ardour.html b/include/osc58-querying-ardour.html
index fa2a6f9d..7e59c24c 100644
--- a/include/osc58-querying-ardour.html
+++ b/include/osc58-querying-ardour.html
@@ -5,7 +5,7 @@
information. These set of commands are for smarter control surfaces
That have the logic to figure out what to do with the information.
These are not of value for mapped controllers like touchOSC and
- friends. The controller will need to send these queries to ardour
+ friends. The controller will need to send these queries to Ardour
as often as it needs this information. It may well make sense to use
regular feedback for things that need to be updated often such as
position or metering.
@@ -74,7 +74,7 @@
A bus will not have a record enable and so a bus message
will have one less parameter than a track. It is the controllers
- responsability to deal with this.
+ responsibility to deal with this.
A list of sends
@@ -89,7 +89,7 @@
The send's target bus ssid
The send's target bus name
The send id for this strip
-
The send gain as a fader possition
+
The send gain as a fader position
The Send's enable state
@@ -104,13 +104,13 @@
/strip/receives ssid will return a list of
tracks that have sends to the bus at the ssid. The reply will
- contain the following information for each track conntected to this
+ contain the following information for each track connected to this
bus:
The ssid of the track sending
The name of the sending track
The id of the send at that track
-
It's gain in fader possition
+
It's gain in fader position
The send's enable state
@@ -157,7 +157,7 @@
After all the parameters have been sent this way, one final message"
/strip/plugin/descriptor_end is sent with these parameters:
-
Ssid of the strip the pulgin is in
+
Ssid of the strip the plugin is in
The plug-in id for the plug-in
diff --git a/include/osc58-selection-and-expansion-considerations.html b/include/osc58-selection-and-expansion-considerations.html
index 056c2ad4..7ee89056 100644
--- a/include/osc58-selection-and-expansion-considerations.html
+++ b/include/osc58-selection-and-expansion-considerations.html
@@ -51,7 +51,7 @@
considered the safe option.
- It is always ok to use expansion on the surface even in a one
+ It is always OK to use expansion on the surface even in a one
user scenario. This allows the user to use GUI and surface selection
for different uses.
When not playing: all tracks are on In (to listen to any connected source)
-
When playing, all tracks are on Disk (to play whatever was recoded on those tracks)
+
When playing, all tracks are on Disk (to play whatever was recorded on those tracks)
When recording, on rec-enabled tracks: In and on non rec-enabled ones: Disk
@@ -43,7 +43,7 @@
Solo
Blinks when one or more tracks are being soloed, see Muting and Soloing. Clicking this button disables any active explicit and implicit solo on all tracks and busses. Clicking this button deactivates the solo on every track/bus.
-
Audition
Blinks when some audio is auditionned, e.g. by using the import dialog, or using the Audition context menu in the Regions List. Clicking this button stops the auditionning.
+
Audition
Blinks when some audio is auditioned, e.g. by using the import dialog, or using the Audition context menu in the Regions List. Clicking this button stops the auditioning.
Feedback
Blinks when Ardour detects a feedback loop, which happens when the output of an audio signal chain is plugged back to its input. This is probably not wanted and can be dangerous for the hardware and the listener.
@@ -53,7 +53,7 @@
The Mode Selector allows switching between the Editor and Mixer windows.
- If a window is detached, the corresponding button is lit in blue. Clicking the botton
+ If a window is detached, the corresponding button is lit in blue. Clicking the button
switches the detached window visibility.
But panning in Ardour could theoretically involve distributing any
- number of signals to any number of ouputs. In reality, Ardour does
+ number of signals to any number of outputs. In reality, Ardour does
not have specific panners for each different situation. Currently,
it has dedicated panners for the following situations:
diff --git a/include/playlist-operations.html b/include/playlist-operations.html
index beb3d73a..48cc2a29 100644
--- a/include/playlist-operations.html
+++ b/include/playlist-operations.html
@@ -51,7 +51,7 @@
slightly unusual thing that should be noted when sharing is that edits to the
playlist made in one track will magically appear in the other. It is an
obvious consequence of sharing. One application of this attribute is parallel
- processing, described in Playlist Usecases.
+ processing, described in Playlist Use Cases.
To avoid this kind of behaviour, and nevertheless use the same (or substantially
diff --git a/include/plugins-bundled-with-ardour.html b/include/plugins-bundled-with-ardour.html
index 7d37a3a3..54c79310 100644
--- a/include/plugins-bundled-with-ardour.html
+++ b/include/plugins-bundled-with-ardour.html
@@ -13,7 +13,7 @@
a-Amplifier
-
A versatile ±20dB multichannel amplifier
+
A versatile ±20dB multi-channel amplifier
a-Compressor
A side-chain enabled compressor with the usual controls. Comes in stereo and mono versions
A processor in the processor box can be selected with a Left-click on it; it will be
- highlighed in red. Other processors can be selected at the same time by Left-clicking on them while
+ highlighted in red. Other processors can be selected at the same time by Left-clicking on them while
holding down the key, and ranges can be selected by Left-clicking on them
while holding down the key.
Defines how close from a grid point a note must be in order to be quantized. Notes farther than this number of ticks will not be affected.
Strength
-
Defines how close to its new position the note must be moved, as a percentage of the nominal distance (allowing for a non-perfect quantization, i.e. just making the performance rhytmically better without giving it a machine-generated feel)
+
Defines how close to its new position the note must be moved, as a percentage of the nominal distance (allowing for a non-perfect quantization, i.e. just making the performance rhythmically better without giving it a machine-generated feel)
Swing
Applies a swing to the midi notes, i.e. delays every 2nd note by this amount, to e.g. simulate a groovy drummer
diff --git a/include/region-naming.html b/include/region-naming.html
index 9c579725..085890d5 100644
--- a/include/region-naming.html
+++ b/include/region-naming.html
@@ -18,7 +18,7 @@
is made. So, for example, if there is a track called
Didgeridoo, the
first recorded whole file region for that playlist will be called
- Digderidoo-1. The next one will be Digeridoo-2 and so on.
+ Didgeridoo-1. The next one will be Didgeridoo-2 and so on.
For imported regions, the region name will be based on the original file
diff --git a/include/rhythm-ferret.html b/include/rhythm-ferret.html
index 37365d7b..fe8362e4 100644
--- a/include/rhythm-ferret.html
+++ b/include/rhythm-ferret.html
@@ -80,7 +80,7 @@
Vertical grey markers will appear on the selected region, showing where Ardour
detects onsets as per the parameters. This markers can be manually adjusted, see
- bellow.
+ below.
The Note Onset Mode
@@ -90,7 +90,7 @@
Detection function
The method used to detect note changes. More on
- this bellow.
+ this below.
Trigger gap (postproc) (ms)
Set the minimum inter-onset interval,
in milliseconds, i.e. the shortest interval between two consecutive onsets.
@@ -110,7 +110,7 @@
Energy based
This function calculates the local energy of the input
spectral frame
Spectral Difference
Spectral difference onset detection function
- based on Jonhatan Foote and Shingo Uchihashi's "The beat spectrum: a new
+ based on Jonathan Foote and Shingo Uchihashi's "The beat spectrum: a new
approach to rhythm analysis" (2001)
High-Frequency Content
This method computes the High Frequency
Content (HFC) of the input spectral frame. The resulting function is efficient
diff --git a/include/ruler.html b/include/ruler.html
index 83c66ba7..3381605a 100644
--- a/include/ruler.html
+++ b/include/ruler.html
@@ -26,7 +26,7 @@
Mins:Secs
scaling the session with the Mins:Secs:mSec notation
Timecode
scaling the session with the Hours:Mins:Secs:Frames notation
Samples
scaling the session with the sample number notation
-
Bars:Beats
slicing the time according to the time signature ot the Meter
+
Bars:Beats
slicing the time according to the time signature of the Meter
Meter
shows the time signature. It can be changed along the timeline, by Right click > New Meter. The Bars:Beats ruler will reflect the change.
Tempo
shows the BPM. It can be changed along the timeline, by Right click > New Tempo. The Bars:Beats ruler will reflect the change.
Range Markers
allow to create and modify ranges directly on the Ruler.
A tag is bit of information, or metadata, that is associated
with a data file. Specifically, tags are texts, keywords or terms that have
- some relevance to a particular soundfile. Ardour can store these tags
+ some relevance to a particular sound file. Ardour can store these tags
in a searchable database so that they can quickly be searched for
to retrieve sounds based on the tags that have been assigned to them.
- One example is the use of a bassdrum track to trigger the compression on a bass track. The sidechain compressor
- (a-Compressor) will be placed on the bass track, and will need to receive the signal from the bassdrum track as a way to
+ One example is the use of a bass drum track to trigger the compression on a bass track. The sidechain compressor
+ (a-Compressor) will be placed on the bass track, and will need to receive the signal from the bass drum track as a way to
trigger the compression.
@@ -71,13 +71,12 @@
- Here, the MIDI track is inputed to the plugin's MIDI IN pin through a sidechain, indicating to the plugin what note should
- the source audio be corrected to.
+ Here, the MIDI track is inputted to the plugin's MIDI IN pin through a sidechain, indicating to the plugin what note the source audio should be corrected to.
However, for many workflows during mixing, more complicated signal routing
- is required. Ardour offers many possibilties for connecting things to fit any
+ is required. Ardour offers many possibilities for connecting things to fit any
particular workflow.
If this does not work, then make sure your network cables are
- properly connected, and that you are running the approprate ipMIDI
+ properly connected, and that you are running the appropriate ipMIDI
driver and have configured it for 2 (or more) ports.
the file format used in the session, including when recording
TC:
is the timecode, i.e. the number of frames per second used by the session (for videos)
Audio:
gives the sample rate used in the session, and the latency computed from the buffer size
-
Buffers:
decribe how much data is buffered, see below
+
Buffers:
describe how much data is buffered, see below
DSP:
for Digital Sound Processing, shows how much of the CPU is used by Ardour and its plugins
PkBld:
(only shows up while creating peaks) displays the number of peak files left to create
X:
shows the number of xruns since Ardour's launch, see below
Disk:
reports the remaining hard disk space as the time that can be recorded with the current session setting
-
Wall Clock
showing the system time (especially usefull in full screen mode)
+
Wall Clock
showing the system time (especially useful in full screen mode)
Log button
that indicates if Ardour has encountered any warning or error.
- Right clicking anywhere on the Status Bar allows to choose which of this informations we want displayed, through a checkbox menu.
+ Right clicking anywhere on the Status Bar allows to choose which of this information we want displayed, through a checkbox menu.
The buffers are labelled as p for playback and c for capture. If the
@@ -30,6 +30,6 @@
asked is too short for the computing power of the machine. It usually results in clicks, pops and crackles if it happens while recording.
- The log button turns yellow when a warning is shown, and red when an error occurs. Clicking the log button gives acces to the log.
+ The log button turns yellow when a warning is shown, and red when an error occurs. Clicking the log button gives access to the log.
The target duration of the region, expressed using the
primary transport clock's mode
Percent
The target duration of the region, expressed as a percentage
- of the region's original lenght. Can be either higher than 100% (to
+ of the region's original length. Can be either higher than 100% (to
expand the region) or lower (to shrink it)
Contents
The type of audio the region is made of. Ardour will fine-tune
its algorithm based on this content, see below
diff --git a/include/subgrouping.html b/include/subgrouping.html
index 7e4319ab..e555720e 100644
--- a/include/subgrouping.html
+++ b/include/subgrouping.html
@@ -4,7 +4,7 @@
is a way to collect related signals together to apply some common
treatment, before sending them on to the main mix. One standard
application is to group several tracks belonging to the same instrument or
- section (such as a drumkit or horn section), to be able to adjust their
+ section (such as a drum kit or horn section), to be able to adjust their
volume with a single fader, after their inner balance has been set using
the track faders.
diff --git a/include/summary.html b/include/summary.html
index 94c5c7a8..4d626cdf 100644
--- a/include/summary.html
+++ b/include/summary.html
@@ -14,7 +14,7 @@
- The transparent white rectangle represents what's actually displayed in the Editor window, i.e. what part of the session is beign looked at on screen.
+ The transparent white rectangle represents what's actually displayed in the Editor window, i.e. what part of the session is being looked at on screen.
The Summary also doubles as a navigator:
diff --git a/include/techniques-for-working-with-tempo-and-meter.html b/include/techniques-for-working-with-tempo-and-meter.html
index 61212097..562513af 100644
--- a/include/techniques-for-working-with-tempo-and-meter.html
+++ b/include/techniques-for-working-with-tempo-and-meter.html
@@ -142,6 +142,6 @@ fatigue of a fixed form. Reassembly is left as an excercise for the reader.
Tempo ramps can also be used in a video context, e.g. for an accelerando,
-by snapping to TC frames and drag the ruler so that a bar ends up on a significant
+by snapping to TC frames and dragging the ruler so that a bar ends up on a significant
video frame.
When dragging the BBT ruler, musical snap has no effect, however be warned
that non-musical snap is in effect if enabled. Snapping to a minute while
- dragging a beat may result in some verly slow tempos. Snapping a beat to a
+ dragging a beat may result in some very slow tempos. Snapping a beat to a
video frame however is an incredibly useful way to ensure a soundtrack is
punchy and synchronised to the sample.
-
by holding down the constaint modifier while dragging a tempo vertically.
+
by holding down the constraint modifier while dragging a tempo vertically.
This is used for more complex tempo solving, as it allows changing of the
position and tempo of a tempo marker in the same drag; it is, however, a
useful way to adjust the first tempo for a quick result.
- The Help Menu gives acces to usefull information about Ardour.
+ The Help Menu gives access to useful information about Ardour.
[] About
Shows the About Ardour window, which contains information about the version, config, authors,and license of Ardour
-
Chat
This is a shortcut to the webchat version of the Freenode IRC channel of Ardour, where the developpers meet, and questions can be asked if the Manual is not enough
+
Chat
This is a shortcut to the webchat version of the Freenode IRC channel of Ardour, where the developers meet, and questions can be asked if the Manual is not enough
Manual
Link to a FLOSSManual guide to Ardour
Reference
Link to this manual, hosted on ardour.org
User Forums
Link to ardour.org's user forum
How to Report a Bug
Link to an helping page about reporting bugs
Report a Bug
Link to Ardour's Mantis bugtracker
Ardour Website
Link to Ardour's main and official website
-
Ardour Development
Link to the developpers' part of the official website
+
Ardour Development
Link to the developers' part of the official website
Changes the name of the region, that appears in its top left area
Properties…
Shows the Region properties window, that displays detailed information about the region and allow for some modifications
Loudness Analysis…
Shows the Audio Report/Analysis window, that displays detailed dBFS information as well as a spectrogram (dBFS of frequency against time)
-
Spectral Analysis…
Shows the Audio Report/Analysis window, that displays a integrated spectral view of the region (dBFS agaisnt frequency)
+
Spectral Analysis…
Shows the Audio Report/Analysis window, that displays a integrated spectral view of the region (dBFS against frequency)
Edit
Combine
Creates a new region by joining the selected audio regions in the same track, and replaces those region with the newly created compound. The same rules are applied to create the compound as for playback regarding e.g. layering
Uncombine
Splits back the compound created by combining into its original audio regions
-
Pitch Shift…
Changes the tune of the audio region, by octave, semitones or percentage, based on spectral analysis. Optionaly, and if they have been set for the region, preserves the formants
+
Pitch Shift…
Changes the tune of the audio region, by octave, semitones or percentage, based on spectral analysis. Optionally, and if they have been set for the region, preserves the formants
Split/Separate
Cuts the selected regions at the Edit point, separating them in two regions
-
Split at Percussion Onset
Allows splitting the selected regions on its PErcussion Onsets marker as set by the Rhythm Ferret (Not usable as of 5.5)
+
Split at Percussion Onset
Allows splitting the selected regions on its Percussion Onsets marker as set by the Rhythm Ferret (Not usable as of 5.5)
Make Mono Regions
Creates mono regions out of a stereo or multichannel region by splitting it into its discrete channels. The created regions are added to the Editor List
-
Close Gaps
Extends (or reduces) the selected regions to be perfecltly aligned. Optionnaly, sets up a crossfade duration, or a pull-back (spacing between regions)
+
Close Gaps
Extends (or reduces) the selected regions to be perfectly aligned. Optionally, sets up a crossfade duration, or a pull-back (spacing between regions)
Place Transient
Places a transient at the Edit Point. Used e.g. for the Pitch Shift… action
-
Rhythm Ferret…
Opens the Rhythm Ferret which is a powerfull tool to sequence audio files
+
Rhythm Ferret…
Opens the Rhythm Ferret which is a powerful tool to sequence audio files
Strip Silence…
Opens the Strip Silence window which is a very handy tool to remove all audio under a user-chosen threshold (with a preview)
Reverse
Mirrors the audio horizontally
Layering
@@ -32,32 +32,32 @@
Transpose…
On a MIDI region, shows the Transpose MIDI window, allowing to shift the pitch of the whole MIDI region by ± n semitones or octaves
Insert Patch Change…
Inserts a patch change at the Edit Point, allowing a change of patch, channel, program and/or bank
Quantize…
Shows the Quantize window, allowing to perfectly align the MIDI notes to the musical grid
-
Legatize
Shortens or elongates the MIDI notes to make them perfectly sequentials, i.e. the end of a note is the start of the following one
-
Remove Overlap
Shortens or elongates the MIDI notes to make them perfectly sequentials, i.e. the end of a note is the start of the following one
+
Legatize
Shortens or elongates the MIDI notes to make them perfectly sequential, i.e. the end of a note is the start of the following one
+
Remove Overlap
Shortens or elongates the MIDI notes to make them perfectly sequential, i.e. the end of a note is the start of the following one
Transform…
Transform window, that allows for mathematical operations on the midi notes
-
Unlink from Other copies
Makes the selected MIDI region independant, e.g. editing this region won't affect any other one.
+
Unlink from Other copies
Makes the selected MIDI region independent, e.g. editing this region won't affect any other one.
List Editor…
Shows the List Editor which sequentially lists all the MIDI events in the region, and allows for precise modifications
Gain
[] Opaque
When checked, makes the region opaque audio-wise, i.e., the underlying regions won't be audible
[] Mute
When checked, mutes only the selected region on the track, without muting the track. The muted regions will have !! prepended to their name and will be semi-transparent
-
Normalize…
Shows the Normalize region dialog, which allows to scale the region level by setting its maximum level, optionaly constraining the RMS
-
Boost Gain
Increases the gain on the selected region by boosting the audio, without touching the enveloppe or automation
-
Cut Gain
Reduces the gain without touching the enveloppe or automation
-
Reset Envelope
If the gain enveloppe has been edited, resets it to its initial value (constant at 0 dB)
-
[] Envelope Active
When unchecked, disables any enveloppe editing that has been made. The enveloppe will be displayed in yellow instead of green.
+
Normalize…
Shows the Normalize region dialog, which allows to scale the region level by setting its maximum level, optionally constraining the RMS
+
Boost Gain
Increases the gain on the selected region by boosting the audio, without touching the envelope or automation
+
Cut Gain
Reduces the gain without touching the envelope or automation
+
Reset Envelope
If the gain envelope has been edited, resets it to its initial value (constant at 0 dB)
+
[] Envelope Active
When unchecked, disables any envelope editing that has been made. The envelope will be displayed in yellow instead of green.
Position
Move to Original Position
Moves the region where it was initially recorded or inserted in the session
Snap Position to Grid
If the Grid Mode is set to Grid, snaps the region to the nearest grid line
-
[] Lock
Blocks the selected regions at their current positions in time and tracks, avoiding any movement on the timeline. The region name will be surrounded by > and < brackets
+
[] Lock
Locks the selected regions at their current positions in time and tracks, avoiding any movement on the timeline. The region name will be surrounded by > and < brackets
[] Glue to Bars and Beats
Locks the region position to relative to the musical grid, i.e. a change of tempo will move the region to keep it on the same bar/beat
[] Lock to Video
Same as above, relative to the position in the video
-
Set Sync Position
Creates or move the Sync position, i.e. the point of the region that will be aligned or snapped to the grid, and that is (by default) the beggining of the region.
+
Set Sync Position
Creates or move the Sync position, i.e. the point of the region that will be aligned or snapped to the grid, and that is (by default) the beginning of the region.
Remove Sync
Removes any user defined Sync point, and resets the sync position to the beginning of the region
Nudge Later
Moves the region to the right by the amount shown in the nudge timer
Nudge Earlier
Same as above, to the left
-
Nudge Later by Capture Offset
Moves the region to the right by the capture latency computed by ardour based on the user's settings regarding latency
+
Nudge Later by Capture Offset
Moves the region to the right by the capture latency computed by Ardour based on the user's settings regarding latency
Nudge Earlier by Capture Offset
Same as above, to the left
-
Sequence Regions
Puts the selected regions one after the other, so that the end of one region is the beggining of the next one, removing any overlap or silence. The reference point is the earliest region.
+
Sequence Regions
Puts the selected regions one after the other, so that the end of one region is the beginning of the next one, removing any overlap or silence. The reference point is the earliest region.
Trim
Trim Start at Edit Point
If the Edit Point is within the region boundaries, shortens the region to align its start with the Edit Point
Trim End at Edit Point
Same as above, for the end of the region
@@ -66,21 +66,21 @@
Trim to Previous
On overlapping regions, shortens the selected one so that the previous region is complete, i.e. the new start point for the selected region is the end point of the previous region on the timeline
Trim to Next
Same as above, with the end of the selected region aligned to the start of the following one.
Ranges
-
Set Loop Range
Creates a Loop range based on the selected regions, i.e. the strt of the loop range is the start of the earliest region, and the end of the loop is the end of the latest region.
+
Set Loop Range
Creates a Loop range based on the selected regions, i.e. the start of the loop range is the start of the earliest region, and the end of the loop is the end of the latest region.
Set Punch
Same as above, for the Punch range
Add Single Range Marker
Same as above, for the Edit range
Add Range Marker Per Region
For each selected region, creates its own Edit range based on the boundaries of each region
Set Range Selection
Creates a range selection based on the boundaries of the selected regions
Fades
-
[] Fade In
Activates/desactivates the Fade In at the start of the region
+
[] Fade In
Activates/deactivates the Fade In at the start of the region
[] Fade Out
Same as above, for the Fade out at the end of the region
-
[] Fades
Shortcut to activate/desactivate both the fade in and fade out
+
[] Fades
Shortcut to activate/deactivate both the fade in and fade out
Duplicate
-
Duplicate
Creates a copy of the selected region(s) and happend it to the original
+
Duplicate
Creates a copy of the selected region(s) and appends it to the original
Multi-Duplicate…
Shows the Duplicate dialog, allowing to create multiple copies, or a not-integer number of copies (the last one will then be truncated)
Fill Track
Creates duplicates until it fills the session, i.e. reaches the End marker of the session. The last duplicate may be truncated to fit in
Export…
Shows the Export dialog, with all parameters set to export only the selected region(s)
-
Bounce (without processing)
Creates a bounce, i.e. a version of the region with all the edits (boundaries, enveloppe), as a new region in the Editor List, without any of the effects of the mixer strip
+
Bounce (without processing)
Creates a bounce, i.e. a version of the region with all the edits (boundaries, envelope), as a new region in the Editor List, without any of the effects of the mixer strip
Bounce (with processing)
Same as above, with the effects of the mixer strip
Remove
Deletes the region from the edit (no file is harmed in the process, and the region stays in the Editor for later use)
diff --git a/include/the-right-computer-system-for-digital-audio.html b/include/the-right-computer-system-for-digital-audio.html
index 6dcee9ac..b323546e 100644
--- a/include/the-right-computer-system-for-digital-audio.html
+++ b/include/the-right-computer-system-for-digital-audio.html
@@ -62,7 +62,7 @@
internal USB hub between the ports and the system bus, which can then cause
problems for various kinds of external USB devices, including some models of
audio interfaces. It is very difficult to discover whether this is true or
- not without simplying trying it out.
+ not, without simply trying it out.
CPU speed control
Handling audio with low latency requires that the processor keeps running
at its highest speed at all times. Many portable systems try to regulate
diff --git a/include/the-session-menu.html b/include/the-session-menu.html
index 77f6d522..ff14482e 100644
--- a/include/the-session-menu.html
+++ b/include/the-session-menu.html
@@ -6,7 +6,7 @@
Shows the Add Track, Bus or VCA… window, where one can add one or more tracks, busses or control masters to the session and define its parameters
-
Duplicate Tracks/Busses…
Shows the Duplicate Tracks and Busses window, allowing to duplicate the selected track(s) and optionnaly, its playlist
+
Duplicate Tracks/Busses…
Shows the Duplicate Tracks and Busses window, allowing to duplicate the selected track(s) and optionally, its playlist
Toggle Record Enable
Sets the Record Enable mode On on the selected track(s). These tracks will record audio/midi next time the global record is active and playback is started.
Toggle Solo
Sets the solo On on the selected tracks, so only these tracks will play
-
Toggle Mute
Mutes the selected tracks, they wont play until unmuted
+
Toggle Mute
Mutes the selected tracks, they won't play until unmuted
Insert Time
Shows the Insert Time window, allowing to insert a blank time in the selected tracks' playlist
Sets the height of the track to its default value which is a trade-off between readability and number of tracks displayed
Small
Reduces the size of the tracks to a low value, increasing the number of on screen tracks
-
Toggle Active
Toggles the active state of a track. An inactive track will be grayed and wont play any sound. That can be seen in the A colomn of the Tracks and Busses List
+
Toggle Active
Toggles the active state of a track. An inactive track will be grayed and won't play any sound. That can be seen in the A column of the Tracks and Busses List
Remove
Deletes this track and its playlist (no file is harmed in the process, and the regions from the playlist stay in the Editor for later use)
diff --git a/include/the-tracks-and-busses-list.html b/include/the-tracks-and-busses-list.html
index 52f71b23..0dfe8541 100644
--- a/include/the-tracks-and-busses-list.html
+++ b/include/the-tracks-and-busses-list.html
@@ -12,11 +12,11 @@
will still play, but just not be visible in the editor; this can be useful for
keeping the display uncluttered.
A
-
whether the track or bus is active; unactive tracks will not play, and will
+
whether the track or bus is active; inactive tracks will not play, and will
not consume any CPU.
I
for MIDI tracks,
whether the MIDI input is enabled; this dictates whether MIDI data from the
- track's inputs ports will be passed through the track.
+ track's input ports will be passed through the track.
R
whether the track is record-enabled.
RS
whether the track is record safe; a record safe
track cannot be armed for recording, to protect against a mistake.
Same thing, for the start and end markers of the session, defining the sessions length
+
Set Session Start/End from Selection
Same thing, for the start and end markers of the session, defining the session's length
Forward
FIXME
Rewind
Plays the audio backwards from the playhead on
@@ -75,9 +75,9 @@
[] Follow Edits
If checked, selecting a region moves the playhead to its beginning
[] Auto Play
If checked, moving the playhead in the ruler starts the playback
[] Auto Return
If checked, when the playback is stopped, go back to the previous position of the playhead. If not, the playhead stays where it is when the playback is stopped
-
[] Click
Activates/desactivates the click track (metronome)
+
[] Click
Activates/deactivates the click track (metronome)
[] Follow Playhead
If checked, while playing, when the playhead reaches the right of the screen, Ardour scrolls one screen to the right to keep the playhead visible at all times
[] Stationary Playhead
If checked and if Follow playhead is checked, on playback, the playhead stays at the center of the screen, and the session scrolls
-
Panic
Immediately stops all MIDI playback (usefull e.g. when a MIDI bug in encountered)
+
Panic
Immediately stops all MIDI playback (useful e.g. when a MIDI bug in encountered)
- This tab contains settings that change the visual appearence of Ardour.
+ This tab contains settings that change the visual appearance of Ardour.
Draw "flat" buttons When enabled button controls
in the user interface will be drawn with a flat look. When disabled button
- controls will have a slight 3D appearence.
+ controls will have a slight 3D appearance.
@@ -53,7 +53,7 @@ theme tab"/>
- Show waveform clipping When enalbled the waveform
+ Show waveform clipping When enabled the waveform
displayed will show peaks marked in red if they exceed the clip level. The
Waveform Clip Level is set with a slider on the Preferences
@@ -72,14 +72,14 @@ theme tab"/>
Timeline item gradient depth Determines how much
gradient effect is applied to the backgrounds of regions displayed in the
- editor. Values range from 0.00, no graident effect, to 0.95, maximum
+ editor. Values range from 0.00, no gradient effect, to 0.95, maximum
effect.
Each Ardour session has a specific timecode frames-per-second setting which
is configured in session > properties >
- timecode. The selected timecode affects the timecoderuler in the main
+ timecode. The selected timecode affects the timecode ruler in the main
window as well as the clock itself.
External Timecode Offsets allows Ardour to a fixed offset from other
synchronized systems. Slave Timecode offset adds the
- specified offset to the recieved timecode (MTC or LTC).
+ specified offset to the received timecode (MTC or LTC).
Timecode Generator offset adds the specified offset to
the timecode generated by Ardour (so far only LTC).
diff --git a/include/track-and-bus-groups.html b/include/track-and-bus-groups.html
index e8498fbc..a1c7f0f4 100644
--- a/include/track-and-bus-groups.html
+++ b/include/track-and-bus-groups.html
@@ -4,7 +4,7 @@
can share various settings—useful for managing tracks that are closely
related to each other. Examples might include tracks that contain
multiple-microphone recordings of a single source (an acoustic guitar,
- perhaps, or a drum-kit).
+ perhaps, or a drum kit).
-
- Accessing the Transform tool is done by right clicking
- the MIDI region >name_of_the_region > MIDI
- > Transform…
-
+
To access the Transform tool, right click the MIDI region > name_of_the_region > MIDI > Transform…
-
- To act on a property, it must be selected in the Set field, then the target value must be changed using the two
- following fields. To add more operands the "+" sign should be clicked to
- create new lines. These can be removed using the "-" sign on the
- right of the newly created lines.
-
+
First, select the property you want to modify in the 'Set' field, then change the target value using the 2 following fields. If you want to add more operands, click the "+" sign to create new lines. You can remove a superfluous line using the "-" sign on the right of the newly created line.
In the picture above, the Transform tool has been used to add a bit of
- humanization, by slightly changing the velocity of each note of the region, by
+ humanisation, by slightly changing the velocity of each note of the region, by
a random number between -19 and +19 from its original velocity. So
three operations are applied:
@@ -48,7 +38,7 @@
-
note number (eg C2 is note number 24, C#2 is 25 and so on)
+
note number (e.g. C2 is note number 24, C#2 is 25 and so on)
velocity (the global intensity of the note, between 0 and 127)
start time (in beats)
length (in beats)
@@ -66,9 +56,9 @@
is 1, etc.)
exactly (for a constant value, between 1 and 127)
a random number from lower to higher (lower and
- higher beeing constant values between 1 and 127)
+ higher being constant values between 1 and 127)
equal steps from lower to higher (lower and
- higher beeing constant values between 1 and 127).
+ higher being constant values between 1 and 127)
diff --git a/include/transport-bar.html b/include/transport-bar.html
index 79186441..65c14f85 100644
--- a/include/transport-bar.html
+++ b/include/transport-bar.html
@@ -62,7 +62,7 @@
right click > Mode:
-
Sprung mode that allows for a temporary scrub: it only scubs
+
Sprung mode that allows for a temporary scrub: it only scrubs
while the mouse is left clicked on the control.
Wheel mode that allows to set a playback speed until the "Stop"
button is pressed, which stops the playback and resets its speed.
diff --git a/include/transport-clocks.html b/include/transport-clocks.html
index ba448295..35b87177 100644
--- a/include/transport-clocks.html
+++ b/include/transport-clocks.html
@@ -15,7 +15,7 @@
transport clock and the right one is the secondary transport clock.
- All the clocks in Ardour share the same powerfull way of editing time. Refer to
+ All the clocks in Ardour share the same powerful way of editing time. Refer to
Editing Clocks to learn how.
diff --git a/include/transport-tab.html b/include/transport-tab.html
index f6aa95f4..89172e82 100644
--- a/include/transport-tab.html
+++ b/include/transport-tab.html
@@ -156,7 +156,7 @@ transport tab"/>
Send LTC while stopped, when enabled Ardour will
- continue to send LTC information even while the transport (playhed) is
+ continue to send LTC information even while the transport (playhead) is
not moving.
These command are both in the Region > Trim main menu
- (with a region selected) or in the contect menu of a region,
+ (with a region selected) or in the context menu of a region, right click on a region > Name_Of_The_Region
> Trim
diff --git a/include/ubuntu-linux.html b/include/ubuntu-linux.html
index cc8626d9..8ab5845f 100644
--- a/include/ubuntu-linux.html
+++ b/include/ubuntu-linux.html
@@ -15,7 +15,7 @@
Ubuntu Studio, which is an official flavor of Ubuntu, and thus shares the
repositories with Ubuntu, has this already configured. Other distributions,
such as KXStudio, and Dreamstudio are largely based on Ubuntu, and like
- Ubuntu Studio, has these settings preconfigured, while also containing
+ Ubuntu Studio, has these settings pre-configured, while also containing
customized versions of Ubuntu packages, which often are more up to date.
@@ -152,7 +152,7 @@
Given the difficulties in supporting Ubuntu and the limited time and
resources of the Ardour team, the Ubuntu Studio Project has
requested that issues and bug reports related to Ubuntu, Ubuntu Studio and
- other derivitives be directed to them.
+ other derivatives be directed to them.
Edit > Preferences > Appearance > Editor dialog, to support
- different usecases and user preferences. The following options are
+ different use cases and user preferences. The following options are
available:
diff --git a/include/what-to-do-if-your-device-is-not-listed.html b/include/what-to-do-if-your-device-is-not-listed.html
index b65fff5d..e7be9d9d 100644
--- a/include/what-to-do-if-your-device-is-not-listed.html
+++ b/include/what-to-do-if-your-device-is-not-listed.html
@@ -8,7 +8,7 @@
option, it is best to choose Logic Control or LC. Any Templates for the
buttons should be chosen the same way as the Function key Editor uses these
button names. The "Mackie Control" option should be considered default and
- should be tried with any unlisted device before attemping to create a
+ should be tried with any unlisted device before attempting to create a
custom definition file.
diff --git a/include/why-is-it-called-ardour.html b/include/why-is-it-called-ardour.html
index c4d8e257..03abb195 100644
--- a/include/why-is-it-called-ardour.html
+++ b/include/why-is-it-called-ardour.html
@@ -2,7 +2,7 @@
The name "Ardour" came from considerations of how to pronounce the
acronym HDR. The most obvious attempt
- sounds like a vowelless "harder" and it then was then a short step to an
+ sounds like a vowel-less "harder" and it then was then a short step to an
unrelated but slightly homophonic word:
- Audio samplerate and normalization are options for Ardour's audio exporter.
+ Audio sample-rate and normalization are options for Ardour's audio exporter.
The remaining settings are options that are directly passed on to ffmpeg.
- There are currently 5 devices preconfigured to work with extenders.
+ There are currently 5 devices pre-configured to work with extenders.
Two of them are for one master and one extender with the master on the
right side or master on the left side. There are three presets for a
master and two extenders with the master on the left, in the center