Get <dfn> right,
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@ -14,10 +14,10 @@ menu_title: Snap to Grid
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<h2>About Snapping</h2>
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<p>There are two ways to think about aligning material to a grid.
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The first and most obvious one is where an object\'s position is clamped
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to grid lines. In Ardour, this is called <defn>absolute snap</defn>
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to grid lines. In Ardour, this is called <dfn>absolute snap</dfn>
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and is commonly used when working with sampled material where audio
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begins exactly at the beginning of a file, note or region.</br>
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The second, <defn>relative snap</defn>, is used when an object's position
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The second, <dfn>relative snap</dfn>, is used when an object's position
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relative to the grid is important. In music, this allows you to
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move objects around without changing the "feel" (or timing) of a performance.</br>
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Relative snap is the default method of snapping in Ardour.</br>
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@ -29,7 +29,7 @@ menu_title: Snap to Grid
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For common use patterns, it is recommended that you assign a unique key for
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one snap modifier and two keys for the other in such a way that they share an otherwise unused key.
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For example, you may choose the snap modifier to be the <kbd class="mod2"> </kbd> key and the
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absolute snap modifier to be <kbd class="mod2"> </kbd>. and , <kbd class="mod4"> </kbd>.
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absolute snap modifier to be the <kbd class="mod2"> </kbd> and <kbd class="mod4"> </kbd> keys.
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</p>.
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<h2>Snap Modes</h2>
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