diff --git a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html
index 09bc23f4..dce5695d 100644
--- a/_manual/15_editing-and-arranging/04_snap-to-the-grid.html
+++ b/_manual/15_editing-and-arranging/04_snap-to-the-grid.html
@@ -14,10 +14,10 @@ menu_title: Snap to Grid
About Snapping
There are two ways to think about aligning material to a grid.
The first and most obvious one is where an object\'s position is clamped
- to grid lines. In Ardour, this is called absolute snap
+ to grid lines. In Ardour, this is called absolute snap
and is commonly used when working with sampled material where audio
begins exactly at the beginning of a file, note or region.
- The second, relative snap, is used when an object's position
+ The second, relative snap, is used when an object's position
relative to the grid is important. In music, this allows you to
move objects around without changing the "feel" (or timing) of a performance.
Relative snap is the default method of snapping in Ardour.
@@ -29,7 +29,7 @@ menu_title: Snap to Grid
For common use patterns, it is recommended that you assign a unique key for
one snap modifier and two keys for the other in such a way that they share an otherwise unused key.
For example, you may choose the snap modifier to be the key and the
- absolute snap modifier to be . and , .
+ absolute snap modifier to be the and keys.
.
Snap Modes