More rephrasing, precisions
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@ -1,25 +1,22 @@
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<p>
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There are several ways to importing an audio or MIDI file into a
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session:
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There are several ways to importing an audio or MIDI file into a session:
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</p>
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<ul>
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<li><kbd class="menu">Session > Import</kbd></li>
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<li>Region List context menu: <kbd class="menu">Import To Region List</kbd></li>
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<li>Track context menu: <kbd class="menu">Import Existing Media</kbd>
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</li>
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<li>Track context menu: <kbd class="menu">Import Existing Media</kbd></li>
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</ul>
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<p>
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These methods are all equivalent: they open the <a
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href="@@import-dialog">Add Existing Media</a>
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dialog.
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These methods are all equivalent: they open the <a href="@@import-dialog">Add
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Existing Media</a> dialog.
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</p>
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<p>
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Finally, you can also easily import files into your project by dragging
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and dropping a file from some other application (e.g. your platform's
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file manager). You can drag onto the
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<dfn>Region List</dfn>, into the desired <dfn>track</dfn> or into empty
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space in the editor track display.<br>
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The file will be imported and copied
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into your session, and placed at the position where the drag ended.
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Finally, files can also easily be imported into a project by dragging and
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dropping a file from some other application (e.g. the system's file manager).
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Files can either be dragged onto the <dfn>Region List</dfn>, into the desired
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<dfn>track</dfn> or into an empty space in the editor track display.
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</p>
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<p>
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The file will be imported and copied into the session, and placed at the
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position where the drag ended.
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</p>
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@ -1,18 +1,19 @@
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<p>
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<dfn>Copying</dfn> and <dfn>linking</dfn> are two different methods of
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using existing audio files on your computer (or network file system)
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using existing audio files on the computer (or network file system)
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within a session. They differ in one key aspect:
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</p>
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<h2>Copying</h2>
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<p>
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An existing media file is copied to the session's audio folder, and
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if necessary converted into the session's native format.<br>
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For audio files, you can control the choice of this format (eg. WAVE
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or Broadcast WAVE). Audio files will also be converted to the session
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sample rate if necessary (which can take several minutes for larger
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files).
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if necessary converted into the session's native format.
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</p>
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<p>
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For audio files, the format can be chosen (eg. WAVE or Broadcast WAVE). Audio
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files will also be converted to the session sample rate if necessary (which
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can take several minutes for larger files).
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</p>
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<p>
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MIDI files will already be in SMF format, and are simply copied into
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@ -21,32 +22,33 @@
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<h2>Linking</h2>
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<p>
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A link to an existing media file somewhere on the disk is used as a the
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A link to an existing media file somewhere on the disk is used as the
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source for a region, but the data is <strong>not copied or modified</strong>
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in any way.
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</p>
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<p class="warning">
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While linking is handy to conserve disk space, it means that your session
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While linking is handy to conserve disk space, it means that the session
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is <dfn>no longer self-contained</dfn>. If the external file moves, it
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will become unavailable, and any changes to it from elsewhere will affect
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the session. A backup of the session directory will miss linked files.
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</p>
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<p>
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You can choose to copy or link files into your session with the
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<kbd class="option">Copy file to session</kbd> option in the Import
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dialog window.
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</p>
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<p>
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<img class="left" src="/images/225-ARDOUR_1_2_1.png" />
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← This file will be imported in the audio/MIDI folder of your session.
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</p>
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<p>
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<img class="left" src="/images/226-ARDOUR_1_2_1.png" />
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← This file won't be copied.
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</p>
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<p class="note">
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There is a global preference <kbd class="menu">Edit > Preferences > Misc >
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Session Management > Always copy imported files</kbd>. If it is
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enabled, you will not be able to link a file.
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The <kbd class="option">Copy file to session</kbd> option in the Import
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dialog window allows to choose to copy or link files into the session:
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</p>
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<table>
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<tr>
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<td><img src="/images/225-ARDOUR_1_2_1.png"></td>
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<td>This file will be imported in the audio/MIDI folder of the session.</td>
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</tr>
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<tr>
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<td><img src="/images/226-ARDOUR_1_2_1.png"></td>
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<td>This file won't be copied.</td>
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</tr>
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</table>
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<p class="note">
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There is a global preference <kbd class="menu">Edit > Preferences >
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General > Session > Always copy imported files</kbd>. If it is
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enabled, linking a file will not be possible.
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</p>
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@ -4,7 +4,7 @@
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<p>
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Many sessions will require the use of <dfn>existing material</dfn>,
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whether it consists of audio and/or MIDI data. Using existing samples,
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loops and riffs from files stored on your system can be the basis for
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loops and riffs from files stored on the system can be the basis for
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a new session, or a way to deepen and improve one that is already
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underway.
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</p>
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@ -43,7 +43,7 @@
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<h2>Auditioner</h2>
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<p>
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Files can be auditioned before importing. The slider under the play and
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stop buttons allows you to scrub around, a fader on the right side allows
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stop buttons allows to scrub around, a fader on the right side allows
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to control the playback volume.
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</p>
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<p>
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@ -89,4 +89,3 @@
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<a href="@@copying-versus-linking">Copying
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versus Linking</a> for details.
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</p>
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@ -1,30 +1,41 @@
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<p>
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A <dfn>tag</dfn> is bit of information, or metadata, that is associated
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with a data file. Specifically, tags are keywords or terms that you feel
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have some relevance to a particular soundfile. Ardour can store these tags
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in a searchable <dfn>database</dfn> so that you can quickly search for sounds based
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on the tags that you have assigned to them.
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with a data file. Specifically, tags are texts, keywords or terms that have
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some relevance to a particular soundfile. Ardour can store these tags
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in a searchable <dfn>database</dfn> so that they can quickly be searched for
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to retrieve sounds based on the tags that have been assigned to them.
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</p>
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<p>
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For example you can assign the term <kbd class="input">120bpm</kbd> to a
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sound, and then when you search for this tag, the file will appear in the
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For example if the term <kbd class="input">120bpm</kbd> has been assigned to a
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sound, search later for this tag will make the file appear in the
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search list. Tags are independent of the filename or anything else about
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the file. Tags, and the file paths that they are associated with, are
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stored in a file called <samp>sfdb</samp> in your Ardour user folder.
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stored in a file called <samp>sfdb</samp> in the Ardour user folder.
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</p>
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<h2>Creating and adding tags</h2>
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<p>
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Adding tags to a given file is done by opening the <kbd class="menu">Session > Import</kbd>
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dialog, selecting the file in the browser, and typing new tags into the tag
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area in the soundfile information box on the right.
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</p>
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<p>
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To <dfn>add tags</dfn> to a given file, open the <kbd class="menu">Session > Import</kbd>
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dialog, select the file in the browser, and type new tags into tag area in
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the soundfile information box on the right.<br/>
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Tags are stored when the input box loses focus, there is no need to
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explicitly save them.
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</p>
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<p>
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You can <dfn>search</dfn> for specific tags in the <kbd
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class="menu">Search Tags</kbd> tab of the same dialog. Files which have
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been tagged with the relevant terms will appear in the results window.
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Selected files can be auditioned and marked with additional tags if
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required.
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To have more than one tag for a file, new tags can either be added on new lines
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(meaning the <kbd>Enter</kbd> key is pressed between two tags) or they can be
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separated from the previous ones by a comma (<kbd class="input">,</kbd>), with or without spaces.
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</p>
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<h2>Searching for files by tag</h2>
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<p>
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Searching for specific tags is done in the <kbd class="menu">Search Tags</kbd>
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tab of the same dialog. Files which have been tagged with the relevant terms
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will appear in the results window. Selected files can be auditioned and marked
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with additional tags if required.
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</p>
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</p>
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<table class="dl">
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<tr><th>Show waveforms in regions</th>
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<td>By default, Ardour draws waveforms within audio regions. Disable this
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option to hide them.</td></tr>
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<tr><th>Waveform scale</th>
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<td>
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<table class="dl">
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<tr><th>Linear</th>
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<td colspan="2">By default, Ardour draws waveforms within audio regions. Disable this
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option to hide them.</td></tr>
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<tr><th rowspan="2">Waveform scale</th>
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<th>Linear</th>
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<td>This is the traditional <dfn>linear</dfn> (1:1) display of the
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peak envelope, or, at higher zoom levels, the individual samples.</td></tr>
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<tr><th>Logarithmic</th>
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<td>Alternatively, you can use a <dfn>logarithmic</dfn> display of the
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peak envelope. This will give you a better idea of program loudness (it is similar
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<tr><th>Logarithmic</th>
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<td>Alternatively, a <dfn>logarithmic</dfn> display of the
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peak envelope can be used. This will give a better idea of program loudness (it is similar
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to dBs) and plot soft passages more clearly, which is useful for soft
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recordings or small track height.</td></tr>
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</table>
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</td></tr>
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<tr><th>Waveform shape</th>
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<td>
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<table class="dl">
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<tr><th>Traditional</th>
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<tr><th rowspan="2">Waveform shape</th>
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<th>Traditional</th>
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<td>The <dfn>zero</dfn> line appears in the middle of the display and waveforms
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appear as positive and negative peaks above <em>and</em> below.</td></tr>
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<tr><th>Rectified</th>
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<tr><th>Rectified</th>
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<td>The zero line appears at the bottom of the display and waveforms appear
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as absolute peaks <em>above</em> the line only.</td></tr>
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</table>
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</td></tr>
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</table>
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