diff --git a/include/adding-pre-existing-material.html b/include/adding-pre-existing-material.html index 48055cf7..5b2f7082 100644 --- a/include/adding-pre-existing-material.html +++ b/include/adding-pre-existing-material.html @@ -1,25 +1,22 @@ -

- There are several ways to importing an audio or MIDI file into a - session: + There are several ways to importing an audio or MIDI file into a session:

- These methods are all equivalent: they open the Add Existing Media - dialog. + These methods are all equivalent: they open the Add + Existing Media dialog.

- Finally, you can also easily import files into your project by dragging - and dropping a file from some other application (e.g. your platform's - file manager). You can drag onto the - Region List, into the desired track or into empty - space in the editor track display.
- The file will be imported and copied - into your session, and placed at the position where the drag ended. + Finally, files can also easily be imported into a project by dragging and + dropping a file from some other application (e.g. the system's file manager). + Files can either be dragged onto the Region List, into the desired + track or into an empty space in the editor track display. +

+

+ The file will be imported and copied into the session, and placed at the + position where the drag ended.

diff --git a/include/copying-versus-linking.html b/include/copying-versus-linking.html index 4cf3aa52..1682ce72 100644 --- a/include/copying-versus-linking.html +++ b/include/copying-versus-linking.html @@ -1,18 +1,19 @@

Copying and linking are two different methods of - using existing audio files on your computer (or network file system) + using existing audio files on the computer (or network file system) within a session. They differ in one key aspect:

Copying

An existing media file is copied to the session's audio folder, and - if necessary converted into the session's native format.
- For audio files, you can control the choice of this format (eg. WAVE - or Broadcast WAVE). Audio files will also be converted to the session - sample rate if necessary (which can take several minutes for larger - files). + if necessary converted into the session's native format. +

+

+ For audio files, the format can be chosen (eg. WAVE or Broadcast WAVE). Audio + files will also be converted to the session sample rate if necessary (which + can take several minutes for larger files).

MIDI files will already be in SMF format, and are simply copied into @@ -21,32 +22,33 @@

Linking

- A link to an existing media file somewhere on the disk is used as a the + A link to an existing media file somewhere on the disk is used as the source for a region, but the data is not copied or modified in any way.

- While linking is handy to conserve disk space, it means that your session + While linking is handy to conserve disk space, it means that the session is no longer self-contained. If the external file moves, it will become unavailable, and any changes to it from elsewhere will affect the session. A backup of the session directory will miss linked files.

- You can choose to copy or link files into your session with the - Copy file to session option in the Import - dialog window. -

-

- - ← This file will be imported in the audio/MIDI folder of your session. -

-

- - ← This file won't be copied. -

-

- There is a global preference Edit > Preferences > Misc > - Session Management > Always copy imported files. If it is - enabled, you will not be able to link a file. + The Copy file to session option in the Import + dialog window allows to choose to copy or link files into the session:

+ + + + + + + + + +
This file will be imported in the audio/MIDI folder of the session.
This file won't be copied.
+

+ There is a global preference Edit > Preferences > + General > Session > Always copy imported files. If it is + enabled, linking a file will not be possible. +

diff --git a/include/import-dialog.html b/include/import-dialog.html index d3c89ba7..8f13801f 100644 --- a/include/import-dialog.html +++ b/include/import-dialog.html @@ -4,7 +4,7 @@

Many sessions will require the use of existing material, whether it consists of audio and/or MIDI data. Using existing samples, - loops and riffs from files stored on your system can be the basis for + loops and riffs from files stored on the system can be the basis for a new session, or a way to deepen and improve one that is already underway.

@@ -43,7 +43,7 @@

Auditioner

Files can be auditioned before importing. The slider under the play and - stop buttons allows you to scrub around, a fader on the right side allows + stop buttons allows to scrub around, a fader on the right side allows to control the playback volume.

@@ -89,4 +89,3 @@ Copying versus Linking for details.

- diff --git a/include/searching-for-files-using-tags.html b/include/searching-for-files-using-tags.html index 0878b06c..bfc7586b 100644 --- a/include/searching-for-files-using-tags.html +++ b/include/searching-for-files-using-tags.html @@ -1,30 +1,41 @@

A tag is bit of information, or metadata, that is associated - with a data file. Specifically, tags are keywords or terms that you feel - have some relevance to a particular soundfile. Ardour can store these tags - in a searchable database so that you can quickly search for sounds based - on the tags that you have assigned to them. + with a data file. Specifically, tags are texts, keywords or terms that have + some relevance to a particular soundfile. Ardour can store these tags + in a searchable database so that they can quickly be searched for + to retrieve sounds based on the tags that have been assigned to them.

- For example you can assign the term 120bpm to a - sound, and then when you search for this tag, the file will appear in the + For example if the term 120bpm has been assigned to a + sound, search later for this tag will make the file appear in the search list. Tags are independent of the filename or anything else about the file. Tags, and the file paths that they are associated with, are - stored in a file called sfdb in your Ardour user folder. + stored in a file called sfdb in the Ardour user folder. +

+ +

Creating and adding tags

+ +

+ Adding tags to a given file is done by opening the Session > Import + dialog, selecting the file in the browser, and typing new tags into the tag + area in the soundfile information box on the right.

- To add tags to a given file, open the Session > Import - dialog, select the file in the browser, and type new tags into tag area in - the soundfile information box on the right.
Tags are stored when the input box loses focus, there is no need to explicitly save them.

- You can search for specific tags in the Search Tags tab of the same dialog. Files which have - been tagged with the relevant terms will appear in the results window. - Selected files can be auditioned and marked with additional tags if - required. + To have more than one tag for a file, new tags can either be added on new lines + (meaning the Enter key is pressed between two tags) or they can be + separated from the previous ones by a comma (,), with or without spaces.

+

Searching for files by tag

+ +

+ Searching for specific tags is done in the Search Tags + tab of the same dialog. Files which have been tagged with the relevant terms + will appear in the results window. Selected files can be auditioned and marked + with additional tags if required. +

diff --git a/include/waveform-display.html b/include/waveform-display.html index 245155a8..19a3d87a 100644 --- a/include/waveform-display.html +++ b/include/waveform-display.html @@ -9,31 +9,22 @@

- - - - -
Show waveforms in regionsBy default, Ardour draws waveforms within audio regions. Disable this - option to hide them.
Waveform scale - - + + + - - + -
LinearBy default, Ardour draws waveforms within audio regions. Disable this + option to hide them.
Waveform scaleLinear This is the traditional linear (1:1) display of the peak envelope, or, at higher zoom levels, the individual samples.
LogarithmicAlternatively, you can use a logarithmic display of the - peak envelope. This will give you a better idea of program loudness (it is similar +
LogarithmicAlternatively, a logarithmic display of the + peak envelope can be used. This will give a better idea of program loudness (it is similar to dBs) and plot soft passages more clearly, which is useful for soft recordings or small track height.
-
Waveform shape - - + + - + -
Traditional
Waveform shapeTraditional The zero line appears in the middle of the display and waveforms appear as positive and negative peaks above and below.
Rectified
Rectified The zero line appears at the bottom of the display and waveforms appear as absolute peaks above the line only.
-
-