Cue: Cue window elements

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Alexandre Prokoudine 2022-07-19 20:01:10 +03:00
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<p> <p>
For cues, Ardour generally follows the design pattern of other applications For cues, Ardour generally follows the design pattern of other applications
that support a grid-based non-linear workflow. Here are themain elements that support a grid-based non-linear workflow.
of the <dfn>Cue</dfn> window.
</p> </p>
<!-- <figure> <figure>
<img style="width:150px;" src="/images/cue-window.png" alt="The Cue window elements"> <img style="width:75%;" src="/images/cue-window-elements.png" alt="The Cue window elements">
<figcaption> <figcaption>
The Cue window elements The Cue window elements
</figcaption> </figcaption>
</figure> --> </figure>
<p>The main elements of the <dfn>Cue</dfn> window are:</p>
<ol> <ol>
<li>Grid comprised of tracks and cues</li> <li>Grid of tracks and cues, playback indicators</li>
<li>Processor box</li> <li>Mixer channel section</li>
<li>Per-track controls</li> <li>Clip and trigger slot options</li>
<li>Sidebar with the tabs: Clips, Tracks, Sources, Regions</li> <li>Sidebar: Clips, Tracks, Sources, and Regions</li>
<li>Bottom bar with options for clips and trigger slots</li>
</ol> </ol>
<h2>Grid</h2> <h2>Grid</h2>
<p>Grid: tracks and cues. FIXME</p>
<p>Slot: launch indicator, title, follow action indicator. FIXME
<h2>Playback Indication</h2>
<p>FIXME</p>
<h2>Processor Box</h2>
<p> <p>
Similarly to the ordinary track, this is where you assign a virtual The trigger slots <dfn>grid</dfn> is comprised of tracks (stacked
instrument to a MIDI track and/or add effects to be applied to all clips horizontally) and cues (stacked vertically). Tracks group clips played
in a track regardless of what scene they belong to. by roughly the same instrument (or set of instruments, in case of drums
and percussion). Cues group clips that will be played simultaneously.
</p> </p>
<h2>Per-Track Controls</h2> <p>
Every <dfn>trigger slot</dfn> with a clip inside contains three elements:
launch button/indicator, clip title, and follow action selector/indicator.
</p>
<p> <p>
Again, similarly to ordinary tracks, this is where you tweak the fader The <dfn>playback indication area</dfn> displays four pieces of data for
and panner positions, mute or solo an entire track. each track:
</p> </p>
<ul>
<li>Clip playback progress</li>
<li>Which cue the playing clip belongs to</li>
<li>MIDI clip indication</li>
<li>Follow count</li>
</ul>
<p>
<a href="@@playing-back-the-cues">This chapter</a> provides more information
on playback in the <dfn>Cue</dfn> window.
</p>
<h2>Mixer channel section</h2>
<p>
The mixer channel section is very similar to what's available in the
<dfn>Mixer</dfn> window: there's the <a href="@@processor-box">processor
box</a>, the same <a href="@@panning">panner</a>, as well as the
<a href="@@muting-and-soloing">mute and the solo</a> buttons. Both the fader
and the meter are horizontal, there is no choice for a type of meter.
</p>
<h2>Clip and trigger slot options</h2>
<p>
The bottom section contains several groups of controls:
</p>
<ul>
<li><a href="@@clip-properties">Clip Properties</a>: full name of a clip
in the selected trigger slot, loading a different clip, gain control</li>
<li><a href="@@clip-launch-options">Launch Options</a>: how the clips' playback is triggered and within what musical time unit it is quantized</li>
<li><a href="@@clip-follow-actions">Follow Actions</a>: how many times one
clip is played and what other clip's playback is triggered next</li>
<li><a href="@@clip-stretch-options">Stretch Options</a> (audio-only):
stretching the original audio data to match current session tempo, adjusting
assumed original tempo for creative purposes</li>
</ul>
<h2>Sidebar</h2> <h2>Sidebar</h2>
<p> <p>
Ardour defaults to displaying the Clips tab as the clips browser Ardour defaults to displaying the <a href="@@clips-overview">Clips</a> tab
is commonly used for pulling reusable clips into the project. as the clips browser is commonly used for pulling reusable clips into
the project.
</p> </p>
<p> <p>
You can also access the list of tracks, which in the context of the Cue In the Cue context, the <dfn>Tracks</dfn> tab is mostly useful for marking
window is mostly useful to mark a track as visible or not visible in the a track as visible or not visible in the Cue window.
Cue window.
</p> </p>
<p> <p>
Additionally, you can pick a source or a region in the <dfn>Sources</dfn> Both the <dfn>Sources</dfn> and the <dfn>Regions</dfn> tabs can work as
or <dfn>Regions</dfn> tabs respectively and drop them in the <dfn>Clips</dfn> drag-and-drop sources for:
tab to copy a reusable item to your custom library of clips.
</p>
<h2>Bottom Bar</h2>
<p>
The bottom bar contains three or four groups of controls depending on the
type of a clip, audio or MIDI.
</p> </p>
<ul> <ul>
<li><dfn>Clip Properties</dfn>: FIXME</li> <li>Placing audio and MIDI data to trigger slots</li>
<li><dfn>Launch Options</dfn>: FIXME</li> <li>Creating new tracks</li>
<li><dfn>Follow Actions</dfn>: FIXME</li> <li>Creating new reusable clips available from the Clips browser</li>
<li><dfn>Stretch Options</dfn> (audio-only): FIXME</li>
</ul> </ul>

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