diff --git a/include/cue-window-elements.html b/include/cue-window-elements.html index 13b6694..d5233e1 100644 --- a/include/cue-window-elements.html +++ b/include/cue-window-elements.html @@ -1,78 +1,102 @@

For cues, Ardour generally follows the design pattern of other applications - that support a grid-based non-linear workflow. Here are themain elements - of the Cue window. + that support a grid-based non-linear workflow.

- + + +

The main elements of the Cue window are:

    -
  1. Grid comprised of tracks and cues
  2. -
  3. Processor box
  4. -
  5. Per-track controls
  6. -
  7. Sidebar with the tabs: Clips, Tracks, Sources, Regions
  8. -
  9. Bottom bar with options for clips and trigger slots
  10. +
  11. Grid of tracks and cues, playback indicators
  12. +
  13. Mixer channel section
  14. +
  15. Clip and trigger slot options
  16. +
  17. Sidebar: Clips, Tracks, Sources, and Regions

Grid

-

Grid: tracks and cues. FIXME

- -

Slot: launch indicator, title, follow action indicator. FIXME - -

Playback Indication

- -

FIXME

- -

Processor Box

-

- Similarly to the ordinary track, this is where you assign a virtual - instrument to a MIDI track and/or add effects to be applied to all clips - in a track regardless of what scene they belong to. + The trigger slots grid is comprised of tracks (stacked + horizontally) and cues (stacked vertically). Tracks group clips played + by roughly the same instrument (or set of instruments, in case of drums + and percussion). Cues group clips that will be played simultaneously.

-

Per-Track Controls

+

+ Every trigger slot with a clip inside contains three elements: + launch button/indicator, clip title, and follow action selector/indicator. +

- Again, similarly to ordinary tracks, this is where you tweak the fader - and panner positions, mute or solo an entire track. + The playback indication area displays four pieces of data for + each track:

+ + +

+ This chapter provides more information + on playback in the Cue window. +

+ +

Mixer channel section

+ +

+ The mixer channel section is very similar to what's available in the + Mixer window: there's the processor + box, the same panner, as well as the + mute and the solo buttons. Both the fader + and the meter are horizontal, there is no choice for a type of meter. +

+ +

Clip and trigger slot options

+ +

+ The bottom section contains several groups of controls: +

+ + +

Sidebar

- Ardour defaults to displaying the Clips tab as the clips browser - is commonly used for pulling reusable clips into the project. + Ardour defaults to displaying the Clips tab + as the clips browser is commonly used for pulling reusable clips into + the project.

- You can also access the list of tracks, which in the context of the Cue - window is mostly useful to mark a track as visible or not visible in the - Cue window. + In the Cue context, the Tracks tab is mostly useful for marking + a track as visible or not visible in the Cue window.

- Additionally, you can pick a source or a region in the Sources - or Regions tabs respectively and drop them in the Clips - tab to copy a reusable item to your custom library of clips. -

- -

Bottom Bar

- -

- The bottom bar contains three or four groups of controls depending on the - type of a clip, audio or MIDI. + Both the Sources and the Regions tabs can work as + drag-and-drop sources for:

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