manual/include/default-keyboard-bindings.html

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<p>
Almost every available function in Ardour can be bound to a keyboard
shortcut (and those few that cannot will usually respond to an <a
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href="/using-control-surfaces/controlling-ardour-with-osc/"><abbr
title="Open Sound Control">OSC</abbr> command</a>). Ardour comes with a
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rich set of default <dfn>key bindings</dfn> for the most commonly used
functions.
</p>
<p>
These bindings strive to be <dfn>mnemonic</dfn>, that is, easy and intuitive
to remember, and follow widely accepted conventions. As a general rule, the
first letter of an operation will be used for as a shortcut, if available.
This does not necessarily lead to the best ergonomics for rapid
editing&mdash;there are alternative binding sets for that&mdash;but it does
make it simpler for newcomers to remember some of the most useful ones, for
example:
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</p>
<p>
<kbd>S</kbd> for <kbd class="menu">Region &gt; Edit &gt; Split</kbd>
or
<kbd>P</kbd> for <kbd class="menu">Transport &gt; Playhead &gt; Playhead to
Mouse</kbd>.
</p>
<p>
Existing key bindings in menus are listed on the right side of the menu
items.
</p>
<p>
Almost every key binding in Ardour can be looked for and/or changed in
<kbd class="menu">Window &gt; Key Bindings</kbd> (itself binded to <kbd
class="mod2">K</kbd>).
</p>
<p class="warning">
Ardour will silently reassign the binding of a key combination that is
already in use, possibly removing a standard keyboard shortcut without any
warning. This might lead to confusion when asking for help&mdash;when the
explanation is given in terms of a standard key binding&mdash;which will have
a completely different effect on the system with the modified key bindings.
</p>
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<p>
The conventions for using modifier keys (<kbd class="mod1n"></kbd>, <kbd
class="mod2n"></kbd>, <kbd class="mod3n"></kbd>, etc.) differ among
platforms, so different default bindings for each are provided.
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</p>