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2014-02-02 18:09:23 -05:00
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<p>
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<dfn>Range markers</dfn> are essentially two
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<a href="@@creating-location-markers"> location markers</a> that appear in the
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<a href="@@ruler">Range Markers</a> ruler, and are grouped together to mark
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the beginning and end of a section on the timeline.
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</p>
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<h2>Creating a Range on the Timeline</h2>
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<p>
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There are multiple ways to create range markers:
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</p>
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<ul>
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<li>
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<kbd class="mouse">Right</kbd>-clicking on the Range Markers ruler at the
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top of the timeline, then selecting <kbd class="menu">New Range</kbd>.
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</li>
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<li>
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<kbd class="mouse mod1">Left</kbd>-clicking and dragging right on the Range
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Markers ruler. This will render a red-filled area across all tracks and
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busses to help preview the extent of the range in creation. Once the mouse
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button is released, a paired range marker will be created.
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</li>
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<li>
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Selecting a range in the Editor window, then
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<kbd class="mouse">right</kbd>-clicking and selecting
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<kbd class="menu">Add Range Markers</kbd>.
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</li>
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<li>
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Clicking <kbd class="button">New Range</kbd> button at the bottom of the
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<kbd class="window">Ranges & Marks</kbd> sidebar. The markers will
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be created around the playhead position, unless the playhead in at the time
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origin (in which case the markers will be placed at the time origin
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position).
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</li>
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<li>
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<kbd class="mouse">Right</kbd>-clicking a location or a CD marker and
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selecting <kbd class="menu">Create Range to Next Marker</kbd>. This will
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create a pair of range markers that start at the selected marked and end at
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the position of the next location or CD marker (both rulers are taken into
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account).
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</li>
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</ul>
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2017-06-18 11:20:29 -04:00
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<h2>Editing a Range</h2>
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<p>
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Both markers of a range can be independently moved along the timeline by
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clicking and dragging them to the desired location. They can also be moved
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together by <kbd class="mod2n"></kbd>-dragging one of the markers.
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</p>
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<p>
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Any pair or range markers, including session start/end markers, can be
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repositioned to the extents of an existing range selection on the timeline by
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<kbd class="mouse">right</kbd>-clicking on either of the markers and selecting
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<kbd class="menu">Set Range from Selection</kbd> in the menu.
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</p>
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<h3>Renaming Range Markers</h3>
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<p>
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Ardour provides several ways to rename an existing pair of range markers:
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</p>
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<ul>
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<li>
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Double-clicking either of the two range markers will show a dialog for
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setting a new caption for the markers.
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</li>
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<li>
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The same can be achieved by right-clicking on either of the markers and
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selecting the <kbd class="menu">Rename Range…</kbd> menu item.
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</li>
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<li>
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Additionally, the name can be edited in the
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<kbd class="window">Ranges & Marks</kbd> sidebar.
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</li>
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</ul>
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<h2>Removing Range Markers</h2>
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<p>
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Range markers can be deleted in several ways:
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</p>
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<ul>
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<li>
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By clicking on one of the markers and pressing the <kbd>Del</kbd> key.
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</li>
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<li>
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By right-clicking on one of the markers and selecting
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<kbd class="menu">Remove Range</kbd>.
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</li>
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<li>
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By clicking the markers' <kbd class="button">x</kbd> button in the
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<em>Ranges & Marks</em> sidebar.
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</li>
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</ul>
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<p>
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Additionally, all ranges can be removed at once by
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<kbd class="mouse">right</kbd>-clicking on an empty part of the Range Markers
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ruler and selecting the <kbd class="menu">Clear All Ranges</kbd> menu item.
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<h2>More Options</h2>
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<p>
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The context (right-click) menu for range markers has more options than the
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ones mentioned above:
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</p>
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<table class="dl">
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<tr>
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<th>Play Range</th>
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<td>
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Starts playback at the left marker in the pair and stops at the right
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marker.</td>
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</tr>
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<tr>
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<th>Locate to Marker</th>
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<td>
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Moves the playhead to the selected marker.
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</td>
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</tr>
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<tr>
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<th>Play from Marker</th>
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<td>
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Moves the playhead to the selected marker and starts playback.
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</td>
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</tr>
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<tr>
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<th>Loop Range</th>
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<td>
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Creates a loop range off the selected range markers pair and starts
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playback.
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</td>
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</tr>
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<tr>
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<th>Set Marker from Playhead</th>
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<td>
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Changes the position of the selected marker to that of the playhead.
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</td>
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</tr>
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<tr>
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<th>Zoom to Range</th>
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<td>
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Changes the zoom so that the area defined by the range markers would be
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maximized yet visible entirely within Ardour's window.
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</td>
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</tr>
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<tr>
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<th>Loudness Assistant…</th>
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<td>
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Launches the Loudness Assistant to analyze the selection defined by the
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selected pair of range markers.
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</td>
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</tr>
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<tr>
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<th>Export Range…</th>
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<td>
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Exports the selection defined by the selected pair of range markers.
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</td>
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</tr>
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<tr>
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<th>Promote to Time Origin</th>
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<td>
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This makes the position of the chosen range marker the origin time. This
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is mostly useful when the <em>Display delta to origin marker</em> clock
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mode is enabled to display the difference between current playhead
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position and the origin time. Absolute time stays unaffected.
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</td>
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</tr>
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<tr>
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<th>Hide Range</th>
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<td>
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This hides the range from the Range Markers ruler. Marker's visibility
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can be restored in the <em>Ranges & Marks</em> sidebar.
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</td>
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</tr>
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<tr>
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<th>Separate Regions in Range</th>
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<td>
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Cuts all regions crossing the positions of the range markers.
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</td>
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</tr>
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<tr>
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<th>Select All in Range</th>
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<td>
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Select entire regions that cross the borders of the range markers.
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</td>
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</tr>
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<tr>
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<th>Select Range</th>
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<td>
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Create a selection from the range markers in all selected tracks and
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busses.
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</td>
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</tr>
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</table>
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