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livetrax/libs/surfaces
Paul Davis 84f55440a3 fix redrawing of canvas with an optimized build
Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number,
which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events
would be delivered to the canvas in an optimized build during drags (and maybe more).
2013-12-23 15:35:49 -05:00
..
control_protocol fix redrawing of canvas with an optimized build 2013-12-23 15:35:49 -05:00
frontier conform to new CP API design 2013-12-21 15:31:28 -05:00
generic_midi conform to new CP API design 2013-12-21 15:31:28 -05:00
mackie new CP API and fix several egregious bugs with port handling when switching devices, setting state etc. 2013-12-21 15:31:28 -05:00
osc fix up OSC support to conform to new CP API and pay attention to feedback setting, even though feedback does nothing right now 2013-12-21 15:31:28 -05:00
tranzport conform to new CP API 2013-12-21 15:31:28 -05:00
wiimote conform to new CP API 2013-12-21 15:31:28 -05:00
wscript fix language issue 2013-09-16 10:07:52 -04:00