Paul Davis
84f55440a3
Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number, which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events would be delivered to the canvas in an optimized build during drags (and maybe more). |
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appleutility | ||
ardour | ||
audiographer | ||
backends | ||
canvas | ||
clearlooks-newer | ||
clearlooks-older | ||
evoral | ||
fst | ||
gtkmm2ext | ||
libltc | ||
midi++2 | ||
panners | ||
pbd | ||
plugins/reasonablesynth.lv2 | ||
qm-dsp | ||
rubberband | ||
surfaces | ||
taglib | ||
timecode | ||
vamp-plugins | ||
vamp-sdk |