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livetrax/libs/surfaces/mackie/button.cc
2012-04-14 19:02:54 +00:00

116 lines
3.9 KiB
C++

/*
Copyright (C) 2006,2007 John Anderson
Copyright (C) 2012 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "button.h"
#include "surface.h"
#include "control_group.h"
using namespace Mackie;
Control*
Button::factory (Surface& surface, Button::ID bid, int id, const std::string& name, Group& group)
{
Button* b = new Button (bid, id, name, group);
/* store button with the device-specific ID */
surface.buttons[id] = b;
surface.controls.push_back (b);
group.add (*b);
return b;
}
int
Button::name_to_id (const std::string& name)
{
if (name == "IO") { return IO; }
if (name == "Sends") { return Sends; }
if (name == "Pan") { return Pan; }
if (name == "Plugin") { return Plugin; }
if (name == "Eq") { return Eq; }
if (name == "Dyn") { return Dyn; }
if (name == "Left") { return Left; }
if (name == "Right") { return Right; }
if (name == "ChannelLeft") { return ChannelLeft; }
if (name == "ChannelRight") { return ChannelRight; }
if (name == "Flip") { return Flip; }
if (name == "Edit") { return Edit; }
if (name == "NameValue") { return NameValue; }
if (name == "TimecodeBeats") { return TimecodeBeats; }
if (name == "F1") { return F1; }
if (name == "F2") { return F2; }
if (name == "F3") { return F3; }
if (name == "F4") { return F4; }
if (name == "F5") { return F5; }
if (name == "F6") { return F6; }
if (name == "F7") { return F7; }
if (name == "F8") { return F8; }
if (name == "F9") { return F9; }
if (name == "F10") { return F10; }
if (name == "F11") { return F11; }
if (name == "F12") { return F12; }
if (name == "F13") { return F13; }
if (name == "F14") { return F14; }
if (name == "F15") { return F15; }
if (name == "F16") { return F16; }
if (name == "Shift") { return Shift; }
if (name == "Option") { return Option; }
if (name == "Ctrl") { return Ctrl; }
if (name == "CmdAlt") { return CmdAlt; }
if (name == "On") { return On; }
if (name == "RecReady") { return RecReady; }
if (name == "Undo") { return Undo; }
if (name == "Save") { return Save; }
if (name == "Touch") { return Touch; }
if (name == "Redo") { return Redo; }
if (name == "Marker") { return Marker; }
if (name == "Enter") { return Enter; }
if (name == "Cancel") { return Cancel; }
if (name == "Mixer") { return Mixer; }
if (name == "FrmLeft") { return FrmLeft; }
if (name == "FrmRight") { return FrmRight; }
if (name == "Loop") { return Loop; }
if (name == "PunchIn") { return PunchIn; }
if (name == "PunchOut") { return PunchOut; }
if (name == "Home") { return Home; }
if (name == "End") { return End; }
if (name == "Rewind") { return Rewind; }
if (name == "Ffwd") { return Ffwd; }
if (name == "Stop") { return Stop; }
if (name == "Play") { return Play; }
if (name == "Record") { return Record; }
if (name == "CursorUp") { return CursorUp; }
if (name == "CursorDown") { return CursorDown; }
if (name == "CursorLeft") { return CursorLeft; }
if (name == "CursorRight") { return CursorRight; }
if (name == "Zoom") { return Zoom; }
if (name == "Scrub") { return Scrub; }
if (name == "UserA") { return UserA; }
if (name == "UserB") { return UserB; }
/* Strip buttons */
if (name == "RecEnable") { return RecEnable; }
if (name == "Solo") { return Solo; }
if (name == "Mute") { return Mute; }
if (name == "Select") { return Select; }
if (name == "VSelect") { return VSelect; }
if (name == "FaderTouch") { return FaderTouch; }
return -1;
}