2012-04-09 13:48:16 -04:00
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/*
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Copyright (C) 2006,2007 John Anderson
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Copyright (C) 2012 Paul Davis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include "button.h"
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#include "surface.h"
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#include "control_group.h"
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using namespace Mackie;
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Control*
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2012-04-14 15:02:54 -04:00
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Button::factory (Surface& surface, Button::ID bid, int id, const std::string& name, Group& group)
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2012-04-09 13:48:16 -04:00
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{
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2012-04-14 15:02:54 -04:00
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Button* b = new Button (bid, id, name, group);
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/* store button with the device-specific ID */
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2012-04-09 13:48:16 -04:00
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surface.buttons[id] = b;
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surface.controls.push_back (b);
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group.add (*b);
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return b;
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}
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2012-04-14 15:02:54 -04:00
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int
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Button::name_to_id (const std::string& name)
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{
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if (name == "IO") { return IO; }
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if (name == "Sends") { return Sends; }
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if (name == "Pan") { return Pan; }
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if (name == "Plugin") { return Plugin; }
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if (name == "Eq") { return Eq; }
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if (name == "Dyn") { return Dyn; }
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if (name == "Left") { return Left; }
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if (name == "Right") { return Right; }
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if (name == "ChannelLeft") { return ChannelLeft; }
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if (name == "ChannelRight") { return ChannelRight; }
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if (name == "Flip") { return Flip; }
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if (name == "Edit") { return Edit; }
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if (name == "NameValue") { return NameValue; }
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if (name == "TimecodeBeats") { return TimecodeBeats; }
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if (name == "F1") { return F1; }
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if (name == "F2") { return F2; }
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if (name == "F3") { return F3; }
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if (name == "F4") { return F4; }
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if (name == "F5") { return F5; }
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if (name == "F6") { return F6; }
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if (name == "F7") { return F7; }
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if (name == "F8") { return F8; }
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if (name == "F9") { return F9; }
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if (name == "F10") { return F10; }
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if (name == "F11") { return F11; }
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if (name == "F12") { return F12; }
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if (name == "F13") { return F13; }
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if (name == "F14") { return F14; }
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if (name == "F15") { return F15; }
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if (name == "F16") { return F16; }
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if (name == "Shift") { return Shift; }
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if (name == "Option") { return Option; }
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if (name == "Ctrl") { return Ctrl; }
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if (name == "CmdAlt") { return CmdAlt; }
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if (name == "On") { return On; }
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if (name == "RecReady") { return RecReady; }
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if (name == "Undo") { return Undo; }
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if (name == "Save") { return Save; }
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if (name == "Touch") { return Touch; }
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if (name == "Redo") { return Redo; }
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if (name == "Marker") { return Marker; }
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if (name == "Enter") { return Enter; }
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if (name == "Cancel") { return Cancel; }
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if (name == "Mixer") { return Mixer; }
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if (name == "FrmLeft") { return FrmLeft; }
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if (name == "FrmRight") { return FrmRight; }
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if (name == "Loop") { return Loop; }
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if (name == "PunchIn") { return PunchIn; }
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if (name == "PunchOut") { return PunchOut; }
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if (name == "Home") { return Home; }
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if (name == "End") { return End; }
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if (name == "Rewind") { return Rewind; }
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if (name == "Ffwd") { return Ffwd; }
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if (name == "Stop") { return Stop; }
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if (name == "Play") { return Play; }
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if (name == "Record") { return Record; }
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if (name == "CursorUp") { return CursorUp; }
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if (name == "CursorDown") { return CursorDown; }
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if (name == "CursorLeft") { return CursorLeft; }
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if (name == "CursorRight") { return CursorRight; }
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if (name == "Zoom") { return Zoom; }
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if (name == "Scrub") { return Scrub; }
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if (name == "UserA") { return UserA; }
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if (name == "UserB") { return UserB; }
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/* Strip buttons */
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if (name == "RecEnable") { return RecEnable; }
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if (name == "Solo") { return Solo; }
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if (name == "Mute") { return Mute; }
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if (name == "Select") { return Select; }
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if (name == "VSelect") { return VSelect; }
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if (name == "FaderTouch") { return FaderTouch; }
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return -1;
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}
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