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livetrax/libs/surfaces/mackie/mackie_control_protocol.cc
David Robillard ec6ab8a048 Apply panners/automation patch from torbenh (Panner is-a Processor).
git-svn-id: svn://localhost/ardour2/branches/3.0@3848 d708f5d6-7413-0410-9779-e7cbd77b26cf
2008-10-03 03:16:19 +00:00

1448 lines
36 KiB
C++

/*
Copyright (C) 2006,2007 John Anderson
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include <algorithm>
#include <cmath>
#include <sstream>
#include <vector>
#define __STDC_FORMAT_MACROS
#include <inttypes.h>
#include <float.h>
#include <sys/time.h>
#include <errno.h>
#include <poll.h>
#include <boost/shared_array.hpp>
#include <midi++/types.h>
#include <midi++/port.h>
#include <midi++/manager.h>
#include <pbd/pthread_utils.h>
#include <pbd/error.h>
#include <pbd/memento_command.h>
#include <ardour/route.h>
#include <ardour/session.h>
#include <ardour/location.h>
#include <ardour/dB.h>
#include <ardour/panner.h>
#include "mackie_control_protocol.h"
#include "midi_byte_array.h"
#include "mackie_control_exception.h"
#include "route_signal.h"
#include "mackie_midi_builder.h"
#include "surface_port.h"
#include "surface.h"
#include "bcf_surface.h"
#include "mackie_surface.h"
using namespace ARDOUR;
using namespace std;
using namespace sigc;
using namespace Mackie;
using namespace PBD;
using boost::shared_ptr;
#include "i18n.h"
MackieMidiBuilder builder;
// Copied from tranzport_control_protocol.cc
static inline double
gain_to_slider_position (ARDOUR::gain_t g)
{
if (g == 0) return 0;
return pow((6.0*log(g)/log(2.0)+192.0)/198.0, 8.0);
}
/*
Copied from tranzport_control_protocol.cc
TODO this seems to return slightly wrong values, namely
with the UI slider at max, we get a 0.99something value.
*/
static inline ARDOUR::gain_t
slider_position_to_gain (double pos)
{
/* XXX Marcus writes: this doesn't seem right to me. but i don't have a better answer ... */
if (pos == 0.0) return 0;
return pow (2.0,(sqrt(sqrt(sqrt(pos)))*198.0-192.0)/6.0);
}
MackieControlProtocol::MackieControlProtocol (Session& session)
: ControlProtocol (session, X_("Mackie"))
, _current_initial_bank( 0 )
, connections_back( _connections )
, _surface( 0 )
, _ports_changed( false )
, _polling( true )
, pfd( 0 )
, nfds( 0 )
{
//cout << "MackieControlProtocol::MackieControlProtocol" << endl;
// will start reading from ports, as soon as there are some
pthread_create_and_store (X_("mackie monitor"), &thread, 0, _monitor_work, this);
}
MackieControlProtocol::~MackieControlProtocol()
{
//cout << "~MackieControlProtocol::MackieControlProtocol" << endl;
try
{
close();
}
catch ( exception & e )
{
cout << "~MackieControlProtocol caught " << e.what() << endl;
}
catch ( ... )
{
cout << "~MackieControlProtocol caught unknown" << endl;
}
//cout << "finished ~MackieControlProtocol::MackieControlProtocol" << endl;
}
Mackie::Surface & MackieControlProtocol::surface()
{
if ( _surface == 0 )
{
throw MackieControlException( "_surface is 0 in MackieControlProtocol::surface" );
}
return *_surface;
}
const Mackie::MackiePort & MackieControlProtocol::mcu_port() const
{
return dynamic_cast<const MackiePort &>( *_ports[0] );
}
Mackie::MackiePort & MackieControlProtocol::mcu_port()
{
return dynamic_cast<const MackiePort &>( *_ports[0] );
}
// go to the previous track.
// Assume that get_sorted_routes().size() > route_table.size()
void MackieControlProtocol::prev_track()
{
if ( _current_initial_bank >= 1 )
{
session->set_dirty();
switch_banks( _current_initial_bank - 1 );
}
}
// go to the next track.
// Assume that get_sorted_routes().size() > route_table.size()
void MackieControlProtocol::next_track()
{
Sorted sorted = get_sorted_routes();
if ( _current_initial_bank + route_table.size() < sorted.size() )
{
session->set_dirty();
switch_banks( _current_initial_bank + 1 );
}
}
void MackieControlProtocol::clear_route_signals()
{
for( RouteSignals::iterator it = route_signals.begin(); it != route_signals.end(); ++it )
{
delete *it;
}
route_signals.clear();
}
// return the port for a given id - 0 based
// throws an exception if no port found
MackiePort & MackieControlProtocol::port_for_id( uint32_t index )
{
uint32_t current_max = 0;
for( MackiePorts::iterator it = _ports.begin(); it != _ports.end(); ++it )
{
current_max += (*it)->strips();
if ( index < current_max ) return **it;
}
// oops - no matching port
ostringstream os;
os << "No port for index " << index;
throw MackieControlException( os.str() );
}
// predicate for sort call in get_sorted_routes
struct RouteByRemoteId
{
bool operator () ( const shared_ptr<Route> & a, const shared_ptr<Route> & b ) const
{
return a->remote_control_id() < b->remote_control_id();
}
bool operator () ( const Route & a, const Route & b ) const
{
return a.remote_control_id() < b.remote_control_id();
}
bool operator () ( const Route * a, const Route * b ) const
{
return a->remote_control_id() < b->remote_control_id();
}
};
MackieControlProtocol::Sorted MackieControlProtocol::get_sorted_routes()
{
Sorted sorted;
// fetch all routes
boost::shared_ptr<Session::RouteList> routes = session->get_routes();
set<uint32_t> remote_ids;
// routes with remote_id 0 should never be added
// TODO verify this with ardour devs
// remote_ids.insert( 0 );
// sort in remote_id order, and exclude master, control and hidden routes
// and any routes that are already set.
for ( Session::RouteList::iterator it = routes->begin(); it != routes->end(); ++it )
{
Route & route = **it;
if (
route.active()
&& !route.is_master()
&& !route.is_hidden()
&& !route.is_control()
&& remote_ids.find( route.remote_control_id() ) == remote_ids.end()
)
{
sorted.push_back( *it );
remote_ids.insert( route.remote_control_id() );
}
}
sort( sorted.begin(), sorted.end(), RouteByRemoteId() );
return sorted;
}
void MackieControlProtocol::refresh_current_bank()
{
switch_banks( _current_initial_bank );
}
void MackieControlProtocol::switch_banks( int initial )
{
// DON'T prevent bank switch if initial == _current_initial_bank
// because then this method can't be used as a refresh
// sanity checking
Sorted sorted = get_sorted_routes();
int delta = sorted.size() - route_table.size();
if ( initial < 0 || ( delta > 0 && initial > delta ) )
{
#ifdef DEBUG
cout << "not switching to " << initial << endl;
#endif
return;
}
_current_initial_bank = initial;
// first clear the signals from old routes
// taken care of by the RouteSignal destructors
clear_route_signals();
// now set the signals for new routes
if ( _current_initial_bank <= sorted.size() )
{
// fetch the bank start and end to switch to
uint32_t end_pos = min( route_table.size(), sorted.size() );
Sorted::iterator it = sorted.begin() + _current_initial_bank;
Sorted::iterator end = sorted.begin() + _current_initial_bank + end_pos;
//cout << "switch to " << _current_initial_bank << ", " << end_pos << endl;
// link routes to strips
uint32_t i = 0;
for ( ; it != end && it != sorted.end(); ++it, ++i )
{
boost::shared_ptr<Route> route = *it;
Strip & strip = *surface().strips[i];
//cout << "remote id " << route->remote_control_id() << " connecting " << route->name() << " to " << strip.name() << " with port " << port_for_id(i) << endl;
route_table[i] = route;
RouteSignal * rs = new RouteSignal( *route, *this, strip, port_for_id(i) );
route_signals.push_back( rs );
// update strip from route
rs->notify_all();
}
// create dead strips if there aren't enough routes to
// fill a bank
for ( ; i < route_table.size(); ++i )
{
Strip & strip = *surface().strips[i];
// send zero for this strip
port_for_id(i).write( builder.zero_strip( strip ) );
}
}
// display the current start bank.
if ( mcu_port().emulation() == MackiePort::bcf2000 )
{
if ( _current_initial_bank == 0 )
{
// send Ar. to 2-char display on the master
mcu_port().write( builder.two_char_display( "Ar", ".." ) );
}
else
{
// write the current first remote_id to the 2-char display
mcu_port().write( builder.two_char_display( _current_initial_bank ) );
}
}
}
void MackieControlProtocol::zero_all()
{
// TODO turn off 55-char and SMPTE displays
if ( mcu_port().emulation() == MackiePort::bcf2000 )
{
// clear 2-char display
mcu_port().write( builder.two_char_display( "LC" ) );
}
// zero all strips
for ( Surface::Strips::iterator it = surface().strips.begin(); it != surface().strips.end(); ++it )
{
port_for_id( (*it)->index() ).write( builder.zero_strip( **it ) );
}
// and the master strip
mcu_port().write( builder.zero_strip( master_strip() ) );
// and the led ring for the master strip, in bcf mode
if ( mcu_port().emulation() == MackiePort::bcf2000 )
{
Control & control = *surface().controls_by_name["jog"];
mcu_port().write( builder.build_led_ring( dynamic_cast<Pot &>( control ), off ) );
}
// turn off global buttons and leds
// global buttons are only ever on mcu_port, so we don't have
// to figure out which port.
for ( Surface::Controls::iterator it = surface().controls.begin(); it != surface().controls.end(); ++it )
{
Control & control = **it;
if ( !control.group().is_strip() && control.accepts_feedback() )
{
mcu_port().write( builder.zero_control( control ) );
}
}
}
int MackieControlProtocol::set_active (bool yn)
{
if ( yn != _active )
{
try
{
// the reason for the locking and unlocking is that
// glibmm can't do a condition wait on a RecMutex
if ( yn )
{
// TODO what happens if this fails half way?
// create MackiePorts
{
Glib::Mutex::Lock lock( update_mutex );
create_ports();
}
// make sure the ports are being listened to
update_ports();
// wait until poll thread is running, with ports to poll
// the mutex is only there because conditions require a mutex
{
Glib::Mutex::Lock lock( update_mutex );
while ( nfds == 0 ) update_cond.wait( update_mutex );
}
// now initialise MackiePorts - ie exchange sysex messages
for( MackiePorts::iterator it = _ports.begin(); it != _ports.end(); ++it )
{
(*it)->open();
}
// wait until all ports are active
// TODO a more sophisticated approach would
// allow things to start up with only an MCU, even if
// extenders were specified but not responding.
for( MackiePorts::iterator it = _ports.begin(); it != _ports.end(); ++it )
{
(*it)->wait_for_init();
}
// create surface object. This depends on the ports being
// correctly initialised
initialize_surface();
connect_session_signals();
// yeehah!
_active = true;
// send current control positions to surface
// must come after _active = true otherwise it won't run
update_surface();
}
else
{
close();
_active = false;
}
}
catch( exception & e )
{
#ifdef DEBUG
cout << "set_active to false because exception caught: " << e.what() << endl;
#endif
_active = false;
throw;
}
}
return 0;
}
bool MackieControlProtocol::handle_strip_button( Control & control, ButtonState bs, boost::shared_ptr<Route> route )
{
bool state = false;
if ( bs == press )
{
if ( control.name() == "recenable" )
{
state = !route->record_enabled();
route->set_record_enable( state, this );
}
else if ( control.name() == "mute" )
{
state = !route->muted();
route->set_mute( state, this );
}
else if ( control.name() == "solo" )
{
state = !route->soloed();
route->set_solo( state, this );
}
else if ( control.name() == "select" )
{
// TODO make the track selected. Whatever that means.
//state = default_button_press( dynamic_cast<Button&>( control ) );
}
else if ( control.name() == "vselect" )
{
// TODO could be used to select different things to apply the pot to?
//state = default_button_press( dynamic_cast<Button&>( control ) );
}
}
if ( control.name() == "fader_touch" )
{
state = bs == press;
control.strip().gain().touch( state );
}
return state;
}
void MackieControlProtocol::update_led( Mackie::Button & button, Mackie::LedState ls )
{
MackiePort * port = 0;
if ( button.group().is_strip() )
{
if ( button.group().is_master() )
{
port = &mcu_port();
}
else
{
port = &port_for_id( dynamic_cast<const Strip&>( button.group() ).index() );
}
}
else
{
port = &mcu_port();
}
if ( ls != none ) port->write( builder.build_led( button, ls ) );
}
void MackieControlProtocol::update_global_button( const string & name, LedState ls )
{
if ( surface().controls_by_name.find( name ) !=surface().controls_by_name.end() )
{
Button * button = dynamic_cast<Button*>( surface().controls_by_name[name] );
mcu_port().write( builder.build_led( button->led(), ls ) );
}
else
{
#ifdef DEBUG
cout << "Button " << name << " not found" << endl;
#endif
}
}
// send messages to surface to set controls to correct values
void MackieControlProtocol::update_surface()
{
if ( _active )
{
// do the initial bank switch to connect signals
// _current_initial_bank is initialised by set_state
switch_banks( _current_initial_bank );
// create a RouteSignal for the master route
// but only the first time around
master_route_signal = shared_ptr<RouteSignal>( new RouteSignal( *master_route(), *this, master_strip(), mcu_port() ) );
// update strip from route
master_route_signal->notify_all();
// update global buttons and displays
notify_record_state_changed();
notify_transport_state_changed();
}
}
void MackieControlProtocol::connect_session_signals()
{
// receive routes added
connections_back = session->RouteAdded.connect( ( mem_fun (*this, &MackieControlProtocol::notify_route_added) ) );
// receive record state toggled
connections_back = session->RecordStateChanged.connect( ( mem_fun (*this, &MackieControlProtocol::notify_record_state_changed) ) );
// receive transport state changed
connections_back = session->TransportStateChange.connect( ( mem_fun (*this, &MackieControlProtocol::notify_transport_state_changed) ) );
// receive punch-in and punch-out
connections_back = Config->ParameterChanged.connect( ( mem_fun (*this, &MackieControlProtocol::notify_parameter_changed) ) );
// receive rude solo changed
connections_back = session->SoloActive.connect( ( mem_fun (*this, &MackieControlProtocol::notify_solo_active_changed) ) );
// make sure remote id changed signals reach here
// see also notify_route_added
Sorted sorted = get_sorted_routes();
for ( Sorted::iterator it = sorted.begin(); it != sorted.end(); ++it )
{
connections_back = (*it)->RemoteControlIDChanged.connect( ( mem_fun (*this, &MackieControlProtocol::notify_remote_id_changed) ) );
}
}
void MackieControlProtocol::add_port( MIDI::Port & midi_port, int number )
{
MackiePort * sport = new MackiePort( *this, midi_port, number );
_ports.push_back( sport );
connections_back = sport->init_event.connect(
sigc::bind (
mem_fun (*this, &MackieControlProtocol::handle_port_init)
, sport
)
);
connections_back = sport->active_event.connect(
sigc::bind (
mem_fun (*this, &MackieControlProtocol::handle_port_active)
, sport
)
);
connections_back = sport->inactive_event.connect(
sigc::bind (
mem_fun (*this, &MackieControlProtocol::handle_port_inactive)
, sport
)
);
_ports_changed = true;
}
void MackieControlProtocol::create_ports()
{
MIDI::Manager * mm = MIDI::Manager::instance();
// open main port
{
MIDI::Port * midi_port = mm->port( default_port_name );
if ( midi_port == 0 ) {
ostringstream os;
os << string_compose( _("no MIDI port named \"%1\" exists - Mackie control disabled"), default_port_name );
error << os.str() << endmsg;
throw MackieControlException( os.str() );
}
add_port( *midi_port, 0 );
}
// open extender ports. Up to 9. Should be enough.
// could also use mm->get_midi_ports()
string ext_port_base = "mcu_xt_";
for ( int index = 1; index <= 9; ++index )
{
ostringstream os;
os << ext_port_base << index;
MIDI::Port * midi_port = mm->port( os.str() );
if ( midi_port != 0 ) add_port( *midi_port, index );
}
}
shared_ptr<Route> MackieControlProtocol::master_route()
{
shared_ptr<Route> retval;
retval = session->route_by_name( "master" );
if ( retval == 0 )
{
// TODO search through all routes for one with the master attribute set
}
return retval;
}
Strip & MackieControlProtocol::master_strip()
{
return dynamic_cast<Strip&>( *surface().groups["master"] );
}
void MackieControlProtocol::initialize_surface()
{
// set up the route table
int strips = 0;
for( MackiePorts::iterator it = _ports.begin(); it != _ports.end(); ++it )
{
strips += (*it)->strips();
}
set_route_table_size( strips );
switch ( mcu_port().emulation() )
{
case MackiePort::bcf2000: _surface = new BcfSurface( strips ); break;
case MackiePort::mackie: _surface = new MackieSurface( strips ); break;
default:
ostringstream os;
os << "no Surface class found for emulation: " << mcu_port().emulation();
throw MackieControlException( os.str() );
}
_surface->init();
// Connect events. Must be after route table otherwise there will be trouble
for( MackiePorts::iterator it = _ports.begin(); it != _ports.end(); ++it )
{
connections_back = (*it)->control_event.connect( ( mem_fun (*this, &MackieControlProtocol::handle_control_event) ) );
}
}
void MackieControlProtocol::close()
{
// TODO disconnect port active/inactive signals
// Or at least put a lock here
// disconnect global signals from Session
// TODO Since *this is a sigc::trackable, this shouldn't be necessary
// but it is for some reason
#if 0
for( vector<sigc::connection>::iterator it = _connections.begin(); it != _connections.end(); ++it )
{
it->disconnect();
}
#endif
if ( _surface != 0 )
{
// These will fail if the port has gone away.
// So catch the exception and do the rest of the
// close afterwards
// because the bcf doesn't respond to the next 3 sysex messages
try
{
zero_all();
}
catch ( exception & e )
{
#ifdef DEBUG
cout << "MackieControlProtocol::close caught exception: " << e.what() << endl;
#endif
}
for( MackiePorts::iterator it = _ports.begin(); it != _ports.end(); ++it )
{
try
{
MackiePort & port = **it;
// faders to minimum
port.write_sysex( 0x61 );
// All LEDs off
port.write_sysex( 0x62 );
// Reset (reboot into offline mode)
port.write_sysex( 0x63 );
}
catch ( exception & e )
{
#ifdef DEBUG
cout << "MackieControlProtocol::close caught exception: " << e.what() << endl;
#endif
}
}
// disconnect routes from strips
clear_route_signals();
delete _surface;
_surface = 0;
}
// stop polling, and wait for it...
_polling = false;
pthread_join( thread, 0 );
// shut down MackiePorts
for( MackiePorts::iterator it = _ports.begin(); it != _ports.end(); ++it )
{
delete *it;
}
_ports.clear();
// this is done already in monitor_work. But it's here so we know.
delete[] pfd;
pfd = 0;
nfds = 0;
}
void* MackieControlProtocol::_monitor_work (void* arg)
{
return static_cast<MackieControlProtocol*>(arg)->monitor_work ();
}
XMLNode & MackieControlProtocol::get_state()
{
//cout << "MackieControlProtocol::get_state" << endl;
// add name of protocol
XMLNode* node = new XMLNode( X_("Protocol") );
node->add_property( X_("name"), _name );
// add current bank
ostringstream os;
os << _current_initial_bank;
node->add_property( X_("bank"), os.str() );
return *node;
}
int MackieControlProtocol::set_state( const XMLNode & node )
{
//cout << "MackieControlProtocol::set_state: active " << _active << endl;
int retval = 0;
// fetch current bank
if ( node.property( X_("bank") ) != 0 )
{
string bank = node.property( X_("bank") )->value();
try
{
set_active( true );
uint32_t new_bank = atoi( bank.c_str() );
if ( _current_initial_bank != new_bank ) switch_banks( new_bank );
}
catch ( exception & e )
{
#ifdef DEBUG
cout << "exception in MackieControlProtocol::set_state: " << e.what() << endl;
#endif
return -1;
}
}
return retval;
}
void MackieControlProtocol::handle_control_event( SurfacePort & port, Control & control, const ControlState & state )
{
uint32_t index = control.ordinal() - 1 + ( port.number() * port.strips() );
boost::shared_ptr<Route> route;
if ( control.group().is_strip() )
{
if ( control.group().is_master() )
{
route = master_route();
}
else if ( index < route_table.size() )
route = route_table[index];
else
cerr << "Warning: index is " << index << " which is not in the route table, size: " << route_table.size() << endl;
}
// This handles control element events from the surface
// the state of the controls on the surface is usually updated
// from UI events.
switch ( control.type() )
{
case Control::type_fader:
if ( control.group().is_strip() )
{
// find the route in the route table for the id
// if the route isn't available, skip it
// at which point the fader should just reset itself
if ( route != 0 )
{
route->set_gain( slider_position_to_gain( state.pos ), this );
// must echo bytes back to slider now, because
// the notifier only works if the fader is not being
// touched. Which it is if we're getting input.
port.write( builder.build_fader( (Fader&)control, state.pos ) );
}
}
else
{
// master fader
boost::shared_ptr<Route> route = master_route();
if ( route )
{
route->set_gain( slider_position_to_gain( state.pos ), this );
port.write( builder.build_fader( (Fader&)control, state.pos ) );
}
}
break;
case Control::type_button:
if ( control.group().is_strip() )
{
// strips
if ( route != 0 )
{
handle_strip_button( control, state.button_state, route );
}
else
{
// no route so always switch the light off
// because no signals will be emitted by a non-route
port.write( builder.build_led( control.led(), off ) );
}
}
else if ( control.group().is_master() )
{
// master fader touch
boost::shared_ptr<Route> route = master_route();
if ( route )
handle_strip_button( control, state.button_state, route );
}
else
{
// handle all non-strip buttons
surface().handle_button( *this, state.button_state, dynamic_cast<Button&>( control ) );
}
break;
// pot (jog wheel, external control)
case Control::type_pot:
if ( control.group().is_strip() )
{
if ( route != 0 )
{
if ( route->panner().npanners() == 1 )
{
// assume pan for now
float xpos = route->panner().pan_control(0)->get_value ();
// calculate new value, and trim
xpos += state.delta;
if ( xpos > 1.0 )
xpos = 1.0;
else if ( xpos < 0.0 )
xpos = 0.0;
route->panner().pan_control(0)->set_value( xpos );
}
}
else
{
// it's a pot for an umnapped route, so turn all the lights off
port.write( builder.build_led_ring( dynamic_cast<Pot &>( control ), off ) );
}
}
else
{
if ( control.name() == "jog" )
{
// TODO use current snap-to setting?
long delta = state.ticks * 1000;
nframes_t next = session->transport_frame() + delta;
if ( delta < 0 && session->transport_frame() < (nframes_t) abs( delta ) )
{
next = session->current_start_frame();
}
else if ( next > session->current_end_frame() )
{
next = session->current_end_frame();
}
// doesn't work very well
session->request_locate( next, session->transport_rolling() );
// turn off the led ring, for bcf emulation mode
port.write( builder.build_led_ring( dynamic_cast<Pot &>( control ), off ) );
}
else
{
cout << "external controller" << state.ticks << endl;
}
}
break;
default:
cout << "Control::type not handled: " << control.type() << endl;
}
}
/////////////////////////////////////////////////
// handlers for Route signals
// TODO should these be part of RouteSignal?
// They started off as sigc handlers for signals
// from Route, but they're also used in polling for automation
/////////////////////////////////////////////////
void MackieControlProtocol::notify_solo_changed( RouteSignal * route_signal )
{
try
{
Button & button = route_signal->strip().solo();
route_signal->port().write( builder.build_led( button, route_signal->route().soloed() ) );
}
catch( exception & e )
{
cout << e.what() << endl;
}
}
void MackieControlProtocol::notify_mute_changed( RouteSignal * route_signal )
{
try
{
Button & button = route_signal->strip().mute();
route_signal->port().write( builder.build_led( button, route_signal->route().muted() ) );
}
catch( exception & e )
{
cout << e.what() << endl;
}
}
void MackieControlProtocol::notify_record_enable_changed( RouteSignal * route_signal )
{
try
{
Button & button = route_signal->strip().recenable();
route_signal->port().write( builder.build_led( button, route_signal->route().record_enabled() ) );
}
catch( exception & e )
{
cout << e.what() << endl;
}
}
void MackieControlProtocol::notify_gain_changed( RouteSignal * route_signal )
{
try
{
Fader & fader = route_signal->strip().gain();
if ( !fader.touch() )
{
route_signal->port().write( builder.build_fader( fader, gain_to_slider_position( route_signal->route().effective_gain() ) ) );
}
}
catch( exception & e )
{
cout << e.what() << endl;
}
}
void MackieControlProtocol::notify_name_changed( RouteSignal * route_signal )
{
try
{
// TODO implement MackieControlProtocol::notify_name_changed
}
catch( exception & e )
{
cout << e.what() << endl;
}
}
// TODO deal with > 1 channel being panned
void MackieControlProtocol::notify_panner_changed( RouteSignal * route_signal )
{
try
{
Pot & pot = route_signal->strip().vpot();
if ( route_signal->route().panner().npanners() == 1 )
{
float pos = route_signal->route().panner().pan_control(0)->get_value();
route_signal->port().write( builder.build_led_ring( pot, ControlState( on, pos ) ) );
}
else
{
route_signal->port().write( builder.zero_control( pot ) );
}
}
catch( exception & e )
{
cout << e.what() << endl;
}
}
// TODO handle plugin automation polling
void MackieControlProtocol::update_automation( RouteSignal & rs )
{
ARDOUR::AutoState gain_state = rs.route().gain_control()->alist()->automation_state();
if ( gain_state == Touch || gain_state == Play )
{
notify_gain_changed( &rs );
}
ARDOUR::AutoState panner_state = rs.route().panner().automation_state();
if ( panner_state == Touch || panner_state == Play )
{
notify_panner_changed( &rs );
}
}
void MackieControlProtocol::poll_automation()
{
if ( _active )
{
// do all currently mapped routes
for( RouteSignals::iterator it = route_signals.begin(); it != route_signals.end(); ++it )
{
update_automation( **it );
}
// and the master strip
if ( master_route_signal != 0 ) update_automation( *master_route_signal );
}
}
/////////////////////////////////////
// Transport Buttons
/////////////////////////////////////
LedState MackieControlProtocol::frm_left_press( Button & button )
{
// can use first_mark_before/after as well
Location * loc = session->locations()->first_location_before (
session->transport_frame()
);
if ( loc != 0 ) session->request_locate( loc->start(), session->transport_rolling() );
return on;
}
LedState MackieControlProtocol::frm_left_release( Button & button )
{
return off;
}
LedState MackieControlProtocol::frm_right_press( Button & button )
{
// can use first_mark_before/after as well
Location * loc = session->locations()->first_location_after (
session->transport_frame()
);
if ( loc != 0 ) session->request_locate( loc->start(), session->transport_rolling() );
return on;
}
LedState MackieControlProtocol::frm_right_release( Button & button )
{
return off;
}
LedState MackieControlProtocol::stop_press( Button & button )
{
session->request_stop();
return on;
}
LedState MackieControlProtocol::stop_release( Button & button )
{
return session->transport_stopped();
}
LedState MackieControlProtocol::play_press( Button & button )
{
session->request_transport_speed( 1.0 );
return on;
}
LedState MackieControlProtocol::play_release( Button & button )
{
return session->transport_rolling();
}
LedState MackieControlProtocol::record_press( Button & button )
{
if ( session->get_record_enabled() )
session->disable_record( false );
else
session->maybe_enable_record();
return on;
}
LedState MackieControlProtocol::record_release( Button & button )
{
if ( session->get_record_enabled() )
{
if ( session->transport_rolling() )
return on;
else
return flashing;
}
else
return off;
}
LedState MackieControlProtocol::rewind_press( Button & button )
{
session->request_transport_speed( -4.0 );
return on;
}
LedState MackieControlProtocol::rewind_release( Button & button )
{
if ( _transport_previously_rolling )
session->request_transport_speed( 1.0 );
else
session->request_stop();
return off;
}
LedState MackieControlProtocol::ffwd_press( Button & button )
{
session->request_transport_speed( 4.0 );
return on;
}
LedState MackieControlProtocol::ffwd_release( Button & button )
{
if ( _transport_previously_rolling )
session->request_transport_speed( 1.0 );
else
session->request_stop();
return off;
}
///////////////////////////////////////////
// Session signals
///////////////////////////////////////////
void MackieControlProtocol::notify_parameter_changed( const char * name_str )
{
string name( name_str );
if ( name == "punch-in" )
{
update_global_button( "punch_in", Config->get_punch_in() );
}
else if ( name == "punch-out" )
{
update_global_button( "punch_out", Config->get_punch_out() );
}
else if ( name == "clicking" )
{
update_global_button( "clicking", Config->get_clicking() );
}
else
{
#ifdef DEBUG
cout << "parameter changed: " << name << endl;
#endif
}
}
// RouteList is the set of routes that have just been added
void MackieControlProtocol::notify_route_added( ARDOUR::Session::RouteList & rl )
{
// currently assigned banks are less than the full set of
// strips, so activate the new strip now.
if ( route_signals.size() < route_table.size() )
{
refresh_current_bank();
}
// otherwise route added, but current bank needs no updating
// make sure remote id changes in the new route are handled
typedef ARDOUR::Session::RouteList ARS;
for ( ARS::iterator it = rl.begin(); it != rl.end(); ++it )
{
connections_back = (*it)->RemoteControlIDChanged.connect( ( mem_fun (*this, &MackieControlProtocol::notify_remote_id_changed) ) );
}
}
void MackieControlProtocol::notify_solo_active_changed( bool active )
{
Button * rude_solo = reinterpret_cast<Button*>( surface().controls_by_name["solo"] );
mcu_port().write( builder.build_led( *rude_solo, active ? flashing : off ) );
}
void MackieControlProtocol::notify_remote_id_changed()
{
Sorted sorted = get_sorted_routes();
// if a remote id has been moved off the end, we need to shift
// the current bank backwards.
if ( sorted.size() - _current_initial_bank < route_signals.size() )
{
// but don't shift backwards past the zeroth channel
switch_banks( max((Sorted::size_type) 0, sorted.size() - route_signals.size() ) );
}
// Otherwise just refresh the current bank
else
{
refresh_current_bank();
}
}
///////////////////////////////////////////
// Transport signals
///////////////////////////////////////////
void MackieControlProtocol::notify_record_state_changed()
{
// switch rec button on / off / flashing
Button * rec = reinterpret_cast<Button*>( surface().controls_by_name["record"] );
mcu_port().write( builder.build_led( *rec, record_release( *rec ) ) );
}
void MackieControlProtocol::notify_transport_state_changed()
{
// switch various play and stop buttons on / off
update_global_button( "play", session->transport_rolling() );
update_global_button( "stop", !session->transport_rolling() );
update_global_button( "loop", session->get_play_loop() );
_transport_previously_rolling = session->transport_rolling();
// rec is special because it's tristate
Button * rec = reinterpret_cast<Button*>( surface().controls_by_name["record"] );
mcu_port().write( builder.build_led( *rec, record_release( *rec ) ) );
}
LedState MackieControlProtocol::loop_press( Button & button )
{
session->request_play_loop( !session->get_play_loop() );
return on;
}
LedState MackieControlProtocol::loop_release( Button & button )
{
return session->get_play_loop();
}
LedState MackieControlProtocol::punch_in_press( Button & button )
{
bool state = !Config->get_punch_in();
Config->set_punch_in( state );
return state;
}
LedState MackieControlProtocol::punch_in_release( Button & button )
{
return Config->get_punch_in();
}
LedState MackieControlProtocol::punch_out_press( Button & button )
{
bool state = !Config->get_punch_out();
Config->set_punch_out( state );
return state;
}
LedState MackieControlProtocol::punch_out_release( Button & button )
{
return Config->get_punch_out();
}
LedState MackieControlProtocol::home_press( Button & button )
{
session->goto_start();
return on;
}
LedState MackieControlProtocol::home_release( Button & button )
{
return off;
}
LedState MackieControlProtocol::end_press( Button & button )
{
session->goto_end();
return on;
}
LedState MackieControlProtocol::end_release( Button & button )
{
return off;
}
LedState MackieControlProtocol::clicking_press( Button & button )
{
bool state = !Config->get_clicking();
Config->set_clicking( state );
return state;
}
LedState MackieControlProtocol::clicking_release( Button & button )
{
return Config->get_clicking();
}
LedState MackieControlProtocol::global_solo_press( Button & button )
{
bool state = !session->soloing();
session->set_all_solo ( state );
return state;
}
LedState MackieControlProtocol::global_solo_release( Button & button )
{
return session->soloing();
}
/////////////////////////////////////
// Bank Switching
/////////////////////////////////////
LedState MackieControlProtocol::left_press( Button & button )
{
Sorted sorted = get_sorted_routes();
if ( sorted.size() > route_table.size() )
{
int new_initial = _current_initial_bank - route_table.size();
if ( new_initial < 0 ) new_initial = 0;
if ( new_initial != int( _current_initial_bank ) )
{
session->set_dirty();
switch_banks( new_initial );
}
return on;
}
else
{
return flashing;
}
}
LedState MackieControlProtocol::left_release( Button & button )
{
return off;
}
LedState MackieControlProtocol::right_press( Button & button )
{
Sorted sorted = get_sorted_routes();
if ( sorted.size() > route_table.size() )
{
uint32_t delta = sorted.size() - ( route_table.size() + _current_initial_bank );
if ( delta > route_table.size() ) delta = route_table.size();
if ( delta > 0 )
{
session->set_dirty();
switch_banks( _current_initial_bank + delta );
}
return on;
}
else
{
return flashing;
}
}
LedState MackieControlProtocol::right_release( Button & button )
{
return off;
}
LedState MackieControlProtocol::channel_left_press( Button & button )
{
Sorted sorted = get_sorted_routes();
if ( sorted.size() > route_table.size() )
{
prev_track();
return on;
}
else
{
return flashing;
}
}
LedState MackieControlProtocol::channel_left_release( Button & button )
{
return off;
}
LedState MackieControlProtocol::channel_right_press( Button & button )
{
Sorted sorted = get_sorted_routes();
if ( sorted.size() > route_table.size() )
{
next_track();
return on;
}
else
{
return flashing;
}
}
LedState MackieControlProtocol::channel_right_release( Button & button )
{
return off;
}
/////////////////////////////////////
// Functions
/////////////////////////////////////
LedState MackieControlProtocol::marker_press( Button & button )
{
// cut'n'paste from LocationUI::add_new_location()
string markername;
nframes_t where = session->audible_frame();
session->locations()->next_available_name(markername,"mcu");
Location *location = new Location (where, where, markername, Location::IsMark);
session->begin_reversible_command (_("add marker"));
XMLNode &before = session->locations()->get_state();
session->locations()->add (location, true);
XMLNode &after = session->locations()->get_state();
session->add_command (new MementoCommand<Locations>(*(session->locations()), &before, &after));
session->commit_reversible_command ();
return on;
}
LedState MackieControlProtocol::marker_release( Button & button )
{
return off;
}