13
0
livetrax/libs/canvas/scroll_group.cc
Paul Davis 792fe016e7 clip rendering of ScrollGroup to just the part of the canvas covered by the scroll group.
This stops tracks from appearing to scroll up under the rulers, among other things.
2014-06-05 18:18:28 -04:00

108 lines
2.4 KiB
C++

/*
Copyright (C) 2014 Paul Davis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <iostream>
#include "pbd/compose.h"
#include "canvas/canvas.h"
#include "canvas/debug.h"
#include "canvas/scroll_group.h"
using namespace std;
using namespace ArdourCanvas;
ScrollGroup::ScrollGroup (Group* parent, ScrollSensitivity s)
: Group (parent)
, _scroll_sensitivity (s)
{
}
ScrollGroup::ScrollGroup (Group* parent, Duple position, ScrollSensitivity s)
: Group (parent, position)
, _scroll_sensitivity (s)
{
}
void
ScrollGroup::render (Rect const & area, Cairo::RefPtr<Cairo::Context> context) const
{
/* clip the draw to the area that this scroll group nominally occupies
* WITHOUT scroll offsets in effect
*/
boost::optional<Rect> r = bounding_box();
if (!r) {
return;
}
Rect self (_position.x, _position.y, _position.x + r.get().width(), _position.y + r.get().height());
self.x1 = min (_position.x + _canvas->width(), self.x1);
self.y1 = min (_position.y + _canvas->height(), self.y1);
context->save ();
context->rectangle (self.x0, self.y0, self.width(), self.height());
context->clip ();
Group::render (area, context);
context->restore ();
}
void
ScrollGroup::scroll_to (Duple const& d)
{
if (_scroll_sensitivity & ScrollsHorizontally) {
_scroll_offset.x = d.x;
}
if (_scroll_sensitivity & ScrollsVertically) {
_scroll_offset.y = d.y;
}
}
bool
ScrollGroup::covers_canvas (Duple const& d) const
{
boost::optional<Rect> r = bounding_box ();
if (!r) {
return false;
}
return r->contains (d);
}
bool
ScrollGroup::covers_window (Duple const& d) const
{
boost::optional<Rect> r = bounding_box ();
if (!r) {
return false;
}
Rect w = r->translate (-_scroll_offset);
return w.contains (d);
}