509 lines
13 KiB
C++
509 lines
13 KiB
C++
/*
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* Copyright (C) 2021 Paul Davis <paul@linuxaudiosystems.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "pbd/debug.h"
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#include "pbd/error.h"
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#include "pbd/i18n.h"
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#include "pbd/unwind.h"
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#include "canvas/debug.h"
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#include "canvas/table.h"
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using namespace ArdourCanvas;
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using namespace PBD;
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using std::cerr;
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using std::endl;
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Table::Table (Canvas* canvas)
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: Rectangle (canvas)
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, collapse_on_hide (false)
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, homogenous (true)
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, draw_hgrid (false)
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, draw_vgrid (false)
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{
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set_layout_sensitive (true);
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}
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Table::Table (Item* item)
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: Rectangle (item)
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, collapse_on_hide (false)
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, homogenous (true)
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, draw_hgrid (false)
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, draw_vgrid (false)
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{
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set_layout_sensitive (true);
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}
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void
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Table::attach (Item* item, Coord ulx, Coord uly, Coord lrx, Coord lry, PackOptions row_options, PackOptions col_options, FourDimensions pad)
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{
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/* XXX maybe use z-axis to stack elements if the insert fails? Would
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* involve making Index 3D and using an actual hash function
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*/
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std::pair<Cells::iterator,bool> res = cells.insert ({ Index (ulx, uly), CellInfo (item, row_options, col_options, Index (ulx, uly), Index (lrx, lry), pad) });
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if (!res.second) {
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cerr << "Failed to attach at " << ulx << ", " << uly << " " << lrx << ", " << lry << endl;
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}
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_add (item);
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item->size_request (res.first->second.natural_size.x, res.first->second.natural_size.y);
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if (lrx > col_info.size()) {
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col_info.resize (lrx);
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}
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if (lry > row_info.size()) {
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row_info.resize (lry);
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}
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}
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void
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Table::child_changed (bool bbox_changed)
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{
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if (ignore_child_changes) {
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return;
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}
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Item::child_changed (bbox_changed);
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size_allocate_children (_allocation);
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}
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void
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Table::compute_bounding_box() const
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{
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_bounding_box = Rect();
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if (cells.empty()) {
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bb_clean ();
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return;
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}
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if ((*cells.begin()).second.natural_size == Duple()) {
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/* force basic computation of natural size */
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Duple ns = const_cast<Table*>(this)->compute (Rect());
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_bounding_box = Rect (0, 0, ns.x, ns.y);
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} else {
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for (auto const & cell : cells) {
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if (_bounding_box) {
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_bounding_box = _bounding_box.extend (cell.second.full_size);
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} else {
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_bounding_box = cell.second.full_size;
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}
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}
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}
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DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("bounding box computed as %1\n", _bounding_box));
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bb_clean ();
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}
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void
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Table::set_row_size (uint32_t row, Distance size)
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{
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if (row_info.size() <= row) {
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row_info.resize (row+1);
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}
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row_info[row].user_size = size;
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}
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void
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Table::set_col_size (uint32_t col, Distance size)
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{
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if (col_info.size() <= col) {
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col_info.resize (col+1);
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}
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col_info[col].user_size = size;
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}
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void
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Table::size_request (Distance& w, Distance& h) const
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{
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Duple d = const_cast<Table*>(this)->compute (Rect());
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w = d.x;
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h = d.y;
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}
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void
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Table::layout ()
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{
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cerr << "\n\nLAYOUT\n\n";
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size_allocate_children (_allocation);
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}
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void
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Table::size_allocate_children (Rect const & within)
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{
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(void) compute (within);
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}
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Duple
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Table::compute (Rect const & within)
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{
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DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("\n\nCompute table within rect: %1\n", within));
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if (cells.empty()) {
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return Duple (0, 0);
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}
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uint32_t rows = row_info.size();
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uint32_t cols = col_info.size();
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for (auto & ai : row_info) {
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ai.reset ();
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}
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for (auto & ai : col_info) {
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ai.reset ();
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}
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DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("cell coordinates indicate rows %1 cols %2 from %3 cells\n", rows, cols, cells.size()));
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for (auto & ci : cells) {
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CellInfo c (ci.second);
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DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("for cell %1,%2 - %3,%4, contents natural size = %5\n",
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c.upper_left.x,
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c.upper_left.y,
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c.lower_right.x,
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c.lower_right.y,
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c.natural_size));
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const float hspan = c.lower_right.x - c.upper_left.x;
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const float vspan = c.lower_right.y - c.upper_left.y;
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/* for every col that this cell occupies, count the number of
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* expanding/shrinking items, and compute the largest width
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* for the column (cells)
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*/
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for (uint32_t col = c.upper_left.x; col != c.lower_right.x; ++col) {
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if (c.col_options & PackExpand) {
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col_info[col].expanders++;
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}
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if (c.col_options & PackShrink) {
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col_info[col].shrinkers++;
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}
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/* columns have a natural width */
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Distance total_width = (c.natural_size.x / hspan) + c.padding.left + c.padding.right;
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col_info[col].natural_size = std::max (col_info[col].natural_size, total_width);
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col_info[col].occupied = true;
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}
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/* for every row that this cell occupies, count the number of
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* expanding/shrinking items, and compute the largest height
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* for the row (cells)
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*/
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for (uint32_t row = c.upper_left.y; row != c.lower_right.y; ++row) {
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/* rows have a natural height */
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Distance total_height = (c.natural_size.y / vspan) + c.padding.up + c.padding.down;
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row_info[row].natural_size = std::max (row_info[row].natural_size, total_height);
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row_info[row].occupied = true;
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if (c.row_options & PackExpand) {
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row_info[row].expanders++;
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}
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if (c.row_options & PackShrink) {
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row_info[row].shrinkers++;
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}
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}
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}
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/* rows with nothing in them are still counted as existing. This is a
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* design decision, not a logic inevitability.
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*/
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/* Find the tallest column and widest row. This will give us our
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* "natural size"
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*/
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Distance natural_width = 0.;
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Distance natural_height = 0.;
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Distance fixed_width = 0;
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Distance fixed_height = 0;
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uint32_t total_width_expanders = 0;
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uint32_t total_height_expanders = 0;
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uint32_t fixed_size_rows = 0;
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uint32_t fixed_size_cols = 0;
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for (auto & ai : row_info) {
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if (ai.expanders) {
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total_height_expanders++;
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}
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ai.natural_size += ai.spacing;
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if (ai.user_size) {
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natural_height = std::max (natural_height, ai.user_size);
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fixed_height += ai.user_size;
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fixed_size_cols++;
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} else {
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natural_height = std::max (natural_height, ai.natural_size);
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}
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}
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for (auto & ai : col_info) {
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if (ai.expanders) {
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total_width_expanders++;
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}
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ai.natural_size += ai.spacing;
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if (ai.user_size) {
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natural_width = std::max (natural_width, ai.user_size);
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fixed_width += ai.user_size;
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fixed_size_cols++;
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} else {
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natural_width = std::max (natural_width, ai.natural_size);
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}
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}
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#ifndef NDEBUG
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if (DEBUG_ENABLED(DEBUG::CanvasTable)) {
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DEBUG_STR_DECL(a);
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int n = 0;
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for (auto& ai : row_info) {
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DEBUG_STR_APPEND(a, string_compose ("row %1: height %2\n", n+1, ai.natural_size));
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++n;
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}
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DEBUG_TRACE (DEBUG::CanvasTable, DEBUG_STR(a).str());
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DEBUG_STR_DECL(b);
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n = 0;
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for (auto& ai : col_info) {
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DEBUG_STR_APPEND(b, string_compose ("col %1: width %2\n", n, ai.natural_size));
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++n;
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}
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DEBUG_TRACE (DEBUG::CanvasTable, DEBUG_STR(b).str());
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}
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#endif
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DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("natural width x height = %1 x %2\n", natural_width, natural_height));
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if (!within) {
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/* within is empty, so this is just for a size request */
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return Duple (natural_width, natural_height);
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}
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/* actually doing allocation, so prevent endless loop between here and
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* ::child_changed()
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*/
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PBD::Unwinder<bool> uw (ignore_child_changes, true);
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/* step two: compare the natural size to the size we've been given
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*
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* If the natural size is less than the allocated size, then find the
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* difference, divide it by the number of expanding items per
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* (row|col). Divide the total size by the number of (rows|cols), then
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* iterate. Allocate expanders the per-cell size plus the extra for
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* expansion. Allocate shrinkers/default just the per-cell size.
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*
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* If the natural size if greated than the allocated size, find the
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* difference, divide it by the number of shrinking items per
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* (row|col). Divide the total size by the number of (rows|cols), then
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* iterate. Allocate shrinkers the per-cell size minus the excess for
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* shrinking. Allocate expanders/default just the per-cell size.
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*
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*/
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uint32_t variable_size_rows = rows - fixed_size_rows;
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uint32_t variable_size_cols = rows - fixed_size_cols;
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Distance variable_col_width = 0;
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Distance variable_row_height = 0;
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if (variable_size_cols) {
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variable_col_width = (within.width() - fixed_width) / variable_size_cols;
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}
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if (variable_size_rows) {
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variable_row_height = (within.height() - fixed_height) / variable_size_rows;
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}
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for (auto & ci : cells) {
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CellInfo & c (ci.second);
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const float hspan = c.lower_right.x - c.upper_left.x;
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const float vspan = c.lower_right.y - c.upper_left.y;
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AxisInfo& col (col_info[c.upper_left.y]);
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AxisInfo& row (col_info[c.upper_left.x]);
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Distance w;
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Distance h;
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if (col.user_size) {
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w = col.user_size;
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} else if (c.row_options & PackExpand) {
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w = hspan * variable_col_width;
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} else if (c.row_options & PackShrink) {
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w = hspan * variable_col_width;
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} else {
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/* normal col, not expanding or shrinking */
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w = c.natural_size.x;
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}
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if (row.user_size) {
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h = col.user_size;
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} else if (c.row_options & PackExpand) {
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h = vspan * variable_row_height;
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} else if (c.row_options & PackShrink) {
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h = vspan * variable_row_height;
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} else {
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/* normal row, not expanding or shrinking */
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h = c.natural_size.y;
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}
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w -= c.padding.left + c.padding.right;
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w -= col.spacing;
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h -= c.padding.up + c.padding.down;
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h -= row.spacing;
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DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("Cell @ %1,%2 - %3,%4 (hspan %7 vspan %8) allocated %5 x %6\n",
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ci.first.x, ci.first.y, ci.second.lower_right.x, ci.second.lower_right.y, w, h, hspan, vspan));
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c.allocate_size = Duple (w, h);
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}
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/* final pass: actually allocate position for each cell. Do this in a
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* row,col order so that we can set up position based on all cells
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* above and left of whichever one we are working on.
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*/
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Distance hdistance = 0.;
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Distance vdistance = 0.;
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for (uint32_t r = 0; r < rows; ++r) {
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Distance vshift = 0;
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hdistance = 0;
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for (uint32_t c = 0; c < cols; ++c) {
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Index idx (c, r);
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Cells::iterator ci = cells.find (idx);
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if (ci != cells.end()) {
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hdistance += ci->second.padding.left;
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Rect rect = Rect (hdistance, vdistance + ci->second.padding.up, hdistance + ci->second.allocate_size.x, vdistance + ci->second.allocate_size.y);
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DEBUG_TRACE (DEBUG::CanvasTable, string_compose ("Item @ %1,%2 - %3,%4 size-allocate %5\n",
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ci->second.upper_left.x,
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ci->second.upper_left.y,
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ci->second.lower_right.x,
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ci->second.lower_right.y,
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rect));
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ci->second.content->size_allocate (rect);
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ci->second.full_size = rect;
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hdistance += rect.width() + ci->second.padding.right;
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hdistance += col_info[c].spacing;
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const Distance total_cell_height = rect.height() + ci->second.padding.up + ci->second.padding.down;
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vshift = std::max (vshift, total_cell_height);
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} else {
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/* this cell (r, c) has no item starting within it */
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}
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}
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vshift += row_info[r].spacing;
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vdistance += vshift;
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}
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return Duple (hdistance, vdistance);
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}
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void
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Table::add (Item*)
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{
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fatal << _("programming error: add() cannot be used with Canvas::Table; use attach() instead") << endmsg;
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}
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void
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Table::add_front (Item*)
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{
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fatal << _("programming error: add_front() cannot be used with Canvas::Table; use attach() instead") << endmsg;
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}
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void
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Table::remove (Item*)
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{
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fatal << _("programming error: remove() cannot be used with Canvas::Table; use detach() instead") << endmsg;
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}
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void
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Table::_add (Item* i)
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{
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if (!i) {
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return;
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}
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Item::add (i);
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queue_resize ();
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}
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void
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Table::_add_front (Item* i)
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{
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if (!i) {
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return;
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}
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Item::add_front (i);
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queue_resize ();
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}
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void
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Table::_remove (Item* i)
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{
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if (!i) {
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return;
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}
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Item::remove (i);
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queue_resize ();
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}
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