6ece6ed407
EngineDialog: immediadely push latency changes to running backends
2017-04-27 21:10:10 +02:00
2039fc6fd0
Don't directly call into engine to stop latency detection.
2017-04-27 19:45:56 +02:00
e1c4fe8edc
Show the splash-screen if the engine dialog's run() hid it.
2017-04-20 23:16:09 +02:00
057bb167ca
Run gtk-main iteration after hiding dialogs
2017-04-20 23:15:13 +02:00
ab30f45bba
Use PBD::to_string to convert period count in EngineControl class
...
The functionality is the same so might as well use it.
2017-04-19 09:36:59 +10:00
0739bada9e
Use PBD::to_string to convert bufsize to string in EngineControl class
...
string_compose uses std::ostream/stringstream which will insert thousands
separators in some locales. This was not a problem when LocaleGuard set the
global C++ locale to "C"
2017-04-19 09:36:59 +10:00
800112c3b7
Use XMLNode::get/set_property API in EngineDialog class
...
Fixes many of the type conversions but I doubt any would have been an issue.
LocaleGuard is no longer necessary
2017-04-19 09:36:55 +10:00
3e43585fa1
Pop splash on dialog response - not d'tor.
...
A Dialog Window may not be tightly scoped, and may be around
for a while (query settings from the dialog instance). The destructor
may only be called later.
2017-04-01 16:40:07 +02:00
16cdab6327
Fix engine state ordering
2017-04-01 15:39:02 +02:00
8bed793b48
Properly desensitize various engine-controls.
...
MIDI system and channel-count cannot be changed while the engine is
running.
2017-04-01 14:37:35 +02:00
05b0102668
ArdourButton: if _act_on_release is true, only trigger actions/signal clicks on key release, and vice versa
...
This should really be split in separate semantics for key and button events.
Fixes a subtle but nasty bug in the EngineDialog where the change of the default focus
widget from a Gtk::Button (acts on press) to an ArdourButton (acts on release) caused
events occuring after a dialog has grabbed focus to trigger button clicks
2017-03-01 22:30:20 +01:00
d766095732
Further tweaks to EngineDialog z-axis stacking
...
When there's no main window (initial setup, no transient parent),
preset a normal window listed in the task-bar.
The duality the Engine Dialog being used as Ardour-WM managed non-modal
Window (Menu > A/M Setup) and modal Dialog (AudioEngineSetupRequired)
complicates this a bit.
2016-12-07 14:50:17 +01:00
9d7279d012
and a more intrusive KDE workaround
2016-11-30 23:19:44 +01:00
4c4061359c
pay some attention to the special guest of the night: KDE window stacking
2016-11-30 22:52:06 +01:00
84fc68cf08
Ensure the window-close button is visible for the Engine-Dialog.
2016-11-30 18:13:35 +01:00
27d0b67b8f
Remove close/OK buttons from engine dialog
2016-11-30 14:44:36 +01:00
0cb9d4a3d2
Restrict Device selection to valid choices.
2016-11-26 15:31:21 +01:00
0b8a7d3429
Don't allow recursive calls to EngineDialog
...
OK -> start_engine() can eg. trigger an interactive plugin scan,
which in turn leaves the EngineDialog responsive. changing settings
or clicking OK again can lead to undefined behavior.
2016-11-19 04:54:36 +01:00
05bc96f4d2
move MIDI port options out of engine dialog and into prefs
2016-10-19 17:49:35 -04:00
86106bcfa1
set up MIDI port treeview columns *just once*
2016-10-18 21:18:32 -04:00
7a79a9da9a
correctly show both the old MIDI setup tab (device oriented) and the new one (port oriented)
2016-10-18 18:14:00 -04:00
8357775fbb
further work on a MIDI port functionality dialog
2016-10-18 18:01:03 -04:00
1d39500e64
beginnings of a tab in Audio/MIDI setup to manage MIDI port functionality
2016-10-18 16:56:35 -04:00
3d256ff2c2
Constrain Samplerate selection when session is loaded
...
Ardour does not allow to change the rate of a session itself.
2016-09-30 16:50:00 +02:00
7f8ec25e25
fix sample-rate display: show active (not desired) rate
2016-09-30 16:50:00 +02:00
46d2b03af0
retain desired samplerate when switching backends
2016-07-24 13:00:15 +02:00
34fe25c603
remove debug noise
2016-07-20 16:33:40 -04:00
cf52d6e4b4
enough with umpteen "i18n.h" files. Consolidate on pbd/i18n.h
2016-07-14 14:45:23 -04:00
bd865c8c90
fix plural form snafu in translation macro
2016-07-14 06:20:17 -04:00
f2f9c2303a
fix initial engine state (windows: buffered-i/o; all: channelcount)
2016-05-21 16:24:35 +02:00
6d343ba3c6
fix LocaleGuard contstructor ( 3dc77280
)
2016-05-07 12:19:41 +02:00
3dc7728038
we always only use the "C" locale when saving.
2016-05-05 21:49:56 +02:00
17ace643e4
OMNIBUS COMMIT: prefer const XMLNode::property method (and provide a real one)
2016-05-04 23:09:45 -04:00
e14b6428c3
slightly better version of 0077923d
, don't stop the engine for nothing
2016-04-18 17:37:14 +02:00
0077923dea
update flow when loading a new session with different SR.
2016-04-18 15:18:36 +02:00
652468a344
add a try-autostart-engine option (most recently used settings)
2016-04-18 14:11:22 +02:00
db56a4da71
Engine Dialog: exclude optional widgets from show_all.
2016-04-18 14:07:49 +02:00
0812f3bac1
Hide "Use Buffered I/O" button when switching to backend with no control
...
Which in this case means the JACK backend where the server is already running.
2016-02-13 10:00:59 +10:00
2b4ac72e5d
Add button to Engine Dialog to choose between Portaudio callback and blocking API
2016-02-11 12:15:07 +10:00
d54a320374
Show/Hide midi calibrate button based on AudioBackend::enumerate_devices
...
Rather than use an ifdef to only pack the button on linux just hide the button
if the backend doesn't enumerate the devices.
2016-02-11 12:15:07 +10:00
c0a843a905
fix device-list update concurrency issue.
...
It may happen that during push_state_to_backend() a device is
reconfigured in a way that triggers a "Device Changed" callback before
the engine is started. This callback can trigger a change to the
configuration that will be used when the engine is actually started.
This has been seen on OSX in conjunction with Aggregate Devices
(even if the aggregate is not used, but the device which is used
is also part of an aggregate)
example: HW changed callback arrives, device-list is re-populated,
*A*irplay" is at the top of the list, Airplay supports only 44.1K,
Samplerate changes... later save also writes this new rate to the file.
2016-01-29 01:12:53 +01:00
aeaf0610d4
GUI for latency-measurement signal-level
2016-01-14 19:25:23 +01:00
fed6c9f3ad
tweak GUI for backends where nperiods is driver dependent.
2015-12-05 13:55:37 +01:00
b5c5b7e493
GUI chores to show nperiods option.
2015-12-05 01:53:13 +01:00
2529b9db96
GUI handling for live latency-measurement
2015-12-04 17:34:46 +01:00
e9b0b4bcf0
remove duplicate check (same is done few lines above)
2015-12-04 17:05:21 +01:00
911830726e
prefer recently used states.
2015-11-23 22:45:16 +01:00
b754c4341e
restore last used driver+devices for a given backend.
2015-11-23 22:45:16 +01:00
8431d102b9
Do not restore engine state if we don't have control
...
When connecting to already running jack, display jack's buffersize
correctly.
2015-10-06 14:40:51 +02:00
ef0f13cb84
Stop engine when clicking back button in latency measurement tab of EngineControl dialog
...
The engine is started when you switch to latency measurement tab but it isn't
stopped if you just click the back button without measuring for latency.
2015-10-06 13:29:57 +10:00