cue2ddp definitely wants the bar code number *not* enclosed in quotes in
.cue files. Leave the quotes in .toc files: cdrdao definitely does need
these.
To avoid pixel jitter, the top and bottom of each line in the waveview must be computed together in a single computation,
rather than independently.
Also, remove various height corrections and cairo translations that are not necessary or relevant anymore. A subsequent
commit for the GUI will pick up on this work to get the appearance completely correct
Pass 'true' to accept_on_focus_out of AudioClock, so that editing the
insert/remove time clock and then clicking elsewhere without hitting
<Enter> first doesn't mysteriously set the time back to 00:00:00.000.
If this parameter is passed as 'true', then edits to the clock will be
accepted when the user clicks away from the clock, rather than
unconditionally discarded as hitherto.
'Cut time' implies that the cut timeline items might end up on the
clipboard to be pasted somewhere: this isn't the case at present, so rename
the functions, class, &c. to say 'remove' rather than 'cut'.
Rename insert_time_dialog.{cc|h} to insert_remove_time_dialog while we're
at it.
Add options to move glued & locked markers to Editor::cut_time(), in line
with the insert_time() implementation.
Fix up the order in which operations apply to range marker start & end
points, to avoid problems when a range which lies after the cut point is
shorter than the length of the cut.
When inserting time and moving a range marker, move its end first, before
moving its start, so that if the time being inserted is greater than the
length of the range, we don't try to set its start to after its end.
Due to some change somewhere along the road the nudge clock does
no longer fit in the transport-bar on 1024px screen with 100% font-scale,
even if the 2nd clock is hidden.
However, these days it does fit nicely on its default position even
with wide-editor-mixer on a 1024px screen.
Loading a session with a loop-range, or setting
a loop-range adds LoopDeclick events.
Normal play back (no loop) never processes/clears the events.
Ardour was constantly doing split cycles for nothing.
This lead to stuck midi-notes: Split cycle calls
increment_global_port_buffer_offset() but the midi_diskstream
itself was not aware of any loop positions or offsets.
Entering loop playback adds those events explicitly
in Session::set_play_loop(). auto_loop_changed() only
needs to add/replace session-events when actively looping.
The problem was: OSX i386 builds used --dist-target=leopard
which forced the deprecated 10.5 CoreAudio API.
(build-host config has been changed now).
There is currently insufficient support in ardour’s
CoreAudioPCM::create_aggregate_device() for the old API,
COREAUDIO_108 needs to be defined or aggregate devices stop
working on OSX 10.8 or later.