nick_m
15045a2228
BeatsFramesConverter uses quarter-note 'beat' position.
2016-08-31 23:12:11 +10:00
nick_m
395183ee7b
Add quarter-note position methods to TempoMap.
2016-08-31 23:12:11 +10:00
nick_m
21054f6d8d
Add length_pulse to MidiSource, usr quarter-notes in midi_read().
...
- MidiSource _length_beats is in quarter notes.
Here we duplicate length_beats for backwards compatibility
2016-08-31 23:12:11 +10:00
nick_m
2c7a5815ee
Add start_pulse and length_pulse to midi region for beat/note separation.
2016-08-31 23:12:11 +10:00
nick_m
c0344db37a
Add a pulse property to region.
...
- separates ardour beat (meter-based) and note (pulse-based)
musical position.
2016-08-31 23:12:11 +10:00
0ff233d234
Update our MSVC project files to generate the most recent Ardour session file format (ver 5) rather than the older v3 format
2016-08-30 07:15:00 +01:00
350282598c
Change (slightly) the previous modification to 'fluidsynth/config.h'
2016-08-28 13:54:16 +01:00
355fa64c79
fix Coreaudio Aggregate for separate devices with identical names
2016-08-28 13:44:30 +02:00
eeee70c32d
undo modifications to upstream fluidsynth code
2016-08-28 13:23:18 +02:00
ffb3e9bb21
fix lv2 ttl
2016-08-28 13:18:48 +02:00
b90cfa7e39
Configure the new 'fluidsynth' library to be buildable with MSVC
...
(haven't built any fluidsynth plugins yet)
2016-08-28 10:31:43 +01:00
4d7eb04cf6
Fix a crash when toggling back and forth between a generic plugin GUI window and a VST plugin's own GUI
2016-08-28 10:26:02 +01:00
a3d2521b25
Accommodate newly introduced source(s) in our MSVC project (ardour_osc)
2016-08-28 10:20:56 +01:00
c6ef3a75d3
backwards compatible a-comp stereo sidechain ports
2016-08-27 18:08:46 +02:00
81542d20aa
No discrimination against systems which don't have a PI define
2016-08-27 17:20:27 +02:00
f814e68e30
Prepare a-comp for click-free bypass/enable
2016-08-27 17:14:49 +02:00
d6952445ce
click-free a-delay bypass/enable
2016-08-27 16:59:15 +02:00
0fa1123f82
NO-OP clean up plugin ttl
2016-08-27 16:01:16 +02:00
c64b8662a6
fix copy/paste typo in 1d7c14496
2016-08-27 15:53:38 +02:00
62de4d0c31
add NaN/Inf protection now that bypass no longer de/activates
2016-08-27 14:10:51 +02:00
36776bafcd
click-free a-reverb bypass
2016-08-27 14:09:47 +02:00
935fd3b32f
Add automatable click-free bypass/enable feature to a-eq
2016-08-27 13:23:25 +02:00
0189edcfb9
Expose PluginInfo bindings (eg plugin-type, unique id, etc)
...
processor:to_insert():plugin(0):get_info().type
2016-08-26 19:04:07 +02:00
a4da0747e1
allow to access data-members in weak/shared ptr classes
2016-08-26 19:01:09 +02:00
1d7c144967
add "sameinstance()" lua binding for all shared/weak ptrs
2016-08-26 18:25:15 +02:00
d696363021
Add Lua bindings for ProcessorVector (really ProcSelection)
2016-08-26 03:21:05 +02:00
f582f8595f
increase pre-allocated Lua DSP memory pool size to 3MB
...
...now that bindings alone need approx 700K and some more complex DSP
scripts are showing up 2MB is not much :(
2016-08-26 01:47:05 +02:00
c9f0657c86
tweak lua GC (once again)
...
fixes OOM with extreme automation in HP/LP.
2016-08-26 01:18:48 +02:00
fa36ea6695
remove unneeded includes that may break with winegcc
2016-08-25 22:29:50 +02:00
48d085a569
wine-gcc hacks -- fixes #6984
2016-08-25 21:36:02 +02:00
aee5d24cfa
a reverb is a reverb is a reverb
2016-08-24 23:45:02 +02:00
bd77b605f6
add missing include
2016-08-24 23:06:52 +02:00
d6e27bd439
fix copy/paste mistake
2016-08-24 22:46:36 +02:00
af786cf444
NO-OP: whitespace
2016-08-24 22:39:44 +02:00
ef59ea849b
lessons learned from a-fluidsynth
2016-08-24 22:37:20 +02:00
7ccbc0ca73
OSC: Add preset loading to OSC GUI
2016-08-24 10:07:21 -07:00
427d9f888a
reduce initial fluidsynth load
2016-08-24 17:51:15 +02:00
7bdf4e12ba
Take process-lock before processor-lock
...
This [hopefully] fixes jack1 zombification on session-load with large
plugin-states. Previously it was possible to block
Route::process_output_buffers().
2016-08-24 17:21:43 +02:00
953b8ac99f
prevent a unlikely race: concurrent restore() + work_response ()
2016-08-24 15:38:36 +02:00
f5602adfe8
tweak a-fluidsynth reinit strategy.
...
reset synth in offline thread, queue panic on deactivate to be
called in run() after first re-activate.
Initial activation does not warrant a panic.
2016-08-24 13:05:47 +02:00
8a3b246bb3
strip down libfluidsynth a bit more
2016-08-24 13:05:47 +02:00
aa349d3f8c
add support for reverb & chorus in a-fluidsynth
2016-08-24 05:33:18 +02:00
8da58c3da0
ARDOUR::FluidSynth automatically assign first 16 channels
2016-08-24 05:31:30 +02:00
870cb19737
a-fluidsynth
2016-08-24 03:18:14 +02:00
30afda5536
properly fix copy/paste typos
2016-08-24 02:26:39 +02:00
07653e13d8
fluidsynth 1.1.6 actually
2016-08-24 02:21:30 +02:00
3ab4f7ef82
fix windows build/runtime
2016-08-23 22:58:03 +02:00
5d597cdfeb
add FluidSynth Lua Bindings
2016-08-23 22:21:03 +02:00
2d5166606b
add basic libardour wrapper for fluidsynth (for Lua bindings)
2016-08-23 22:21:03 +02:00
ac05f05023
Import libfluidsynth into the Ardour codebase
2016-08-23 22:21:03 +02:00