c8a46a6502
some linuxVST GUI details: initialize lock, add a note.
2016-04-27 23:34:55 +02:00
b3e12d6566
pin connection GUI for variable I/O plugins
2016-04-27 23:34:55 +02:00
c30b47f0eb
allow to customize variable i/o plugin inputs
2016-04-27 23:34:55 +02:00
b191408f98
fix default 64bit Windows VST path ( untested )
2016-04-27 14:56:19 -05:00
70b88d5e89
change ordering of origin-move and window-resize for AU plugins
2016-04-27 15:48:13 -04:00
c1c81a239c
probable fix for 64bit VST signal latency
2016-04-27 21:45:00 +02:00
f5f1976600
show debug out when AU NSView doesnt get moved
2016-04-27 15:24:00 -04:00
4a226385b6
OSC: Fix Solo to work with both SIP and Listen.
2016-04-27 09:06:46 -07:00
4005ef9db6
tweak LV2 atom buffer allocation strategy
...
Allow to re-use Midi buffers for GUI communication. Honor
resize-port extension for all Atom Sequence buffers.
(following example of http://lv2plug.in/book/#_sampler )
2016-04-27 14:46:24 +02:00
2cc7faab21
significant reworking of AudioUnit window resizing.
...
Tested on Apple Multiban Comp, Apple Dynamics Proc, AU Sampler, Zebra2 and Zebralette.
Still have a 1-2 pixel white border at lower and right edge after window is dragged larger.
Also, debug output.
2016-04-27 00:03:14 -04:00
9634888bf3
add the concept of a "state mask" that determines what info a WindowProxy will save
2016-04-27 00:03:14 -04:00
559860f016
make -D VSTCallbacks readable
2016-04-27 01:44:55 +02:00
da26a55b31
canvas tooltips, too
2016-04-27 01:24:37 +02:00
336cf2ab1f
re-enable "Show Tooltip" preference (needs testing on all platforms)
2016-04-27 01:08:31 +02:00
49e5494907
also hide persistent tooltips
...
debatable, since most of them are not "help/tool info" but rather
"current value display".
Then again tooltip is tooltip and can be annoying or not wanted.
2016-04-27 01:07:53 +02:00
54e01f4e48
towards fixing optional tooltips
...
Editor::parameter_changed() is not called for UIConfig changes.
"use-tooltips" was never triggered.
2016-04-27 01:06:01 +02:00
bc553b7d9d
remove duplicate "bld.install_files" call
2016-04-26 22:45:06 +02:00
671eddb610
deploy all *.colors files in binary bundles
2016-04-26 22:42:28 +02:00
cda5b48b96
initialize output data ports for cases where the plugin is not run
...
(e.g. load session with inactive track, or instantiate an audio plugin
on a midi track before the synth)
2016-04-26 22:21:00 +02:00
4b8bc84e4a
let GMainContext clean up after us.
...
this fixes a potential crash in
AsyncMIDIPort::~AsyncMIDIPort() -> CrossThreadChannel::~CrossThreadChannel()
2016-04-26 19:45:06 +02:00
43e620504a
port 93eac8b0
to ALSA and CoreAudio
2016-04-26 18:19:48 +02:00
59f7df38a2
allow to duplicate tracks with sends or load templates with sends/inserts
2016-04-26 18:16:14 +02:00
09e5730ffd
lua snippet to interact with portengine
2016-04-26 18:16:14 +02:00
5227f57f2e
implement missing PortManager methods and lua-bind them
2016-04-26 18:16:14 +02:00
7f8c7d8647
#define HAVE_JACK_PORT_RENAME when building with MSVC
...
This means needing to build against libjack v1.9.11 (or later) although that's probably not a bad thing.
2016-04-26 15:02:20 +01:00
93eac8b068
Use 'const_iterator' to prevent MSVC from complaining
2016-04-26 14:58:16 +01:00
f8e05b6be3
remove the splash-screen when changing sessions
...
ARDOUR_UI::load_session()'s loading_message() shows the splash in
all cases. But only the initial ARDOUR_UI::starting() does destroy it.
In some cases we got away because the Engine Dialog pops back the
splash and the dialog is never destroyed (only hidden).
It's not until ~Dialog that the splash is displayed again (if it exists).
2016-04-26 13:03:47 +02:00
01286b442e
don't show engine dialog when loading a session..
...
..and the engine is running at the desired samplerate
2016-04-26 12:56:52 +02:00
7cbc6cf8a2
styleguide #10
...
sigc keeps a reference to the shared_ptr, AsyncMidiPorts were never
unregistered, causing issues when loading a new session w/o Engine
restart.
2016-04-26 04:02:58 +02:00
2169de3975
keep portmap & portindex in sync when renaming ports
...
Fixes crash on session re-load (introduced in 800c8182
and fde99e68
)
2016-04-26 02:26:20 +02:00
11a69068af
PortManager lua bindings (to debug lingering ports)
2016-04-26 02:21:09 +02:00
d27f223cd6
tweak location-UI layout (right-align checkboxes & buttons)
2016-04-25 19:55:00 +02:00
e4890b1a85
slightly improved location-UI layout
2016-04-25 19:39:59 +02:00
d1ea5ea22a
NO-OP whitespace
2016-04-25 18:49:42 +02:00
674fa50fb8
return of the location GoTo Button
...
Despite the tooltip, middle-click to locate is not very discoverable,
and tricky to not-available on MacBooks.
2016-04-25 18:17:35 +02:00
77a36d6392
compile-time test for useful ASL API
2016-04-25 09:37:27 -04:00
0e1642f0b4
remove unused code
2016-04-25 09:37:27 -04:00
e984dcec74
fix copy/paste typo in in 5e0f0fc
2016-04-25 14:29:12 +02:00
0e4b3735a5
update luadoc tools
2016-04-25 13:49:43 +02:00
4f3f966276
update [lua bindings] documentation
2016-04-25 13:06:40 +02:00
5e0f0fc9f2
lua action details (button sensitivity, text ellipsis)
2016-04-25 12:56:21 +02:00
f4f9963cdd
add missing header for luadoc
2016-04-25 02:35:45 +02:00
9c622e3c99
add optional buttons to trigger lua scripted actions.
2016-04-25 00:16:08 +02:00
55fb20f491
update keyeditor when action label changes
2016-04-24 22:20:44 +02:00
fde99e68f7
..and CoreAudio.
2016-04-24 20:45:50 +02:00
800c8182c6
O(log(n)) port and connection lookup for ALSA
2016-04-24 20:45:37 +02:00
ce052ba20a
now with C++98 compat
2016-04-24 18:34:31 +02:00
a3856d44b2
delayline: use boost::shared_array
2016-04-24 18:26:39 +02:00
d1874d4685
optimize port lookup, adding/removing/reconnecting routes
...
xxxAudioBackend::connected_to() is called O(N^2) when building the graph.
Mitigate this by using an O(log(N)) lookup.
This duplicates the storage (both set and map and both are kept in sync.
Changing this to a boost:bidirectional might be nice, before updating
other backends.
2016-04-24 18:26:39 +02:00
1321701189
reduce debug-build overhead.
2016-04-24 18:26:39 +02:00