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Commit Graph

13 Commits

Author SHA1 Message Date
941aa20148 Fix font size on Push2
At least on my machine, the fonts on the Push display were ridiculously large,
making everything overlapping and unusable.  I suspect this is because
pango_cairo_font_map_get_default() inherits DPI from the system, so the
monitor scaling factor got applied to the Push display as well.

This commit instead creates a new plain font map, and sets the resolution to
96, which looks like what the UI was designed for.  Some more tweaking of the
Pango context might make things more optimal on the Push, but just setting the
resolution makes things look reasonable to me anyway.
2019-12-09 23:38:10 +01:00
365f6d6337
Update plugins/addons GPL boilerplate and (C) from git log 2019-08-03 15:53:18 +02:00
357361c89d Fix --no-nls (4/5), i18n include order in libs/*
"i18n.h" needs to be included last (after any includes that may indirectly
pull in getext or libintl etc)
2018-09-21 19:05:39 +02:00
30b087ab3d globally change all use of "frame" to refer to audio into "sample".
Generated by tools/f2s. Some hand-editing will be required in a few places to fix up comments related to timecode
and video in order to keep the legible
2017-09-18 12:39:17 -04:00
1552547f65 stop using gkd_pango_context_get() in ArdourCanvas::Canvas and require concrete instances to supply a Pango::Context; do this for GtkCanvas and Push2Canvas 2016-10-13 17:18:54 -04:00
1b830f2604 reorganize push 2 code and logic to better handle device arrival after program startup
Note: we do not handle device departure correctly yet, mostly because the shadow (pad) port has a retained
reference somewhere
2016-09-30 11:23:01 -04:00
0a9c12f250 MacOS [sic] required changes for Rect in Push 2 code 2016-09-28 17:24:14 -04:00
0fc4a61fa0 don't render push2 layouts to PNG 2016-09-27 15:42:36 -05:00
bbc410dae8 push2: add code to render screen to PNG files for screenshot purposes 2016-09-27 14:59:32 -05:00
6f2ac5d6ad push2: various changes in support of menus and scale mode 2016-09-27 14:59:31 -05:00
216ce7bcb8 a slew of unconnected mostly minor tweaks to get Push2 support back to where it was...
... prior to using the canvas for the video screen
2016-09-27 14:59:31 -05:00
b835486170 tweaks and so forth to get first canvas-based rendering to Push2 display 2016-09-27 14:59:31 -05:00
7c9f3acc60 first compiling and theoretically correct version of Push2 canvas display.
Not tested with device at this point
2016-09-27 14:59:31 -05:00