This avoids "[ERROR]: JACK: jack_port_set_name: deprecated".
if libjack does not have jack_port_rename(), weak_libjack.def provides
a fallback using jack_port_set_name().
When loading a Session add the Session patchfiles directory to the
MidiPatchManager search path and only process/parse the files for that
directory rather than refreshing/reparsing all the files. Similarly for unload,
just unload the devices that are from the Session specific midnam files instead
of removing the path and refreshing/reparsing all the files.
This will not remove the "system" midnam files as they are always added first
and duplicates from the session patchfiles directory are ignored.
The MidiPatchManager only requires a reference to the session to get the path
to the Session midnam directory so change it so that the path is passed to
MidiPatchManager::add_search_path on Session construction and removed on
Session Destruction. This will also make it easier to test and reduce compile
times etc.
For the common case where the Session doesn't have a Session specific midnam
patch files directory(for instance a new session) it won't cause a refresh and
reparsing of all the midnam files. This saves about 2 seconds to load a Session
on my machine(fast machine with SSD), or about half the time spent in the
Session constructor for a new session.
There is still going to be that initial cost of parsing the midnam files when
the first session is created after starting Ardour. Options to remove that
would be to parse the files asynchronously and or use a faster xml
parser(eventually), neither of which seem worth doing at this stage.
This change will cause a performance regression for the uncommon case where a
Session with Session specific midnam files is unloaded and then another Session
with Session specific midnam files is loaded as it will cause the common midnam
files in midi_patch_path to be parsed twice(unload and load).
Currently when loading a session for the first time MidiPatchManager::instance
creates the MidiPatchManager singleton which calls MPM::refresh and all the
midnam files are parsed etc. MPM::set_session is then immediately called and
all the MPM state that has just been set when parsing all the midnam files is
cleared and the parsing of all the files is performed again but this time with
any session specific midnam patch files.
MPM::instance and MPM::set_session consume about 55% of the time spent in the
Session ctor according to kcachegrind and removing the double call to refresh
brings Session construction time for a particular test session down from 7.5s
to 5.5s
There is a highly unlikely case where the render thread can have zero
requests in the queue, but it is not supposed to be terminated.
1) WaveView::queue_get_image();
wake up thread, *but* the thread does not start yet
2) WaveView::cancel_my_render_request();
and now the thread starts.
1,2 are initiated by user actions from the GUI thread and are normally
orders of magnitude slower than scheduler-thread wakeup.
Classes derived from AutomationControl now check ::writable() in their ::set_value() methods to ensure that they
do not attempt to overwrite data sent to them while automation playback is underway.
The signal exists to notify listeners that something outside of the host's control (e.g. a plugin's own GUI for AU or VST)
has modified a plugin parameter. Previous code had strange feedback loops and ambiguous semantics.
The signal exists to notify listeners that something outside of the host's control (e.g. a plugin's own GUI for AU or VST)
has modified a plugin parameter. Previous code had strange feedback loops and ambiguous semantics.
Significant modification of LV2 GUI updating was required.
Still to be tested for feedback loop issues: AudioUnits
- don't attempt to insert two points on toggle.
- remove forced touch->write mode change on toggle
- initial state still wrong, but works much better overall.
- disallow simultaneous events via ControlList::editor_add ()
- clicking on an automation line selects the points that define it.
- don't 'flash' a region selection when using mousedraw mode.
- cp click selection resembles region selection.
- region gain points respect snap modifier (a la automation points).