* The UI and ctrl-surface controls use and display the combined value,
including control-masters.
* The Automation lane of a control is the raw value of the control
without masters.
When touching (or writing) automation, the control-master needs to be
factored out (or subtracted). e.g press+hold a control -> write inverse
master automation.
This went unnoticed because: VCA gain automation was always applied
(regardless of automation state) but when it was not playing
master_ratio() factored it out again (per block).
"Add and Close" is an odd one out and this button should really be
removed for consistency. Still it allows for a 2-click or
2-keyboard-shortcut very common action.
Double clicking on a file or pressing the Return key will now import it.
This means with autoplay enabled you can navigate a directory of audio files
using the up and down arrow keys and import the wanted files (with Return)
without having to touch the mouse.
Being able to use double click to import a file means you don't have to move
the mouse back and forth between the file browser and the import button.
You can still manually audition the file with space as before.
* remember master-ctrl value on assignment & save with session
* Control/AutomationCtrl only stores ctrl's own value (w/o master)
* virtual AutomationControl::get_value () -> use SlavableAC method
* MasterRecord uses weak-ptr (fixes recursive ~Controllable() deadlock)
If _engine.transport_frame() is not up to date, we emit Located in
Session::backend_sync_callback() because that's when audible_frame() is up to
date. We don't want to emit it twice, because then, the playhead jumps back and
forth.
* mouse click in the ruler -> jump to requested location
* mouse release -> jump to old location (because audible_frame has to catch up)
* backend_sync_callback() called -> jump to new location
If we sync to jackd AudioEngine::transport_frame() is not yet updated when
Session emits Located. Then the playhead ends up in an obsolete
position. Therefore we emit Session::Located() also from within
Session::backend_sync_callback() as that is called when AudioEngine is done
with the relocation.
The crashed previously because:
A VCA is-a Automatable is-a Evoral::ControlSet
After VCA's d'tor completes ~Automatable runs and emits signal to
DropReferences of all master-controls.
This in turn calls SlavableAutomationControl::master_going_away()
for slaved parameters for the given master-control
In ::master_going_away() the weak-pointer reference to the master's
AutomationControl (owned by the destroyed VCA) is still valid.
Execution is in the d'tor of Automatable which is-a ControlSet and
the ContolSet keeps a reference to the Control and hence also to the
AutomationControl which is-a Evoral::Control.
So master_going_away() locks a boost::shared_ptr<ARDOUR::AutomationControl>
which is actually the MuteControl owned by the VCA.
It calls SlavableAutomationControl::remove_master() which
in turn calls MuteControl::pre_remove_master() which uses the
MuteMaster API to retrieve the value. The MuteMaster however is the
VCA that has just been destroyed.
The solution is twofold:
1) emit "drop_references" from the VCA d'tor itself,
before the VCA is destroyed.
2) disconnect a slaved control from the master's drop_references signal
when un-assigning a master-control.
Keep Pannable::value_as_string() for now. That is another inconsistency
which needs cleaning up. GUI StereoPanner and MonoPanner print
the value as they see fit, the panner-plugin provided formatting
is not used.
Probably due to historical reasons, there are two APIs to format a
control's value. In all both variants end up calling either
ARDOUR::value_as_string() or the Controllable's formatting function
(except for panners).
TempoMap::get_grid() supplies a list of beat positions, leaving the lines
to work out any subdivision positions.
This is fine, unless a tempo section falls in between beats.
Use a BeatsFramesConverter along with a quarter note position
(in the BBTPointsList) to make this easier.
Since 478f26b2ad, transport_rolling() is only true when actually rolling.
Count-in is a no-roll process (don't move playhead, no playhead UI
position interpolation 55b8b448).
But transport isn't exactly stopped either (preparing to roll), so
during count-in transport_stopped() == transport_rolling() == false.