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1552547f65
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stop using gkd_pango_context_get() in ArdourCanvas::Canvas and require concrete instances to supply a Pango::Context; do this for GtkCanvas and Push2Canvas
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2016-10-13 17:18:54 -04:00 |
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1b830f2604
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reorganize push 2 code and logic to better handle device arrival after program startup
Note: we do not handle device departure correctly yet, mostly because the shadow (pad) port has a retained
reference somewhere
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2016-09-30 11:23:01 -04:00 |
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0a9c12f250
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MacOS [sic] required changes for Rect in Push 2 code
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2016-09-28 17:24:14 -04:00 |
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0fc4a61fa0
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don't render push2 layouts to PNG
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2016-09-27 15:42:36 -05:00 |
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bbc410dae8
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push2: add code to render screen to PNG files for screenshot purposes
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2016-09-27 14:59:32 -05:00 |
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6f2ac5d6ad
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push2: various changes in support of menus and scale mode
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2016-09-27 14:59:31 -05:00 |
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216ce7bcb8
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a slew of unconnected mostly minor tweaks to get Push2 support back to where it was...
... prior to using the canvas for the video screen
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2016-09-27 14:59:31 -05:00 |
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b835486170
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tweaks and so forth to get first canvas-based rendering to Push2 display
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2016-09-27 14:59:31 -05:00 |
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7c9f3acc60
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first compiling and theoretically correct version of Push2 canvas display.
Not tested with device at this point
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2016-09-27 14:59:31 -05:00 |
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