This is a bit arbitary but they are supposed to be invokable from anywhere, and since they control Tabbables and note
pure windows, they are not part of WM::Manager's purview (Window/* actions). Thus ... Common
This fixes inconsistent WM::Proxy state when a window is destroyed
Specifically "session-options-editor" when the session is unloaded;
previously "toggle-session-options-editor" was never unset.
The ToggleAction has a lifetime of the UI, independent of the
CheckOption widget. The CheckOption needs to unsubscribe from the
signal_toggled() signal when it is deleted.
Also a CheckOption without a Action makes no sense. require _action
to be give at instantiation time.
Add Mixer-specific view keybindings for list, vca, mon. (thanks to: the_CLA)
Move monitor keybindings (mute, dim, mono) to be globally-accessible.
Implement new mixer-specific actions to show/hide monitor,vcas,mixbuses (the_CLA)
Move monitor funcs (mute,dim,mono) to globally-accessible actions.
Make a new Monitor group insted of using Transport group.
Allow use-monitor-section to be controlled by both menu and session-options dialog.
Previously Editor::instant_save() returned if no session was loaded,
effectively Config->add_instant_xml(get_state()); was never called.
instant save() is called early on, in Editor's c'tor before the editor
is realized and saves invalid window-size and window-state, which
are used later.
under some circumstances, e.g. session-exit it is possible to to have
inconsistent information
ARDOUR_UI::instance()->session_loaded == true
&& ARDOUR_UI::instance()->the_session() == NULL
This lead to a crash on MacOS/X. stopping the engine at exit may destory
an Aggregate Device, leading to DeviceListChanged which in turn updates
the engine-dialog..
else if (ARDOUR_UI::instance()->session_loaded) {
float active_sr = ARDOUR_UI::instance()->the_session()->nominal_sample_rate ();
This fixes issues with analysis and archiving that rely on a readable
to return 0.
Note however that createSilent() uses max_samplecnt (INT64_MAX) by
default. This relies on a region setting the length of its missing
source.
These processors don't have a UI, so their load stats are not easily
visible. The stats can still be queried via Lua API or DSP-load
overview window, so we retain this for debug builds.