6bf8249b4b
Use Glib::usleep in DummyAudioBackend rather than ::usleep
2014-05-14 09:48:43 +10:00
b565357bf4
Remove incorrect code for mingw in DummyAudioBackend::in_process_thread
...
I'm assuming this section was copied from the JackAudioBackend where the
thread type is not pthread_t for mingw, but in the DummyAudioBackend it
is.
2014-05-14 09:48:33 +10:00
e4442b45cf
Use COMPILER_MINGW define rather than __MINGW64__
...
This is necessary to build with win32 target using mingw-w64 version
on Fedora 19
2014-05-14 09:47:40 +10:00
86a0f10ac7
Reinstate code removed that allows building with mingw and the pthreads-win32 library
...
Newer versions of mingw-w64 can be built with an included pthread implementation
called winpthreads which uses an integer type for pthread_t but pthreads-win32 does
not.
2014-05-14 09:47:40 +10:00
b895a8f631
Always link to ole32 when building with mingw for get_win_special_folder
...
needed for CoTaskMemFree in get_win_special_folder
2014-05-14 09:47:40 +10:00
9cde7b6051
Fix pattern to match possible audio backends on windows
2014-05-14 09:47:40 +10:00
f075981330
Bug fix imported from Mixbus2 (SVN r11025)
...
Fix a crashing bug when trying to launch in a non-English locale (possibly only affects Windows)
2014-05-10 08:35:27 +01:00
e99c8960c0
first pass at tightening up waveform drawing algorithm to generally round down when dealing with fractional pixels
2014-05-07 10:35:50 -04:00
6142c814bf
provide plugins with all available buffers.
...
e.g. Audio in -> Midi out plugins (on an audio-track).
Midi-buffers do exist in the route but no corresponding
(physical) Input port-buffer exists and ardour crashed.
Now, the plugin itself still only accesses the mapped ports
(ChanMapping), but the mapped buffers are at most
"processor_max_streams" and at least the required
in+out buffers for the plugin.
2014-05-06 23:34:34 +02:00
ad40a9008b
Add some more missing #includes
2014-05-06 17:00:35 +01:00
18245b06d0
'atomic_ops' to use glib, rather than Waves's inbuilt atomic operations
...
Note that the following source files can be removed once we know this works on all platforms:-
backends/wavesaudio/wavesapi/akupara/threading/atomic_ops.hpp
backends/wavesaudio/wavesapi/akupara/threading/atomic_ops_gcc_x96.hpp
backends/wavesaudio/wavesapi/akupara/basics.hpp
backends/wavesaudio/wavesapi/akupara/compiletime_functions.hpp
2014-05-06 09:41:40 +01:00
b9fab9ea28
Add a return value to 'WCMRPortAudioDeviceManager::getDeviceAvailableSampleRates()'
...
(whilst technically, it doesn't report any encountered errors, it should nevertheless be returning some kind of error status)
2014-05-06 09:33:54 +01:00
8d0ec2403f
Add a couple of pthread helper macros
...
(to accommodate the fact that in ptw-win32, 'pthread_t' is subtlely different from its non-Windows counterparts)
2014-05-06 09:31:11 +01:00
1a1a05fa1c
Add 'waves_backend.vcproj'
2014-05-06 09:26:59 +01:00
41fe637e80
Add the 'porttime' source file for Windows
2014-05-06 09:25:27 +01:00
051ceffc5d
Add some type guards to 'wstdint.h' (in case we previously #included some headers which already define those types)
2014-05-06 09:23:00 +01:00
9cf2cf55f5
Add some casting and namespace specifiers to keep MSVC happy
2014-05-06 09:20:03 +01:00
0277c8c8d1
Add a couple of missing header files (needed for cin /cout etc)
2014-05-06 09:16:59 +01:00
9af09e5769
Add 'midi_scene_change' sources to ardour.vcproj
2014-05-06 09:08:47 +01:00
6ffd8a9543
a variety of changes to finalize (?) (MIDI) SceneChange functionality
2014-05-02 18:44:04 -04:00
27cff1dc01
tell the SceneChanger to emit any relevant scene changes after a locate
2014-05-02 18:43:37 -04:00
25a5c317f9
changing the start (position) of a marker with a scene change needs to update the SceneChanger
2014-05-02 18:43:04 -04:00
Adrian Knoth
1770227834
Introduce global default-fade-shape configuration variable
...
Some users always want the same fade in/out style, e.g., constant power,
symmetric, fast etc.
To avoid having them change the fade style manually for each fade, use a
global configuration variable instead.
2014-05-01 20:02:14 +02:00
Adrian Knoth
ca68814faf
Drop unused set_default-fade(float, framecnt_t) prototype
2014-05-01 20:02:08 +02:00
e69531b953
fix crash in butler when destroying before thread is started
2014-05-01 12:31:34 -04:00
cd00429672
fix install path for ./waf install of waves backend
2014-05-01 10:18:30 -04:00
fa139421b9
second part of windows/osx macro change - forgot *.cpp files
2014-05-01 09:39:11 -04:00
49423427a6
alter platform-dependent preprocessor macros to use the same names as the rest of the ardour codebase
2014-05-01 09:32:18 -04:00
49ad78659b
fix compile for waves backend, after recent API change
2014-05-01 09:22:59 -04:00
392c3a6bef
use AudioBackendInfo::already_configured() to correctly determine if backend requires setup
...
Fixes issues when using JACK backend in combination with others, that prevented connecting to an existing JACK server.
2014-05-01 09:15:26 -04:00
66559cd795
Add AudioBackend::info() method to retrieve AudioBackendInfo object
...
Goal is to be able to call AudioBackendInfo::already_configured() from the right place.
2014-05-01 09:14:25 -04:00
ca08e4c7c7
more previously applied changes required to build Waves audio/midi backend
2014-04-30 14:24:32 -04:00
c90fef1b4c
second part of (previously applied) change to be able to use -fms-extensions with C compiler
2014-04-30 13:48:25 -04:00
19d21045af
2nd attempt at updated Waves audio backend, with added -fms-extensions as previously applied (but not updated in Waves' repo) to allow anonymous unions, as used by PortMidi
2014-04-30 13:46:41 -04:00
d604852f67
use per-channel signals to pick up scene changes, rather than global ones
2014-04-30 10:10:31 -04:00
58522e5b5e
fix for storing 14 bit MIDI controller values
2014-04-30 10:10:06 -04:00
8a6762f189
Revert "update wavesaudio backend, now supports Windows (ASIO) as well as OS X (CoreAudio)"
...
This reverts commit f374ce69a6
.
The code does not compile on OS X, and includes changes to ARDOUR::AudioEngine
that have not landed in git.
2014-04-29 16:30:56 -04:00
f374ce69a6
update wavesaudio backend, now supports Windows (ASIO) as well as OS X (CoreAudio)
2014-04-29 16:06:39 -04:00
1f70e9472a
DummyAudioBackend: fix freewheelin' typo
2014-04-29 13:32:13 +02:00
eaafc3394a
DummyAudioBackend: implement /fake/ system ports
2014-04-29 13:32:13 +02:00
19e0383c3b
DummyAudioBackend: NOOP, white-space, clarify variable name & casts
2014-04-29 13:32:13 +02:00
1b989a93c2
remove redundant os.path.join() calls when specifying install path as bld.env['LIBDIR']
2014-04-28 21:18:02 -04:00
058986f77b
finish unfinished work at basing all install paths on the program name
2014-04-28 21:11:08 -04:00
ff25ebe7d9
add another missing file
2014-04-28 20:56:33 -04:00
83ed363e5b
add missing file
2014-04-28 20:46:03 -04:00
2cf411e4be
merge (squash) with scenechange topic branch to provide MIDI-driven scene change markers
2014-04-28 19:58:24 -04:00
b945cda558
DummyAudioBackend: port-engine, midi-buffers and the rest of it
2014-04-28 23:00:40 +02:00
2fccbe1a6c
DummyAudioBackend: basic process threads and support structure
2014-04-28 22:59:19 +02:00
9907d25ea5
skeleton dummy audio-engine
2014-04-28 21:29:35 +02:00
f31c84a742
close stdin as first attempt to terminate process cleanly.
2014-04-20 23:02:32 +02:00