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Commit Graph

57 Commits

Author SHA1 Message Date
601c317d70 Clean up library inheritance (colors.h, utils.h)
make libwidget independent of libcanvas.
Confine basics to pbd and gtkmm2ext.
2017-07-17 21:06:04 +02:00
eb3f50e15c change the way ControlProtocols (control surfaces) are notified and handle Stripable selection changes
The Editor continues to notify them, but via a direct call to ControlProtocolManager, not a signal.
The CP Manager calls the ControlProtocol static method to set up static data structures holding
selection info for all surfaces and then notifies each surface/protocol that selection has changed.
2017-05-12 14:51:39 +01:00
687ac2d294 remove unused variable 2016-10-17 15:58:39 -04:00
1b830f2604 reorganize push 2 code and logic to better handle device arrival after program startup
Note: we do not handle device departure correctly yet, mostly because the shadow (pad) port has a retained
reference somewhere
2016-09-30 11:23:01 -04:00
67e415e14c make Ben's cool range select hack work with Push 2 2016-09-28 11:28:45 -05:00
b6e62c6654 move mode/scale/key definitions out of push2 code and into libardour; Aeolian is the same as Minor 2016-09-28 10:47:17 -05:00
ae01ac2384 update pad colors when selected track colors chane 2016-09-27 14:59:32 -05:00
69a789c513 push2: make quantize and duplicate buttons do something useful 2016-09-27 14:59:31 -05:00
f35c5fd5a6 push2: master button now does something useful 2016-09-27 14:59:31 -05:00
f12150a1ed push2: always use a contrasting color when flashing played pads 2016-09-27 14:59:31 -05:00
cb340bf190 push2: when playing pads, flash all pad LEDs for the same note number for the pressed pad 2016-09-27 14:59:31 -05:00
13295cf060 use ArdourCanvas::Color not uint32_t for push2 color decls 2016-09-27 14:59:31 -05:00
6f2ac5d6ad push2: various changes in support of menus and scale mode 2016-09-27 14:59:31 -05:00
216ce7bcb8 a slew of unconnected mostly minor tweaks to get Push2 support back to where it was...
... prior to using the canvas for the video screen
2016-09-27 14:59:31 -05:00
b835486170 tweaks and so forth to get first canvas-based rendering to Push2 display 2016-09-27 14:59:31 -05:00
7c9f3acc60 first compiling and theoretically correct version of Push2 canvas display.
Not tested with device at this point
2016-09-27 14:59:31 -05:00
b822d8be36 basic code to get/set pressure mode to/from the push2 2016-09-27 14:59:31 -05:00
11843e00ba continuing work on refining push2 mix layout 2016-09-27 14:59:31 -05:00
b830965288 push2: steps toward a more ableton-like layout in mix mode 2016-09-27 14:59:31 -05:00
4cc71d2966 push2: parameterize and centralize colors 2016-09-27 14:59:31 -05:00
ccbe1797d6 push2: color palette management, and responding to 2 track properties in TrackMix layout 2016-09-27 14:59:31 -05:00
a4324d79a7 push2: add a little meat to the bones of the TrackMix layout (just a name, for now) 2016-09-27 14:59:31 -05:00
2689458500 push2: rearrange and separate header file material 2016-09-27 14:59:31 -05:00
64d390ff13 push2: remove unneeded maps from Push2 object 2016-09-27 14:59:30 -05:00
14d80ec5f8 refactor Push2 GUI into modular "layouts" that encapsulate a given screen, its drawing and event handling 2016-09-27 14:59:30 -05:00
86578ea0cc push2: first somewhat operational versions of menus 2016-09-27 14:59:30 -05:00
b37531e04f push2: basics of 4x 4x4 percussive mode, similar to MPC (and vaguely to Live) 2016-09-27 14:59:30 -05:00
b31df0db2c add bundle support to push2 2016-09-27 14:59:30 -05:00
33a2995fd8 push2: save and restore push2 pad state, etc. 2016-09-27 14:59:30 -05:00
70477e6fed push2: almost fully operational ableton style pad mapping, etc 2016-09-27 14:59:30 -05:00
2aec2161f9 push2: initial sort of working pad remapping 2016-09-27 14:59:30 -05:00
597c737ab5 push2: get automatic pad connection to selected MIDI track working again 2016-09-27 14:59:30 -05:00
afef816a7b push2: use a map for direct lookup of pad note 2016-09-27 14:59:30 -05:00
66453868cd push2: update GUI pad display when octave shift is used, or pad map is changed 2016-09-27 14:59:30 -05:00
eff67c8a8f push2: basics of octave shifting 2016-09-27 14:59:30 -05:00
cf28d71783 push2: basic GUI dialog 2016-09-27 14:59:30 -05:00
67620c353f push2: connect first selected track to pad port (and disconnect).
Provisional. Lots of (fun) work to do here
2016-09-27 14:59:30 -05:00
eb43344cf6 use modified add_shadow_port API(); make pads flash when pressed 2016-09-27 14:59:30 -05:00
1448be481f push2: splash screen
Coded while the paint prep dries in the sun
2016-09-27 14:59:29 -05:00
169cf294c5 push2: expose page right/left buttons for scrolling; use right/left for banking; mute+solo debugging in place 2016-09-27 14:59:29 -05:00
3932f07b6b push2: numerous changes, including long press actions 2016-09-27 14:59:29 -05:00
f699773490 clear button states at startup *and* shutdown 2016-09-27 14:59:29 -05:00
2afb7f1a30 basic implementation of scrubbing via push2 touch strip 2016-09-27 14:59:29 -05:00
6691975031 gain automation implemented.
Push 2 is rather slow to send touch-end messages.
2016-09-27 14:59:29 -05:00
c26de72870 use encoders for gain control 2016-09-27 14:59:29 -05:00
f290be21ee use right-side buttons to goto_nth_marker() 2016-09-27 14:59:29 -05:00
93dd5414d6 beginning of stripable control; solo+mute mostly operational 2016-09-27 14:59:29 -05:00
c6faede00c add shift modifier support 2016-09-27 14:59:29 -05:00
98335084c7 turn on all buttons that be envisaged as useful in ardour (for now); add support for edit-range-from-playhead ops 2016-09-27 14:59:29 -05:00
eadf9bbef1 light solo button, and do cancel_all_solo() when it is pressed 2016-09-27 14:59:29 -05:00