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Add Readme to the Lua script folder

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Robin Gareus 2019-09-06 18:18:29 +02:00
parent 2683a9d62c
commit e3e18b746f
Signed by: rgareus
GPG Key ID: A090BCE02CF57F04

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Ardour Lua Scripts
==================
https://manual.ardour.org/lua-scripting/
For upstream script addition, please file a pull-request at
https://github.com/Ardour/ardour/tree/master/scripts
Script Naming conventions:
^_
A script filename with a leading underscore indicates an example script.
These scripts are only available from ardour's git repository and not
installed nor included with binary bundles.
^__
Scripts with a filename starting with two underscores are excluded from
unit-tests. This is currently the case for convolver, fluidsynth and
plugin-modulation.
They depend on external files (soundfont, impulse-response) or a specific
session-setup (plugin-modulation needs an automatable plugin).
^s_
A filename beginning with "s_" indicates a code snippet.
These scripts can only be used in the interactive interpreter
(Window > Scripting). They may be useful by themselves or handy for copy/edit
to create EditorActions.
The filename prefix is only for convenience, "type" = "Snippet" is used when
scripts are listed at runtime.