don't do debug trace output for every Render (process) call on an AU plugin
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@ -1299,8 +1299,8 @@ AUPlugin::render_callback(AudioUnitRenderActionFlags*,
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{
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{
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/* not much to do with audio - the data is already in the buffers given to us in connect_and_run() */
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/* not much to do with audio - the data is already in the buffers given to us in connect_and_run() */
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DEBUG_TRACE (DEBUG::AudioUnits, string_compose ("%1: render callback, frames %2 bufs %3\n",
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// DEBUG_TRACE (DEBUG::AudioUnits, string_compose ("%1: render callback, frames %2 bufs %3\n",
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name(), inNumberFrames, ioData->mNumberBuffers));
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// name(), inNumberFrames, ioData->mNumberBuffers));
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if (input_maxbuf == 0) {
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if (input_maxbuf == 0) {
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error << _("AUPlugin: render callback called illegally!") << endmsg;
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error << _("AUPlugin: render callback called illegally!") << endmsg;
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