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don't do debug trace output for every Render (process) call on an AU plugin

This commit is contained in:
Paul Davis 2013-05-02 10:11:06 -04:00
parent d88999312a
commit e1d331761f

View File

@ -1299,8 +1299,8 @@ AUPlugin::render_callback(AudioUnitRenderActionFlags*,
{ {
/* not much to do with audio - the data is already in the buffers given to us in connect_and_run() */ /* not much to do with audio - the data is already in the buffers given to us in connect_and_run() */
DEBUG_TRACE (DEBUG::AudioUnits, string_compose ("%1: render callback, frames %2 bufs %3\n", // DEBUG_TRACE (DEBUG::AudioUnits, string_compose ("%1: render callback, frames %2 bufs %3\n",
name(), inNumberFrames, ioData->mNumberBuffers)); // name(), inNumberFrames, ioData->mNumberBuffers));
if (input_maxbuf == 0) { if (input_maxbuf == 0) {
error << _("AUPlugin: render callback called illegally!") << endmsg; error << _("AUPlugin: render callback called illegally!") << endmsg;