force ArdourWindows to be TYPE_UTILITY so that they float "with" TYPE_DIALOG windows (at least on OS X - still to be tested on X Window
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@ -75,5 +75,15 @@ void
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ArdourWindow::init ()
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{
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set_border_width (10);
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/* ArdourWindows are not dialogs (they have no "OK" or "Close" button) but
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they should be considered part of the same "window level" as a dialog. This
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works on X11 and Quartz, in that:
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(a) utility & dialog windows are considered to be part of the same level
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(b) they will float above normal windows without any particular effort
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*/
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set_type_hint (Gdk::WINDOW_TYPE_HINT_UTILITY);
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}
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