don't do debug trace output for every Render (process) call on an AU plugin
This commit is contained in:
parent
d88999312a
commit
e1d331761f
|
@ -1299,8 +1299,8 @@ AUPlugin::render_callback(AudioUnitRenderActionFlags*,
|
|||
{
|
||||
/* not much to do with audio - the data is already in the buffers given to us in connect_and_run() */
|
||||
|
||||
DEBUG_TRACE (DEBUG::AudioUnits, string_compose ("%1: render callback, frames %2 bufs %3\n",
|
||||
name(), inNumberFrames, ioData->mNumberBuffers));
|
||||
// DEBUG_TRACE (DEBUG::AudioUnits, string_compose ("%1: render callback, frames %2 bufs %3\n",
|
||||
// name(), inNumberFrames, ioData->mNumberBuffers));
|
||||
|
||||
if (input_maxbuf == 0) {
|
||||
error << _("AUPlugin: render callback called illegally!") << endmsg;
|
||||
|
|
Loading…
Reference in New Issue
Block a user