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fix endless loop when clicking on the canvas w/o backend

This commit is contained in:
Robin Gareus 2017-04-21 23:54:17 +02:00
parent 5d5642d6ec
commit be62d335ee

View File

@ -3972,7 +3972,7 @@ CursorDrag::start_grab (GdkEvent* event, Gdk::Cursor* c)
*/
s->request_suspend_timecode_transmission ();
while (AudioEngine::instance()->connected() && !s->timecode_transmission_suspended ()) {
while (AudioEngine::instance()->running() && !s->timecode_transmission_suspended ()) {
/* twiddle our thumbs */
}
}