fix endless loop when clicking on the canvas w/o backend
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@ -3972,7 +3972,7 @@ CursorDrag::start_grab (GdkEvent* event, Gdk::Cursor* c)
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*/
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s->request_suspend_timecode_transmission ();
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while (AudioEngine::instance()->connected() && !s->timecode_transmission_suspended ()) {
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while (AudioEngine::instance()->running() && !s->timecode_transmission_suspended ()) {
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/* twiddle our thumbs */
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}
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}
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