Transport_play should not jump back.
Typical use of transport controls is to ffwd and rewind, then "play". This doesn't work well if the Play command always resets to starting position.
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@ -62,7 +62,7 @@ class LIBCONTROLCP_API BasicUI {
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void rewind ();
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void rewind ();
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void ffwd ();
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void ffwd ();
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void transport_stop ();
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void transport_stop ();
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void transport_play (bool jump_back = true);
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void transport_play (bool jump_back = false);
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void set_transport_speed (double speed);
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void set_transport_speed (double speed);
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double get_transport_speed ();
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double get_transport_speed ();
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